Corrected some bugs and warnings

This commit is contained in:
raysan5 2015-04-22 18:36:52 +02:00
commit 7db895ab5d

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@ -437,7 +437,7 @@ void HideCursor(void); // Hides cursor
bool IsCursorHidden(void); // Returns true if cursor is not visible
#endif
#if defined(PLATFORM_DESKTOP)
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
Vector2 GetGamepadMovement(int gamepad); // Return axis movement vector for a gamepad
bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once