Folders rename for consistency on shaders version
This commit is contained in:
parent
3b67a4cfba
commit
78b502b0bf
1 changed files with 0 additions and 0 deletions
|
|
@ -1,26 +0,0 @@
|
|||
#version 330
|
||||
|
||||
in vec2 fragTexCoord;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
uniform sampler2D texture0;
|
||||
uniform vec4 fragTintColor;
|
||||
|
||||
// NOTE: Add here your custom variables
|
||||
|
||||
float gamma = 0.6;
|
||||
float numColors = 8.0;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 color = texture(texture0, fragTexCoord.xy).rgb;
|
||||
|
||||
color = pow(color, vec3(gamma, gamma, gamma));
|
||||
color = color*numColors;
|
||||
color = floor(color);
|
||||
color = color/numColors;
|
||||
color = pow(color, vec3(1.0/gamma));
|
||||
|
||||
fragColor = vec4(color, 1.0);
|
||||
}
|
||||
Loading…
Reference in a new issue