REXM: RENAME: example: textures_polygon --> textures_polygon_drawing

This commit is contained in:
Ray 2025-09-03 18:40:53 +02:00
commit 785ad4015c
8 changed files with 574 additions and 574 deletions

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@ -578,7 +578,7 @@ TEXTURES = \
textures/textures_mouse_painting \ textures/textures_mouse_painting \
textures/textures_npatch_drawing \ textures/textures_npatch_drawing \
textures/textures_particles_blending \ textures/textures_particles_blending \
textures/textures_polygon \ textures/textures_polygon_drawing \
textures/textures_raw_data \ textures/textures_raw_data \
textures/textures_sprite_anim \ textures/textures_sprite_anim \
textures/textures_sprite_button \ textures/textures_sprite_button \

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@ -578,7 +578,7 @@ TEXTURES = \
textures/textures_mouse_painting \ textures/textures_mouse_painting \
textures/textures_npatch_drawing \ textures/textures_npatch_drawing \
textures/textures_particles_blending \ textures/textures_particles_blending \
textures/textures_polygon \ textures/textures_polygon_drawing \
textures/textures_raw_data \ textures/textures_raw_data \
textures/textures_sprite_anim \ textures/textures_sprite_anim \
textures/textures_sprite_button \ textures/textures_sprite_button \
@ -931,7 +931,7 @@ textures/textures_particles_blending: textures/textures_particles_blending.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/spark_flame.png@resources/spark_flame.png --preload-file textures/resources/spark_flame.png@resources/spark_flame.png
textures/textures_polygon: textures/textures_polygon.c textures/textures_polygon_drawing: textures/textures_polygon_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/cat.png@resources/cat.png --preload-file textures/resources/cat.png@resources/cat.png

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@ -114,7 +114,7 @@ Examples using raylib textures functionality, including image/textures loading/g
| [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐⭐⭐☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) | | [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐⭐⭐☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
| [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) | | [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
| [textures_draw_tiled](textures/textures_draw_tiled.c) | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="80"> | ⭐⭐⭐☆ | 3.0 | 4.2 | [Vlad Adrian](https://github.com/demizdor) | | [textures_draw_tiled](textures/textures_draw_tiled.c) | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="80"> | ⭐⭐⭐☆ | 3.0 | 4.2 | [Vlad Adrian](https://github.com/demizdor) |
| [textures_polygon](textures/textures_polygon.c) | <img src="textures/textures_polygon.png" alt="textures_polygon" width="80"> | ⭐☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) | | [textures_polygon_drawing](textures/textures_polygon_drawing.c) | <img src="textures/textures_polygon_drawing.png" alt="textures_polygon_drawing" width="80"> | ⭐☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
| [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) | | [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) | | [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [textures_image_kernel](textures/textures_image_kernel.c) | <img src="textures/textures_image_kernel.png" alt="textures_image_kernel" width="80"> | ⭐⭐⭐⭐️ | 1.3 | 1.3 | [Karim Salem](https://github.com/kimo-s) | | [textures_image_kernel](textures/textures_image_kernel.c) | <img src="textures/textures_image_kernel.png" alt="textures_image_kernel" width="80"> | ⭐⭐⭐⭐️ | 1.3 | 1.3 | [Karim Salem](https://github.com/kimo-s) |

