Merge branch 'master' into embedded-optimizations-pico
This commit is contained in:
commit
739b78c43d
64 changed files with 9694 additions and 3281 deletions
12
.github/workflows/analyze_codeql.yml
vendored
12
.github/workflows/analyze_codeql.yml
vendored
|
|
@ -44,7 +44,7 @@ jobs:
|
|||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
uses: actions/checkout@master
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
|
|
@ -71,7 +71,7 @@ jobs:
|
|||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v3
|
||||
uses: github/codeql-action/init@v4
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
|
|
@ -90,7 +90,7 @@ jobs:
|
|||
cmake --build . --config $BUILD_TYPE
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v3
|
||||
uses: github/codeql-action/analyze@v4
|
||||
with:
|
||||
category: "/language:${{matrix.language}}"
|
||||
upload: false
|
||||
|
|
@ -99,7 +99,7 @@ jobs:
|
|||
# Filter out rules with low severity or high false positve rate
|
||||
# Also filter out warnings in third-party code
|
||||
- name: Filter out unwanted errors and warnings
|
||||
uses: advanced-security/filter-sarif@v1
|
||||
uses: advanced-security/filter-sarif@v1.1
|
||||
with:
|
||||
patterns: |
|
||||
-**:cpp/path-injection
|
||||
|
|
@ -121,14 +121,14 @@ jobs:
|
|||
output: ${{ steps.step1.outputs.sarif-output }}/cpp.sarif
|
||||
|
||||
- name: Upload CodeQL results to code scanning
|
||||
uses: github/codeql-action/upload-sarif@v2
|
||||
uses: github/codeql-action/upload-sarif@v4
|
||||
with:
|
||||
sarif_file: ${{ steps.step1.outputs.sarif-output }}
|
||||
category: "/language:${{matrix.language}}"
|
||||
|
||||
- name: Upload CodeQL results as an artifact
|
||||
if: success() || failure()
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: codeql-results
|
||||
path: ${{ steps.step1.outputs.sarif-output }}
|
||||
|
|
|
|||
6
.github/workflows/build_android.yml
vendored
6
.github/workflows/build_android.yml
vendored
|
|
@ -21,7 +21,7 @@ permissions:
|
|||
jobs:
|
||||
build:
|
||||
permissions:
|
||||
contents: write # for actions/upload-release-asset to upload release asset
|
||||
contents: write # Required for actions/upload-release-asset to upload release asset
|
||||
runs-on: windows-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
|
|
@ -82,7 +82,7 @@ jobs:
|
|||
tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }}
|
||||
|
||||
- name: Upload Artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: ${{ env.RELEASE_NAME }}
|
||||
path: |
|
||||
|
|
@ -90,7 +90,7 @@ jobs:
|
|||
!./build/${{ env.RELEASE_NAME }}.tar.gz
|
||||
|
||||
- name: Upload Artifact to Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
uses: softprops/action-gh-release@v3
|
||||
with:
|
||||
files: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
||||
env:
|
||||
|
|
|
|||
4
.github/workflows/build_cmake.yml
vendored
4
.github/workflows/build_cmake.yml
vendored
|
|
@ -36,7 +36,7 @@ jobs:
|
|||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@master
|
||||
|
||||
- name: Create Build Environment
|
||||
# Some projects don't allow in-source building, so create a separate build directory
|
||||
|
|
@ -75,7 +75,7 @@ jobs:
|
|||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@master
|
||||
|
||||
- name: Create Build Environment
|
||||
# Some projects don't allow in-source building, so create a separate build directory
|
||||
|
|
|
|||
2
.github/workflows/build_examples_linux.yml
vendored
2
.github/workflows/build_examples_linux.yml
vendored
|
|
@ -22,7 +22,7 @@ jobs:
|
|||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
uses: actions/checkout@master
|
||||
|
||||
- name: Setup Environment
|
||||
run: |
|
||||
|
|
|
|||
4
.github/workflows/build_examples_windows.yml
vendored
4
.github/workflows/build_examples_windows.yml
vendored
|
|
@ -22,10 +22,10 @@ jobs:
|
|||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@master
|
||||
|
||||
- name: Add MSBuild to PATH
|
||||
uses: microsoft/setup-msbuild@v1
|
||||
uses: microsoft/setup-msbuild@v3
|
||||
|
||||
- name: Build Library (MSVC16)
|
||||
run: |
|
||||
|
|
|
|||
6
.github/workflows/build_linux.yml
vendored
6
.github/workflows/build_linux.yml
vendored
|
|
@ -21,7 +21,7 @@ permissions:
|
|||
jobs:
|
||||
build:
|
||||
permissions:
|
||||
contents: write # for actions/upload-release-asset to upload release asset
|
||||
contents: write # Required for actions/upload-release-asset to upload release asset
|
||||
strategy:
|
||||
fail-fast: false
|
||||
max-parallel: 1
|
||||
|
|
@ -112,7 +112,7 @@ jobs:
|
|||
tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }}
|
||||
|
||||
- name: Upload Artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: ${{ env.RELEASE_NAME }}
|
||||
path: |
|
||||
|
|
@ -120,7 +120,7 @@ jobs:
|
|||
!./build/${{ env.RELEASE_NAME }}.tar.gz
|
||||
|
||||
- name: Upload Artifact to Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
uses: softprops/action-gh-release@v3
|
||||
with:
|
||||
files: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
||||
env:
|
||||
|
|
|
|||
6
.github/workflows/build_macos.yml
vendored
6
.github/workflows/build_macos.yml
vendored
|
|
@ -21,7 +21,7 @@ permissions:
|
|||
jobs:
|
||||
build:
|
||||
permissions:
|
||||
contents: write # for actions/upload-release-asset to upload release asset
|
||||
contents: write # Required for actions/upload-release-asset to upload release asset
|
||||
runs-on: macos-latest
|
||||
|
||||
env:
|
||||
|
|
@ -99,7 +99,7 @@ jobs:
|
|||
tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }}
|
||||
|
||||
- name: Upload Artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: ${{ env.RELEASE_NAME }}
|
||||
path: |
|
||||
|
|
@ -107,7 +107,7 @@ jobs:
|
|||
!./build/${{ env.RELEASE_NAME }}.tar.gz
|
||||
|
||||
- name: Upload Artifact to Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
uses: softprops/action-gh-release@v3
|
||||
with:
|
||||
files: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
||||
env:
|
||||
|
|
|
|||
6
.github/workflows/build_webassembly.yml
vendored
6
.github/workflows/build_webassembly.yml
vendored
|
|
@ -27,7 +27,7 @@ jobs:
|
|||
uses: actions/checkout@master
|
||||
|
||||
- name: Setup emsdk
|
||||
uses: mymindstorm/setup-emsdk@v14
|
||||
uses: emscripten-core/setup-emsdk@v15
|
||||
with:
|
||||
version: 5.0.3
|
||||
actions-cache-folder: 'emsdk-cache'
|
||||
|
|
@ -69,7 +69,7 @@ jobs:
|
|||
shell: cmd
|
||||
|
||||
- name: Upload Artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: ${{ env.RELEASE_NAME }}
|
||||
path: |
|
||||
|
|
@ -77,7 +77,7 @@ jobs:
|
|||
!./build/${{ env.RELEASE_NAME }}.zip
|
||||
|
||||
- name: Upload Artifact to Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
uses: softprops/action-gh-release@v3
|
||||
with:
|
||||
files: ./build/${{ env.RELEASE_NAME }}.zip
|
||||
env:
|
||||
|
|
|
|||
8
.github/workflows/build_windows.yml
vendored
8
.github/workflows/build_windows.yml
vendored
|
|
@ -21,7 +21,7 @@ permissions:
|
|||
jobs:
|
||||
build:
|
||||
permissions:
|
||||
contents: write # for actions/upload-release-asset to upload release asset
|
||||
contents: write # Required for actions/upload-release-asset to upload release asset
|
||||
runs-on: windows-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
|
|
@ -81,7 +81,7 @@ jobs:
|
|||
|
||||
# Setup MSBuild.exe path if required
|
||||
- name: Setup MSBuild
|
||||
uses: microsoft/setup-msbuild@v2
|
||||
uses: microsoft/setup-msbuild@v3
|
||||
if: matrix.compiler == 'msvc16'
|
||||
|
||||
- name: Build Library (MinGW-w64 32bit)
|
||||
|
|
@ -140,7 +140,7 @@ jobs:
|
|||
shell: cmd
|
||||
|
||||
- name: Upload Artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: ${{ env.RELEASE_NAME }}
