Code gardening

This commit is contained in:
Ray 2026-08-04 21:16:08 +02:00
commit 7711de62fb

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@ -1086,7 +1086,7 @@ void PollInputEvents(void)
CORE.Input.Keyboard.charPressedQueueCount = 0;
// Reset last gamepad button/axis registered state
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
//CORE.Input.Gamepad.axisCount = 0;
// Keyboard/Mouse input polling (automatically managed by GLFW3 through callback)
@ -1128,7 +1128,7 @@ void PollInputEvents(void)
// Register previous gamepad button states
for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k];
EmscriptenGamepadEvent gamepadState;
EmscriptenGamepadEvent gamepadState = { 0 };
int result = emscripten_get_gamepad_status(i, &gamepadState);
@ -1161,7 +1161,7 @@ void PollInputEvents(void)
default: break;
}
if (button + 1 != 0) // Check for valid button
if (button + 1 != 0) // Check for valid button
{
if (gamepadState.digitalButton[j] == 1)
{