Make fogColor in the fog tutorial a parameter (#5672)

* uniform fogColor

fogColor is now a parameter

* use new fog color parameter

* convert ambient to Vector4
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devel 2026-03-19 18:17:27 -04:00 • committed by GitHub
commit 7fef65a3fe
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2 changed files with 7 additions and 5 deletions

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@ -72,8 +72,13 @@ int main(void)
shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos");
// Ambient light level
Vector4 ambient = (Vector4){ 0.2f, 0.2f, 0.2f, 1.0f };
int ambientLoc = GetShaderLocation(shader, "ambient");
SetShaderValue(shader, ambientLoc, (float[4]){ 0.2f, 0.2f, 0.2f, 1.0f }, SHADER_UNIFORM_VEC4);
SetShaderValue(shader, ambientLoc, &ambient, SHADER_UNIFORM_VEC4);
Vector4 fogColor = ColorNormalize(GRAY);
int fogColorLoc = GetShaderLocation(shader, "fogColor");
SetShaderValue(shader, fogColorLoc, &fogColor, SHADER_UNIFORM_VEC4);
float fogDensity = 0.15f;
int fogDensityLoc = GetShaderLocation(shader, "fogDensity");