|
||||
path: |
|
||||
|
|
@ -148,7 +148,7 @@ jobs:
|
|||
!./build/${{ env.RELEASE_NAME }}.zip
|
||||
|
||||
- name: Upload Artifact to Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
uses: softprops/action-gh-release@v3
|
||||
with:
|
||||
files: ./build/${{ env.RELEASE_NAME }}.zip
|
||||
env:
|
||||
|
|
|
|||
2
.github/workflows/parse_api.yml
vendored
2
.github/workflows/parse_api.yml
vendored
|
|
@ -11,7 +11,7 @@ jobs:
|
|||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@master
|
||||
|
||||
- name: Update parse files
|
||||
working-directory: tools/rlparser
|
||||
|
|
|
|||
4
.github/workflows/update_examples.yml
vendored
4
.github/workflows/update_examples.yml
vendored
|
|
@ -15,10 +15,10 @@ jobs:
|
|||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
uses: actions/checkout@master
|
||||
|
||||
- name: Setup emsdk
|
||||
uses: mymindstorm/setup-emsdk@v14
|
||||
uses: emscripten-core/setup-emsdk@v15
|
||||
with:
|
||||
version: 'latest'
|
||||
actions-cache-folder: 'emsdk-cache'
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
|
|||
| [KaylibKit](https://codeberg.org/Kenta/KaylibKit) | 4.5 | [Kotlin/native](https://kotlinlang.org) | Zlib |
|
||||
| [raylib-lua](https://github.com/TSnake41/raylib-lua) | 5.5 | [Lua](http://www.lua.org) | ISC |
|
||||
| [raylib-lua-bindings (WIP)](https://github.com/legendaryredfox/raylib-lua-bindings) | 5.5 | [Lua](http://www.lua.org) | ISC |
|
||||
| [ReiLua](https://github.com/nullstare/ReiLua) | 5.5 | [Lua](http://www.lua.org) | MIT |
|
||||
| [ReiLua](https://github.com/nullstare/ReiLua) | 6.0 | [Lua](http://www.lua.org) | MIT |
|
||||
| [raylib-lua-sol](https://github.com/RobLoach/raylib-lua-sol) | 5.5 | [Lua](http://www.lua.org) | Zlib |
|
||||
| [raylib-luajit](https://github.com/homma/raylib-luajit) | 5.5 | [Lua](http://www.lua.org) | MIT |
|
||||
| [raylib-luajit-generated](https://github.com/james2doyle/raylib-luajit-generated) | 5.5 | [Lua](http://www.lua.org) | MIT |
|
||||
|
|
|
|||
|
|
@ -11,8 +11,4 @@ Most considerations of errors and defects can be handled using the project Issue
|
|||
|
||||
## Reporting a Vulnerability
|
||||
|
||||
Discovered vulnerability can be directly reported using the project Issues and/or Discussions.
|
||||
|
||||
_TODO: Tell them where to go, how often they can expect to get an update on a
|
||||
reported vulnerability, what to expect if the vulnerability is accepted or
|
||||
declined, etc._
|
||||
Discovered vulnerability can be directly reported using the project Issues and/or Discussions. They will be reviewed as soon as possible.
|
||||
|
|
|
|||
|
|
@ -99,7 +99,7 @@ vec3 ComputePBR()
|
|||
vec3 N = normalize(fragNormal);
|
||||
if (useTexNormal == 1)
|
||||
{
|
||||
N = texture2D(normalMap, vec2(fragTexCoord.x*tiling.x + offset.y, fragTexCoord.y*tiling.y + offset.y)).rgb;
|
||||
N = texture2D(normalMap, vec2(fragTexCoord.x*tiling.x + offset.x, fragTexCoord.y*tiling.y + offset.y)).rgb;
|
||||
N = normalize(N*2.0 - 1.0);
|
||||
N = normalize(N*TBN);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -97,7 +97,7 @@ vec3 ComputePBR()
|
|||
vec3 N = normalize(fragNormal);
|
||||
if (useTexNormal == 1)
|
||||
{
|
||||
N = texture2D(normalMap, vec2(fragTexCoord.x*tiling.x + offset.y, fragTexCoord.y*tiling.y + offset.y)).rgb;
|
||||
N = texture2D(normalMap, vec2(fragTexCoord.x*tiling.x + offset.x, fragTexCoord.y*tiling.y + offset.y)).rgb;
|
||||
N = normalize(N*2.0 - 1.0);
|
||||
N = normalize(N*TBN);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -100,7 +100,7 @@ vec3 ComputePBR()
|
|||
vec3 N = normalize(fragNormal);
|
||||
if (useTexNormal == 1)
|
||||
{
|
||||
N = texture(normalMap, vec2(fragTexCoord.x*tiling.x + offset.y, fragTexCoord.y*tiling.y + offset.y)).rgb;
|
||||
N = texture(normalMap, vec2(fragTexCoord.x*tiling.x + offset.x, fragTexCoord.y*tiling.y + offset.y)).rgb;
|
||||
N = normalize(N*2.0 - 1.0);
|
||||
N = normalize(N*TBN);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,401 +0,0 @@
|
|||
#**************************************************************************************************
|
||||
#
|
||||
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
|
||||
#
|
||||
# Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
#
|
||||
# Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
#
|
||||
# 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
# wrote the original software. If you use this software in a product, an acknowledgment
|
||||
# in the product documentation would be appreciated but is not required.
|
||||
#
|
||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
# as being the original software.
|
||||
#
|
||||
# 3. This notice may not be removed or altered from any source distribution.
|
||||
#
|
||||
#**************************************************************************************************
|
||||
|
||||
.PHONY: all clean
|
||||
|
||||
# Define required raylib variables
|
||||
PROJECT_NAME ?= game
|
||||
RAYLIB_VERSION ?= 4.2.0
|
||||
RAYLIB_PATH ?= ..\..
|
||||
|
||||
# Define default options
|
||||
|
||||
# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
|
||||
PLATFORM ?= PLATFORM_DESKTOP
|
||||
|
||||
# Locations of your newly installed library and associated headers. See ../src/Makefile
|
||||
# On Linux, if you have installed raylib but cannot compile the examples, check that
|
||||
# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
|
||||
# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
|
||||
# To enable compile-time linking to a special version of libraylib.so, change these variables here.
|
||||
# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
|
||||
# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
|
||||
# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
|
||||
# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
|
||||
DESTDIR ?= /usr/local
|
||||
RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
|
||||
# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
|
||||
RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
|
||||
|
||||
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
|
||||
RAYLIB_LIBTYPE ?= STATIC
|
||||
|
||||
# Build mode for project: DEBUG or RELEASE
|
||||
BUILD_MODE ?= RELEASE
|
||||
|
||||
# Use external GLFW library instead of rglfw module
|
||||
# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
|
||||
USE_EXTERNAL_GLFW ?= FALSE
|
||||
|
||||
# Use Wayland display server protocol on Linux desktop
|
||||
# by default it uses X11 windowing system
|
||||
USE_WAYLAND_DISPLAY ?= FALSE
|
||||
|
||||
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
|
||||
# ifeq ($(UNAME),Msys) -> Windows
|
||||
ifeq ($(OS),Windows_NT)
|
||||
PLATFORM_OS=WINDOWS
|
||||
else
|
||||
UNAMEOS=$(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS=LINUX
|
||||
endif
|
||||
ifeq ($(UNAMEOS),FreeBSD)
|
||||
PLATFORM_OS=BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),OpenBSD)
|
||||
PLATFORM_OS=BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),NetBSD)
|
||||
PLATFORM_OS=BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),DragonFly)
|
||||
PLATFORM_OS=BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),Darwin)
|
||||
PLATFORM_OS=OSX
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
UNAMEOS=$(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS=LINUX
|
||||
endif
|
||||
endif
|
||||
|
||||
# RAYLIB_PATH adjustment for different platforms.
|
||||
# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
|
||||
# Required for ldconfig or other tools that do not perform path expansion.
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
RAYLIB_PREFIX ?= ..
