Merge branch 'develop' into testing_uwp

This commit is contained in:
Ray 2018-01-19 11:41:51 +01:00 • committed by GitHub
commit 750323da53
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
107 changed files with 55151 additions and 12437 deletions

View file

@ -2,14 +2,21 @@
project(raylib)
include("../utils.cmake")
set(raylib_VERSION_MAJOR 1)
set(raylib_VERSION_MINOR 8)
set(PROJECT_VERSION 1.9.2)
set(API_VERSION 1)
set(RAYLIB raylib) # Name of the generated library
### Config options ###
# Build a static or shared raylib?
# Shared library is always PIC. Static library should be PIC too if linked into a shared library
set(WITH_PIC OFF CACHE BOOL "Compile static library as position-independent code" OFF)
# Build a static and/or shared raylib?
set(SHARED_RAYLIB OFF CACHE BOOL "Build raylib as a dynamic library")
set(STATIC_RAYLIB ON CACHE BOOL "Build raylib as a static library")
set(MACOS_FATLIB ON CACHE BOOL "Build fat library for both i386 and x86_64 on macOS")
if(NOT (STATIC_RAYLIB OR SHARED_RAYLIB))
message(FATAL_ERROR "Nothing to do if both -DSHARED_RAYLIB=OFF and -DSTATIC_RAYLIB=OFF...")
endif()
# Platform
set(PLATFORM "Desktop" CACHE STRING "Platform to build for.")
@ -18,8 +25,9 @@ set_property(CACHE PLATFORM PROPERTY STRINGS "Desktop" "Web" "Android" "Raspberr
# OpenGL version
set(OPENGL_VERSION "3.3" CACHE STRING "OpenGL Version to build raylib with")
set_property(CACHE OPENGL_VERSION PROPERTY STRINGS "3.3" "2.1" "1.1" "ES 2.0")
### Config options ###
### Config options ###
include_directories(external/glfw/include)
# Translate the config options to what raylib wants
if(${PLATFORM} MATCHES "Desktop")
@ -40,7 +48,12 @@ if(${PLATFORM} MATCHES "Desktop")
# See: https://github.com/raysan5/raylib/issues/341
if(APPLE)
set(GRAPHICS "GRAPHICS_API_OPENGL_33")
set_source_files_properties(rglfw.c PROPERTIES COMPILE_FLAGS "-x objective-c")
link_libraries("${LIBS_PRIVATE}")
elseif(WIN32)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
elseif(${PLATFORM} MATCHES "Web")
set(PLATFORM "PLATFORM_WEB")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
@ -60,50 +73,98 @@ elseif(${PLATFORM} MATCHES "Raspberry Pi")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
endif()
if(BUILD_MACOS_FATLIB)
if (CMAKE_OSX_ARCHITECTURES)
message(FATAL_ERROR "User supplied -DCMAKE_OSX_ARCHITECTURES overrides BUILD_MACOS_FATLIB=ON")
else()
SET(CMAKE_OSX_ARCHITECTURES "x86_64;i386")
endif()
endif()
# Get the sources together
file(GLOB raylib_sources *.c)
file(GLOB stb_vorbis external/stb_vorbis.c)
set(sources ${raylib_sources} ${stb_vorbis})
file(GLOB mini_al external/mini_al.c ${stb_vorbis})
set(sources ${raylib_sources} ${mini_al})
# Which platform?
if(${PLATFORM} MATCHES "PLATFORM_DESKTOP")
# Build a static or shared raylib?
# TODO clean this up a bit?
if(${SHARED_RAYLIB})
# Shared library
add_library(${RAYLIB} SHARED ${sources})
# Will link -framework (if on OS X)
link_os_x_frameworks(raylib)
else()
# Static library
add_library(${RAYLIB} STATIC ${sources})
if(LINUX)
# On Linux, need to link a few extra things for static
target_link_libraries(${RAYLIB} m pthread dl)
target_link_libraries(${RAYLIB} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff
endif()
endif()
# Always need to link OpenAL and OpenGL
if(LINUX)
# Elsewhere (such as Linux), need `-lopenal -lGL`
target_link_libraries(${RAYLIB} openal)
target_link_libraries(${RAYLIB} GL)
foreach(L ${LIBS_PRIVATE})
set(PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE} -l${L}")
endforeach(L)
endif()
# Add in GLFW as a linking target
target_link_libraries(${RAYLIB} glfw)
# Library file & Header
set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h")
install(
TARGETS ${RAYLIB}
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
PUBLIC_HEADER DESTINATION include
)
if(APPLE)
# TODO extract framework location and name from ${LIBS_PRIVATE}
# and specify them as -F and -framework instead of hardcoding
foreach(F OpenGL OpenAL Cocoa)
set(PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE} -framework ${F}")
endforeach(F)
endif()
if(CMAKE_SYSTEM_NAME STREQUAL FreeBSD)
foreach(L ${LIBS_PRIVATE})
set(PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE} -l${L}")
endforeach(L)
endif()
if(${SHARED_RAYLIB})
add_library(${RAYLIB}_shared SHARED ${sources})
target_compile_definitions(${RAYLIB}_shared
PUBLIC ${PLATFORM}
PUBLIC ${GRAPHICS}
)
set_property(TARGET ${RAYLIB}_shared PROPERTY POSITION_INDEPENDENT_CODE ON)
set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
set(CMAKE_MACOSX_RPATH ON)
target_link_libraries(${RAYLIB}_shared ${LIBS_PRIVATE})
set_target_properties(${RAYLIB}_shared PROPERTIES
VERSION ${PROJECT_VERSION}
SOVERSION ${API_VERSION}
PUBLIC_HEADER "raylib.h"
)
if(WIN32)
install(
TARGETS ${RAYLIB}_shared
RUNTIME DESTINATION lib
PUBLIC_HEADER DESTINATION include
)
else() # Keep lib*.(a|dll) name, but avoid *.lib files overwriting each other on Windows
set_target_properties(${RAYLIB}_shared PROPERTIES OUTPUT_NAME ${RAYLIB})
install(
TARGETS ${RAYLIB}_shared
LIBRARY DESTINATION lib
PUBLIC_HEADER DESTINATION include
)
endif()
endif(${SHARED_RAYLIB})
if(${STATIC_RAYLIB})
add_library(${RAYLIB} STATIC ${sources})
target_compile_definitions(${RAYLIB}
PUBLIC ${PLATFORM}
PUBLIC ${GRAPHICS}
)
if (WITH_PIC)
set_property(TARGET ${RAYLIB} PROPERTY POSITION_INDEPENDENT_CODE ON)
endif()
set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h")
install(TARGETS ${RAYLIB}
ARCHIVE DESTINATION lib
PUBLIC_HEADER DESTINATION include
)
endif(${STATIC_RAYLIB})
configure_file(../raylib.pc.in raylib.pc @ONLY)
install(FILES ${CMAKE_BINARY_DIR}/release/raylib.pc DESTINATION lib/pkgconfig)
# Copy the header files to the build directory
file(COPY "raylib.h" DESTINATION ".")
@ -116,17 +177,21 @@ elseif(${PLATFORM} MATCHES "PLATFORM_WEB")
add_executable(${RAYLIB} ${sources})
endif()
# Set the compile flags to raylib
target_compile_definitions(${RAYLIB}
PUBLIC ${PLATFORM}
PUBLIC ${GRAPHICS}
)
# Print the flags for the user
message(STATUS "Compiling with the flags:")
message(STATUS " PLATFORM=" ${PLATFORM})
message(STATUS " GRAPHICS=" ${GRAPHICS})
# Packaging
SET(CPACK_PACKAGE_NAME "raylib")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming")
SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
SET(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md")
SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md")
SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE.md")
SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}")
SET(CPACK_GENERATOR "ZIP;TGZ") # Remove this, if you want the NSIS installer on Windows
include(CPack)

View file

@ -4,7 +4,7 @@
#
# Platforms supported:
# PLATFORM_DESKTOP: Windows (Win32, Win64)
# PLATFORM_DESKTOP: Linux
# PLATFORM_DESKTOP: Linux (32 and 64 bit)
# PLATFORM_DESKTOP: OSX/macOS
# PLATFORM_DESKTOP: FreeBSD
# PLATFORM_ANDROID: Android (ARM, ARM64)
@ -14,7 +14,7 @@
# Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline.
# Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
#
# Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
# Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty.
# In no event will the authors be held liable for any damages arising from
@ -36,30 +36,43 @@
#
#******************************************************************************
# Please read the wiki to know how to compile raylib, because there are
# different methods.
# Please read the wiki to know how to compile raylib, because there are different methods.
# https://github.com/raysan5/raylib/wiki
.PHONY: all clean install uninstall
# Define required raylib variables
PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH ?= ..
PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH = ..
RAYLIB_VERSION = 1.9.2
RAYLIB_API_VERSION = 1
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
# NOTE: OpenAL Soft library should be provided in the selected form
RAYLIB_LIBTYPE ?= STATIC
OPENAL_LIBTYPE ?= STATIC
# Included raylib audio module on compilation
# NOTE: Some programs like tools could not require audio support
INCLUDE_AUDIO_MODULE ?= TRUE
# On PLATFORM_WEB force OpenAL Soft shared library
# Use OpenAL Soft backend for audio
USE_OPENAL_BACKEND ?= FALSE
# Use external GLFW library instead of rglfw module
USE_EXTERNAL_GLFW ?= FALSE
# Use Wayland display server protocol on Linux desktop
# by default it uses X11 windowing system
USE_WAYLAND_DISPLAY ?= FALSE
# OpenAL Soft audio backend forced on HTML5 and OSX (see below)
ifeq ($(PLATFORM),PLATFORM_WEB)
OPENAL_LIBTYPE = SHARED
USE_OPENAL_BACKEND = TRUE
endif
# Use cross-compiler for PLATFORM_RPI
ifeq ($(PLATFORM),PLATFORM_RPI)
RPI_CROSS_COMPILE ?= NO
USE_RPI_CROSS_COMPILER ?= FALSE
ifeq ($(RPI_CROSS_COMPILE),YES)
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
endif
@ -89,12 +102,25 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
endif
endif
# Force OpenAL Soft audio backend for OSX platform
# NOTE 1: mini_al library does not support CoreAudio yet
# NOTE 2: Required OpenAL libraries should be available on OSX
ifeq ($(PLATFORM_OS),OSX)
USE_OPENAL_BACKEND = TRUE
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH = C:/emsdk
EMSCRIPTEN_VERSION = 1.37.21
CLANG_VERSION=e1.37.21_64bit
EMSCRIPTEN_VERSION = 1.37.28
CLANG_VERSION=e1.37.28_64bit
PYTHON_VERSION=2.7.5.3_64bit
NODE_VERSION=4.1.1_64bit
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
@ -165,7 +191,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif
# Default C compiler: gcc
# Define default C compiler: gcc
# NOTE: define g++ compiler if using C++
CC = gcc
@ -173,6 +199,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
# OSX default compiler
CC = clang
GLFW_CFLAGS = -x objective-c
endif
ifeq ($(PLATFORM_OS),FREEBSD)
# FreeBSD default compiler
@ -180,7 +207,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
ifeq ($(RPI_CROSS_COMPILE),YES)
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
# Define RPI cross-compiler
#CC = armv6j-hardfloat-linux-gnueabi-gcc
CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
@ -205,7 +232,7 @@ endif
AR = ar
ifeq ($(PLATFORM),PLATFORM_RPI)
ifeq ($(RPI_CROSS_COMPILE),YES)
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
# Define RPI cross-archiver
#CC = armv6j-hardfloat-linux-gnueabi-gcc
AR = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-ar
@ -223,16 +250,17 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
endif
# Define compiler flags:
# -O1 defines optimization level
# -Og enable debugging
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
# -fgnu89-inline declaring inline functions support (GCC optimized)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -D_DEFAULT_SOURCE use with -std=c99
CFLAGS += -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
# -O1 defines optimization level
# -g enable debugging
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
# -fgnu89-inline declaring inline functions support (GCC optimized)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
# -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers
CFLAGS += -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces -Werror=pointer-arith
# Additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
@ -263,20 +291,32 @@ ifeq ($(RAYLIB_LIBTYPE),SHARED)
CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
endif
# Define required compilation flags for OpenAL Soft STATIC lib
ifeq ($(OPENAL_LIBTYPE),STATIC)
ALFLAGS = -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
# Use OpenAL Soft backend instead of mini_al
ifeq ($(USE_OPENAL_BACKEND),TRUE)
CFLAGS += -DUSE_OPENAL_BACKEND
endif
# Use Wayland display on Linux desktop
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS), LINUX)
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
CFLAGS += -D_GLFW_WAYLAND
endif
endif
endif
# Define include paths for required headers
# NOTE: Several external required libraries (stb and others)
INCLUDE_PATHS = -I. -Iexternal -Iexternal/include
INCLUDE_PATHS = -I. -Iexternal -Iexternal/glfw/include
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),FREEBSD)
INCLUDE_PATHS += -I/usr/local/include
LDFLAGS += -L. -Lsrc -L/usr/local/lib -L$(RAYLIB_RELEASE_PATH)
endif
ifeq ($(USE_EXTERNAL_GLFW),TRUE)
LDFLAGS += -lglfw
endif
endif
# Define additional directories containing required header files
@ -297,21 +337,44 @@ endif
# Define linker options
ifeq ($(PLATFORM),PLATFORM_ANDROID)
LDFLAGS = -Wl,-soname,libraylib.so -Wl,--exclude-libs,libatomic.a
LDFLAGS = -Wl,-soname,libraylib.$(API_VERSION).so -Wl,--exclude-libs,libatomic.a
LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
# Force linking of library module to define symbol
LDFLAGS += -u ANativeActivity_onCreate
# Library paths containing required libs
LDFLAGS += -L. -Lsrc -L$(RAYLIB_RELEASE_PATH)
LDLIBS = -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
endif
# Define all object files required with a wildcard
# The wildcard takes all files that finish with ".c",
# and replaces extentions with ".o", that are the object files
OBJS = $(patsubst %.c, %.o, $(wildcard *.c))
OBJS += stb_vorbis.o
# NOTE: Some objects depend on the PLATFORM to be added or not!
# OBJS = $(patsubst %.c, %.o, $(wildcard *.c))
# Define object required on compilation
OBJS = core.o \
rlgl.o \
shapes.o \
textures.o \
text.o \
models.o \
utils.o
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(USE_EXTERNAL_GLFW),FALSE)
OBJS += rglfw.o
endif
endif
ifeq ($(INCLUDE_AUDIO_MODULE),TRUE)
OBJS += audio.o
OBJS += stb_vorbis.o
ifeq ($(USE_OPENAL_BACKEND),FALSE)
OBJS += mini_al.o
endif
endif
# Default target entry
all: raylib
@ -336,42 +399,43 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
@echo "raylib library generated (libraylib.bc)!"
else
ifeq ($(RAYLIB_LIBTYPE),SHARED)
# NOTE: If using OpenAL Soft as static library, all its dependencies must be also linked in the shared library
ifeq ($(PLATFORM_OS),WINDOWS)
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/raylib.dll $(OBJS) -L$(RAYLIB_RELEASE_PATH) -lglfw3 -lgdi32 -lopenal32 -lwinmm -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/libraylibdll.a
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/raylib.dll $(OBJS) -L$(RAYLIB_RELEASE_PATH) -static-libgcc -lopengl32 -lgdi32 -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/libraylibdll.a
@echo "raylib dynamic library (raylib.dll) and import library (libraylibdll.a) generated!"
@echo "expected OpenAL Soft static library linking"
endif
ifeq ($(PLATFORM_OS),LINUX)
# Compile raylib to shared library version for GNU/Linux.
# WARNING: you should type "make clean" before doing this target
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) -lglfw -lGL -lopenal -lm -lpthread -ldl
@echo "raylib shared library generated (libraylib.so)!"
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so $(OBJS) -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -lGL -lm -lpthread -ldl -lrt
@echo "raylib shared library generated (libraylib.$(RAYLIB_VERSION).so)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.$(RAYLIB_API_VERSION).so
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.so
endif
ifeq ($(PLATFORM_OS),OSX)
$(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/libraylib.dylib $(OBJS) -L/usr/local/Cellar/glfw/3.2.1/lib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
install_name_tool -id "libraylib.dylib" $(RAYLIB_RELEASE_PATH)/libraylib.dylib
@echo "raylib shared library generated (libraylib.dylib)!"
$(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).dylib $(OBJS) -compatibility_version $(RAYLIB_API_VERSION) -current_version $(RAYLIB_VERSION) -framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa
install_name_tool -id "libraylib.$(VERSION).dylib" $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).dylib
@echo "raylib shared library generated (libraylib.$(RAYLIB_VERSION).dylib)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).dylib libraylib.$(RAYLIB_API_VERSION).dylib
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).dylib libraylib.dylib
endif
ifeq ($(PLATFORM_OS),FREEBSD)
# WARNING: you should type "gmake clean" before doing this target
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) -lglfw -lGL -lopenal -lpthread
@echo "raylib shared library generated (libraylib.so)!"
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so $(OBJS) -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -lGL -lpthread
@echo "raylib shared library generated (libraylib.$(RAYLIB_VERSION).so)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.$(RAYLIB_API_VERSION).so
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.so
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) $(LDFLAGS) $(LDLIBS)
@echo "raylib shared library generated (libraylib.so)!"
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
@echo "raylib shared library generated (libraylib.$(RAYLIB_VERSION).so)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.$(RAYLIB_API_VERSION).so
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.so
endif
else
# Compile raylib static library
@echo raylib library release path is $(RAYLIB_RELEASE_PATH)
$(AR) rcs $(RAYLIB_RELEASE_PATH)/libraylib.a $(OBJS)
@echo "raylib static library generated (libraylib.a)!"
ifeq ($(OPENAL_LIBTYPE),STATIC)
@echo "expected OpenAL Soft static library linking"
else
@echo "expected OpenAL Soft shared library linking"
endif
endif
endif
@ -380,6 +444,10 @@ endif
# Compile core module
core.o : core.c raylib.h rlgl.h utils.h raymath.h gestures.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# Compile rglfw module
rglfw.o : rglfw.c
$(CC) $(GLFW_CFLAGS) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# Compile rlgl module
rlgl.o : rlgl.c rlgl.h raymath.h
@ -403,7 +471,11 @@ models.o : models.c raylib.h rlgl.h raymath.h
# Compile audio module
audio.o : audio.c raylib.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) $(ALFLAGS)
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
# Compile mini_al audio library
mini_al.o : external/mini_al.c external/mini_al.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
# Compile stb_vorbis library
stb_vorbis.o: external/stb_vorbis.c external/stb_vorbis.h
@ -423,6 +495,8 @@ ifeq ($(ROOT),root)
# /usr/local/include/) are for libraries that are installed
# manually (without a package manager).
ifeq ($(RAYLIB_LIBTYPE),SHARED)
cp --update $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so /usr/local/lib/libraylib.$(RAYLIB_VERSION).so
cp --update $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_API_VERSION).so /usr/local/lib/libraylib.$(RAYLIB_API_VERSION).so
cp --update $(RAYLIB_RELEASE_PATH)/libraylib.so /usr/local/lib/libraylib.so
else
cp --update raylib.h /usr/local/include/raylib.h
@ -444,6 +518,8 @@ ifeq ($(ROOT),root)
rm --force /usr/local/include/raylib.h
ifeq ($(RAYLIB_LIBTYPE),SHARED)
rm --force /usr/local/lib/libraylib.so
rm --force /usr/local/lib/libraylib.$(RAYLIB_API_VERSION).so
rm --force /usr/local/lib/libraylib.$(RAYLIB_VERSION).so
else
rm --force /usr/local/lib/libraylib.a
endif
@ -460,7 +536,7 @@ clean:
ifeq ($(PLATFORM_OS),WINDOWS)
del *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so external/stb_vorbis.o
else
rm -f *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so external/stb_vorbis.o
rm -f *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_API_VERSION).so $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so external/stb_vorbis.o
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
rm -rf $(ANDROID_TOOLCHAIN)

File diff suppressed because it is too large Load diff

View file

@ -10,19 +10,24 @@
* - Manage mixing channels
* - Manage raw audio context
*
* LIMITATIONS:
* LIMITATIONS (only OpenAL Soft):
* Only up to two channels supported: MONO and STEREO (for additional channels, use AL_EXT_MCFORMATS)
* Only the following sample sizes supported: 8bit PCM, 16bit PCM, 32-bit float PCM (using AL_EXT_FLOAT32)
*
* DEPENDENCIES:
* OpenAL Soft - Audio device management (http://kcat.strangesoft.net/openal.html)
* mini_al - Audio device/context management (https://github.com/dr-soft/mini_al)
* stb_vorbis - OGG audio files loading (http://www.nothings.org/stb_vorbis/)
* jar_xm - XM module file loading (#define SUPPORT_FILEFORMAT_XM)
* jar_mod - MOD audio file loading (#define SUPPORT_FILEFORMAT_MOD)
* dr_flac - FLAC audio file loading (#define SUPPORT_FILEFORMAT_FLAC)
* jar_xm - XM module file loading
* jar_mod - MOD audio file loading
* dr_flac - FLAC audio file loading
*
* *OpenAL Soft - Audio device management, still used on HTML5 and OSX platforms
*
* CONTRIBUTORS:
* Joshua Reisenauer (github: @kd7tck):
* David Reid (github: @mackron) (Nov. 2017):
* - Complete port to mini_al library
*
* Joshua Reisenauer (github: @kd7tck) (2015)
* - XM audio module support (jar_xm)
* - MOD audio module support (jar_mod)
* - Mixing channels support
@ -31,7 +36,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -81,9 +86,11 @@ typedef struct Wave {
// Sound source type
typedef struct Sound {
unsigned int source; // OpenAL audio source id
unsigned int buffer; // OpenAL audio buffer id
int format; // OpenAL audio format specifier
void *audioBuffer; // Pointer to internal data used by the audio system
unsigned int source; // Audio source id
unsigned int buffer; // Audio buffer id
int format; // Audio format specifier
} Sound;
// Music type (file streaming from memory)
@ -97,9 +104,11 @@ typedef struct AudioStream {
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo)
int format; // OpenAL audio format specifier
unsigned int source; // OpenAL audio source id
unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
void *audioBuffer; // Pointer to internal data used by the audio system.
int format; // Audio format specifier
unsigned int source; // Audio source id
unsigned int buffers[2]; // Audio buffers (double buffering)
} AudioStream;
#ifdef __cplusplus
@ -147,12 +156,12 @@ void ResumeMusicStream(Music music); // Resume playin
bool IsMusicPlaying(Music music); // Check if music is playing
void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats)
void SetMusicLoopCount(Music music, int count); // Set music loop count (loop repeats)
float GetMusicTimeLength(Music music); // Get music time length (in seconds)
float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
// Raw audio stream functions
AudioStream InitAudioStream(unsigned int sampleRate,
// AudioStream management functions
AudioStream InitAudioStream(unsigned int sampleRate,
unsigned int sampleSize,
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
@ -161,7 +170,10 @@ bool IsAudioBufferProcessed(AudioStream stream); // Check if any
void PlayAudioStream(AudioStream stream); // Play audio stream
void PauseAudioStream(AudioStream stream); // Pause audio stream
void ResumeAudioStream(AudioStream stream); // Resume audio stream
bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
void StopAudioStream(AudioStream stream); // Stop audio stream
void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
#ifdef __cplusplus
}

