Fix warnings and bad project settings for 4.5 release (#2894)

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Jeffery Myers 2023-01-27 10:20:42 -08:00 • committed by GitHub
commit 81ca2f0bf3
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18 changed files with 120 additions and 123 deletions

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@ -1870,7 +1870,7 @@ bool ExportMesh(Mesh mesh, const char *fileName)
static void ProcessMaterialsOBJ(Material *rayMaterials, tinyobj_material_t *materials, int materialCount)
{
// Init model materials
for (unsigned int m = 0; m < materialCount; m++)
for (int m = 0; m < materialCount; m++)
{
// Init material to default
// NOTE: Uses default shader, which only supports MATERIAL_MAP_DIFFUSE