Merge branch 'master' into rhythia
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@ -2,12 +2,14 @@
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*
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* raylib [textures] example - sprite explosion
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 2.5, last time updated with raylib 3.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2019-2024 Anata and Ramon Santamaria (@raysan5)
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* Copyright (c) 2019-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -38,8 +40,8 @@ int main(void)
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Texture2D explosion = LoadTexture("resources/explosion.png");
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// Init variables for animation
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float frameWidth = (float)(explosion.width/NUM_FRAMES_PER_LINE); // Sprite one frame rectangle width
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float frameHeight = (float)(explosion.height/NUM_LINES); // Sprite one frame rectangle height
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float frameWidth = (float)explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width
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float frameHeight = (float)explosion.height/NUM_LINES; // Sprite one frame rectangle height
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int currentFrame = 0;
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int currentLine = 0;
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