|
||||
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
|
||||
endif
|
||||
endif
|
||||
# Default path for raylib on Raspberry Pi, if installed in different path, update it!
|
||||
# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
|
||||
# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
RAYLIB_PATH ?= /home/pi/raylib
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# Emscripten required variables
|
||||
EMSDK_PATH ?= C:/raylib/emsdk
|
||||
EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
|
||||
CLANG_PATH = $(EMSDK_PATH)/upstream/bin
|
||||
PYTHON_PATH = $(EMSDK_PATH)/python/3.13.3_64bit
|
||||
NODE_PATH = $(EMSDK_PATH)/node/22.16.0_64bit/bin
|
||||
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH)
|
||||
endif
|
||||
|
||||
# Define raylib release directory for compiled library.
|
||||
# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
|
||||
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
|
||||
|
||||
# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
|
||||
# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
|
||||
# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
|
||||
# without formal installation from ../src/Makefile. It aids portability and is useful if you have
|
||||
# multiple versions of raylib, have raylib installed to a non-standard location, or want to
|
||||
# bundle libraylib.so with your game. Change it to your liking.
|
||||
# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
|
||||
# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
|
||||
# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
|
||||
# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
|
||||
# To see which libraries a built example is linking to, ldd core/core_basic_window;
|
||||
# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
|
||||
EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
|
||||
|
||||
# Define default C compiler: gcc
|
||||
# NOTE: define g++ compiler if using C++
|
||||
CC = gcc
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# OSX default compiler
|
||||
CC = clang
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
|
||||
CC = clang
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
||||
# Define RPI cross-compiler
|
||||
#CC = armv6j-hardfloat-linux-gnueabi-gcc
|
||||
CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# HTML5 emscripten compiler
|
||||
# WARNING: To compile to HTML5, code must be redesigned
|
||||
# to use emscripten.h and emscripten_set_main_loop()
|
||||
CC = emcc
|
||||
endif
|
||||
|
||||
# Define default make program: Mingw32-make
|
||||
MAKE = mingw32-make
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
MAKE = make
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
MAKE = make
|
||||
endif
|
||||
endif
|
||||
|
||||
# Define compiler flags:
|
||||
# -O1 defines optimization level
|
||||
# -g include debug information on compilation
|
||||
# -s strip unnecessary data from build
|
||||
# -Wall turns on most, but not all, compiler warnings
|
||||
# -std=c99 defines C language mode (standard C from 1999 revision)
|
||||
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
|
||||
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
||||
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
|
||||
CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
|
||||
|
||||
ifeq ($(BUILD_MODE),DEBUG)
|
||||
CFLAGS += -g
|
||||
endif
|
||||
|
||||
# Additional flags for compiler (if desired)
|
||||
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# resource file contains windows executable icon and properties
|
||||
# -Wl,--subsystem,windows hides the console window
|
||||
CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data -Wl,--subsystem,windows
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
ifeq ($(RAYLIB_LIBTYPE),STATIC)
|
||||
CFLAGS += -D_DEFAULT_SOURCE
|
||||
endif
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
# Explicitly enable runtime link to libraylib.so
|
||||
CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
CFLAGS += -std=gnu99
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# -Os # size optimization
|
||||
# -O2 # optimization level 2, if used, also set --memory-init-file 0
|
||||
# -sUSE_GLFW=3 # Use glfw3 library (context/input management)
|
||||
# -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
|
||||
# -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
|
||||
# -sUSE_PTHREADS=1 # multithreading support
|
||||
# -sWASM=0 # disable Web Assembly, emitted by default
|
||||
# -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
|
||||
# -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
|
||||
# -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
|
||||
# -sMINIFY_HTML=0 # minify generated html from shell.html
|
||||
# --profiling # include information for code profiling
|
||||
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
|
||||
# --preload-file resources # specify a resources folder for data compilation
|
||||
# --source-map-base # allow debugging in browser with source map
|
||||
# --shell-file shell.html # define a custom shell .html and output extension
|
||||
CFLAGS += -Os -sUSE_GLFW=3 -sTOTAL_MEMORY=16777216 --preload-file resources -sMINIFY_HTML=0
|
||||
ifeq ($(BUILD_MODE), DEBUG)
|
||||
CFLAGS += -sASSERTIONS=1 --profiling
|
||||
endif
|
||||
|
||||
# Define a custom shell .html and output extension
|
||||
CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
|
||||
EXT = .html
|
||||
endif
|
||||
|
||||
# Define include paths for required headers
|
||||
# NOTE: Several external required libraries (stb and others)
|
||||
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
|
||||
|
||||
# Define additional directories containing required header files
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# RPI required libraries
|
||||
INCLUDE_PATHS += -I/opt/vc/include
|
||||
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
|
||||
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
# Consider -L$(RAYLIB_H_INSTALL_PATH)
|
||||
INCLUDE_PATHS += -I/usr/local/include
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# Reset everything.
|
||||
# Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
|
||||
INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
|
||||
endif
|
||||
endif
|
||||
|
||||
# Define library paths containing required libs.
|
||||
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
# Consider -L$(RAYLIB_INSTALL_PATH)
|
||||
LDFLAGS += -L. -Lsrc -L/usr/local/lib
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# Reset everything.
|
||||
# Precedence: immediately local, installed version, raysan5 provided libs
|
||||
LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LDFLAGS += -L/opt/vc/lib
|
||||
endif
|
||||
|
||||
# Define any libraries required on linking
|
||||
# if you want to link libraries (libname.so or libname.a), use the -lname
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compilation
|
||||
# NOTE: WinMM library required to set high-res timer resolution
|
||||
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# Libraries for Debian GNU/Linux desktop compiling
|
||||
# NOTE: Required packages: libegl1-mesa-dev
|
||||
LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
|
||||
|
||||
# On X11 requires also below libraries
|
||||
LDLIBS += -lX11
|
||||
# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
|
||||
#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
|
||||
# On Wayland windowing system, additional libraries requires
|
||||
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
|
||||
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
|
||||
endif
|
||||
# Explicit link to libc
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
LDLIBS += -lc
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# Libraries for OSX 10.9 desktop compiling
|
||||
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
|
||||
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
|
||||
# NOTE: Required packages: mesa-libs
|
||||
LDLIBS = -lraylib -lGL -lpthread -lm
|
||||
|
||||
# On XWindow requires also below libraries
|
||||
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
endif
|
||||
ifeq ($(USE_EXTERNAL_GLFW),TRUE)
|
||||
# NOTE: It could require additional packages installed: libglfw3-dev
|
||||
LDLIBS += -lglfw
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# Libraries for Raspberry Pi compiling
|
||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
||||
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# Libraries for web (HTML5) compiling
|
||||
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
|
||||
endif
|
||||
|
||||
# Define a recursive wildcard function
|
||||
rwildcard=$(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2) $(filter $(subst *,%,$2),$d))
|
||||
|
||||
# Define all source files required
|
||||
SRC_DIR = src
|
||||
OBJ_DIR = obj
|
||||
|
||||
# Define all object files from source files
|
||||
SRC = $(call rwildcard, *.c, *.h)
|
||||
#OBJS = $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o)
|
||||
OBJS = main.c
|
||||
|
||||
# For Android platform we call a custom Makefile.Android
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
MAKEFILE_PARAMS = -f Makefile.Android
|
||||
export PROJECT_NAME
|
||||
export SRC_DIR
|
||||
else
|
||||
MAKEFILE_PARAMS = $(PROJECT_NAME)
|
||||
endif
|
||||
|
||||
# Default target entry
|
||||
# NOTE: We call this Makefile target or Makefile.Android target
|
||||
all:
|
||||
$(MAKE) $(MAKEFILE_PARAMS)
|
||||
|
||||
# Project target defined by PROJECT_NAME
|
||||
$(PROJECT_NAME): $(OBJS)
|
||||
$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
# Compile source files
|
||||
# NOTE: This pattern will compile every module defined on $(OBJS)
|
||||
#%.o: %.c
|
||||
$(OBJ_DIR)/%.o: $(SRC_DIR)/%.c
|
||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
|
||||
|
||||
# Clean everything
|
||||
clean:
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
del *.o *.exe /s
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
find . -type f -perm +ugo+x -delete
|
||||
rm -f *.o
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
find . -type f -executable -delete
|
||||
rm -fv *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
del *.o *.html *.js
|
||||
endif
|
||||
@echo Cleaning done
|
||||
|
||||
|
|
@ -1,300 +0,0 @@
|
|||
#**************************************************************************************************
