Merge branch 'master' into GPU_SKIN_ON_BY_DEFAULT

This commit is contained in:
Jeff Myers 2026-07-25 11:05:57 -07:00
commit 7905bc1234
76 changed files with 30760 additions and 9200 deletions

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@ -99,7 +99,7 @@ vec3 ComputePBR()
vec3 N = normalize(fragNormal);
if (useTexNormal == 1)
{
N = texture2D(normalMap, vec2(fragTexCoord.x*tiling.x + offset.y, fragTexCoord.y*tiling.y + offset.y)).rgb;
N = texture2D(normalMap, vec2(fragTexCoord.x*tiling.x + offset.x, fragTexCoord.y*tiling.y + offset.y)).rgb;
N = normalize(N*2.0 - 1.0);
N = normalize(N*TBN);
}

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@ -97,7 +97,7 @@ vec3 ComputePBR()
vec3 N = normalize(fragNormal);
if (useTexNormal == 1)
{
N = texture2D(normalMap, vec2(fragTexCoord.x*tiling.x + offset.y, fragTexCoord.y*tiling.y + offset.y)).rgb;
N = texture2D(normalMap, vec2(fragTexCoord.x*tiling.x + offset.x, fragTexCoord.y*tiling.y + offset.y)).rgb;
N = normalize(N*2.0 - 1.0);
N = normalize(N*TBN);
}

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@ -100,7 +100,7 @@ vec3 ComputePBR()
vec3 N = normalize(fragNormal);
if (useTexNormal == 1)
{
N = texture(normalMap, vec2(fragTexCoord.x*tiling.x + offset.y, fragTexCoord.y*tiling.y + offset.y)).rgb;
N = texture(normalMap, vec2(fragTexCoord.x*tiling.x + offset.x, fragTexCoord.y*tiling.y + offset.y)).rgb;
N = normalize(N*2.0 - 1.0);
N = normalize(N*TBN);
}

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6460
examples/text/raygui.h Normal file

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6460
examples/textures/raygui.h Normal file

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