change rendertexture2d to rendertexture
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2 changed files with 32 additions and 32 deletions
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@ -61,7 +61,7 @@ int main(void)
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// Render texture to render fog of war
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// NOTE: To get an automatic smooth-fog effect we use a render texture to render fog
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// at a smaller size (one pixel per tile) and scale it on drawing with bilinear filtering
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RenderTexture2D fogOfWar = LoadRenderTexture(map.tilesX, map.tilesY);
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RenderTexture fogOfWar = LoadRenderTexture(map.tilesX, map.tilesY);
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SetTextureFilter(fogOfWar.texture, TEXTURE_FILTER_BILINEAR);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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@ -57,8 +57,8 @@ int main(void)
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bool showSaveMessage = false;
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int saveMessageCounter = 0;
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// Create a RenderTexture2D to use as a canvas
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RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
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// Create a RenderTexture to use as a canvas
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RenderTexture target = LoadRenderTexture(screenWidth, screenHeight);
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// Clear render texture before entering the game loop
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BeginTextureMode(target);
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