[rshapes] Fix DrawRectangleRoundedLinesEx not scaling with transform when thick=1
This commit is contained in:
parent
4640c84920
commit
80fb3137b6
1 changed files with 115 additions and 147 deletions
|
|
@ -888,14 +888,13 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
|
||||||
// Draw rectangle with rounded edges
|
// Draw rectangle with rounded edges
|
||||||
void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color)
|
void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color)
|
||||||
{
|
{
|
||||||
// NOTE: For line thicknes <=1.0f using RL_LINES, otherwise using RL_QUADS/RL_TRIANGLES
|
|
||||||
DrawRectangleRoundedLinesEx(rec, roundness, segments, 1.0f, color);
|
DrawRectangleRoundedLinesEx(rec, roundness, segments, 1.0f, color);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw rectangle with rounded edges outline with line thickness
|
// Draw rectangle with rounded edges outline with line thickness
|
||||||
void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float thick, Color color)
|
void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float thick, Color color)
|
||||||
{
|
{
|
||||||
if (thick < 0) thick = 0;
|
if (thick <= 0) return;
|
||||||
|
|
||||||
// Not a rounded rectangle
|
// Not a rounded rectangle
|
||||||
if (roundness <= 0.0f)
|
if (roundness <= 0.0f)
|
||||||
|
|
@ -966,8 +965,6 @@ void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, f
|
||||||
|
|
||||||
const float angles[4] = { 180.0f, 270.0f, 0.0f, 90.0f };
|
const float angles[4] = { 180.0f, 270.0f, 0.0f, 90.0f };
|
||||||
|
|
||||||
if (thick > 1)
|
|
||||||
{
|
|
||||||
#if SUPPORT_QUADS_DRAW_MODE
|
#if SUPPORT_QUADS_DRAW_MODE
|
||||||
rlSetTexture(GetShapesTexture().id);
|
rlSetTexture(GetShapesTexture().id);
|
||||||
Rectangle shapeRect = GetShapesTextureRectangle();
|
Rectangle shapeRect = GetShapesTextureRectangle();
|
||||||
|
|
@ -1108,35 +1105,6 @@ void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, f
|
||||||
rlEnd();
|
rlEnd();
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
// Use LINES to draw the outline
|
|
||||||
rlBegin(RL_LINES);
|
|
||||||
// Draw all the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner
|
|
||||||
for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop
|
|
||||||
{
|
|
||||||
float angle = angles[k];
|
|
||||||
const Vector2 center = centers[k];
|
|
||||||
|
|
||||||
for (int i = 0; i < segments; i++)
|
|
||||||
{
|
|
||||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
|
||||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
|
|
||||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
|
|
||||||
angle += stepLength;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// And now the remaining 4 lines
|
|
||||||
for (int i = 0; i < 8; i += 2)
|
|
||||||
{
|
|
||||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
|
||||||
rlVertex2f(point[i].x, point[i].y);
|
|
||||||
rlVertex2f(point[i + 1].x, point[i + 1].y);
|
|
||||||
}
|
|
||||||
rlEnd();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draw a polygon of n sides
|
// Draw a polygon of n sides
|
||||||
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color)
|
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color)
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue