Refactoring {0} to { 0 } to follow conventions

This commit is contained in:
maiconpintoabreu 2026-01-29 14:35:15 +00:00
commit 744b43fa39

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@ -58,7 +58,7 @@ int main(void)
int ballCount = 1;
Ball *grabbedBall = NULL; // A pointer to the current ball that is grabbed
Vector2 pressOffset = {0}; // Mouse press offset relative to the ball that grabbedd
Vector2 pressOffset = { 0 }; // Mouse press offset relative to the ball that grabbedd
float gravity = 100; // World gravity