Format tweaks

This commit is contained in:
Ray 2026-06-19 12:27:02 +02:00
commit 87a6e9693c

View file

@ -462,20 +462,22 @@ void RemapMouseToTouch(int touchAction);
// ---------------------------------------------------------------------------------
// RGFW Callbacks (instead of the older polling)
// ---------------------------------------------------------------------------------
static void RGFW_cb_mousenotifyfunc(const RGFW_event* e)
static void RGFW_cb_mousenotifyfunc(const RGFW_event *e)
{
if (e->common.win != platform.window) return;
CORE.Input.Mouse.cursorOnScreen = e->mouse.inWindow;
}
// static void RGFW_cb_windowclosefunc(const RGFW_event* e)
// {
// if (e->common.win != platform.window) return;
/*
static void RGFW_cb_windowclosefunc(const RGFW_event *e)
{
if (e->common.win != platform.window) return;
// // we don't want to close here. raylib handles it
// // RGFW_window_setShouldClose(platform.window, true);
// }
static void RGFW_cb_dropfunc(const RGFW_event* e)
// Don't want to close here, raylib handles it
//RGFW_window_setShouldClose(platform.window, true);
}
*/
static void RGFW_cb_dropfunc(const RGFW_event *e)
{
if (e->common.win != platform.window) return;
@ -497,7 +499,7 @@ static void RGFW_cb_dropfunc(const RGFW_event* e)
}
else TRACELOG(LOG_WARNING, "FILE: Maximum drag and drop files at once is limited to 1024 files!");
}
static void RGFW_cb_windowresizefunc(const RGFW_event* e)
static void RGFW_cb_windowresizefunc(const RGFW_event *e)
{
if (e->common.win != platform.window) return;
@ -506,7 +508,7 @@ static void RGFW_cb_windowresizefunc(const RGFW_event* e)
#if defined(__APPLE__)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
{
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
RGFW_monitor *currentMonitor = RGFW_window_getMonitor(platform.window);
SetupViewport(platform.window->w*currentMonitor->pixelRatio, platform.window->h*currentMonitor->pixelRatio);
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
@ -551,7 +553,7 @@ static void RGFW_cb_windowresizefunc(const RGFW_event* e)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
#if defined(__APPLE__)
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
RGFW_monitor *currentMonitor = RGFW_window_getMonitor(platform.window);
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
SetupViewport(platform.window->w*currentMonitor->pixelRatio, platform.window->h*currentMonitor->pixelRatio);
@ -585,19 +587,19 @@ static void RGFW_cb_windowresizefunc(const RGFW_event* e)
}
#endif
}
static void RGFW_cb_windowmaximizefunc(const RGFW_event* e)
static void RGFW_cb_windowmaximizefunc(const RGFW_event *e)
{
if (e->common.win != platform.window) return;
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); // The window was maximized
}
static void RGFW_cb_windowminimizefunc(const RGFW_event* e)
static void RGFW_cb_windowminimizefunc(const RGFW_event *e)
{
if (e->common.win != platform.window) return;
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // The window was iconified
}
static void RGFW_cb_windowrestorefunc(const RGFW_event* e)
static void RGFW_cb_windowrestorefunc(const RGFW_event *e)
{
if (e->common.win != platform.window) return;
@ -606,14 +608,14 @@ static void RGFW_cb_windowrestorefunc(const RGFW_event* e)
if (RGFW_window_isMinimized(platform.window))
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // The window was restored
}
static void RGFW_cb_windowmovefunc(const RGFW_event* e)
static void RGFW_cb_windowmovefunc(const RGFW_event *e)
{
if (e->common.win != platform.window) return;
CORE.Window.position.x = platform.window->x;
CORE.Window.position.y = platform.window->x;
}
static void RGFW_cb_keycharfunc(const RGFW_event* e)
static void RGFW_cb_keycharfunc(const RGFW_event *e)
{
if (e->common.win != platform.window) return;
@ -626,14 +628,14 @@ static void RGFW_cb_keycharfunc(const RGFW_event* e)
CORE.Input.Keyboard.charPressedQueueCount++;
}
}
static void RGFW_cb_scrollfunc(const RGFW_event* e)
static void RGFW_cb_scrollfunc(const RGFW_event *e)
{
if (e->common.win != platform.window) return;
CORE.Input.Mouse.currentWheelMove.x += e->delta.x;
CORE.Input.Mouse.currentWheelMove.y += e->delta.y;
