Remove the rcore.h include from drm, web, template (#3420)

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ubkp 2023-10-14 17:47:35 -03:00 • committed by GitHub
commit 781f717530
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@ -45,8 +45,6 @@
*
**********************************************************************************************/
#include "rcore.h"
#define GLFW_INCLUDE_ES2 // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL)
// #define GLFW_INCLUDE_ES3 // GLFW3: Enable OpenGL ES 3.0 (transalted to WebGL2?)
#include "GLFW/glfw3.h" // GLFW3: Windows, OpenGL context and Input management
@ -177,7 +175,7 @@ void InitWindow(int width, int height, const char *title)
CORE.Input.Gamepad.lastButtonPressed = GAMEPAD_BUTTON_UNKNOWN;
// Initialize platform
//--------------------------------------------------------------
//--------------------------------------------------------------
InitPlatform();
//--------------------------------------------------------------
@ -256,7 +254,7 @@ void CloseWindow(void)
rlglClose(); // De-init rlgl
// De-initialize platform
//--------------------------------------------------------------
//--------------------------------------------------------------
ClosePlatform();
//--------------------------------------------------------------
@ -1005,7 +1003,7 @@ static int InitPlatform(void)
glfwSetCursorEnterCallback(platform.handle, CursorEnterCallback);
glfwMakeContextCurrent(platform.handle);
// Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(glfwGetProcAddress);
@ -1029,19 +1027,19 @@ static int InitPlatform(void)
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
CORE.Window.ready = true; // TODO: Proper validation on windows/context creation
// If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
// Initialize hi-res timer
InitTimer();
// Initialize base path for storage
CORE.Storage.basePath = GetWorkingDirectory();
// Setup callback functions for the DOM events
emscripten_set_fullscreenchange_callback("#canvas", NULL, 1, EmscriptenFullscreenChangeCallback);
@ -1070,7 +1068,7 @@ static int InitPlatform(void)
// Support gamepad events (not provided by GLFW3 on emscripten)
emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback);
emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback);
return 0;
}