View file

@ -15,7 +15,7 @@
* CONFIGURATION:
*
* #define PLATFORM_DESKTOP
* Windowing and input system configured for desktop platforms: Windows, Linux, OSX, FreeBSD (managed by GLFW3 library)
* Windowing and input system configured for desktop platforms: Windows, Linux, OSX, FreeBSD
* NOTE: Oculus Rift CV1 requires PLATFORM_DESKTOP for mirror rendering - View [rlgl] module to enable it
*
* #define PLATFORM_ANDROID
@ -23,8 +23,8 @@
* NOTE: OpenGL ES 2.0 is required and graphic device is managed by EGL
*
* #define PLATFORM_RPI
* Windowing and input system configured for Raspberry Pi (tested on Raspbian), graphic device is managed by EGL
* and inputs are processed is raw mode, reading from /dev/input/
* Windowing and input system configured for Raspberry Pi i native mode (no X.org required, tested on Raspbian),
* graphic device is managed by EGL and inputs are processed is raw mode, reading from /dev/input/
*
* #define PLATFORM_WEB
* Windowing and input system configured for HTML5 (run on browser), code converted from C to asm.js
@ -54,15 +54,15 @@
* Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
*
* DEPENDENCIES:
* GLFW3 - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX)
* raymath - 3D math functionality (Vector3, Matrix, Quaternion)
* rglfw - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX. FreeBSD)
* raymath - 3D math functionality (Vector2, Vector3, Matrix, Quaternion)
* camera - Multiple 3D camera modes (free, orbital, 1st person, 3rd person)
* gestures - Gestures system for touch-ready devices (or simulated from mouse inputs)
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -93,6 +93,11 @@
#include "raylib.h"
#if (defined(__linux__) || defined(PLATFORM_WEB)) && _POSIX_C_SOURCE < 199309L
#undef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext.
#endif
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
#include "utils.h" // Required for: fopen() Android mapping
@ -115,10 +120,6 @@
#include "external/rgif.h" // Support GIF recording
#endif
#if defined(__linux__) || defined(PLATFORM_WEB)
#define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext.
#endif
#include <stdio.h> // Standard input / output lib
#include <stdlib.h> // Required for: malloc(), free(), rand(), atexit()
#include <stdint.h> // Required for: typedef unsigned long long int uint64_t, used by hi-res timer
@ -127,7 +128,7 @@
#include <string.h> // Required for: strrchr(), strcmp()
//#include <errno.h> // Macros for reporting and retrieving error conditions through error codes
#ifdef _WIN32
#if defined(_WIN32)
#include <direct.h> // Required for: _getch(), _chdir()
#define GETCWD _getcwd // NOTE: MSDN recommends not to use getcwd(), chdir()
#define CHDIR _chdir
@ -153,12 +154,11 @@
#include <GLFW/glfw3native.h> // which are required for hiding mouse
#endif
//#include <GL/gl.h> // OpenGL functions (GLFW3 already includes gl.h)
//#define GLFW_DLL // Using GLFW DLL on Windows -> No, we use static version!
#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32)
// NOTE: Those functions require linking with winmm library
__stdcall unsigned int timeBeginPeriod(unsigned int uPeriod);
__stdcall unsigned int timeEndPeriod(unsigned int uPeriod);
unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod);
unsigned int __stdcall timeEndPeriod(unsigned int uPeriod);
#endif
#endif
@ -296,9 +296,9 @@ static bool fullscreen = false; // Fullscreen mode (useful only for
static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size)
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
static const char *windowTitle; // Window text title...
static bool cursorOnScreen = false; // Tracks if cursor is inside client area
static const char *windowTitle = NULL; // Window text title...
static bool cursorHidden = false; // Track if cursor is hidden
static bool cursorOnScreen = false; // Tracks if cursor is inside client area
static int screenshotCounter = 0; // Screenshots counter
// Register mouse states
@ -343,7 +343,7 @@ static double updateTime, drawTime; // Time measures for update and draw
static double frameTime = 0.0; // Time measure for one frame
static double targetTime = 0.0; // Desired time for one frame, if 0 not applied
static char configFlags = 0; // Configuration flags (bit based)
static unsigned char configFlags = 0; // Configuration flags (bit based)
static bool showLogo = false; // Track if showing logo at init is enabled
#if defined(SUPPORT_GIF_RECORDING)
@ -365,7 +365,6 @@ extern void UnloadDefaultFont(void); // [Module: text] Unloads default fo
static void InitGraphicsDevice(int width, int height); // Initialize graphics device
static void SetupFramebufferSize(int displayWidth, int displayHeight);
static void InitTimer(void); // Initialize timer
static double GetTime(void); // Returns time since InitTimer() was run
static void Wait(float ms); // Wait for some milliseconds (stop program execution)
static bool GetKeyStatus(int key); // Returns if a key has been pressed
static bool GetMouseButtonStatus(int button); // Returns if a mouse button has been pressed
@ -429,9 +428,10 @@ static void *GamepadThread(void *arg); // Mouse reading thread
//----------------------------------------------------------------------------------
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
// Initialize window and OpenGL context
// NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitWindow(int width, int height, void *data)
{
TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)");
TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)");
#if defined(PLATFORM_DESKTOP)
windowTitle = (char *)data;
@ -443,6 +443,9 @@ void InitWindow(int width, int height, void *data)
// Init graphics device (display device and OpenGL context)
InitGraphicsDevice(width, height);
// Init hi-res timer
InitTimer();
#if defined(SUPPORT_DEFAULT_FONT)
// Load default font
@ -450,9 +453,6 @@ void InitWindow(int width, int height, void *data)
LoadDefaultFont();
#endif
// Init hi-res timer
InitTimer();
#if defined(PLATFORM_RPI)
// Init raw input system
InitMouse(); // Mouse init
@ -496,15 +496,17 @@ void InitWindow(int width, int height, void *data)
#endif
#if defined(PLATFORM_ANDROID)
// Initialize Android activity
void InitWindow(int width, int height, void *state)
// Initialize window and OpenGL context (and Android activity)
// NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitWindow(int width, int height, void *data)
{
TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)");
TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)");
screenWidth = width;
screenHeight = height;
app = (struct android_app *)state;
// Input data is android app pointer
app = (struct android_app *)data;
internalDataPath = app->activity->internalDataPath;
// Set desired windows flags before initializing anything
@ -533,7 +535,6 @@ void InitWindow(int width, int height, void *state)
//AConfiguration_getScreenSize(app->config);
//AConfiguration_getScreenLong(app->config);
//state->userData = &engine;
app->onAppCmd = AndroidCommandCallback;
app->onInputEvent = AndroidInputCallback;
@ -734,7 +735,6 @@ int GetScreenHeight(void)
return screenHeight;
}
#if !defined(PLATFORM_ANDROID)
// Show mouse cursor
void ShowCursor()
{
@ -797,23 +797,21 @@ void DisableCursor()
#endif
cursorHidden = true;
}
#endif // !defined(PLATFORM_ANDROID)
// Set background color (framebuffer clear color)
void ClearBackground(Color color)
{
// Clear full framebuffer (not only render area) to color
rlClearColor(color.r, color.g, color.b, color.a);
rlClearColor(color.r, color.g, color.b, color.a); // Set clear color
rlClearScreenBuffers(); // Clear current framebuffers
}
// Setup canvas (framebuffer) to start drawing
void BeginDrawing(void)
{
currentTime = GetTime(); // Number of elapsed seconds since InitTimer() was called
currentTime = GetTime(); // Number of elapsed seconds since InitTimer()
updateTime = currentTime - previousTime;
previousTime = currentTime;
rlClearScreenBuffers(); // Clear current framebuffers
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
rlMultMatrixf(MatrixToFloat(downscaleView)); // If downscale required, apply it here
@ -952,8 +950,6 @@ void BeginTextureMode(RenderTexture2D target)
rlEnableRenderTexture(target.id); // Enable render target
rlClearScreenBuffers(); // Clear render texture buffers
// Set viewport to framebuffer size
rlViewport(0, 0, target.texture.width, target.texture.height);
@ -1083,6 +1079,24 @@ float GetFrameTime(void)
return (float)frameTime;
}
// Get elapsed time measure in seconds since InitTimer()
// NOTE: On PLATFORM_DESKTOP InitTimer() is called on InitWindow()
// NOTE: On PLATFORM_DESKTOP, timer is initialized on glfwInit()
double GetTime(void)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
return glfwGetTime(); // Elapsed time since glfwInit()
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
uint64_t time = (uint64_t)ts.tv_sec*1000000000LLU + (uint64_t)ts.tv_nsec;
return (double)(time - baseTime)*1e-9; // Elapsed time since InitTimer()
#endif
}
// Converts Color to float array and normalizes
float *ColorToFloat(Color color)
{
@ -1144,7 +1158,7 @@ void ShowLogo(void)
}
// Setup window configuration flags (view FLAGS)
void SetConfigFlags(char flags)
void SetConfigFlags(unsigned char flags)
{
configFlags = flags;
@ -1180,7 +1194,7 @@ bool IsFileExtension(const char *fileName, const char *ext)
return result;
}
// Get the extension for a filename
// Get pointer to extension for a filename string
const char *GetExtension(const char *fileName)
{
const char *dot = strrchr(fileName, '.');
@ -1190,6 +1204,17 @@ const char *GetExtension(const char *fileName)
return (dot + 1);
}
// Get pointer to filename for a path string
const char *GetFileName(const char *filePath)
{
const char *fileName = strrchr(filePath, '\\');
if (!fileName || fileName == filePath) return filePath;
return fileName + 1;
}
// Get directory for a given fileName (with path)
const char *GetDirectoryPath(const char *fileName)
{
@ -2284,22 +2309,6 @@ static void InitTimer(void)
previousTime = GetTime(); // Get time as double
}
// Get current time measure (in seconds) since InitTimer()
static double GetTime(void)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
return glfwGetTime();
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
uint64_t time = (uint64_t)ts.tv_sec*1000000000LLU + (uint64_t)ts.tv_nsec;
return (double)(time - baseTime)*1e-9;
#endif
}
// Wait for some milliseconds (stop program execution)
// NOTE: Sleep() granularity could be around 10 ms, it means, Sleep() could
// take longer than expected... for that reason we use the busy wait loop
@ -2597,7 +2606,9 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
else
{
currentKeyState[key] = action;
if (action == GLFW_PRESS) lastKeyPressed = key;
// NOTE: lastKeyPressed already registered on CharCallback()
//if (action == GLFW_PRESS) lastKeyPressed = key;
}
}
@ -2663,12 +2674,15 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
#endif
}
// GLFW3 Char Key Callback, runs on key pressed (get char value)
// GLFW3 Char Key Callback, runs on key down (get unicode char value)
static void CharCallback(GLFWwindow *window, unsigned int key)
{
{
// NOTE: Registers any key down considering OS keyboard layout but
// do not detects action events, those should be managed by user...
// https://github.com/glfw/glfw/issues/668#issuecomment-166794907
// http://www.glfw.org/docs/latest/input_guide.html#input_char
lastKeyPressed = key;
//TraceLog(LOG_INFO, "Char Callback Key pressed: %i\n", key);
}
// GLFW3 CursorEnter Callback, when cursor enters the window
@ -2768,6 +2782,9 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
{
// Init graphics device (display device and OpenGL context)
InitGraphicsDevice(screenWidth, screenHeight);
// Init hi-res timer
InitTimer();
#if defined(SUPPORT_DEFAULT_FONT)
// Load default font
@ -2790,9 +2807,6 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
}
*/
// Init hi-res timer
InitTimer();
// raylib logo appearing animation (if enabled)
if (showLogo)
{

4427
src/external/dr_flac.h vendored

File diff suppressed because it is too large Load diff

3455
src/external/dr_wav.h vendored Normal file

File diff suppressed because it is too large Load diff

25
src/external/glad.h vendored
View file

@ -3446,6 +3446,19 @@ typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum
GLAPI PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT
#endif
#ifndef GL_EXT_debug_marker
#define GL_EXT_debug_marker 1
GLAPI int GLAD_GL_EXT_debug_marker;
typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker);
GLAPI PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT
typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker);
GLAPI PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT
typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)(void);
GLAPI PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT
#endif
#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit 1
GLAPI int GLAD_GL_EXT_framebuffer_blit;
@ -4209,6 +4222,7 @@ int GLAD_GL_ARB_vertex_shader;
int GLAD_GL_ARB_vertex_attrib_binding;
int GLAD_GL_ARB_vertex_program;
int GLAD_GL_EXT_texture_compression_s3tc;
int GLAD_GL_EXT_debug_marker;
int GLAD_GL_EXT_texture_swizzle;
int GLAD_GL_ARB_texture_multisample;
int GLAD_GL_ARB_texture_rg;
@ -4391,6 +4405,9 @@ PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
@ -5190,6 +5207,12 @@ static void load_GL_EXT_blend_func_separate(GLADloadproc load) {
if(!GLAD_GL_EXT_blend_func_separate) return;
glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load("glBlendFuncSeparateEXT");
}
static void load_GL_EXT_debug_marker(GLADloadproc load) {
if(!GLAD_GL_EXT_debug_marker) return;
glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load("glInsertEventMarkerEXT");
glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load("glPushGroupMarkerEXT");
glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load("glPopGroupMarkerEXT");
}
static void load_GL_EXT_framebuffer_blit(GLADloadproc load) {
if(!GLAD_GL_EXT_framebuffer_blit) return;
glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load("glBlitFramebufferEXT");
@ -5316,6 +5339,7 @@ static int find_extensionsGL(void) {
GLAD_GL_EXT_blend_color = has_ext("GL_EXT_blend_color");
GLAD_GL_EXT_blend_equation_separate = has_ext("GL_EXT_blend_equation_separate");
GLAD_GL_EXT_blend_func_separate = has_ext("GL_EXT_blend_func_separate");
GLAD_GL_EXT_debug_marker = has_ext("GL_EXT_debug_marker");
GLAD_GL_EXT_framebuffer_blit = has_ext("GL_EXT_framebuffer_blit");
GLAD_GL_EXT_framebuffer_multisample = has_ext("GL_EXT_framebuffer_multisample");
GLAD_GL_EXT_framebuffer_multisample_blit_scaled = has_ext("GL_EXT_framebuffer_multisample_blit_scaled");
@ -5430,6 +5454,7 @@ int gladLoadGLLoader(GLADloadproc load) {
load_GL_EXT_blend_color(load);
load_GL_EXT_blend_equation_separate(load);
load_GL_EXT_blend_func_separate(load);
load_GL_EXT_debug_marker(load);
load_GL_EXT_framebuffer_blit(load);
load_GL_EXT_framebuffer_multisample(load);
load_GL_EXT_framebuffer_object(load);

22
src/external/glfw/LICENSE.md vendored Normal file
View file

@ -0,0 +1,22 @@
Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would
be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.

