Refactoring {0} to { 0 } to follow conventions

This commit is contained in:
maiconpintoabreu 2026-01-29 14:35:15 +00:00
commit 744b43fa39

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@ -65,7 +65,7 @@ int main(void)
Shader shdrRaster = LoadShader(0, TextFormat("resources/shaders/glsl%i/hybrid_raster.fs", GLSL_VERSION));
// Declare Struct used to store camera locs
RayLocs marchLocs = {0};
RayLocs marchLocs = { 0 };
// Fill the struct with shader locs
marchLocs.camPos = GetShaderLocation(shdrRaymarch, "camPos");