View file

@ -83,7 +83,7 @@ textures;textures_bunnymark;⭐️⭐️⭐️☆;1.6;2.5;"Ramon Santamaria";@ra
textures;textures_mouse_painting;⭐️⭐️⭐️☆;3.0;3.0;"Chris Dill";@MysteriousSpace textures;textures_mouse_painting;⭐️⭐️⭐️☆;3.0;3.0;"Chris Dill";@MysteriousSpace
textures;textures_blend_modes;⭐️☆☆☆;3.5;3.5;"Karlo Licudine";@accidentalrebel textures;textures_blend_modes;⭐️☆☆☆;3.5;3.5;"Karlo Licudine";@accidentalrebel
textures;textures_draw_tiled;⭐️⭐️⭐️☆;3.0;4.2;"Vlad Adrian";@demizdor textures;textures_draw_tiled;⭐️⭐️⭐️☆;3.0;4.2;"Vlad Adrian";@demizdor
textures;textures_polygon;⭐️☆☆☆;3.7;3.7;"Chris Camacho";@chriscamacho textures;textures_polygon_drawing;⭐️☆☆☆;3.7;3.7;"Chris Camacho";@chriscamacho
textures;textures_fog_of_war;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5 textures;textures_fog_of_war;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5
textures;textures_gif_player;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5 textures;textures_gif_player;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5
textures;textures_image_kernel;⭐️⭐️⭐️⭐️;1.3;1.3;"Karim Salem";@kimo-s textures;textures_image_kernel;⭐️⭐️⭐️⭐️;1.3;1.3;"Karim Salem";@kimo-s

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@ -0,0 +1,138 @@
/*******************************************************************************************
*
* raylib [textures] example - textured polygon
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 3.7, last time updated with raylib 3.7
*
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2021-2025 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#include "rlgl.h" // Required for: Vertex definition
#include "raymath.h"
#define MAX_POINTS 11 // 10 points and back to the start
// Draw textured polygon, defined by vertex and texture coordinates
void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured polygon");
// Define texture coordinates to map our texture to poly
Vector2 texcoords[MAX_POINTS] = {
(Vector2){ 0.75f, 0.0f },
(Vector2){ 0.25f, 0.0f },
(Vector2){ 0.0f, 0.5f },
(Vector2){ 0.0f, 0.75f },
(Vector2){ 0.25f, 1.0f},
(Vector2){ 0.375f, 0.875f},
(Vector2){ 0.625f, 0.875f},
(Vector2){ 0.75f, 1.0f},
(Vector2){ 1.0f, 0.75f},
(Vector2){ 1.0f, 0.5f},
(Vector2){ 0.75f, 0.0f} // Close the poly
};
// Define the base poly vertices from the UV's
// NOTE: They can be specified in any other way
Vector2 points[MAX_POINTS] = { 0 };
for (int i = 0; i < MAX_POINTS; i++)
{
points[i].x = (texcoords[i].x - 0.5f)*256.0f;
points[i].y = (texcoords[i].y - 0.5f)*256.0f;
}
// Define the vertices drawing position
// NOTE: Initially same as points but updated every frame
Vector2 positions[MAX_POINTS] = { 0 };
for (int i = 0; i < MAX_POINTS; i++) positions[i] = points[i];
// Load texture to be mapped to poly
Texture texture = LoadTexture("resources/cat.png");
float angle = 0.0f; // Rotation angle (in degrees)
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// Update points rotation with an angle transform
// NOTE: Base points position are not modified
angle++;
for (int i = 0; i < MAX_POINTS; i++) positions[i] = Vector2Rotate(points[i], angle*DEG2RAD);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("textured polygon", 20, 20, 20, DARKGRAY);
DrawTexturePoly(texture, (Vector2){ GetScreenWidth()/2.0f, GetScreenHeight()/2.0f },
positions, texcoords, MAX_POINTS, WHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
// Draw textured polygon, defined by vertex and texture coordinates
// NOTE: Polygon center must have straight line path to all points
// without crossing perimeter, points must be in anticlockwise order
void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint)
{
rlBegin(RL_TRIANGLES);
rlSetTexture(texture.id);
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
for (int i = 0; i < pointCount - 1; i++)
{
rlTexCoord2f(0.5f, 0.5f);
rlVertex2f(center.x, center.y);
rlTexCoord2f(texcoords[i].x, texcoords[i].y);
rlVertex2f(points[i].x + center.x, points[i].y + center.y);
rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y);
rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y);
}
rlEnd();
rlSetTexture(0);
}

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View file

@ -261,7 +261,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rlgl_compute_shaders", "exa
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