change rendertexture2d to rendertexture

This commit is contained in:
CrackedPixel 2024-08-07 20:43:16 -05:00
commit 8b3d166e39

View file

@ -27,10 +27,10 @@
// Declare custom functions required for the example
//------------------------------------------------------------------------------------
// Load custom render texture, create a writable depth texture buffer
static RenderTexture2D LoadRenderTextureDepthTex(int width, int height);
static RenderTexture LoadRenderTextureDepthTex(int width, int height);
// Unload render texture from GPU memory (VRAM)
static void UnloadRenderTextureDepthTex(RenderTexture2D target);
static void UnloadRenderTextureDepthTex(RenderTexture target);
//------------------------------------------------------------------------------------
// Program main entry point
@ -48,7 +48,7 @@ int main(void)
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/write_depth.fs", GLSL_VERSION));
// Use Customized function to create writable depth texture buffer
RenderTexture2D target = LoadRenderTextureDepthTex(screenWidth, screenHeight);
RenderTexture target = LoadRenderTextureDepthTex(screenWidth, screenHeight);
// Define the camera to look into our 3d world
Camera camera = {
@ -113,9 +113,9 @@ int main(void)
// Define custom functions required for the example
//------------------------------------------------------------------------------------
// Load custom render texture, create a writable depth texture buffer
RenderTexture2D LoadRenderTextureDepthTex(int width, int height)
RenderTexture LoadRenderTextureDepthTex(int width, int height)
{
RenderTexture2D target = { 0 };
RenderTexture target = { 0 };
target.id = rlLoadFramebuffer(); // Load an empty framebuffer
@ -152,7 +152,7 @@ RenderTexture2D LoadRenderTextureDepthTex(int width, int height)
}
// Unload render texture from GPU memory (VRAM)
void UnloadRenderTextureDepthTex(RenderTexture2D target)
void UnloadRenderTextureDepthTex(RenderTexture target)
{
if (target.id > 0)
{