444
src/external/glfw/README.md vendored Normal file
View file

@ -0,0 +1,444 @@
# GLFW
[![Build status](https://travis-ci.org/glfw/glfw.svg?branch=master)](https://travis-ci.org/glfw/glfw)
[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
## Introduction
GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
application development. It provides a simple, platform-independent API for
creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems.
Experimental implementations for the Wayland protocol and the Mir display server
are available but not yet officially supported.
GLFW is licensed under the [zlib/libpng
license](http://www.glfw.org/license.html).
The latest stable release is version 3.2.1.
See the [downloads](http://www.glfw.org/download.html) page for details and
files, or fetch the `latest` branch, which always points to the latest stable
release. Each release starting with 3.0 also has a corresponding [annotated
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
The [version history](http://www.glfw.org/changelog.html) lists all user-visible
changes for every release.
This is a development branch for version 3.3, which is _not yet described_.
Pre-release documentation is available [here](http://www.glfw.org/docs/3.3/).
The `master` branch is the stable integration branch and _should_ always compile
and run on all supported platforms, although details of newly added features may
change until they have been included in a release. New features and many bug
fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
they are stable enough to merge.
If you are new to GLFW, you may find the
[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
you have used GLFW 2 in the past, there is a [transition
guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
3 API.
## Compiling GLFW
GLFW itself requires only the headers and libraries for your window system. It
does not need the headers for any context creation API (WGL, GLX, EGL, NSGL,
OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
and Clang. It will likely compile in other environments as well, but this is
not regularly tested.
There are [pre-compiled Windows binaries](http://www.glfw.org/download.html)
available for all supported compilers.
See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for
more information about how to compile GLFW yourself.
## Using GLFW
See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides
and the API reference.
## Contributing to GLFW
See the [contribution
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
more information.
## System requirements
GLFW supports Windows XP and later and macOS 10.7 and later. Linux and other
Unix-like systems running the X Window System are supported even without
a desktop environment or modern extensions, although some features require
a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
in the documentation for more information.
## Dependencies
GLFW itself depends only on the headers and libraries for your window system.
The (experimental) Wayland backend also depends on the `extra-cmake-modules`
package, which is used to generated Wayland protocol headers.
The examples and test programs depend on a number of tiny libraries. These are
located in the `deps/` directory.
- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
with command-line options
- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
examples
- An OpenGL 3.2 core loader generated by
[glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL
- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
examples
- [Nuklear](https://github.com/vurtun/nuklear) for test and example UI
- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
- [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests
The Vulkan example additionally requires the Vulkan SDK to be installed, or it
will not be included in the build. On macOS you need to provide the path to the
MoltenVK SDK manually as it has no standard installation location.
The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can
find that tool.
## Reporting bugs
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
information on what to include when reporting a bug.
## Changelog
- Added `glfwGetError` function for querying the last error code and its
description (#970)
- Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in
SDL\_GameControllerDB format (#900)
- Added `glfwJoystickIsGamepad` function for querying whether a joystick has
a gamepad mapping (#900)
- Added `glfwGetJoystickGUID` function for querying the SDL compatible GUID of
a joystick (#900)
- Added `glfwGetGamepadName` function for querying the name provided by the
gamepad mapping (#900)
- Added `glfwGetGamepadState` function, `GLFW_GAMEPAD_*` and `GLFWgamepadstate`
for retrieving gamepad input state (#900)
- Added `glfwGetWindowContentScale` and `glfwGetMonitorContentScale` for
DPI-aware rendering (#235,#439,#677,#845,#898)
- Added `glfwRequestWindowAttention` function for requesting attention from the
user (#732,#988)
- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
scancodes for keys (#830)
- Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for
receiving window maximization events (#778)
- Added `glfwSetWindowAttrib` function for changing window attributes (#537)
- Added `glfwGetJoystickHats` function for querying joystick hats
(#889,#906,#934)
- Added `glfwInitHint` and `glfwInitHintString` for setting initialization hints
- Added `glfwGetWindowOpacity` and `glfwSetWindowOpacity` for controlling whole
window transparency (#1089)
- Added `glfwGetX11SelectionString` and `glfwSetX11SelectionString`
functions for accessing X11 primary selection (#894,#1056)
- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850)
- Added definition of `GLAPIENTRY` to public header
- Added `GLFW_TRANSPARENT_FRAMEBUFFER` window hint and attribute for controlling
per-pixel framebuffer transparency (#197,#663,#715,#723,#1078)
- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
(#749,#842)
- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
- Added `GLFW_LOCK_KEY_MODS` input mode and `GLFW_MOD_*_LOCK` mod bits (#946)
- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935)
- Added macOS specific `GLFW_COCOA_CHDIR_RESOURCES` init hint
- Added macOS specific `GLFW_COCOA_MENUBAR` init hint
- Added X11 specific `GLFW_X11_WM_CLASS_NAME` and `GLFW_X11_WM_CLASS_CLASS` init
hints (#893)
- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
- Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with
[OSMesa](https://www.mesa3d.org/osmesa.html) (#281)
- Added `GenerateMappings.cmake` script for updating gamepad mappings
- Deprecated window parameter of clipboard string functions
- Deprecated charmods callback
- Removed `GLFW_USE_RETINA` compile-time option
- Removed `GLFW_USE_CHDIR` compile-time option
- Removed `GLFW_USE_MENUBAR` compile-time option
- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
OpenGL and OpenGL ES header macros
- Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for
`vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled
- Bugfix: Invalid library paths were used in test and example CMake files (#930)
- Bugfix: The scancode for synthetic key release events was always zero
- Bugfix: The generated Doxyfile did not handle paths with spaces (#1081)
- [Win32] Added system error strings to relevant GLFW error descriptions (#733)
- [Win32] Moved to `WM_INPUT` for disabled cursor mode motion input (#125)
- [Win32] Removed XInput circular deadzone from joystick axis data (#1045)
- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861)
- [Win32] Bugfix: Deadzone logic could underflow with some controllers (#910)
- [Win32] Bugfix: Bitness test in `FindVulkan.cmake` was VS specific (#928)
- [Win32] Bugfix: `glfwVulkanSupported` emitted an error on systems with
a loader but no ICD (#916)
- [Win32] Bugfix: Non-iconified full sreeen windows did not prevent screen
blanking or password enabled screensavers (#851)
- [Win32] Bugfix: Mouse capture logic lost secondary release messages (#954)
- [Win32] Bugfix: The 32-bit Vulkan loader library static was not searched for
- [Win32] Bugfix: Vulkan libraries have a new path as of SDK 1.0.42.0 (#956)
- [Win32] Bugfix: Monitors with no display devices were not enumerated (#960)
- [Win32] Bugfix: Monitor events were not emitted (#784)
- [Win32] Bugfix: The Cygwin DLL was installed to the wrong directory (#1035)
- [Win32] Bugfix: Normalization of axis data via XInput was incorrect (#1045)
- [Win32] Bugfix: `glfw3native.h` would undefine a foreign `APIENTRY` (#1062)
- [Win32] Bugfix: Disabled cursor mode prevented use of caption buttons
(#650,#1071)
- [Win32] Bugfix: Returned key names did not match other platforms (#943)
- [Win32] Bugfix: Undecorated windows did not maximize to workarea (#899)
- [Win32] Bugfix: Window was resized twice when entering full screen (#1085)
- [X11] Moved to XI2 `XI_RawMotion` for disable cursor mode motion input (#125)
- [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading
- [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X
- [X11] Bugfix: Dynamic X11 library loading did not use full sonames (#941)
- [X11] Bugfix: Window creation on 64-bit would read past top of stack (#951)
- [X11] Bugfix: XDND support had multiple non-conformance issues (#968)
- [X11] Bugfix: The RandR monitor path was disabled despite working RandR (#972)
- [X11] Bugfix: IM-duplicated key events would leak at low polling rates (#747)
- [X11] Bugfix: Gamma ramp setting via RandR did not validate ramp size
- [X11] Bugfix: Key name string encoding depended on current locale (#981,#983)
- [X11] Bugfix: Incremental reading of selections was not supported (#275)
- [X11] Bugfix: Selection I/O reported but did not support `COMPOUND_TEXT`
- [X11] Bugfix: Latin-1 text read from selections was not converted to UTF-8
- [X11] Bugfix: NVidia EGL would segfault if unloaded before closing the display
- [Linux] Moved to evdev for joystick input (#906,#1005)
- [Linux] Bugfix: Event processing did not detect joystick disconnection (#932)
- [Linux] Bugfix: The joystick device path could be truncated (#1025)
- [Linux] Bugfix: `glfwInit` would fail if inotify creation failed (#833)
- [Linux] Bugfix: `strdup` was used without any required feature macro (#1055)
- [Cocoa] Added support for Vulkan window surface creation via
[MoltenVK](https://moltengl.com/moltenvk/) (#870)
- [Cocoa] Added support for loading a `MainMenu.nib` when available
- [Cocoa] Bugfix: Disabling window aspect ratio would assert (#852)
- [Cocoa] Bugfix: Window creation failed to set first responder (#876,#883)
- [Cocoa] Bugfix: Removed use of deprecated `CGDisplayIOServicePort` function
(#165,#192,#508,#511)
- [Cocoa] Bugfix: Disabled use of deprecated `CGDisplayModeCopyPixelEncoding`
function on macOS 10.12+
- [Cocoa] Bugfix: Running in AppSandbox would emit warnings (#816,#882)
- [Cocoa] Bugfix: Windows created after the first were not cascaded (#195)
- [Cocoa] Bugfix: Leaving video mode with `glfwSetWindowMonitor` would set
incorrect position and size (#748)
- [Cocoa] Bugfix: Iconified full screen windows could not be restored (#848)
- [Cocoa] Bugfix: Value range was ignored for joystick hats and buttons (#888)
- [Cocoa] Bugfix: Full screen framebuffer was incorrectly sized for some video
modes (#682)
- [Cocoa] Bugfix: A string object for IME was updated non-idiomatically (#1050)
- [Cocoa] Bugfix: A hidden or disabled cursor would become visible when a user
notification was shown (#971,#1028)
- [Cocoa] Bugfix: Some characters did not repeat due to Press and Hold (#1010)
- [Cocoa] Bugfix: Window title was lost when full screen or undecorated (#1082)
- [Cocoa] Bugfix: Window was resized twice when entering full screen (#1085)
- [Cocoa] Bugfix: Duplicate size events were not filtered (#1085)
- [WGL] Added support for `WGL_EXT_colorspace` for OpenGL ES contexts
- [WGL] Added support for `WGL_ARB_create_context_no_error`
- [GLX] Added support for `GLX_ARB_create_context_no_error`
- [GLX] Bugfix: Context creation could segfault if no GLXFBConfigs were
available (#1040)
- [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871)
- [EGL] Added support for `EGL_KHR_context_flush_control`
- [EGL] Bugfix: The test for `EGL_RGB_BUFFER` was invalid
## Contact
On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
[forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on
[Freenode](http://freenode.net/).
If you have a bug to report, a patch to submit or a feature you'd like to
request, please file it in the
[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
Finally, if you're interested in helping out with the development of GLFW or
porting it to your favorite platform, join us on the forum, GitHub or IRC.
## Acknowledgements
GLFW exists because people around the world donated their time and lent their
skills.
- Bobyshev Alexander
- Matt Arsenault
- David Avedissian
- Keith Bauer
- John Bartholomew
- Niklas Behrens
- Niklas Bergström
- Denis Bernard
- Doug Binks
- blanco
- Kyle Brenneman
- Rok Breulj
- Martin Capitanio
- David Carlier
- Arturo Castro
- Chi-kwan Chan
- Ian Clarkson
- Michał Cichoń
- Lambert Clara
- Yaron Cohen-Tal
- Omar Cornut
- Andrew Corrigan
- Bailey Cosier
- Noel Cower
- Jason Daly
- Jarrod Davis
- Olivier Delannoy
- Paul R. Deppe
- Michael Dickens
- Роман Донченко
- Mario Dorn
- Wolfgang Draxinger
- Jonathan Dummer
- Ralph Eastwood
- Fredrik Ehnbom
- Robin Eklind
- Siavash Eliasi
- Felipe Ferreira
- Michael Fogleman
- Gerald Franz
- Mário Freitas
- GeO4d
- Marcus Geelnard
- Eloi Marín Gratacós
- Stefan Gustavson
- Jonathan Hale
- Sylvain Hellegouarch
- Matthew Henry
- heromyth
- Lucas Hinderberger
- Paul Holden
- Warren Hu
- IntellectualKitty
- Aaron Jacobs
- Erik S. V. Jansson
- Toni Jovanoski
- Arseny Kapoulkine
- Cem Karan
- Osman Keskin
- Josh Kilmer
- Cameron King
- Peter Knut
- Christoph Kubisch
- Yuri Kunde Schlesner
- Konstantin Käfer
- Eric Larson
- Robin Leffmann
- Glenn Lewis
- Shane Liesegang
- Eyal Lotem
- Tristam MacDonald
- Hans Mackowiak
- Дмитри Малышев
- Zbigniew Mandziejewicz
- Célestin Marot
- Kyle McDonald
- David Medlock
- Bryce Mehring
- Jonathan Mercier
- Marcel Metz
- Liam Middlebrook
- Jonathan Miller
- Kenneth Miller
- Bruce Mitchener
- Jack Moffitt
- Jeff Molofee
- Pierre Morel
- Jon Morton
- Pierre Moulon
- Martins Mozeiko
- Julian Møller
- ndogxj
- Kristian Nielsen
- Kamil Nowakowski
- Denis Ovod
- Ozzy
- Andri Pálsson
- Peoro
- Braden Pellett
- Christopher Pelloux
- Arturo J. Pérez
- Anthony Pesch
- Orson Peters
- Emmanuel Gil Peyrot
- Cyril Pichard
- Keith Pitt
- Stanislav Podgorskiy
- Alexandre Pretyman
- Philip Rideout
- Eddie Ringle
- Jorge Rodriguez
- Ed Ropple
- Aleksey Rybalkin
- Riku Salminen
- Brandon Schaefer
- Sebastian Schuberth
- Christian Sdunek
- Matt Sealey
- Steve Sexton
- Arkady Shapkin
- Yoshiki Shibukawa
- Dmitri Shuralyov
- Daniel Skorupski
- Bradley Smith
- Patrick Snape
- Erlend Sogge Heggen
- Julian Squires
- Johannes Stein
- Pontus Stenetorp
- Michael Stocker
- Justin Stoecker
- Elviss Strazdins
- Paul Sultana
- Nathan Sweet
- TTK-Bandit
- Sergey Tikhomirov
- Arthur Tombs
- Ioannis Tsakpinis
- Samuli Tuomola
- Matthew Turner
- urraka
- Elias Vanderstuyft
- Stef Velzel
- Jari Vetoniemi
- Ricardo Vieira
- Nicholas Vitovitch
- Simon Voordouw
- Torsten Walluhn
- Patrick Walton
- Xo Wang
- Jay Weisskopf
- Frank Wille
- Ryogo Yoshimura
- Andrey Zholos
- Santi Zupancic
- Jonas Ådahl
- Lasse Öörni
- All the unmentioned and anonymous contributors in the GLFW community, for bug
reports, patches, feedback, testing and encouragement

