Reviewed shaders comment wording (#4793)
This commit is contained in:
parent
da8a08006a
commit
7cae259a6d
77 changed files with 77 additions and 77 deletions
|
|
@ -10,7 +10,7 @@ varying vec4 fragColor;
|
||||||
uniform sampler2D texture0;
|
uniform sampler2D texture0;
|
||||||
uniform vec4 colDiffuse;
|
uniform vec4 colDiffuse;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
uniform vec2 leftLensCenter;
|
uniform vec2 leftLensCenter;
|
||||||
uniform vec2 rightLensCenter;
|
uniform vec2 rightLensCenter;
|
||||||
uniform vec2 leftScreenCenter;
|
uniform vec2 leftScreenCenter;
|
||||||
|
|
|
||||||
|
|
@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
|
||||||
// Output fragment color
|
// Output fragment color
|
||||||
out vec4 finalColor;
|
out vec4 finalColor;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
uniform vec2 leftLensCenter = vec2(0.288, 0.5);
|
uniform vec2 leftLensCenter = vec2(0.288, 0.5);
|
||||||
uniform vec2 rightLensCenter = vec2(0.712, 0.5);
|
uniform vec2 rightLensCenter = vec2(0.712, 0.5);
|
||||||
uniform vec2 leftScreenCenter = vec2(0.25, 0.5);
|
uniform vec2 leftScreenCenter = vec2(0.25, 0.5);
|
||||||
|
|
|
||||||
|
|
@ -13,7 +13,7 @@ uniform vec4 colDiffuse;
|
||||||
// Output fragment color
|
// Output fragment color
|
||||||
out vec4 finalColor;
|
out vec4 finalColor;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
|
|
||||||
#define MAX_LIGHTS 4
|
#define MAX_LIGHTS 4
|
||||||
#define LIGHT_DIRECTIONAL 0
|
#define LIGHT_DIRECTIONAL 0
|
||||||
|
|
|
||||||
|
|
@ -17,7 +17,7 @@ out vec3 fragPosition;
|
||||||
out vec4 fragColor;
|
out vec4 fragColor;
|
||||||
out vec3 fragNormal;
|
out vec3 fragNormal;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -5,7 +5,7 @@ precision mediump float;
|
||||||
// Input uniform values
|
// Input uniform values
|
||||||
uniform vec4 color;
|
uniform vec4 color;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -7,7 +7,7 @@ attribute vec3 vertexPosition;
|
||||||
uniform mat4 mvp;
|
uniform mat4 mvp;
|
||||||
uniform float currentTime;
|
uniform float currentTime;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -6,7 +6,7 @@ uniform vec4 color;
|
||||||
// Output fragment color
|
// Output fragment color
|
||||||
out vec4 finalColor;
|
out vec4 finalColor;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -7,7 +7,7 @@ in vec3 vertexPosition;
|
||||||
uniform mat4 mvp;
|
uniform mat4 mvp;
|
||||||
uniform float currentTime;
|
uniform float currentTime;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -10,7 +10,7 @@ varying vec4 fragColor;
|
||||||
uniform sampler2D texture0;
|
uniform sampler2D texture0;
|
||||||
uniform vec4 colDiffuse;
|
uniform vec4 colDiffuse;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -13,7 +13,7 @@ uniform mat4 mvp;
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
varying vec4 fragColor;
|
varying vec4 fragColor;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -10,7 +10,7 @@ varying vec4 fragColor;
|
||||||
uniform sampler2D texture0;
|
uniform sampler2D texture0;
|
||||||
uniform vec4 colDiffuse;
|
uniform vec4 colDiffuse;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
|
|
||||||
const vec2 size = vec2(800, 450); // render size
|
const vec2 size = vec2(800, 450); // render size
|
||||||
const float samples = 5.0; // pixels per axis; higher = bigger glow, worse performance
|
const float samples = 5.0; // pixels per axis; higher = bigger glow, worse performance
|
||||||
|
|
|
||||||
|
|
@ -10,7 +10,7 @@ varying vec4 fragColor;
|
||||||
uniform sampler2D texture0;
|
uniform sampler2D texture0;
|
||||||
uniform vec4 colDiffuse;
|
uniform vec4 colDiffuse;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
|
|
||||||
// NOTE: Render size values must be passed from code
|
// NOTE: Render size values must be passed from code
|
||||||
const float renderWidth = 800.0;
|
const float renderWidth = 800.0;
|
||||||
|
|
|
||||||
|
|
@ -10,7 +10,7 @@ varying vec4 fragColor;
|
||||||
uniform sampler2D texture0;
|
uniform sampler2D texture0;
|
||||||
uniform vec4 colDiffuse;
|
uniform vec4 colDiffuse;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
|
|
||||||
float hatchOffsetY = 5.0;
|
float hatchOffsetY = 5.0;
|
||||||
float lumThreshold01 = 0.9;
|
float lumThreshold01 = 0.9;
|
||||||
|
|
|
||||||
|
|
@ -10,7 +10,7 @@ varying vec4 fragColor;
|
||||||
uniform sampler2D texture0;
|
uniform sampler2D texture0;
|
||||||
uniform vec4 colDiffuse;
|
uniform vec4 colDiffuse;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
|
|
||||||
// NOTE: Render size values must be passed from code
|
// NOTE: Render size values must be passed from code
|
||||||
const float renderWidth = 800.0;
|
const float renderWidth = 800.0;
|
||||||
|
|
|
||||||
|
|
@ -10,7 +10,7 @@ varying vec4 fragColor;
|
||||||
uniform sampler2D texture0; // Depth texture
|
uniform sampler2D texture0; // Depth texture
|
||||||
uniform vec4 colDiffuse;
|
uniform vec4 colDiffuse;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -10,7 +10,7 @@ varying vec4 fragColor;
|
||||||
uniform sampler2D texture0;
|
uniform sampler2D texture0;
|
||||||
uniform vec4 colDiffuse;
|
uniform vec4 colDiffuse;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -10,7 +10,7 @@ varying vec4 fragColor;
|
||||||
uniform sampler2D texture0;
|
uniform sampler2D texture0;
|
||||||
uniform vec4 colDiffuse;
|
uniform vec4 colDiffuse;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
|
|
||||||
const float PI = 3.1415926535;
|
const float PI = 3.1415926535;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -12,7 +12,7 @@ varying vec3 fragNormal;
|
||||||
uniform sampler2D texture0;
|
uniform sampler2D texture0;
|
||||||
uniform vec4 colDiffuse;
|
uniform vec4 colDiffuse;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
|
|
||||||
#define MAX_LIGHTS 4
|
#define MAX_LIGHTS 4
|
||||||
#define LIGHT_DIRECTIONAL 0
|
#define LIGHT_DIRECTIONAL 0
|
||||||
|
|
|
||||||
|
|
@ -10,7 +10,7 @@ varying vec4 fragColor;
|
||||||
uniform sampler2D texture0;
|
uniform sampler2D texture0;
|
||||||
uniform vec4 colDiffuse;
|
uniform vec4 colDiffuse;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -12,7 +12,7 @@ varying vec3 fragNormal;
|
||||||
uniform sampler2D texture0;
|
uniform sampler2D texture0;
|
||||||
uniform vec4 colDiffuse;
|
uniform vec4 colDiffuse;
|
||||||
|
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add your custom variables here
|
||||||
|
|
||||||
#define MAX_LIGHTS 4
|
#define MAX_LIGHTS 4
|
||||||
#define LIGHT_DIRECTIONAL 0
|
#define LIGHT_DIRECTIONAL 0
|
||||||
|
|
|
||||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue