Redesigned RPI input system -IN PROGRESS-
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5 changed files with 279 additions and 176 deletions
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@ -583,9 +583,7 @@ void HideCursor(void); // Hides cursor
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void EnableCursor(void); // Enables cursor
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void DisableCursor(void); // Disables cursor
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bool IsCursorHidden(void); // Returns true if cursor is not visible
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
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Vector2 GetGamepadMovement(int gamepad); // Return axis movement vector for a gamepad
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bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once
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