change rendertexture2d to rendertexture
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1 changed files with 32 additions and 32 deletions
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@ -57,8 +57,8 @@ int main(void)
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// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
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Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/julia_set.fs", GLSL_VERSION));
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// Create a RenderTexture2D to be used for render to texture
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RenderTexture2D target = LoadRenderTexture(GetScreenWidth(), GetScreenHeight());
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// Create a RenderTexture to be used for render to texture
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RenderTexture target = LoadRenderTexture(GetScreenWidth(), GetScreenHeight());
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// c constant to use in z^2 + c
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float c[2] = { pointsOfInterest[0][0], pointsOfInterest[0][1] };
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@ -173,7 +173,7 @@ int main(void)
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// NOTE: We do not invert texture on Y, already considered inside shader
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BeginShaderMode(shader);
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// WARNING: If FLAG_WINDOW_HIGHDPI is enabled, HighDPI monitor scaling should be considered
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// when rendering the RenderTexture2D to fit in the HighDPI scaled Window
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// when rendering the RenderTexture to fit in the HighDPI scaled Window
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DrawTextureEx(target.texture, (Vector2){ 0.0f, 0.0f }, 0.0f, 1.0f, WHITE);
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EndShaderMode();
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