ADDED: IsShaderReady(), IsImageReady(), IsFontReady(), IsWaveReady(), IsSoundReady(), IsMusicReady() (#2892)
These IsReady() functions provide a method in order to verify whether or not the object was loaded successfully. They're useful to make sure the assets are there prior to using them.
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@ -535,6 +535,12 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int
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return font;
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}
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// Check if a font is ready
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bool IsFontReady(Font font)
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{
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return font.glyphs != NULL;
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}
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// Load font data for further use
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// NOTE: Requires TTF font memory data and can generate SDF data
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GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type)
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