|
||||
#
|
||||
# raylib makefile for Android project (APK building)
|
||||
#
|
||||
# Copyright (c) 2017 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
#
|
||||
# Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
#
|
||||
# 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
# wrote the original software. If you use this software in a product, an acknowledgment
|
||||
# in the product documentation would be appreciated but is not required.
|
||||
#
|
||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
# as being the original software.
|
||||
#
|
||||
# 3. This notice may not be removed or altered from any source distribution.
|
||||
#
|
||||
#**************************************************************************************************
|
||||
|
||||
# Define required raylib variables
|
||||
PLATFORM ?= PLATFORM_ANDROID
|
||||
RAYLIB_PATH ?= ..\..
|
||||
|
||||
# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
|
||||
ANDROID_ARCH ?= ARM
|
||||
ANDROID_API_VERSION = 21
|
||||
ifeq ($(ANDROID_ARCH),ARM)
|
||||
ANDROID_ARCH_NAME = armeabi-v7a
|
||||
endif
|
||||
ifeq ($(ANDROID_ARCH),ARM64)
|
||||
ANDROID_ARCH_NAME = arm64-v8a
|
||||
endif
|
||||
|
||||
# Required path variables
|
||||
# NOTE: JAVA_HOME must be set to JDK
|
||||
JAVA_HOME ?= C:/JavaJDK
|
||||
ANDROID_HOME = C:/android-sdk
|
||||
ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
|
||||
ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
|
||||
ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
|
||||
|
||||
# Android project configuration variables
|
||||
PROJECT_NAME ?= raylib_game
|
||||
PROJECT_LIBRARY_NAME ?= main
|
||||
PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
|
||||
PROJECT_RESOURCES_PATH ?= resources
|
||||
PROJECT_SOURCE_FILES ?= raylib_game.c
|
||||
|
||||
# Some source files are placed in directories, when compiling to some
|
||||
# output directory other than source, that directory must pre-exist.
|
||||
# Here we get a list of required folders that need to be created on
|
||||
# code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
|
||||
PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES)))
|
||||
|
||||
# Android app configuration variables
|
||||
APP_LABEL_NAME ?= rGame
|
||||
APP_COMPANY_NAME ?= raylib
|
||||
APP_PRODUCT_NAME ?= rgame
|
||||
APP_VERSION_CODE ?= 1
|
||||
APP_VERSION_NAME ?= 1.0
|
||||
APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
|
||||
APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
|
||||
APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
|
||||
APP_SCREEN_ORIENTATION ?= landscape
|
||||
APP_KEYSTORE_PASS ?= raylib
|
||||
|
||||
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
|
||||
RAYLIB_LIBTYPE ?= STATIC
|
||||
|
||||
# Library path for libraylib.a/libraylib.so
|
||||
RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
|
||||
|
||||
# Shared libs must be added to APK if required
|
||||
# NOTE: Generated NativeLoader.java automatically load those libraries
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so
|
||||
endif
|
||||
|
||||
# Compiler and archiver
|
||||
# NOTE: GCC is being deprecated in Android NDK r16
|
||||
ifeq ($(ANDROID_ARCH),ARM)
|
||||
CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
|
||||
AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
|
||||
endif
|
||||
ifeq ($(ANDROID_ARCH),ARM64)
|
||||
CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
|
||||
AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
|
||||
endif
|
||||
|
||||
# Compiler flags for arquitecture
|
||||
ifeq ($(ANDROID_ARCH),ARM)
|
||||
CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
|
||||
endif
|
||||
ifeq ($(ANDROID_ARCH),ARM64)
|
||||
CFLAGS = -std=c99 -mfix-cortex-a53-835769
|
||||
endif
|
||||
# Compilation functions attributes options
|
||||
CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
|
||||
# Compiler options for the linker
|
||||
CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
|
||||
# Preprocessor macro definitions
|
||||
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
|
||||
|
||||
# Paths containing required header files
|
||||
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
|
||||
|
||||
# Linker options
|
||||
LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
|
||||
LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
|
||||
# Force linking of library module to define symbol
|
||||
LDFLAGS += -u ANativeActivity_onCreate
|
||||
# Library paths containing required libs
|
||||
LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
|
||||
|
||||
# Define any libraries to link into executable
|
||||
# if you want to link libraries (libname.so or libname.a), use the -lname
|
||||
LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
|
||||
|
||||
# Generate target objects list from PROJECT_SOURCE_FILES
|
||||
OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
|
||||
|
||||
# Android APK building process... some steps required...
|
||||
# NOTE: typing 'make' will invoke the default target entry called 'all',
|
||||
all: create_temp_project_dirs \
|
||||
copy_project_required_libs \
|
||||
copy_project_resources \
|
||||
generate_loader_script \
|
||||
generate_android_manifest \
|
||||
generate_apk_keystore \
|
||||
config_project_package \
|
||||
compile_project_code \
|
||||
compile_project_class \
|
||||
compile_project_class_dex \
|
||||
create_project_apk_package \
|
||||
sign_project_apk_package \
|
||||
zipalign_project_apk_package
|
||||
|
||||
# Create required temp directories for APK building
|
||||
create_temp_project_dirs:
|
||||
if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH)
|
||||
if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj
|
||||
if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src
|
||||
if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com
|
||||
if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
|
||||
if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
|
||||
if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
|
||||
if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
|
||||
if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
|
||||
if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
|
||||
if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
|
||||
if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi
|
||||
if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi
|
||||
if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values
|
||||
if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets
|
||||
if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH)
|
||||
if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens
|
||||
$(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
|
||||
|
||||
define create_dir
|
||||
if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1)
|
||||
endef
|
||||
|
||||
# Copy required shared libs for integration into APK
|
||||
# NOTE: If using shared libs they are loaded by generated NativeLoader.java
|
||||
copy_project_required_libs:
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so
|
||||
endif
|
||||
ifeq ($(RAYLIB_LIBTYPE),STATIC)
