naming convention

This commit is contained in:
Bruno Cabral 2024-06-28 15:20:00 -07:00
commit 791f1c11da

View file

@ -30,37 +30,37 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [textures] example - extract channel from image");
Image fudesumi_image = LoadImage("resources/fudesumi.png");
Texture2D fudesumi_texture = LoadTextureFromImage(fudesumi_image);
Image fudesumiImage = LoadImage("resources/fudesumi.png");
Texture2D fudesumiTexture = LoadTextureFromImage(fudesumiImage);
Image image_red = ImageFromChannel(fudesumi_image, 0, 0.0f);
Texture2D texture_red = LoadTextureFromImage(image_red);
UnloadImage(image_red);
Image imageRed = ImageFromChannel(fudesumiImage, 0, 0.0f);
Texture2D textureRed = LoadTextureFromImage(imageRed);
UnloadImage(imageRed);
Image image_green = ImageFromChannel(fudesumi_image, 1, 0.0f);
Texture2D texture_green = LoadTextureFromImage(image_green);
UnloadImage(image_green);
Image imageGreen = ImageFromChannel(fudesumiImage, 1, 0.0f);
Texture2D textureGreen = LoadTextureFromImage(imageGreen);
UnloadImage(imageGreen);
Image image_blue = ImageFromChannel(fudesumi_image, 2, 0.0f);
Texture2D texture_blue = LoadTextureFromImage(image_blue);
UnloadImage(image_blue);
Image imageBlue = ImageFromChannel(fudesumiImage, 2, 0.0f);
Texture2D textureBlue = LoadTextureFromImage(imageBlue);
UnloadImage(imageBlue);
Image image_alpha = ImageFromChannel(fudesumi_image, 3, 0.0f);
Texture2D texture_alpha = LoadTextureFromImage(image_alpha);
UnloadImage(image_alpha);
Image imageAlpha = ImageFromChannel(fudesumiImage, 3, 0.0f);
Texture2D textureAlpha = LoadTextureFromImage(imageAlpha);
UnloadImage(imageAlpha);
Image background_image = GenImageChecked(screenWidth, screenHeight, screenWidth/20, screenHeight/20, ORANGE, YELLOW);
Texture2D background_texture = LoadTextureFromImage(background_image);
UnloadImage(background_image);
Image backgroundImage = GenImageChecked(screenWidth, screenHeight, screenWidth/20, screenHeight/20, ORANGE, YELLOW);
Texture2D backgroundTexture = LoadTextureFromImage(backgroundImage);
UnloadImage(backgroundImage);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
Rectangle fudesumi_rec = {0, 0, fudesumi_image.width, fudesumi_image.height};
Rectangle red_pos = { 410, 50, fudesumi_image.width / 2, fudesumi_image.height / 2 };
Rectangle green_pos = { 600, 50, fudesumi_image.width / 2, fudesumi_image.height / 2 };
Rectangle blue_pos = { 410, 310, fudesumi_image.width / 2, fudesumi_image.height / 2 };
Rectangle alpha_pos = { 600, 310, fudesumi_image.width / 2, fudesumi_image.height / 2 };
Rectangle fudesumiRec = {0, 0, fudesumiImage.width, fudesumiImage.height};
Rectangle redPos = { 410, 50, fudesumiImage.width / 2, fudesumiImage.height / 2 };
Rectangle greenPos = { 600, 50, fudesumiImage.width / 2, fudesumiImage.height / 2 };
Rectangle bluePos = { 410, 310, fudesumiImage.width / 2, fudesumiImage.height / 2 };
Rectangle alphaPos = { 600, 310, fudesumiImage.width / 2, fudesumiImage.height / 2 };
//--------------------------------------------------------------------------------------
@ -71,13 +71,13 @@ int main(void)
//----------------------------------------------------------------------------------
BeginDrawing();
DrawTexture(background_texture, 0, 0, WHITE);
DrawTexture(fudesumi_texture, 50, 50, WHITE);
DrawTexture(backgroundTexture, 0, 0, WHITE);
DrawTexture(fudesumiTexture, 50, 50, WHITE);
DrawTexturePro(texture_red, fudesumi_rec, red_pos, (Vector2) {0, 0}, 0, RED);
DrawTexturePro(texture_green, fudesumi_rec, green_pos, (Vector2) {0, 0}, 0, GREEN);
DrawTexturePro(texture_blue, fudesumi_rec, blue_pos, (Vector2) {0, 0}, 0, BLUE);
DrawTexturePro(texture_alpha, fudesumi_rec, alpha_pos, (Vector2) {0, 0}, 0, WHITE);
DrawTexturePro(textureRed, fudesumiRec, redPos, (Vector2) {0, 0}, 0, RED);
DrawTexturePro(textureGreen, fudesumiRec, greenPos, (Vector2) {0, 0}, 0, GREEN);
DrawTexturePro(textureBlue, fudesumiRec, bluePos, (Vector2) {0, 0}, 0, BLUE);
DrawTexturePro(textureAlpha, fudesumiRec, alphaPos, (Vector2) {0, 0}, 0, WHITE);
EndDrawing();
//----------------------------------------------------------------------------------
@ -85,13 +85,13 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(background_texture);
UnloadImage(fudesumi_image);
UnloadTexture(fudesumi_texture);
UnloadTexture(texture_red);
UnloadTexture(texture_green);
UnloadTexture(texture_blue);
UnloadTexture(texture_alpha);
UnloadTexture(backgroundTexture);
UnloadImage(fudesumiImage);
UnloadTexture(fudesumiTexture);
UnloadTexture(textureRed);
UnloadTexture(textureGreen);
UnloadTexture(textureBlue);
UnloadTexture(textureAlpha);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------