Folders rename for consistency on shaders version

This commit is contained in:
raysan5 2016-04-07 11:48:09 +02:00
commit 78b502b0bf

View file

@ -1,19 +0,0 @@
#version 330
in vec2 fragTexCoord;
out vec4 fragColor;
uniform sampler2D texture0;
uniform vec4 fragTintColor;
// NOTE: Add here your custom variables
void main()
{
vec4 texelColor = texture(texture0, fragTexCoord);
// NOTE: Implement here your fragment shader code
fragColor = texelColor*fragTintColor;
}