Support multiple sample2D on batch drawing #1333

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Ray 2020-10-29 20:22:52 +01:00
commit 8a16348131

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#version 330
// Input vertex attributes (from vertex shader)
in vec3 vertexPos;
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform sampler2D texture1;
uniform vec4 colDiffuse;
out vec4 finalColor;
void main()
{
// Texel color fetching from texture sampler
vec4 texelColor0 = texture(texture0, fragTexCoord);
vec4 texelColor1 = texture(texture1, fragTexCoord);
finalColor = (texelColor0 + texelColor1)*0.5f;
}