View file

@ -0,0 +1,117 @@
/**
* This file has no copyright assigned and is placed in the Public Domain.
* This file is part of the mingw-w64 runtime package.
* No warranty is given; refer to the file DISCLAIMER within this package.
*/
#if defined(_MSC_VER) && !defined(_MSC_EXTENSIONS)
#define NONAMELESSUNION 1
#endif
#if defined(NONAMELESSSTRUCT) && \
!defined(NONAMELESSUNION)
#define NONAMELESSUNION 1
#endif
#if defined(NONAMELESSUNION) && \
!defined(NONAMELESSSTRUCT)
#define NONAMELESSSTRUCT 1
#endif
#if !defined(__GNU_EXTENSION)
#if defined(__GNUC__) || defined(__GNUG__)
#define __GNU_EXTENSION __extension__
#else
#define __GNU_EXTENSION
#endif
#endif /* __extension__ */
#ifndef __ANONYMOUS_DEFINED
#define __ANONYMOUS_DEFINED
#if defined(__GNUC__) || defined(__GNUG__)
#define _ANONYMOUS_UNION __extension__
#define _ANONYMOUS_STRUCT __extension__
#else
#define _ANONYMOUS_UNION
#define _ANONYMOUS_STRUCT
#endif
#ifndef NONAMELESSUNION
#define _UNION_NAME(x)
#define _STRUCT_NAME(x)
#else /* NONAMELESSUNION */
#define _UNION_NAME(x) x
#define _STRUCT_NAME(x) x
#endif
#endif /* __ANONYMOUS_DEFINED */
#ifndef DUMMYUNIONNAME
# ifdef NONAMELESSUNION
# define DUMMYUNIONNAME u
# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
# define DUMMYUNIONNAME2 u2
# define DUMMYUNIONNAME3 u3
# define DUMMYUNIONNAME4 u4
# define DUMMYUNIONNAME5 u5
# define DUMMYUNIONNAME6 u6
# define DUMMYUNIONNAME7 u7
# define DUMMYUNIONNAME8 u8
# define DUMMYUNIONNAME9 u9
# else /* NONAMELESSUNION */
# define DUMMYUNIONNAME
# define DUMMYUNIONNAME1 /* Wine uses this variant */
# define DUMMYUNIONNAME2
# define DUMMYUNIONNAME3
# define DUMMYUNIONNAME4
# define DUMMYUNIONNAME5
# define DUMMYUNIONNAME6
# define DUMMYUNIONNAME7
# define DUMMYUNIONNAME8
# define DUMMYUNIONNAME9
# endif
#endif /* DUMMYUNIONNAME */
#if !defined(DUMMYUNIONNAME1) /* MinGW does not define this one */
# ifdef NONAMELESSUNION
# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
# else
# define DUMMYUNIONNAME1 /* Wine uses this variant */
# endif
#endif /* DUMMYUNIONNAME1 */
#ifndef DUMMYSTRUCTNAME
# ifdef NONAMELESSUNION
# define DUMMYSTRUCTNAME s
# define DUMMYSTRUCTNAME1 s1 /* Wine uses this variant */
# define DUMMYSTRUCTNAME2 s2
# define DUMMYSTRUCTNAME3 s3
# define DUMMYSTRUCTNAME4 s4
# define DUMMYSTRUCTNAME5 s5
# else
# define DUMMYSTRUCTNAME
# define DUMMYSTRUCTNAME1 /* Wine uses this variant */
# define DUMMYSTRUCTNAME2
# define DUMMYSTRUCTNAME3
# define DUMMYSTRUCTNAME4
# define DUMMYSTRUCTNAME5
# endif
#endif /* DUMMYSTRUCTNAME */
/* These are for compatibility with the Wine source tree */
#ifndef WINELIB_NAME_AW
# ifdef __MINGW_NAME_AW
# define WINELIB_NAME_AW __MINGW_NAME_AW
# else
# ifdef UNICODE
# define WINELIB_NAME_AW(func) func##W
# else
# define WINELIB_NAME_AW(func) func##A
# endif
# endif
#endif /* WINELIB_NAME_AW */
#ifndef DECL_WINELIB_TYPE_AW
# ifdef __MINGW_TYPEDEF_AW
# define DECL_WINELIB_TYPE_AW __MINGW_TYPEDEF_AW
# else
# define DECL_WINELIB_TYPE_AW(type) typedef WINELIB_NAME_AW(type) type;
# endif
#endif /* DECL_WINELIB_TYPE_AW */

2467
src/external/glfw/deps/mingw/dinput.h vendored Normal file

File diff suppressed because it is too large Load diff

239
src/external/glfw/deps/mingw/xinput.h vendored Normal file
View file

@ -0,0 +1,239 @@
/*
* The Wine project - Xinput Joystick Library
* Copyright 2008 Andrew Fenn
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_XINPUT_H
#define __WINE_XINPUT_H
#include <windef.h>
/*
* Bitmasks for the joysticks buttons, determines what has
* been pressed on the joystick, these need to be mapped
* to whatever device you're using instead of an xbox 360
* joystick
*/
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
#define XINPUT_GAMEPAD_START 0x0010
#define XINPUT_GAMEPAD_BACK 0x0020
#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
#define XINPUT_GAMEPAD_A 0x1000
#define XINPUT_GAMEPAD_B 0x2000
#define XINPUT_GAMEPAD_X 0x4000
#define XINPUT_GAMEPAD_Y 0x8000
/*
* Defines the flags used to determine if the user is pushing
* down on a button, not holding a button, etc
*/
#define XINPUT_KEYSTROKE_KEYDOWN 0x0001
#define XINPUT_KEYSTROKE_KEYUP 0x0002
#define XINPUT_KEYSTROKE_REPEAT 0x0004
/*
* Defines the codes which are returned by XInputGetKeystroke
*/
#define VK_PAD_A 0x5800
#define VK_PAD_B 0x5801
#define VK_PAD_X 0x5802
#define VK_PAD_Y 0x5803
#define VK_PAD_RSHOULDER 0x5804
#define VK_PAD_LSHOULDER 0x5805
#define VK_PAD_LTRIGGER 0x5806
#define VK_PAD_RTRIGGER 0x5807
#define VK_PAD_DPAD_UP 0x5810
#define VK_PAD_DPAD_DOWN 0x5811
#define VK_PAD_DPAD_LEFT 0x5812
#define VK_PAD_DPAD_RIGHT 0x5813
#define VK_PAD_START 0x5814
#define VK_PAD_BACK 0x5815
#define VK_PAD_LTHUMB_PRESS 0x5816
#define VK_PAD_RTHUMB_PRESS 0x5817
#define VK_PAD_LTHUMB_UP 0x5820
#define VK_PAD_LTHUMB_DOWN 0x5821
#define VK_PAD_LTHUMB_RIGHT 0x5822
#define VK_PAD_LTHUMB_LEFT 0x5823
#define VK_PAD_LTHUMB_UPLEFT 0x5824
#define VK_PAD_LTHUMB_UPRIGHT 0x5825
#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
#define VK_PAD_RTHUMB_UP 0x5830
#define VK_PAD_RTHUMB_DOWN 0x5831
#define VK_PAD_RTHUMB_RIGHT 0x5832
#define VK_PAD_RTHUMB_LEFT 0x5833
#define VK_PAD_RTHUMB_UPLEFT 0x5834
#define VK_PAD_RTHUMB_UPRIGHT 0x5835
#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
/*
* Deadzones are for analogue joystick controls on the joypad
* which determine when input should be assumed to be in the
* middle of the pad. This is a threshold to stop a joypad
* controlling the game when the player isn't touching the
* controls.
*/
#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
/*
* Defines what type of abilities the type of joystick has
* DEVTYPE_GAMEPAD is available for all joysticks, however
* there may be more specific identifiers for other joysticks
* which are being used.
*/
#define XINPUT_DEVTYPE_GAMEPAD 0x01
#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
/*
* These are used with the XInputGetCapabilities function to
* determine the abilities to the joystick which has been
* plugged in.
*/
#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
#define XINPUT_FLAG_GAMEPAD 0x00000001
/*
* Defines the status of the battery if one is used in the
* attached joystick. The first two define if the joystick
* supports a battery. Disconnected means that the joystick
* isn't connected. Wired shows that the joystick is a wired
* joystick.
*/
#define BATTERY_DEVTYPE_GAMEPAD 0x00
#define BATTERY_DEVTYPE_HEADSET 0x01
#define BATTERY_TYPE_DISCONNECTED 0x00
#define BATTERY_TYPE_WIRED 0x01
#define BATTERY_TYPE_ALKALINE 0x02
#define BATTERY_TYPE_NIMH 0x03
#define BATTERY_TYPE_UNKNOWN 0xFF
#define BATTERY_LEVEL_EMPTY 0x00
#define BATTERY_LEVEL_LOW 0x01
#define BATTERY_LEVEL_MEDIUM 0x02
#define BATTERY_LEVEL_FULL 0x03
/*
* How many joysticks can be used with this library. Games that
* use the xinput library will not go over this number.
*/
#define XUSER_MAX_COUNT 4
#define XUSER_INDEX_ANY 0x000000FF
/*
* Defines the structure of an xbox 360 joystick.
*/
typedef struct _XINPUT_GAMEPAD {
WORD wButtons;
BYTE bLeftTrigger;
BYTE bRightTrigger;
SHORT sThumbLX;
SHORT sThumbLY;
SHORT sThumbRX;
SHORT sThumbRY;
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
typedef struct _XINPUT_STATE {
DWORD dwPacketNumber;
XINPUT_GAMEPAD Gamepad;
} XINPUT_STATE, *PXINPUT_STATE;
/*
* Defines the structure of how much vibration is set on both the
* right and left motors in a joystick. If you're not using a 360
* joystick you will have to map these to your device.
*/
typedef struct _XINPUT_VIBRATION {
WORD wLeftMotorSpeed;
WORD wRightMotorSpeed;
} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
/*
* Defines the structure for what kind of abilities the joystick has
* such abilities are things such as if the joystick has the ability
* to send and receive audio, if the joystick is in fact a driving
* wheel or perhaps if the joystick is some kind of dance pad or
* guitar.
*/
typedef struct _XINPUT_CAPABILITIES {
BYTE Type;
BYTE SubType;
WORD Flags;
XINPUT_GAMEPAD Gamepad;
XINPUT_VIBRATION Vibration;
} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
/*
* Defines the structure for a joystick input event which is
* retrieved using the function XInputGetKeystroke
*/
typedef struct _XINPUT_KEYSTROKE {
WORD VirtualKey;
WCHAR Unicode;
WORD Flags;
BYTE UserIndex;
BYTE HidCode;
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
typedef struct _XINPUT_BATTERY_INFORMATION
{
BYTE BatteryType;
BYTE BatteryLevel;
} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
#ifdef __cplusplus
extern "C" {
#endif
void WINAPI XInputEnable(WINBOOL);
DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
#ifdef __cplusplus
}
#endif
#endif /* __WINE_XINPUT_H */

247
src/external/glfw/deps/vs2008/stdint.h vendored Normal file
View file

@ -0,0 +1,247 @@
// ISO C9x compliant stdint.h for Microsoft Visual Studio
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
//
// Copyright (c) 2006-2008 Alexander Chemeris
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. The name of the author may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _MSC_VER // [
#error "Use this header only with Microsoft Visual C++ compilers!"
#endif // _MSC_VER ]
#ifndef _MSC_STDINT_H_ // [
#define _MSC_STDINT_H_
#if _MSC_VER > 1000
#pragma once
#endif
#include <limits.h>
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
// or compiler give many errors like this:
// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
#ifdef __cplusplus
extern "C" {
#endif
# include <wchar.h>
#ifdef __cplusplus
}
#endif
// Define _W64 macros to mark types changing their size, like intptr_t.
#ifndef _W64
# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
# define _W64 __w64
# else
# define _W64
# endif
#endif
// 7.18.1 Integer types
// 7.18.1.1 Exact-width integer types
// Visual Studio 6 and Embedded Visual C++ 4 doesn't
// realize that, e.g. char has the same size as __int8
// so we give up on __intX for them.
#if (_MSC_VER < 1300)
typedef signed char int8_t;
typedef signed short int16_t;
typedef signed int int32_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
#else
typedef signed __int8 int8_t;
typedef signed __int16 int16_t;
typedef signed __int32 int32_t;
typedef unsigned __int8 uint8_t;
typedef unsigned __int16 uint16_t;
typedef unsigned __int32 uint32_t;
#endif
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
// 7.18.1.2 Minimum-width integer types
typedef int8_t int_least8_t;
typedef int16_t int_least16_t;
typedef int32_t int_least32_t;
typedef int64_t int_least64_t;
typedef uint8_t uint_least8_t;
typedef uint16_t uint_least16_t;
typedef uint32_t uint_least32_t;
typedef uint64_t uint_least64_t;
// 7.18.1.3 Fastest minimum-width integer types
typedef int8_t int_fast8_t;
typedef int16_t int_fast16_t;
typedef int32_t int_fast32_t;
typedef int64_t int_fast64_t;
typedef uint8_t uint_fast8_t;
typedef uint16_t uint_fast16_t;
typedef uint32_t uint_fast32_t;
typedef uint64_t uint_fast64_t;
// 7.18.1.4 Integer types capable of holding object pointers
#ifdef _WIN64 // [
typedef signed __int64 intptr_t;
typedef unsigned __int64 uintptr_t;
#else // _WIN64 ][
typedef _W64 signed int intptr_t;
typedef _W64 unsigned int uintptr_t;
#endif // _WIN64 ]
// 7.18.1.5 Greatest-width integer types
typedef int64_t intmax_t;
typedef uint64_t uintmax_t;
// 7.18.2 Limits of specified-width integer types
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
// 7.18.2.1 Limits of exact-width integer types
#define INT8_MIN ((int8_t)_I8_MIN)
#define INT8_MAX _I8_MAX
#define INT16_MIN ((int16_t)_I16_MIN)
#define INT16_MAX _I16_MAX
#define INT32_MIN ((int32_t)_I32_MIN)
#define INT32_MAX _I32_MAX
#define INT64_MIN ((int64_t)_I64_MIN)
#define INT64_MAX _I64_MAX
#define UINT8_MAX _UI8_MAX
#define UINT16_MAX _UI16_MAX
#define UINT32_MAX _UI32_MAX
#define UINT64_MAX _UI64_MAX
// 7.18.2.2 Limits of minimum-width integer types
#define INT_LEAST8_MIN INT8_MIN
#define INT_LEAST8_MAX INT8_MAX
#define INT_LEAST16_MIN INT16_MIN
#define INT_LEAST16_MAX INT16_MAX
#define INT_LEAST32_MIN INT32_MIN
#define INT_LEAST32_MAX INT32_MAX
#define INT_LEAST64_MIN INT64_MIN
#define INT_LEAST64_MAX INT64_MAX
#define UINT_LEAST8_MAX UINT8_MAX
#define UINT_LEAST16_MAX UINT16_MAX
#define UINT_LEAST32_MAX UINT32_MAX
#define UINT_LEAST64_MAX UINT64_MAX
// 7.18.2.3 Limits of fastest minimum-width integer types
#define INT_FAST8_MIN INT8_MIN
#define INT_FAST8_MAX INT8_MAX
#define INT_FAST16_MIN INT16_MIN
#define INT_FAST16_MAX INT16_MAX
#define INT_FAST32_MIN INT32_MIN
#define INT_FAST32_MAX INT32_MAX
#define INT_FAST64_MIN INT64_MIN
#define INT_FAST64_MAX INT64_MAX
#define UINT_FAST8_MAX UINT8_MAX
#define UINT_FAST16_MAX UINT16_MAX
#define UINT_FAST32_MAX UINT32_MAX
#define UINT_FAST64_MAX UINT64_MAX
// 7.18.2.4 Limits of integer types capable of holding object pointers
#ifdef _WIN64 // [
# define INTPTR_MIN INT64_MIN
# define INTPTR_MAX INT64_MAX
# define UINTPTR_MAX UINT64_MAX
#else // _WIN64 ][
# define INTPTR_MIN INT32_MIN
# define INTPTR_MAX INT32_MAX
# define UINTPTR_MAX UINT32_MAX
#endif // _WIN64 ]
// 7.18.2.5 Limits of greatest-width integer types
#define INTMAX_MIN INT64_MIN
#define INTMAX_MAX INT64_MAX
#define UINTMAX_MAX UINT64_MAX
// 7.18.3 Limits of other integer types
#ifdef _WIN64 // [
# define PTRDIFF_MIN _I64_MIN
# define PTRDIFF_MAX _I64_MAX
#else // _WIN64 ][
# define PTRDIFF_MIN _I32_MIN
# define PTRDIFF_MAX _I32_MAX
#endif // _WIN64 ]
#define SIG_ATOMIC_MIN INT_MIN
#define SIG_ATOMIC_MAX INT_MAX
#ifndef SIZE_MAX // [
# ifdef _WIN64 // [
# define SIZE_MAX _UI64_MAX
# else // _WIN64 ][
# define SIZE_MAX _UI32_MAX
# endif // _WIN64 ]
#endif // SIZE_MAX ]
// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
#ifndef WCHAR_MIN // [
# define WCHAR_MIN 0
#endif // WCHAR_MIN ]
#ifndef WCHAR_MAX // [
# define WCHAR_MAX _UI16_MAX
#endif // WCHAR_MAX ]
#define WINT_MIN 0
#define WINT_MAX _UI16_MAX
#endif // __STDC_LIMIT_MACROS ]
// 7.18.4 Limits of other integer types
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
// 7.18.4.1 Macros for minimum-width integer constants
#define INT8_C(val) val##i8
#define INT16_C(val) val##i16
#define INT32_C(val) val##i32
#define INT64_C(val) val##i64
#define UINT8_C(val) val##ui8
#define UINT16_C(val) val##ui16
#define UINT32_C(val) val##ui32
#define UINT64_C(val) val##ui64
// 7.18.4.2 Macros for greatest-width integer constants
#define INTMAX_C INT64_C
#define UINTMAX_C UINT64_C
#endif // __STDC_CONSTANT_MACROS ]
#endif // _MSC_STDINT_H_ ]