|
||||
copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a
|
||||
endif
|
||||
|
||||
# Copy project required resources: strings.xml, icon.png, assets
|
||||
# NOTE: Required strings.xml is generated and game resources are copied to assets folder
|
||||
# TODO: Review xcopy usage, it can not be found in some systems!
|
||||
copy_project_resources:
|
||||
copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y
|
||||
copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y
|
||||
copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y
|
||||
@echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/res/values/strings.xml
|
||||
@echo ^<resources^>^<string name="app_name"^>$(APP_LABEL_NAME)^</string^>^</resources^> >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
|
||||
if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F
|
||||
|
||||
# Generate NativeLoader.java to load required shared libraries
|
||||
# NOTE: Probably not the bet way to generate this file... but it works.
|
||||
generate_loader_script:
|
||||
@echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
||||
@echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
||||
@echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
||||
@echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
@echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
||||
endif
|
||||
@echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
||||
@echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
||||
@echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
||||
|
||||
# Generate AndroidManifest.xml with all the required options
|
||||
# NOTE: Probably not the bet way to generate this file... but it works.
|
||||
generate_android_manifest:
|
||||
@echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo ^<meta-data android:name="android.app.lib_name" android:value="$(PROJECT_LIBRARY_NAME)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo ^<intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo ^<action android:name="android.intent.action.MAIN" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo ^<category android:name="android.intent.category.LAUNCHER" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo ^</intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo ^</activity^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo ^</application^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo ^</manifest^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
|
||||
# Generate storekey for APK signing: $(PROJECT_NAME).keystore
|
||||
# NOTE: Configure here your Distinguished Names (-dname) if required!
|
||||
generate_apk_keystore:
|
||||
if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
|
||||
|
||||
# Config project package and resource using AndroidManifest.xml and res/values/strings.xml
|
||||
# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
|
||||
config_project_package:
|
||||
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
|
||||
|
||||
# Compile native_app_glue code as static library: obj/libnative_app_glue.a
|
||||
compile_native_app_glue:
|
||||
$(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
|
||||
$(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
|
||||
|
||||
# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
|
||||
compile_project_code: $(OBJS)
|
||||
$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
|
||||
|
||||
# Compile all .c files required into object (.o) files
|
||||
# NOTE: Those files will be linked into a shared library
|
||||
$(PROJECT_BUILD_PATH)/obj/%.o:%.c
|
||||
$(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
|
||||
|
||||
# Compile project .java code into .class (Java bytecode)
|
||||
compile_project_class:
|
||||
$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
||||
|
||||
# Compile .class files into Dalvik executable bytecode (.dex)
|
||||
# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
|
||||
compile_project_class_dex:
|
||||
$(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj
|
||||
|
||||
# Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk
|
||||
# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
|
||||
# NOTE: Use -A resources to define additional directory in which to find raw asset files
|
||||
create_project_apk_package:
|
||||
$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
|
||||
cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
|
||||
|
||||
# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
|
||||
sign_project_apk_package:
|
||||
$(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
|
||||
|
||||
# Create zip-aligned APK package: $(PROJECT_NAME).apk
|
||||
zipalign_project_apk_package:
|
||||
$(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
|
||||
|
||||
# Install $(PROJECT_NAME).apk to default emulator/device
|
||||
# NOTE: Use -e (emulator) or -d (device) parameters if required
|
||||
install:
|
||||
$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
|
||||
|
||||
# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
|
||||
check_device_abi:
|
||||
$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
|
||||
|
||||
# Monitorize output log coming from device, only raylib tag
|
||||
logcat:
|
||||
$(ANDROID_PLATFORM_TOOLS)/adb logcat -c
|
||||
$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
|
||||
|
||||
# Install and monitorize $(PROJECT_NAME).apk to default emulator/device
|
||||
deploy:
|
||||
$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
|
||||
$(ANDROID_PLATFORM_TOOLS)/adb logcat -c
|
||||
$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
|
||||
|
||||
#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
|
||||
|
||||
# Clean everything
|
||||
clean:
|
||||
del $(PROJECT_BUILD_PATH)\* /f /s /q
|
||||
rmdir $(PROJECT_BUILD_PATH) /s /q
|
||||
@echo Cleaning done
|
||||
|
|
@ -1,40 +0,0 @@
|
|||
#include <math.h>
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib");
|
||||
|
||||
Camera cam;
|
||||
cam.position = (Vector3){ 0.0f, 10.0f, 8.f };
|
||||
cam.target = (Vector3){ 0.0f, 0.0f, 0.0f };
|
||||
cam.up = (Vector3){ 0.0f, 1.f, 0.0f };
|
||||
cam.fovy = 60.0f;
|
||||
|
||||
Vector3 cubePos = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
SetTargetFPS(60);
|
||||
|
||||
while (!WindowShouldClose())
|
||||
{
|
||||
cam.position.x = sin(GetTime())*10.0f;
|
||||
cam.position.z = cos(GetTime())*10.0f;
|
||||
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
BeginMode3D(cam);
|
||||
DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
|
||||
DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
|
||||
DrawGrid(10, 1.f);
|
||||
EndMode3D();
|
||||
DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
|
||||
DrawFPS(10, 10);
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
CloseWindow();
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -1,54 +0,0 @@
|
|||
version(1);
|
||||
|
||||
project_name = "raylib-example";
|
||||
|
||||
patterns = {
|
||||
"*.cpp",
|
||||
"*.c",
|
||||
"*.h",
|
||||
"*.bat",
|
||||
"*.sh",
|
||||
"*.4coder",
|
||||
"Makefile",
|
||||
};
|
||||
|
||||
blacklist_patterns = {
|
||||
".*",
|
||||
};
|
||||
|
||||
load_paths = {
|
||||
{ { {".", .relative = true, .recursive = true, } }, .os = "win" },
|
||||
{ { {".", .relative = true, .recursive = true, } }, .os = "linux" },
|
||||
{ { {".", .relative = true, .recursive = true, } }, .os = "mac" },
|
||||
};
|
||||
|
||||
command_list = {
|
||||
{ .name = "clean",
|
||||
.out = "*clean*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true,
|
||||
.cmd = {
|
||||
{"mingw32-make clean", .os = "win"},
|
||||
{"make clean", .os = "linux"},
|
||||
{"make clean", .os = "mac"},
|
||||
},
|
||||
},
|
||||
{ .name = "build",
|
||||
.out = "*compile*", .footer_panel = true, .save_dirty_files = true, .cursor_at_end = false,
|
||||
.cmd = {
|
||||
{"mingw32-make", .os = "win"},
|
||||
{"make", .os = "linux"},
|
||||
{"make", .os = "mac"},
|
||||
},
|
||||
},
|
||||
{ .name = "run",
|
||||
.out = "*run*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true,
|
||||
.cmd = {
|
||||
{".\game.exe", .os = "win"},
|
||||
{"./game", .os = "linux"},
|
||||
{"./game", .os = "mac"},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
fkey_command[3] = "clean";
|
||||
fkey_command[4] = "build";
|
||||
fkey_command[5] = "run";
|
||||
|
|
@ -4,15 +4,14 @@ This folder contains raylib templates for some common IDEs.
