REXM: RENAME: example: shaders_view_depth --> shaders_depth_rendering
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8 changed files with 574 additions and 574 deletions
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@ -653,7 +653,7 @@ SHADERS = \
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shaders/shaders_texture_tiling \
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shaders/shaders_texture_waves \
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shaders/shaders_vertex_displacement \
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shaders/shaders_view_depth \
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shaders/shaders_depth_rendering \
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shaders/shaders_write_depth
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AUDIO = \
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@ -1287,7 +1287,7 @@ shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
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--preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \
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--preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs
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shaders/shaders_view_depth: shaders/shaders_view_depth.c
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shaders/shaders_depth_rendering: shaders/shaders_depth_rendering.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/depth.fs@resources/shaders/glsl100/depth.fs
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