Refactoring {0} to { 0 } to follow conventions

This commit is contained in:
maiconpintoabreu 2026-01-29 14:35:15 +00:00
commit 744b43fa39
2 changed files with 20 additions and 20 deletions

View file

@ -58,7 +58,7 @@ int main(void)
int ballCount = 1;
Ball *grabbedBall = NULL; // A pointer to the current ball that is grabbed
Vector2 pressOffset = {0}; // Mouse press offset relative to the ball that grabbedd
Vector2 pressOffset = { 0 }; // Mouse press offset relative to the ball that grabbedd
float gravity = 100; // World gravity

View file

@ -49,8 +49,8 @@ int main(void)
bool showPercentages = false;
bool showDonut = false;
int hoveredSlice = -1;
Rectangle scrollPanelBounds = {0};
Vector2 scrollContentOffset = {0};
Rectangle scrollPanelBounds = { 0 };
Vector2 scrollContentOffset = { 0 };
Rectangle view = { 0 };
// UI layout parameters