|
|||
|
||||
IDE | Platform(s) | Source | Example(s)
|
||||
----| ------------| :-------: | :-----:
|
||||
[4coder](http://4coder.net/) | Windows | ❌ | ✔️
|
||||
[Builder](https://wiki.gnome.org/Apps/Builder) | Linux | ❌ | ✔️
|
||||
[CMake](https://cmake.org/) | Windows, Linux, macOS, Web | ✔️ | ✔️
|
||||
[CodeBlocks](http://www.codeblocks.org/) | Windows, Linux, macOS | ❌ | ✔️
|
||||
[Geany](https://www.geany.org/) | Windows, Linux | ✔️ | ✔️
|
||||
[Notepad++](https://notepad-plus-plus.org/) | Windows | ✔️ | ✔️
|
||||
[Notepad++](https://notepad-plus-plus.org/) | Windows, Web | ✔️ | ✔️
|
||||
[SublimeText](https://www.sublimetext.com/) | Windows, Linux, macOS | ✔️ | ✔️
|
||||
[VS2019](https://www.visualstudio.com) | Windows | ✔️ | ✔️
|
||||
[VSCode](https://code.visualstudio.com/) | Windows, macOS | ❌ | ✔️
|
||||
[VS2022](https://www.visualstudio.com) | Windows | ✔️ | ✔️
|
||||
[VSCode](https://code.visualstudio.com/) | Windows, Linux, macOS | ❌ | ✔️
|
||||
[Zig](https://ziglang.org) | Windows, Linux, macOS, Web | ✔️ | ✔️
|
||||
scripts | Windows, Linux, macOS | ✔️ | ✔️
|
||||
|
||||
|
|
|
|||
|
|
@ -1,75 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.31702.278
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "raylib_android", "raylib_android", "{5C24BC76-8848-40EA-9BBB-A544648D8D5B}"
|
||||
EndProject
|
||||
Project("{39E2626F-3545-4960-A6E8-258AD8476CE5}") = "raylib_android.Packaging", "raylib_android\raylib_android.Packaging\raylib_android.Packaging.androidproj", "{B2231F0D-52DA-4C55-8998-5886F766553C}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "raylib_android.NativeActivity", "raylib_android\raylib_android.NativeActivity\raylib_android.NativeActivity.vcxproj", "{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|ARM64 = Debug|ARM64
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|ARM = Release|ARM
|
||||
Release|ARM64 = Release|ARM64
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM64.Deploy.0 = Debug|ARM64
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x64.Build.0 = Debug|x64
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x64.Deploy.0 = Debug|x64
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x86.Build.0 = Debug|x86
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x86.Deploy.0 = Debug|x86
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM.Build.0 = Release|ARM
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM.Deploy.0 = Release|ARM
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM64.Deploy.0 = Release|ARM64
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x64.ActiveCfg = Release|x64
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x64.Build.0 = Release|x64
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x64.Deploy.0 = Release|x64
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x86.ActiveCfg = Release|x86
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x86.Build.0 = Release|x86
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x86.Deploy.0 = Release|x86
|
||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|x64.Build.0 = Debug|x64
|
||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|x86.Build.0 = Debug|x86
|
||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|ARM.Build.0 = Release|ARM
|
||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|x64.ActiveCfg = Release|x64
|
||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|x64.Build.0 = Release|x64
|
||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|x86.ActiveCfg = Release|x86
|
||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{B2231F0D-52DA-4C55-8998-5886F766553C} = {5C24BC76-8848-40EA-9BBB-A544648D8D5B}
|
||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2} = {5C24BC76-8848-40EA-9BBB-A544648D8D5B}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {B7ED0AA6-6B00-40AC-BF71-526D5BEEFC78}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
@ -1,437 +0,0 @@
|
|||
/*
|
||||
* Copyright (C) 2010 The Android Open Source Project
|
||||
*
|
||||
* лицензировано по лицензии Apache License, версия 2.0 ( "Лицензия");
|
||||
*этот файл можно использовать только в соответствии с лицензией.
|
||||
*Копию лицензии можно получить на веб-сайте
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
*Если только не требуется в соответствии с применимым законодательством или согласовано в письменном виде, программное обеспечение
|
||||
* распространяется в рамках лицензии на УСЛОВИЯХ "КАК ЕСТЬ",
|
||||
* БЕЗ ГАРАНТИЙ И УСЛОВИЙ ЛЮБОГО РОДА, явно выраженных и подразумеваемых.
|
||||
* См. лицензию для получения информации об определенных разрешениях по использованию языка и
|
||||
* ограничениях в рамках лицензии.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include <errno.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/resource.h>
|
||||
|
||||
#include "android_native_app_glue.h"
|
||||
#include <android/log.h>
|
||||
|
||||
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__))
|
||||
#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, "threaded_app", __VA_ARGS__))
|
||||
|
||||
/* Для отладочных построений необходимо всегда включать трассировку отладки в этой библиотеке*/
|
||||
#ifndef NDEBUG
|
||||
# define LOGV(...) ((void)__android_log_print(ANDROID_LOG_VERBOSE, "threaded_app", __VA_ARGS__))
|
||||
#else
|
||||
# define LOGV(...) ((void)0)
|
||||
#endif
|
||||
|
||||
static void free_saved_state(struct android_app* android_app) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
if (android_app->savedState != NULL) {
|
||||
free(android_app->savedState);
|
||||
android_app->savedState = NULL;
|
||||
android_app->savedStateSize = 0;
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
}
|
||||
|
||||
int8_t android_app_read_cmd(struct android_app* android_app) {
|
||||
int8_t cmd;
|
||||
if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
|
||||
switch (cmd) {
|
||||
case APP_CMD_SAVE_STATE:
|
||||
free_saved_state(android_app);
|
||||
break;
|
||||
}
|
||||
return cmd;
|
||||
} else {
|
||||
LOGE("No data on command pipe!");
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void print_cur_config(struct android_app* android_app) {
|
||||
char lang[2], country[2];
|
||||
AConfiguration_getLanguage(android_app->config, lang);
|
||||
AConfiguration_getCountry(android_app->config, country);
|
||||
|
||||
LOGV("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
|
||||
"keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
|
||||
"modetype=%d modenight=%d",
|
||||
AConfiguration_getMcc(android_app->config),
|
||||
AConfiguration_getMnc(android_app->config),
|
||||
lang[0], lang[1], country[0], country[1],
|
||||
AConfiguration_getOrientation(android_app->config),
|
||||
AConfiguration_getTouchscreen(android_app->config),
|
||||
AConfiguration_getDensity(android_app->config),
|
||||
AConfiguration_getKeyboard(android_app->config),
|
||||
AConfiguration_getNavigation(android_app->config),
|
||||
AConfiguration_getKeysHidden(android_app->config),
|
||||
AConfiguration_getNavHidden(android_app->config),
|
||||
AConfiguration_getSdkVersion(android_app->config),
|
||||
AConfiguration_getScreenSize(android_app->config),
|
||||
AConfiguration_getScreenLong(android_app->config),
|
||||
AConfiguration_getUiModeType(android_app->config),
|
||||
AConfiguration_getUiModeNight(android_app->config));
|
||||
}
|
||||
|
||||
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
|
||||
switch (cmd) {
|
||||
case APP_CMD_INPUT_CHANGED:
|
||||
LOGV("APP_CMD_INPUT_CHANGED\n");
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
if (android_app->inputQueue != NULL) {
|
||||
AInputQueue_detachLooper(android_app->inputQueue);
|
||||
}
|
||||
android_app->inputQueue = android_app->pendingInputQueue;
|
||||
if (android_app->inputQueue != NULL) {
|
||||
LOGV("Attaching input queue to looper");
|
||||
AInputQueue_attachLooper(android_app->inputQueue,
|
||||
android_app->looper, LOOPER_ID_INPUT, NULL,
|
||||
&android_app->inputPollSource);
|
||||
}
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_INIT_WINDOW:
|
||||
LOGV("APP_CMD_INIT_WINDOW\n");
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->window = android_app->pendingWindow;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
LOGV("APP_CMD_TERM_WINDOW\n");
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
break;
|
||||
|
||||
case APP_CMD_RESUME:
|
||||
case APP_CMD_START:
|
||||
case APP_CMD_PAUSE:
|
||||
case APP_CMD_STOP:
|
||||
LOGV("activityState=%d\n", cmd);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->activityState = cmd;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_CONFIG_CHANGED:
|
||||
LOGV("APP_CMD_CONFIG_CHANGED\n");
|
||||
AConfiguration_fromAssetManager(android_app->config,
|
||||
android_app->activity->assetManager);
|
||||
print_cur_config(android_app);
|
||||
break;
|
||||
|
||||
case APP_CMD_DESTROY:
|
||||
LOGV("APP_CMD_DESTROY\n");
|
||||
android_app->destroyRequested = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) {
|
||||
switch (cmd) {
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
LOGV("APP_CMD_TERM_WINDOW\n");
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->window = NULL;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_SAVE_STATE:
|
||||
LOGV("APP_CMD_SAVE_STATE\n");
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->stateSaved = 1;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_RESUME:
|
||||
free_saved_state(android_app);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void android_app_destroy(struct android_app* android_app) {
|
||||
LOGV("android_app_destroy!");
|
||||
free_saved_state(android_app);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
if (android_app->inputQueue != NULL) {
|
||||
AInputQueue_detachLooper(android_app->inputQueue);
|
||||
}
|
||||
AConfiguration_delete(android_app->config);
|
||||
android_app->destroyed = 1;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
// После этого нельзя изменять объект android_app.