5362
src/external/glfw/include/GLFW/glfw3.h vendored Normal file

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,572 @@
/*************************************************************************
* GLFW 3.3 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*************************************************************************/
#ifndef _glfw3_native_h_
#define _glfw3_native_h_
#ifdef __cplusplus
extern "C" {
#endif
/*************************************************************************
* Doxygen documentation
*************************************************************************/
/*! @file glfw3native.h
* @brief The header of the native access functions.
*
* This is the header file of the native access functions. See @ref native for
* more information.
*/
/*! @defgroup native Native access
* @brief Functions related to accessing native handles.
*
* **By using the native access functions you assert that you know what you're
* doing and how to fix problems caused by using them. If you don't, you
* shouldn't be using them.**
*
* Before the inclusion of @ref glfw3native.h, you may define zero or more
* window system API macro and zero or more context creation API macros.
*
* The chosen backends must match those the library was compiled for. Failure
* to do this will cause a link-time error.
*
* The available window API macros are:
* * `GLFW_EXPOSE_NATIVE_WIN32`
* * `GLFW_EXPOSE_NATIVE_COCOA`
* * `GLFW_EXPOSE_NATIVE_X11`
* * `GLFW_EXPOSE_NATIVE_WAYLAND`
* * `GLFW_EXPOSE_NATIVE_MIR`
*
* The available context API macros are:
* * `GLFW_EXPOSE_NATIVE_WGL`
* * `GLFW_EXPOSE_NATIVE_NSGL`
* * `GLFW_EXPOSE_NATIVE_GLX`
* * `GLFW_EXPOSE_NATIVE_EGL`
* * `GLFW_EXPOSE_NATIVE_OSMESA`
*
* These macros select which of the native access functions that are declared
* and which platform-specific headers to include. It is then up your (by
* definition platform-specific) code to handle which of these should be
* defined.
*/
/*************************************************************************
* System headers and types
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_ARB_debug_output
// callback) but windows.h assumes no one will define APIENTRY before it does
#if defined(GLFW_APIENTRY_DEFINED)
#undef APIENTRY
#undef GLFW_APIENTRY_DEFINED
#endif
#include <windows.h>
#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
#include <ApplicationServices/ApplicationServices.h>
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
typedef void* id;
#endif
#elif defined(GLFW_EXPOSE_NATIVE_X11)
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
#include <wayland-client.h>
#elif defined(GLFW_EXPOSE_NATIVE_MIR)
#include <mir_toolkit/mir_client_library.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/* WGL is declared by windows.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/* NSGL is declared by Cocoa.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
#include <GL/glx.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
#include <GL/osmesa.h>
#endif
/*************************************************************************
* Functions
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
/*! @brief Returns the adapter device name of the specified monitor.
*
* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
* occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
/*! @brief Returns the display device name of the specified monitor.
*
* @return The UTF-8 encoded display device name (for example
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `HWND` of the specified window.
*
* @return The `HWND` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/*! @brief Returns the `HGLRC` of the specified window.
*
* @return The `HGLRC` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
*
* @return The `CGDirectDisplayID` of the specified monitor, or
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
/*! @brief Returns the `NSWindow` of the specified window.
*
* @return The `NSWindow` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/*! @brief Returns the `NSOpenGLContext` of the specified window.
*
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_X11)
/*! @brief Returns the `Display` used by GLFW.
*
* @return The `Display` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI Display* glfwGetX11Display(void);
/*! @brief Returns the `RRCrtc` of the specified monitor.
*
* @return The `RRCrtc` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
/*! @brief Returns the `RROutput` of the specified monitor.
*
* @return The `RROutput` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `Window` of the specified window.
*
* @return The `Window` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
/*! @brief Sets the current primary selection to the specified string.
*
* @param[in] string A UTF-8 encoded string.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The specified string is copied before this function
* returns.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwGetX11SelectionString
* @sa glfwSetClipboardString
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI void glfwSetX11SelectionString(const char* string);
/*! @brief Returns the contents of the current primary selection as a string.
*
* If the selection is empty or if its contents cannot be converted, `NULL`
* is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
*
* @return The contents of the selection as a UTF-8 encoded string, or `NULL`
* if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
* glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
* library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwSetX11SelectionString
* @sa glfwGetClipboardString
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetX11SelectionString(void);
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
/*! @brief Returns the `GLXContext` of the specified window.
*
* @return The `GLXContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
/*! @brief Returns the `GLXWindow` of the specified window.
*
* @return The `GLXWindow` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
/*! @brief Returns the `struct wl_display*` used by GLFW.
*
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
/*! @brief Returns the `struct wl_output*` of the specified monitor.
*
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
/*! @brief Returns the main `struct wl_surface*` of the specified window.
*
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
* an [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_MIR)
/*! @brief Returns the `MirConnection*` used by GLFW.
*
* @return The `MirConnection*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI MirConnection* glfwGetMirDisplay(void);
/*! @brief Returns the Mir output ID of the specified monitor.
*
* @return The Mir output ID of the specified monitor, or zero if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
/*! @brief Returns the `MirWindow*` of the specified window.
*
* @return The `MirWindow*` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI MirWindow* glfwGetMirWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
/*! @brief Returns the `EGLDisplay` used by GLFW.
*
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
/*! @brief Returns the `EGLContext` of the specified window.
*
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
/*! @brief Returns the `EGLSurface` of the specified window.
*
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
/*! @brief Retrieves the color buffer associated with the specified window.
*
* @param[in] window The window whose color buffer to retrieve.
* @param[out] width Where to store the width of the color buffer, or `NULL`.
* @param[out] height Where to store the height of the color buffer, or `NULL`.
* @param[out] format Where to store the OSMesa pixel format of the color
* buffer, or `NULL`.
* @param[out] buffer Where to store the address of the color buffer, or
* `NULL`.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
/*! @brief Retrieves the depth buffer associated with the specified window.
*
* @param[in] window The window whose depth buffer to retrieve.
* @param[out] width Where to store the width of the depth buffer, or `NULL`.
* @param[out] height Where to store the height of the depth buffer, or `NULL`.
* @param[out] bytesPerValue Where to store the number of bytes per depth
* buffer element, or `NULL`.
* @param[out] buffer Where to store the address of the depth buffer, or
* `NULL`.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
/*! @brief Returns the `OSMesaContext` of the specified window.
*
* @return The `OSMesaContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
#endif
#ifdef __cplusplus
}
#endif
#endif /* _glfw3_native_h_ */

156
src/external/glfw/src/CMakeLists.txt vendored Normal file
View file

@ -0,0 +1,156 @@
set(common_HEADERS internal.h mappings.h
"${GLFW_BINARY_DIR}/src/glfw_config.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
if (_GLFW_COCOA)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
posix_thread.h nsgl_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m
cocoa_monitor.m cocoa_window.m cocoa_time.c posix_thread.c
nsgl_context.m egl_context.c osmesa_context.c)
elseif (_GLFW_WIN32)
set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h
wgl_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c
win32_monitor.c win32_time.c win32_thread.c win32_window.c
wgl_context.c egl_context.c osmesa_context.c)
elseif (_GLFW_X11)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h posix_time.h
posix_thread.h glx_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c
xkb_unicode.c posix_time.c posix_thread.c glx_context.c
egl_context.c osmesa_context.c)
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h)
set(glfw_SOURCES ${glfw_SOURCES} linux_joystick.c)
else()
set(glfw_HEADERS ${glfw_HEADERS} null_joystick.h)
set(glfw_SOURCES ${glfw_SOURCES} null_joystick.c)
endif()
elseif (_GLFW_WAYLAND)
set(glfw_HEADERS ${common_HEADERS} wl_platform.h linux_joystick.h
posix_time.h posix_thread.h xkb_unicode.h egl_context.h
osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c
linux_joystick.c posix_time.c posix_thread.c xkb_unicode.c
egl_context.c osmesa_context.c)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml"
BASENAME relative-pointer-unstable-v1)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml"
BASENAME pointer-constraints-unstable-v1)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml
BASENAME idle-inhibit-unstable-v1)
elseif (_GLFW_MIR)
set(glfw_HEADERS ${common_HEADERS} mir_platform.h linux_joystick.h
posix_time.h posix_thread.h xkb_unicode.h egl_context.h
osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} mir_init.c mir_monitor.c mir_window.c
linux_joystick.c posix_time.c posix_thread.c xkb_unicode.c
egl_context.c osmesa_context.c)
elseif (_GLFW_OSMESA)
set(glfw_HEADERS ${common_HEADERS} null_platform.h null_joystick.h
posix_time.h posix_thread.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} null_init.c null_monitor.c null_window.c
null_joystick.c posix_time.c posix_thread.c osmesa_context.c)
endif()
if (APPLE)
# For some reason, CMake doesn't know about .m
set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
endif()
# Make GCC and Clang warn about declarations that VS 2010 and 2012 won't accept
# for all source files that VS will build
if (${CMAKE_C_COMPILER_ID} STREQUAL GNU OR ${CMAKE_C_COMPILER_ID} STREQUAL Clang)
if (WIN32)
set(windows_SOURCES ${glfw_SOURCES})
else()
set(windows_SOURCES ${common_SOURCES})
endif()
set_source_files_properties(${windows_SOURCES} PROPERTIES
COMPILE_FLAGS -Wdeclaration-after-statement)
endif()
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
set_target_properties(glfw PROPERTIES
OUTPUT_NAME ${GLFW_LIB_NAME}
VERSION ${GLFW_VERSION}
SOVERSION ${GLFW_VERSION_MAJOR}
POSITION_INDEPENDENT_CODE ON
FOLDER "GLFW3")
target_compile_definitions(glfw PRIVATE
_GLFW_USE_CONFIG_H
$<$<BOOL:${UNIX}>:_XOPEN_SOURCE=600>)
target_include_directories(glfw PUBLIC
"$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
"$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/include>")
target_include_directories(glfw PRIVATE
"${GLFW_SOURCE_DIR}/src"
"${GLFW_BINARY_DIR}/src"
${glfw_INCLUDE_DIRS})
# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
# the inclusion of stddef.h (by glfw3.h), which is itself included before
# win32_platform.h. We define them here until a saner solution can be found
# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
target_compile_definitions(glfw PRIVATE
"$<$<BOOL:${MINGW}>:UNICODE;WINVER=0x0501>")
# Enable a reasonable set of warnings (no, -Wextra is not reasonable)
target_compile_options(glfw PRIVATE
"$<$<C_COMPILER_ID:Clang>:-Wall>"
"$<$<C_COMPILER_ID:GNU>:-Wall>")
if (BUILD_SHARED_LIBS)
if (WIN32)
if (MINGW)
# Remove the lib prefix on the DLL (but not the import library
set_target_properties(glfw PROPERTIES PREFIX "")
# Add a suffix to the import library to avoid naming conflicts
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
else()
# Add a suffix to the import library to avoid naming conflicts
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
endif()
elseif (APPLE)
# Add -fno-common to work around a bug in Apple's GCC
target_compile_options(glfw PRIVATE "-fno-common")
set_target_properties(glfw PROPERTIES
INSTALL_NAME_DIR "lib${LIB_SUFFIX}")
elseif (UNIX)
# Hide symbols not explicitly tagged for export from the shared library
target_compile_options(glfw PRIVATE "-fvisibility=hidden")
endif()
target_compile_definitions(glfw INTERFACE GLFW_DLL)
target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
else()
target_link_libraries(glfw INTERFACE ${glfw_LIBRARIES})
endif()
if (MSVC)
target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
endif()
if (GLFW_INSTALL)
install(TARGETS glfw
EXPORT glfwTargets
RUNTIME DESTINATION "bin"
ARCHIVE DESTINATION "lib${LIB_SUFFIX}"
LIBRARY DESTINATION "lib${LIB_SUFFIX}")
endif()

