Fixed GLSL 100 shaders
texture() doesn't exist in glsl 100, it must use texture2D().
This commit is contained in:
parent
7b07b68bfd
commit
77f599885d
1 changed files with 4 additions and 4 deletions
|
|
@ -26,7 +26,7 @@ void main()
|
|||
}
|
||||
|
||||
// Texel color fetching from texture sampler
|
||||
vec4 texelColor = texture(texture0, fragTexCoord);
|
||||
vec4 texelColor = texture2D(texture0, fragTexCoord);
|
||||
|
||||
// Calculate final fragment color
|
||||
if (texelColor.r < 0.3) tc = sum*sum*0.012 + texelColor;
|
||||
|
|
|
|||
Loading…
Reference in a new issue