|
||||
}
|
||||
|
||||
static void process_input(struct android_app* app, struct android_poll_source* source) {
|
||||
AInputEvent* event = NULL;
|
||||
while (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
|
||||
LOGV("New input event: type=%d\n", AInputEvent_getType(event));
|
||||
if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
|
||||
continue;
|
||||
}
|
||||
int32_t handled = 0;
|
||||
if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
|
||||
AInputQueue_finishEvent(app->inputQueue, event, handled);
|
||||
}
|
||||
}
|
||||
|
||||
static void process_cmd(struct android_app* app, struct android_poll_source* source) {
|
||||
int8_t cmd = android_app_read_cmd(app);
|
||||
android_app_pre_exec_cmd(app, cmd);
|
||||
if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
|
||||
android_app_post_exec_cmd(app, cmd);
|
||||
}
|
||||
|
||||
static void* android_app_entry(void* param) {
|
||||
struct android_app* android_app = (struct android_app*)param;
|
||||
|
||||
android_app->config = AConfiguration_new();
|
||||
AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
|
||||
|
||||
print_cur_config(android_app);
|
||||
|
||||
android_app->cmdPollSource.id = LOOPER_ID_MAIN;
|
||||
android_app->cmdPollSource.app = android_app;
|
||||
android_app->cmdPollSource.process = process_cmd;
|
||||
android_app->inputPollSource.id = LOOPER_ID_INPUT;
|
||||
android_app->inputPollSource.app = android_app;
|
||||
android_app->inputPollSource.process = process_input;
|
||||
|
||||
ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
|
||||
ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
|
||||
&android_app->cmdPollSource);
|
||||
android_app->looper = looper;
|
||||
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->running = 1;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
android_main(android_app);
|
||||
|
||||
android_app_destroy(android_app);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
// Взаимодействие NativeАctivity (вызванное из основного потока)
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
static struct android_app* android_app_create(ANativeActivity* activity,
|
||||
void* savedState, size_t savedStateSize) {
|
||||
struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
|
||||
memset(android_app, 0, sizeof(struct android_app));
|
||||
android_app->activity = activity;
|
||||
|
||||
pthread_mutex_init(&android_app->mutex, NULL);
|
||||
pthread_cond_init(&android_app->cond, NULL);
|
||||
|
||||
if (savedState != NULL) {
|
||||
android_app->savedState = malloc(savedStateSize);
|
||||
android_app->savedStateSize = savedStateSize;
|
||||
memcpy(android_app->savedState, savedState, savedStateSize);
|
||||
}
|
||||
|
||||
int msgpipe[2];
|
||||
if (pipe(msgpipe)) {
|
||||
LOGE("could not create pipe: %s", strerror(errno));
|
||||
return NULL;
|
||||
}
|
||||
android_app->msgread = msgpipe[0];
|
||||
android_app->msgwrite = msgpipe[1];
|
||||
|
||||
pthread_attr_t attr;
|
||||
pthread_attr_init(&attr);
|
||||
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
|
||||
pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
|
||||
|
||||
// Дождитесь запуска потока.
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
while (!android_app->running) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
return android_app;
|
||||
}
|
||||
|
||||
static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) {
|
||||
if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
|
||||
LOGE("Failure writing android_app cmd: %s\n", strerror(errno));
|
||||
}
|
||||
}
|
||||
|
||||
static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->pendingInputQueue = inputQueue;
|
||||
android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
|
||||
while (android_app->inputQueue != android_app->pendingInputQueue) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
}
|
||||
|
||||
static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
if (android_app->pendingWindow != NULL) {
|
||||
android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
|
||||
}
|
||||
android_app->pendingWindow = window;
|
||||
if (window != NULL) {
|
||||
android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
|
||||
}
|
||||
while (android_app->window != android_app->pendingWindow) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
}
|
||||
|
||||
static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app_write_cmd(android_app, cmd);
|
||||
while (android_app->activityState != cmd) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
}
|
||||
|
||||
static void android_app_free(struct android_app* android_app) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app_write_cmd(android_app, APP_CMD_DESTROY);
|
||||
while (!android_app->destroyed) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
close(android_app->msgread);
|
||||
close(android_app->msgwrite);
|
||||
pthread_cond_destroy(&android_app->cond);
|
||||
pthread_mutex_destroy(&android_app->mutex);
|
||||
free(android_app);
|
||||
}
|
||||
|
||||
static void onDestroy(ANativeActivity* activity) {
|
||||
LOGV("Destroy: %p\n", activity);
|
||||
android_app_free((struct android_app*)activity->instance);
|
||||
}
|
||||
|
||||
static void onStart(ANativeActivity* activity) {
|
||||
LOGV("Start: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
|
||||
}
|
||||
|
||||
static void onResume(ANativeActivity* activity) {
|
||||
LOGV("Resume: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
|
||||
}
|
||||
|
||||
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) {
|
||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||
void* savedState = NULL;
|
||||
|
||||
LOGV("SaveInstanceState: %p\n", activity);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->stateSaved = 0;
|
||||
android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
|
||||
while (!android_app->stateSaved) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
|
||||
if (android_app->savedState != NULL) {
|
||||
savedState = android_app->savedState;
|
||||
*outLen = android_app->savedStateSize;
|
||||
android_app->savedState = NULL;
|
||||
android_app->savedStateSize = 0;
|
||||
}
|
||||
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
return savedState;
|
||||
}
|
||||
|
||||
static void onPause(ANativeActivity* activity) {
|
||||
LOGV("Pause: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
|
||||
}
|
||||
|
||||
static void onStop(ANativeActivity* activity) {
|
||||
LOGV("Stop: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
|
||||
}
|
||||
|
||||
static void onConfigurationChanged(ANativeActivity* activity) {
|
||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||
LOGV("ConfigurationChanged: %p\n", activity);
|
||||
android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
|
||||
}
|
||||
|
||||
static void onLowMemory(ANativeActivity* activity) {
|
||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||
LOGV("LowMemory: %p\n", activity);
|
||||
android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
|
||||
}
|
||||
|
||||
static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
|
||||
LOGV("WindowFocusChanged: %p -- %d\n", activity, focused);
|
||||
android_app_write_cmd((struct android_app*)activity->instance,
|
||||
focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
|
||||
}
|
||||
|
||||
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) {
|
||||
LOGV("NativeWindowCreated: %p -- %p\n", activity, window);
|
||||
android_app_set_window((struct android_app*)activity->instance, window);
|
||||
}
|
||||
|
||||
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
|
||||
LOGV("NativeWindowDestroyed: %p -- %p\n", activity, window);
|
||||
android_app_set_window((struct android_app*)activity->instance, NULL);
|
||||
}
|
||||
|
||||
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) {
|
||||
LOGV("InputQueueCreated: %p -- %p\n", activity, queue);
|
||||
android_app_set_input((struct android_app*)activity->instance, queue);
|
||||
}
|
||||
|
||||
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) {
|
||||
LOGV("InputQueueDestroyed: %p -- %p\n", activity, queue);
|
||||
android_app_set_input((struct android_app*)activity->instance, NULL);
|
||||
}
|
||||
|
||||
void ANativeActivity_onCreate(ANativeActivity* activity,
|
||||
void* savedState, size_t savedStateSize) {
|
||||
LOGV("Creating: %p\n", activity);
|
||||
activity->callbacks->onDestroy = onDestroy;
|
||||
activity->callbacks->onStart = onStart;
|
||||
activity->callbacks->onResume = onResume;
|
||||
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
|
||||
activity->callbacks->onPause = onPause;
|
||||
activity->callbacks->onStop = onStop;
|
||||
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
|
||||
activity->callbacks->onLowMemory = onLowMemory;
|
||||
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
|
||||
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
|
||||
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
|
||||
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
|
||||
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
|
||||
|
||||
activity->instance = android_app_create(activity, savedState, savedStateSize);
|
||||
}
|
||||
|
|
@ -1,344 +0,0 @@
|
|||
/*
|
||||
* © 2010 The Android Open Source Project
|
||||
*
|
||||
* Лицензировано по лицензии Apache License, версия 2.0 ( "Лицензия");
|
||||
*этот файл можно использовать только в соответствии с лицензией.