}
static void RGFW_cb_mousebuttonfunc(const RGFW_event* e)
static void RGFW_cb_mousebuttonfunc(const RGFW_event *e)
{
if (e->common.win != platform.window) return;
@ -658,7 +660,7 @@ static void RGFW_cb_mousebuttonfunc(const RGFW_event* e)
RemapMouseToTouch(0);
}
}
static void RGFW_cb_mouserawmotionfunc(const RGFW_event* e)
static void RGFW_cb_mouserawmotionfunc(const RGFW_event *e)
{
if (!RGFW_window_isRawMouseMode(platform.window))
{
@ -686,7 +688,7 @@ static void RGFW_cb_mouserawmotionfunc(const RGFW_event* e)
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
RemapMouseToTouch(2);
}
static void RGFW_cb_mousemotionfunc(const RGFW_event* e)
static void RGFW_cb_mousemotionfunc(const RGFW_event *e)
{
if (RGFW_window_isRawMouseMode(platform.window))
{
@ -776,7 +778,7 @@ void ToggleFullscreen(void)
CORE.Window.previousPosition.y = currentPosition.y;
CORE.Window.previousScreen = CORE.Window.screen;
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
RGFW_monitor *currentMonitor = RGFW_window_getMonitor(platform.window);
RGFW_monitor_scaleToWindow(currentMonitor, platform.window);
RGFW_window_setFullscreen(platform.window, 1);
}
@ -921,7 +923,7 @@ void SetWindowState(unsigned int flags)
}
if (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT))
{
RGFW_glHints* hints = RGFW_getGlobalHints_OpenGL();
RGFW_glHints *hints = RGFW_getGlobalHints_OpenGL();
hints->samples = 4;
RGFW_setGlobalHints_OpenGL(hints);
}
@ -997,7 +999,7 @@ void ClearWindowState(unsigned int flags)
}
if (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT))
{
RGFW_glHints* hints = RGFW_getGlobalHints_OpenGL();
RGFW_glHints *hints = RGFW_getGlobalHints_OpenGL();
hints->samples = 0;
RGFW_setGlobalHints_OpenGL(hints);
}
@ -1092,7 +1094,7 @@ void SetWindowSize(int width, int height)
Vector2 scaleDpi = GetWindowScaleDPI();
#if defined(__APPLE__)
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
RGFW_monitor *currentMonitor = RGFW_window_getMonitor(platform.window);
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
CORE.Window.render.width = CORE.Window.screen.width*currentMonitor->pixelRatio;
@ -1643,7 +1645,7 @@ void PollInputEvents(void)
case GAMEPAD_AXIS_RIGHT_TRIGGER:
CORE.Input.Gamepad.axisState[gamepadIndex][axis] = platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value;
/* trigger button press when axis is all the way */
// Trigger button press when axis is all the way
int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER) ? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
int pressed = (platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value >= 1.0f);
@ -1763,7 +1765,7 @@ int InitPlatform(void)
// NOTE: Some OpenGL context attributes must be set before window creation
// Check selection OpenGL version
RGFW_glHints* hints = RGFW_getGlobalHints_OpenGL();
RGFW_glHints *hints = RGFW_getGlobalHints_OpenGL();
if (rlGetVersion() == RL_OPENGL_21)
{
hints->major = 2;
@ -1838,7 +1840,7 @@ int InitPlatform(void)
Vector2 scaleDpi = GetWindowScaleDPI();
#if defined(__APPLE__)
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
RGFW_monitor *currentMonitor = RGFW_window_getMonitor(platform.window);
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
CORE.Window.render.width = CORE.Window.screen.width*currentMonitor->pixelRatio;
@ -1856,7 +1858,7 @@ int InitPlatform(void)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
// apple always scales for retina
#if defined(__APPLE__)
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
RGFW_monitor *currentMonitor = RGFW_window_getMonitor(platform.window);
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
CORE.Window.render.width = CORE.Window.screen.width*currentMonitor->pixelRatio;
@ -2045,7 +2047,7 @@ void RemapMouseToTouch(int touchAction)
gestureEvent.pointCount = 1;
// Register touch points position, only one point registered
if (touchAction == 2 /* || realTouch */) gestureEvent.position[0] = CORE.Input.Touch.position[0];
if (touchAction == 2 /*|| realTouch*/) gestureEvent.position[0] = CORE.Input.Touch.position[0];
else gestureEvent.position[0] = GetMousePosition();
// Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height