Reviewed shaders comment wording (#4793)
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77 changed files with 77 additions and 77 deletions
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@ -10,7 +10,7 @@ varying vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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uniform vec2 leftLensCenter;
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uniform vec2 rightLensCenter;
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uniform vec2 leftScreenCenter;
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@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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uniform vec2 leftLensCenter = vec2(0.288, 0.5);
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uniform vec2 rightLensCenter = vec2(0.712, 0.5);
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uniform vec2 leftScreenCenter = vec2(0.25, 0.5);
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@ -13,7 +13,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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#define MAX_LIGHTS 4
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#define LIGHT_DIRECTIONAL 0
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@ -17,7 +17,7 @@ out vec3 fragPosition;
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out vec4 fragColor;
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out vec3 fragNormal;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -5,7 +5,7 @@ precision mediump float;
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// Input uniform values
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uniform vec4 color;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -7,7 +7,7 @@ attribute vec3 vertexPosition;
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uniform mat4 mvp;
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uniform float currentTime;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -6,7 +6,7 @@ uniform vec4 color;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -7,7 +7,7 @@ in vec3 vertexPosition;
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uniform mat4 mvp;
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uniform float currentTime;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -10,7 +10,7 @@ varying vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -13,7 +13,7 @@ uniform mat4 mvp;
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varying vec2 fragTexCoord;
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varying vec4 fragColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -10,7 +10,7 @@ varying vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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const vec2 size = vec2(800, 450); // render size
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const float samples = 5.0; // pixels per axis; higher = bigger glow, worse performance
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@ -10,7 +10,7 @@ varying vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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// NOTE: Render size values must be passed from code
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const float renderWidth = 800.0;
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@ -10,7 +10,7 @@ varying vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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float hatchOffsetY = 5.0;
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float lumThreshold01 = 0.9;
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@ -10,7 +10,7 @@ varying vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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// NOTE: Render size values must be passed from code
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const float renderWidth = 800.0;
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@ -10,7 +10,7 @@ varying vec4 fragColor;
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uniform sampler2D texture0; // Depth texture
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -10,7 +10,7 @@ varying vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -10,7 +10,7 @@ varying vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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const float PI = 3.1415926535;
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@ -12,7 +12,7 @@ varying vec3 fragNormal;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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#define MAX_LIGHTS 4
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#define LIGHT_DIRECTIONAL 0
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@ -10,7 +10,7 @@ varying vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -12,7 +12,7 @@ varying vec3 fragNormal;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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#define MAX_LIGHTS 4
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#define LIGHT_DIRECTIONAL 0
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