Review some comments

This commit is contained in:
Ray 2021-06-10 17:49:55 +02:00
commit 7bc2e922c9

View file

@ -3468,7 +3468,7 @@ void rlSetShader(Shader shader)
// Matrix state management
//-----------------------------------------------------------------------------------------
// Return internal modelview matrix
// Get internal modelview matrix
Matrix rlGetMatrixModelview(void)
{
Matrix matrix = MatrixIdentity();
@ -3497,7 +3497,7 @@ Matrix rlGetMatrixModelview(void)
return matrix;
}
// Return internal projection matrix
// Get internal projection matrix
Matrix rlGetMatrixProjection(void)
{
#if defined(GRAPHICS_API_OPENGL_11)