ADDED: IsShaderReady(), IsImageReady(), IsFontReady(), IsWaveReady(), IsSoundReady(), IsMusicReady() (#2892)

These IsReady() functions provide a method in order to verify whether or not the object was loaded successfully. They're useful to make sure the assets are there prior to using them.
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Rob Loach 2023-01-27 13:24:03 -05:00 • committed by GitHub
commit 83ff7b2466
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@ -2509,6 +2509,12 @@ Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
return shader;
}
// Check if a shader is ready
bool IsShaderReady(Shader shader)
{
return shader.locs != NULL;
}
// Unload shader from GPU memory (VRAM)
void UnloadShader(Shader shader)
{