change rendertexture2d to rendertexture
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1 changed files with 32 additions and 32 deletions
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@ -37,7 +37,7 @@ int main(void)
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int gameScreenHeight = 480;
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// Render texture initialization, used to hold the rendering result so we can easily resize it
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RenderTexture2D target = LoadRenderTexture(gameScreenWidth, gameScreenHeight);
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RenderTexture target = LoadRenderTexture(gameScreenWidth, gameScreenHeight);
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SetTextureFilter(target.texture, TEXTURE_FILTER_BILINEAR); // Texture scale filter to use
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Color colors[10] = { 0 };
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