change rendertexture2d to rendertexture

This commit is contained in:
CrackedPixel 2024-08-07 20:43:16 -05:00
commit 8b3d166e39
2 changed files with 32 additions and 32 deletions

View file

@ -61,7 +61,7 @@ int main(void)
// Render texture to render fog of war
// NOTE: To get an automatic smooth-fog effect we use a render texture to render fog
// at a smaller size (one pixel per tile) and scale it on drawing with bilinear filtering
RenderTexture2D fogOfWar = LoadRenderTexture(map.tilesX, map.tilesY);
RenderTexture fogOfWar = LoadRenderTexture(map.tilesX, map.tilesY);
SetTextureFilter(fogOfWar.texture, TEXTURE_FILTER_BILINEAR);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second

View file

@ -57,8 +57,8 @@ int main(void)
bool showSaveMessage = false;
int saveMessageCounter = 0;
// Create a RenderTexture2D to use as a canvas
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
// Create a RenderTexture to use as a canvas
RenderTexture target = LoadRenderTexture(screenWidth, screenHeight);
// Clear render texture before entering the game loop
BeginTextureMode(target);