374
src/external/glfw/src/cocoa_init.m vendored Normal file
View file

@ -0,0 +1,374 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <sys/param.h> // For MAXPATHLEN
// Change to our application bundle's resources directory, if present
//
static void changeToResourcesDirectory(void)
{
char resourcesPath[MAXPATHLEN];
CFBundleRef bundle = CFBundleGetMainBundle();
if (!bundle)
return;
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);
if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo)
{
CFRelease(last);
CFRelease(resourcesURL);
return;
}
CFRelease(last);
if (!CFURLGetFileSystemRepresentation(resourcesURL,
true,
(UInt8*) resourcesPath,
MAXPATHLEN))
{
CFRelease(resourcesURL);
return;
}
CFRelease(resourcesURL);
chdir(resourcesPath);
}
// Create key code translation tables
//
static void createKeyTables(void)
{
int scancode;
memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes));
memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes));
_glfw.ns.keycodes[0x1D] = GLFW_KEY_0;
_glfw.ns.keycodes[0x12] = GLFW_KEY_1;
_glfw.ns.keycodes[0x13] = GLFW_KEY_2;
_glfw.ns.keycodes[0x14] = GLFW_KEY_3;
_glfw.ns.keycodes[0x15] = GLFW_KEY_4;
_glfw.ns.keycodes[0x17] = GLFW_KEY_5;
_glfw.ns.keycodes[0x16] = GLFW_KEY_6;
_glfw.ns.keycodes[0x1A] = GLFW_KEY_7;
_glfw.ns.keycodes[0x1C] = GLFW_KEY_8;
_glfw.ns.keycodes[0x19] = GLFW_KEY_9;
_glfw.ns.keycodes[0x00] = GLFW_KEY_A;
_glfw.ns.keycodes[0x0B] = GLFW_KEY_B;
_glfw.ns.keycodes[0x08] = GLFW_KEY_C;
_glfw.ns.keycodes[0x02] = GLFW_KEY_D;
_glfw.ns.keycodes[0x0E] = GLFW_KEY_E;
_glfw.ns.keycodes[0x03] = GLFW_KEY_F;
_glfw.ns.keycodes[0x05] = GLFW_KEY_G;
_glfw.ns.keycodes[0x04] = GLFW_KEY_H;
_glfw.ns.keycodes[0x22] = GLFW_KEY_I;
_glfw.ns.keycodes[0x26] = GLFW_KEY_J;
_glfw.ns.keycodes[0x28] = GLFW_KEY_K;
_glfw.ns.keycodes[0x25] = GLFW_KEY_L;
_glfw.ns.keycodes[0x2E] = GLFW_KEY_M;
_glfw.ns.keycodes[0x2D] = GLFW_KEY_N;
_glfw.ns.keycodes[0x1F] = GLFW_KEY_O;
_glfw.ns.keycodes[0x23] = GLFW_KEY_P;
_glfw.ns.keycodes[0x0C] = GLFW_KEY_Q;
_glfw.ns.keycodes[0x0F] = GLFW_KEY_R;
_glfw.ns.keycodes[0x01] = GLFW_KEY_S;
_glfw.ns.keycodes[0x11] = GLFW_KEY_T;
_glfw.ns.keycodes[0x20] = GLFW_KEY_U;
_glfw.ns.keycodes[0x09] = GLFW_KEY_V;
_glfw.ns.keycodes[0x0D] = GLFW_KEY_W;
_glfw.ns.keycodes[0x07] = GLFW_KEY_X;
_glfw.ns.keycodes[0x10] = GLFW_KEY_Y;
_glfw.ns.keycodes[0x06] = GLFW_KEY_Z;
_glfw.ns.keycodes[0x27] = GLFW_KEY_APOSTROPHE;
_glfw.ns.keycodes[0x2A] = GLFW_KEY_BACKSLASH;
_glfw.ns.keycodes[0x2B] = GLFW_KEY_COMMA;
_glfw.ns.keycodes[0x18] = GLFW_KEY_EQUAL;
_glfw.ns.keycodes[0x32] = GLFW_KEY_GRAVE_ACCENT;
_glfw.ns.keycodes[0x21] = GLFW_KEY_LEFT_BRACKET;
_glfw.ns.keycodes[0x1B] = GLFW_KEY_MINUS;
_glfw.ns.keycodes[0x2F] = GLFW_KEY_PERIOD;
_glfw.ns.keycodes[0x1E] = GLFW_KEY_RIGHT_BRACKET;
_glfw.ns.keycodes[0x29] = GLFW_KEY_SEMICOLON;
_glfw.ns.keycodes[0x2C] = GLFW_KEY_SLASH;
_glfw.ns.keycodes[0x0A] = GLFW_KEY_WORLD_1;
_glfw.ns.keycodes[0x33] = GLFW_KEY_BACKSPACE;
_glfw.ns.keycodes[0x39] = GLFW_KEY_CAPS_LOCK;
_glfw.ns.keycodes[0x75] = GLFW_KEY_DELETE;
_glfw.ns.keycodes[0x7D] = GLFW_KEY_DOWN;
_glfw.ns.keycodes[0x77] = GLFW_KEY_END;
_glfw.ns.keycodes[0x24] = GLFW_KEY_ENTER;
_glfw.ns.keycodes[0x35] = GLFW_KEY_ESCAPE;
_glfw.ns.keycodes[0x7A] = GLFW_KEY_F1;
_glfw.ns.keycodes[0x78] = GLFW_KEY_F2;
_glfw.ns.keycodes[0x63] = GLFW_KEY_F3;
_glfw.ns.keycodes[0x76] = GLFW_KEY_F4;
_glfw.ns.keycodes[0x60] = GLFW_KEY_F5;
_glfw.ns.keycodes[0x61] = GLFW_KEY_F6;
_glfw.ns.keycodes[0x62] = GLFW_KEY_F7;
_glfw.ns.keycodes[0x64] = GLFW_KEY_F8;
_glfw.ns.keycodes[0x65] = GLFW_KEY_F9;
_glfw.ns.keycodes[0x6D] = GLFW_KEY_F10;
_glfw.ns.keycodes[0x67] = GLFW_KEY_F11;
_glfw.ns.keycodes[0x6F] = GLFW_KEY_F12;
_glfw.ns.keycodes[0x69] = GLFW_KEY_F13;
_glfw.ns.keycodes[0x6B] = GLFW_KEY_F14;
_glfw.ns.keycodes[0x71] = GLFW_KEY_F15;
_glfw.ns.keycodes[0x6A] = GLFW_KEY_F16;
_glfw.ns.keycodes[0x40] = GLFW_KEY_F17;
_glfw.ns.keycodes[0x4F] = GLFW_KEY_F18;
_glfw.ns.keycodes[0x50] = GLFW_KEY_F19;
_glfw.ns.keycodes[0x5A] = GLFW_KEY_F20;
_glfw.ns.keycodes[0x73] = GLFW_KEY_HOME;
_glfw.ns.keycodes[0x72] = GLFW_KEY_INSERT;
_glfw.ns.keycodes[0x7B] = GLFW_KEY_LEFT;
_glfw.ns.keycodes[0x3A] = GLFW_KEY_LEFT_ALT;
_glfw.ns.keycodes[0x3B] = GLFW_KEY_LEFT_CONTROL;
_glfw.ns.keycodes[0x38] = GLFW_KEY_LEFT_SHIFT;
_glfw.ns.keycodes[0x37] = GLFW_KEY_LEFT_SUPER;
_glfw.ns.keycodes[0x6E] = GLFW_KEY_MENU;
_glfw.ns.keycodes[0x47] = GLFW_KEY_NUM_LOCK;
_glfw.ns.keycodes[0x79] = GLFW_KEY_PAGE_DOWN;
_glfw.ns.keycodes[0x74] = GLFW_KEY_PAGE_UP;
_glfw.ns.keycodes[0x7C] = GLFW_KEY_RIGHT;
_glfw.ns.keycodes[0x3D] = GLFW_KEY_RIGHT_ALT;
_glfw.ns.keycodes[0x3E] = GLFW_KEY_RIGHT_CONTROL;
_glfw.ns.keycodes[0x3C] = GLFW_KEY_RIGHT_SHIFT;
_glfw.ns.keycodes[0x36] = GLFW_KEY_RIGHT_SUPER;
_glfw.ns.keycodes[0x31] = GLFW_KEY_SPACE;
_glfw.ns.keycodes[0x30] = GLFW_KEY_TAB;
_glfw.ns.keycodes[0x7E] = GLFW_KEY_UP;
_glfw.ns.keycodes[0x52] = GLFW_KEY_KP_0;
_glfw.ns.keycodes[0x53] = GLFW_KEY_KP_1;
_glfw.ns.keycodes[0x54] = GLFW_KEY_KP_2;
_glfw.ns.keycodes[0x55] = GLFW_KEY_KP_3;
_glfw.ns.keycodes[0x56] = GLFW_KEY_KP_4;
_glfw.ns.keycodes[0x57] = GLFW_KEY_KP_5;
_glfw.ns.keycodes[0x58] = GLFW_KEY_KP_6;
_glfw.ns.keycodes[0x59] = GLFW_KEY_KP_7;
_glfw.ns.keycodes[0x5B] = GLFW_KEY_KP_8;
_glfw.ns.keycodes[0x5C] = GLFW_KEY_KP_9;
_glfw.ns.keycodes[0x45] = GLFW_KEY_KP_ADD;
_glfw.ns.keycodes[0x41] = GLFW_KEY_KP_DECIMAL;
_glfw.ns.keycodes[0x4B] = GLFW_KEY_KP_DIVIDE;
_glfw.ns.keycodes[0x4C] = GLFW_KEY_KP_ENTER;
_glfw.ns.keycodes[0x51] = GLFW_KEY_KP_EQUAL;
_glfw.ns.keycodes[0x43] = GLFW_KEY_KP_MULTIPLY;
_glfw.ns.keycodes[0x4E] = GLFW_KEY_KP_SUBTRACT;
for (scancode = 0; scancode < 256; scancode++)
{
// Store the reverse translation for faster key name lookup
if (_glfw.ns.keycodes[scancode] >= 0)
_glfw.ns.scancodes[_glfw.ns.keycodes[scancode]] = scancode;
}
}
// Retrieve Unicode data for the current keyboard layout
//
static GLFWbool updateUnicodeDataNS(void)
{
if (_glfw.ns.inputSource)
{
CFRelease(_glfw.ns.inputSource);
_glfw.ns.inputSource = NULL;
_glfw.ns.unicodeData = nil;
}
_glfw.ns.inputSource = TISCopyCurrentKeyboardLayoutInputSource();
if (!_glfw.ns.inputSource)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to retrieve keyboard layout input source");
return GLFW_FALSE;
}
_glfw.ns.unicodeData =
TISGetInputSourceProperty(_glfw.ns.inputSource,
kTISPropertyUnicodeKeyLayoutData);
if (!_glfw.ns.unicodeData)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to retrieve keyboard layout Unicode data");
return GLFW_FALSE;
}
return GLFW_TRUE;
}
// Load HIToolbox.framework and the TIS symbols we need from it
//
static GLFWbool initializeTIS(void)
{
// This works only because Cocoa has already loaded it properly
_glfw.ns.tis.bundle =
CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox"));
if (!_glfw.ns.tis.bundle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to load HIToolbox.framework");
return GLFW_FALSE;
}
CFStringRef* kPropertyUnicodeKeyLayoutData =
CFBundleGetDataPointerForName(_glfw.ns.tis.bundle,
CFSTR("kTISPropertyUnicodeKeyLayoutData"));
_glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource =
CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
CFSTR("TISCopyCurrentKeyboardLayoutInputSource"));
_glfw.ns.tis.GetInputSourceProperty =
CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
CFSTR("TISGetInputSourceProperty"));
_glfw.ns.tis.GetKbdType =
CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
CFSTR("LMGetKbdType"));
if (!kPropertyUnicodeKeyLayoutData ||
!TISCopyCurrentKeyboardLayoutInputSource ||
!TISGetInputSourceProperty ||
!LMGetKbdType)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to load TIS API symbols");
return GLFW_FALSE;
}
_glfw.ns.tis.kPropertyUnicodeKeyLayoutData =
*kPropertyUnicodeKeyLayoutData;
return updateUnicodeDataNS();
}
@interface GLFWLayoutListener : NSObject
@end
@implementation GLFWLayoutListener
- (void)selectedKeyboardInputSourceChanged:(NSObject* )object
{
updateUnicodeDataNS();
}
@end
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformInit(void)
{
_glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
if (_glfw.hints.init.ns.chdir)
changeToResourcesDirectory();
_glfw.ns.listener = [[GLFWLayoutListener alloc] init];
[[NSNotificationCenter defaultCenter]
addObserver:_glfw.ns.listener
selector:@selector(selectedKeyboardInputSourceChanged:)
name:NSTextInputContextKeyboardSelectionDidChangeNotification
object:nil];
createKeyTables();
_glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
if (!_glfw.ns.eventSource)
return GLFW_FALSE;
CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0);
if (!initializeTIS())
return GLFW_FALSE;
_glfwInitTimerNS();
_glfwInitJoysticksNS();
_glfwPollMonitorsNS();
return GLFW_TRUE;
}
void _glfwPlatformTerminate(void)
{
if (_glfw.ns.inputSource)
{
CFRelease(_glfw.ns.inputSource);
_glfw.ns.inputSource = NULL;
_glfw.ns.unicodeData = nil;
}
if (_glfw.ns.eventSource)
{
CFRelease(_glfw.ns.eventSource);
_glfw.ns.eventSource = NULL;
}
if (_glfw.ns.delegate)
{
[NSApp setDelegate:nil];
[_glfw.ns.delegate release];
_glfw.ns.delegate = nil;
}
if (_glfw.ns.listener)
{
[[NSNotificationCenter defaultCenter]
removeObserver:_glfw.ns.listener
name:NSTextInputContextKeyboardSelectionDidChangeNotification
object:nil];
[[NSNotificationCenter defaultCenter]
removeObserver:_glfw.ns.listener];
[_glfw.ns.listener release];
_glfw.ns.listener = nil;
}
free(_glfw.ns.clipboardString);
_glfwTerminateNSGL();
_glfwTerminateJoysticksNS();
[_glfw.ns.autoreleasePool release];
_glfw.ns.autoreleasePool = nil;
}
const char* _glfwPlatformGetVersionString(void)
{
return _GLFW_VERSION_NUMBER " Cocoa NSGL"
#if defined(_GLFW_BUILD_DLL)
" dynamic"
#endif
;
}

