change rendertexture2d to rendertexture
This commit is contained in:
parent
97c02b2425
commit
8b3d166e39
3 changed files with 32 additions and 32 deletions
|
|
@ -41,7 +41,7 @@ int main(void)
|
|||
Camera2D screenSpaceCamera = { 0 }; // Smoothing camera
|
||||
screenSpaceCamera.zoom = 1.0f;
|
||||
|
||||
RenderTexture2D target = LoadRenderTexture(virtualScreenWidth, virtualScreenHeight); // This is where we'll draw all our objects.
|
||||
RenderTexture target = LoadRenderTexture(virtualScreenWidth, virtualScreenHeight); // This is where we'll draw all our objects.
|
||||
|
||||
Rectangle rec01 = { 70.0f, 35.0f, 20.0f, 20.0f };
|
||||
Rectangle rec02 = { 90.0f, 55.0f, 30.0f, 10.0f };
|
||||
|
|
|
|||
|
|
@ -82,7 +82,7 @@ int main(void)
|
|||
|
||||
// Initialize framebuffer for stereo rendering
|
||||
// NOTE: Screen size should match HMD aspect ratio
|
||||
RenderTexture2D target = LoadRenderTexture(device.hResolution, device.vResolution);
|
||||
RenderTexture target = LoadRenderTexture(device.hResolution, device.vResolution);
|
||||
|
||||
// The target's height is flipped (in the source Rectangle), due to OpenGL reasons
|
||||
Rectangle sourceRec = { 0.0f, 0.0f, (float)target.texture.width, -(float)target.texture.height };
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ int main(void)
|
|||
int gameScreenHeight = 480;
|
||||
|
||||
// Render texture initialization, used to hold the rendering result so we can easily resize it
|
||||
RenderTexture2D target = LoadRenderTexture(gameScreenWidth, gameScreenHeight);
|
||||
RenderTexture target = LoadRenderTexture(gameScreenWidth, gameScreenHeight);
|
||||
SetTextureFilter(target.texture, TEXTURE_FILTER_BILINEAR); // Texture scale filter to use
|
||||
|
||||
Color colors[10] = { 0 };
|
||||
|
|
|
|||
Loading…
Reference in a new issue