Review variables initialization

This commit is contained in:
Ray 2019-05-27 00:18:15 +02:00
commit 87774a0a21

View file

@ -26,7 +26,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Font fonts[MAX_FONTS];
Font fonts[MAX_FONTS] = { 0 };
fonts[0] = LoadFont("resources/fonts/alagard.png");
fonts[1] = LoadFont("resources/fonts/pixelplay.png");
@ -48,7 +48,7 @@ int main(void)
const int spacings[MAX_FONTS] = { 2, 4, 8, 4, 3, 4, 4, 1 };
Vector2 positions[MAX_FONTS];
Vector2 positions[MAX_FONTS] = { 0 };
for (int i = 0; i < MAX_FONTS; i++)
{