50
src/external/glfw/src/cocoa_joystick.h vendored Normal file
View file

@ -0,0 +1,50 @@
//========================================================================
// GLFW 3.3 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <IOKit/IOKitLib.h>
#include <IOKit/IOCFPlugIn.h>
#include <IOKit/hid/IOHIDLib.h>
#include <IOKit/hid/IOHIDKeys.h>
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickNS ns
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE
#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"
// Cocoa-specific per-joystick data
//
typedef struct _GLFWjoystickNS
{
IOHIDDeviceRef device;
CFMutableArrayRef axes;
CFMutableArrayRef buttons;
CFMutableArrayRef hats;
} _GLFWjoystickNS;
void _glfwInitJoysticksNS(void);
void _glfwTerminateJoysticksNS(void);

462
src/external/glfw/src/cocoa_joystick.m vendored Normal file
View file

@ -0,0 +1,462 @@
//========================================================================
// GLFW 3.3 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <unistd.h>
#include <ctype.h>
#include <string.h>
#include <mach/mach.h>
#include <mach/mach_error.h>
#include <CoreFoundation/CoreFoundation.h>
#include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
// Joystick element information
//
typedef struct _GLFWjoyelementNS
{
IOHIDElementRef native;
uint32_t usage;
int index;
long minimum;
long maximum;
} _GLFWjoyelementNS;
// Returns the value of the specified element of the specified joystick
//
static long getElementValue(_GLFWjoystick* js, _GLFWjoyelementNS* element)
{
IOHIDValueRef valueRef;
long value = 0;
if (js->ns.device)
{
if (IOHIDDeviceGetValue(js->ns.device,
element->native,
&valueRef) == kIOReturnSuccess)
{
value = IOHIDValueGetIntegerValue(valueRef);
}
}
return value;
}
// Comparison function for matching the SDL element order
//
static CFComparisonResult compareElements(const void* fp,
const void* sp,
void* user)
{
const _GLFWjoyelementNS* fe = fp;
const _GLFWjoyelementNS* se = sp;
if (fe->usage < se->usage)
return kCFCompareLessThan;
if (fe->usage > se->usage)
return kCFCompareGreaterThan;
if (fe->index < se->index)
return kCFCompareLessThan;
if (fe->index > se->index)
return kCFCompareGreaterThan;
return kCFCompareEqualTo;
}
// Removes the specified joystick
//
static void closeJoystick(_GLFWjoystick* js)
{
int i;
if (!js->present)
return;
for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.axes, i));
CFRelease(js->ns.axes);
for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i));
CFRelease(js->ns.buttons);
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.hats, i));
CFRelease(js->ns.hats);
_glfwFreeJoystick(js);
_glfwInputJoystick(js, GLFW_DISCONNECTED);
}
// Callback for user-initiated joystick addition
//
static void matchCallback(void* context,
IOReturn result,
void* sender,
IOHIDDeviceRef device)
{
int jid;
char name[256];
char guid[33];
CFIndex i;
CFTypeRef property;
uint32_t vendor = 0, product = 0, version = 0;
_GLFWjoystick* js;
CFMutableArrayRef axes, buttons, hats;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (_glfw.joysticks[jid].ns.device == device)
return;
}
axes = CFArrayCreateMutable(NULL, 0, NULL);
buttons = CFArrayCreateMutable(NULL, 0, NULL);
hats = CFArrayCreateMutable(NULL, 0, NULL);
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey));
if (property)
{
CFStringGetCString(property,
name,
sizeof(name),
kCFStringEncodingUTF8);
}
else
strncpy(name, "Unknown", sizeof(name));
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey));
if (property)
CFNumberGetValue(property, kCFNumberSInt32Type, &vendor);
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey));
if (property)
CFNumberGetValue(property, kCFNumberSInt32Type, &product);
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVersionNumberKey));
if (property)
CFNumberGetValue(property, kCFNumberSInt32Type, &version);
// Generate a joystick GUID that matches the SDL 2.0.5+ one
if (vendor && product)
{
sprintf(guid, "03000000%02x%02x0000%02x%02x0000%02x%02x0000",
(uint8_t) vendor, (uint8_t) (vendor >> 8),
(uint8_t) product, (uint8_t) (product >> 8),
(uint8_t) version, (uint8_t) (version >> 8));
}
else
{
sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
name[0], name[1], name[2], name[3],
name[4], name[5], name[6], name[7],
name[8], name[9], name[10]);
}
CFArrayRef elements =
IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
for (i = 0; i < CFArrayGetCount(elements); i++)
{
IOHIDElementRef native = (IOHIDElementRef)
CFArrayGetValueAtIndex(elements, i);
if (CFGetTypeID(native) != IOHIDElementGetTypeID())
continue;
const IOHIDElementType type = IOHIDElementGetType(native);
if ((type != kIOHIDElementTypeInput_Axis) &&
(type != kIOHIDElementTypeInput_Button) &&
(type != kIOHIDElementTypeInput_Misc))
{
continue;
}
CFMutableArrayRef target = NULL;
const uint32_t usage = IOHIDElementGetUsage(native);
const uint32_t page = IOHIDElementGetUsagePage(native);
if (page == kHIDPage_GenericDesktop)
{
switch (usage)
{
case kHIDUsage_GD_X:
case kHIDUsage_GD_Y:
case kHIDUsage_GD_Z:
case kHIDUsage_GD_Rx:
case kHIDUsage_GD_Ry:
case kHIDUsage_GD_Rz:
case kHIDUsage_GD_Slider:
case kHIDUsage_GD_Dial:
case kHIDUsage_GD_Wheel:
target = axes;
break;
case kHIDUsage_GD_Hatswitch:
target = hats;
break;
}
}
else if (page == kHIDPage_Button)
target = buttons;
if (target)
{
_GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS));
element->native = native;
element->usage = usage;
element->index = (int) CFArrayGetCount(target);
element->minimum = IOHIDElementGetLogicalMin(native);
element->maximum = IOHIDElementGetLogicalMax(native);
CFArrayAppendValue(target, element);
}
}
CFRelease(elements);
CFArraySortValues(axes, CFRangeMake(0, CFArrayGetCount(axes)),
compareElements, NULL);
CFArraySortValues(buttons, CFRangeMake(0, CFArrayGetCount(buttons)),
compareElements, NULL);
CFArraySortValues(hats, CFRangeMake(0, CFArrayGetCount(hats)),
compareElements, NULL);
js = _glfwAllocJoystick(name, guid,
(int) CFArrayGetCount(axes),
(int) CFArrayGetCount(buttons),
(int) CFArrayGetCount(hats));
js->ns.device = device;
js->ns.axes = axes;
js->ns.buttons = buttons;
js->ns.hats = hats;
_glfwInputJoystick(js, GLFW_CONNECTED);
}
// Callback for user-initiated joystick removal
//
static void removeCallback(void* context,
IOReturn result,
void* sender,
IOHIDDeviceRef device)
{
int jid;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (_glfw.joysticks[jid].ns.device == device)
{
closeJoystick(_glfw.joysticks + jid);
break;
}
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize joystick interface
//
void _glfwInitJoysticksNS(void)
{
CFMutableArrayRef matching;
const long usages[] =
{
kHIDUsage_GD_Joystick,
kHIDUsage_GD_GamePad,
kHIDUsage_GD_MultiAxisController
};
_glfw.ns.hidManager = IOHIDManagerCreate(kCFAllocatorDefault,
kIOHIDOptionsTypeNone);
matching = CFArrayCreateMutable(kCFAllocatorDefault,
0,
&kCFTypeArrayCallBacks);
if (!matching)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array");
return;
}
for (int i = 0; i < sizeof(usages) / sizeof(long); i++)
{
const long page = kHIDPage_GenericDesktop;
CFMutableDictionaryRef dict =
CFDictionaryCreateMutable(kCFAllocatorDefault,
0,
&kCFTypeDictionaryKeyCallBacks,
&kCFTypeDictionaryValueCallBacks);
if (!dict)
continue;
CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault,
kCFNumberLongType,
&page);
CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault,
kCFNumberLongType,
&usages[i]);
if (pageRef && usageRef)
{
CFDictionarySetValue(dict,
CFSTR(kIOHIDDeviceUsagePageKey),
pageRef);
CFDictionarySetValue(dict,
CFSTR(kIOHIDDeviceUsageKey),
usageRef);
CFArrayAppendValue(matching, dict);
}
if (pageRef)
CFRelease(pageRef);
if (usageRef)
CFRelease(usageRef);
CFRelease(dict);
}
IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager, matching);
CFRelease(matching);
IOHIDManagerRegisterDeviceMatchingCallback(_glfw.ns.hidManager,
&matchCallback, NULL);
IOHIDManagerRegisterDeviceRemovalCallback(_glfw.ns.hidManager,
&removeCallback, NULL);
IOHIDManagerScheduleWithRunLoop(_glfw.ns.hidManager,
CFRunLoopGetMain(),
kCFRunLoopDefaultMode);
IOHIDManagerOpen(_glfw.ns.hidManager, kIOHIDOptionsTypeNone);
// Execute the run loop once in order to register any initially-attached
// joysticks
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false);
}
// Close all opened joystick handles
//
void _glfwTerminateJoysticksNS(void)
{
int jid;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
closeJoystick(_glfw.joysticks + jid);
CFRelease(_glfw.ns.hidManager);
_glfw.ns.hidManager = NULL;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
if (mode & _GLFW_POLL_AXES)
{
CFIndex i;
for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
{
_GLFWjoyelementNS* axis = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->ns.axes, i);
const long raw = getElementValue(js, axis);
// Perform auto calibration
if (raw < axis->minimum)
axis->minimum = raw;
if (raw > axis->maximum)
axis->maximum = raw;
const long delta = axis->maximum - axis->minimum;
if (delta == 0)
_glfwInputJoystickAxis(js, (int) i, 0.f);
else
{
const float value = (2.f * (raw - axis->minimum) / delta) - 1.f;
_glfwInputJoystickAxis(js, (int) i, value);
}
}
}
if (mode & _GLFW_POLL_BUTTONS)
{
CFIndex i;
for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
{
_GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->ns.buttons, i);
const char value = getElementValue(js, button) - button->minimum;
_glfwInputJoystickButton(js, (int) i, value);
}
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
{
const int states[9] =
{
GLFW_HAT_UP,
GLFW_HAT_RIGHT_UP,
GLFW_HAT_RIGHT,
GLFW_HAT_RIGHT_DOWN,
GLFW_HAT_DOWN,
GLFW_HAT_LEFT_DOWN,
GLFW_HAT_LEFT,
GLFW_HAT_LEFT_UP,
GLFW_HAT_CENTERED
};
_GLFWjoyelementNS* hat = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->ns.hats, i);
long state = getElementValue(js, hat) - hat->minimum;
if (state < 0 || state > 8)
state = 8;
_glfwInputJoystickHat(js, (int) i, states[state]);
}
}
return js->present;
}
void _glfwPlatformUpdateGamepadGUID(char* guid)
{
if ((strncmp(guid + 4, "000000000000", 12) == 0) &&
(strncmp(guid + 20, "000000000000", 12) == 0))
{
char original[33];
strcpy(original, guid);
sprintf(guid, "03000000%.4s0000%.4s000000000000",
original, original + 16);
}
}

Some files were not shown because too many files have changed in this diff Show more