|
||||
*Копию лицензии можно получить на веб-сайте
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
*Если только не требуется в соответствии с применимым законодательством или согласовано в письменном виде, программное обеспечение
|
||||
* распространяется в рамках лицензии на УСЛОВИЯХ "КАК ЕСТЬ",
|
||||
* БЕЗ ГАРАНТИЙ И УСЛОВИЙ ЛЮБОГО РОДА, явно выраженных и подразумеваемых.
|
||||
* См. лицензию для получения информации об определенных разрешениях по использованию языка и
|
||||
* ограничениях в рамках лицензии.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef _ANDROID_NATIVE_APP_GLUE_H
|
||||
#define _ANDROID_NATIVE_APP_GLUE_H
|
||||
|
||||
#include <poll.h>
|
||||
#include <pthread.h>
|
||||
#include <sched.h>
|
||||
|
||||
#include <android/configuration.h>
|
||||
#include <android/looper.h>
|
||||
#include <android/native_activity.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Интерфейс NativeActivity, предоставленный <android/native_activity.h>,
|
||||
* основан на наборе предоставленных приложением обратных вызовов, которые вызываются
|
||||
*основным потоком действия при возникновении определенных событий.
|
||||
*
|
||||
* Это означает, что ни один из данных обратных вызовов _не_ _должен_ блокироваться, иначе
|
||||
* существует риск принудительного закрытия приложения системой. Эта модель программирования
|
||||
* прямая, простая, но имеет ограничения.
|
||||
*
|
||||
* Статическая библиотека threaded_native_app используется для обеспечения другой
|
||||
* модели выполнения, в которой приложение может реализовать свой собственный цикл главного события
|
||||
* в другом потоке вместо этого. Это работает так:
|
||||
*
|
||||
* 1/ Приложение должно предоставить функцию с именем android_main(), которая
|
||||
* будет вызываться при создании действия в новом потоке,
|
||||
* отличающемся от основного потока действия.
|
||||
*
|
||||
* 2/ android_main() получает указатель на допустимую структуру android_app,
|
||||
* которая содержит ссылки на другие важные объекты, например экземпляр объекта
|
||||
* ANativeActivity, где выполняется приложение.
|
||||
*
|
||||
* 3/ Объект android_app содержит экземпляр ALooper, который уже
|
||||
* ожидает две важных вещи:
|
||||
*
|
||||
* - событий жизненного цикла действия (например, "pause", "resume"). См. объявления APP_CMD_XXX
|
||||
* ниже.
|
||||
*
|
||||
* - входных событий, поступающих из очереди AInputQueue, присоединенной к действию.
|
||||
*
|
||||
* Каждое из этих событий соответствует идентификатору ALooper, возвращенному
|
||||
* ALooper_pollOnce со значениями LOOPER_ID_MAIN и LOOPER_ID_INPUT,
|
||||
*, соответственно.
|
||||
*
|
||||
* Ваше приложение может использовать тот же ALooper для прослушивания дополнительных
|
||||
* дескрипторов файла. Они могут быть основаны либо на обратных вызовах, либо поступают с идентификаторами возврата,
|
||||
* начинающимися с LOOPER_ID_USER.
|
||||
*
|
||||
* 4/ При получении события LOOPER_ID_MAIN или LOOPER_ID_INPUT
|
||||
* возвращенные данные будут указывать на структуру android_poll_source. Для нее
|
||||
* можно вызвать функцию process() и заполнить android_app->onAppCmd
|
||||
* и android_app->onInputEvent, для того чтобы они вызывались для вашей собственной обработки
|
||||
* события.
|
||||
*
|
||||
* Вместо этого можно вызвать функции нижнего уровня для чтения и обработки
|
||||
* данных непосредственно... посмотрите на реализации process_cmd() и process_input()
|
||||
* в приклеивании, чтобы выяснить, как это делается.
|
||||
*
|
||||
* См. пример "native-activity" в NDK с
|
||||
* полной демонстрацией использования. Также посмотрите JavaDoc в NativeActivity.
|
||||
*/
|
||||
|
||||
struct android_app;
|
||||
|
||||
/**
|
||||
* Данные, связанные с ALooper fd, которые будут возвращаться как outData
|
||||
* при готовности данных в этом источнике.
|
||||
*/
|
||||
struct android_poll_source {
|
||||
// Идентификатор данного источника. Может быть LOOPER_ID_MAIN или
|
||||
// LOOPER_ID_INPUT.
|
||||
int32_t id;
|
||||
|
||||
// android_app, с которым связан данный идентификатор.
|
||||
struct android_app* app;
|
||||
|
||||
// Функция, вызываемая для стандартной обработки данных из
|
||||
// этого источника.
|
||||
void (*process)(struct android_app* app, struct android_poll_source* source);
|
||||
};
|
||||
|
||||
/**
|
||||
* Это интерфейс стандартного кода приклеивания поточного
|
||||
* приложения. В этой модели код приложения выполняется
|
||||
* в своем собственном потоке, отдельном от основного потока процесса.
|
||||
* Не требуется связь данного потока с ВМ Java
|
||||
*, хотя это необходимо для выполнения вызовов JNI любых
|
||||
* объектов Java.
|
||||
*/
|
||||
struct android_app {
|
||||
// Приложение может поместить указатель на свой собственный объект состояния
|
||||
// здесь, если нужно.
|
||||
void* userData;
|
||||
|
||||
// Введите здесь код функции для обработки основных команд приложения (APP_CMD_*)
|
||||
void (*onAppCmd)(struct android_app* app, int32_t cmd);
|
||||
|
||||
// Введите здесь код функции для обработки входных событий. Сейчас
|
||||
// событие уже было предварительно отправлено и будет завершено при
|
||||
// возврате. Верните 1, если событие обработано, 0 — для любой диспетчеризации
|
||||
// по умолчанию.
|
||||
int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
|
||||
|
||||
// Экземпляр объекта ANativeActivity, в котором выполняется это приложение.
|
||||
ANativeActivity* activity;
|
||||
|
||||
// Текущая конфигурация, в которой выполняется это приложение.
|
||||
AConfiguration* config;
|
||||
|
||||
// Это последнее сохраненное состояние экземпляра, предоставленное во время создания.
|
||||
// Значение равно NULL, если состояния не было. Можно использовать это по мере необходимости;
|
||||
// память останется доступной до вызова android_app_exec_cmd() для
|
||||
// APP_CMD_RESUME, после чего она будет освобождена, а savedState получит значение NULL.
|
||||
// Эти переменные необходимо изменять только при обработке APP_CMD_SAVE_STATE,
|
||||
// когда их значения будут инициализироваться в NULL и можно будет выполнить malloc для
|
||||
// состояния и поместить здесь информацию. В этом случае память будет
|
||||
// освобождена позднее.
|
||||
void* savedState;
|
||||
size_t savedStateSize;
|
||||
|
||||
// ALooper, связанный с потоком приложения.
|
||||
ALooper* looper;
|
||||
|
||||
// Если значение не равно NULL, то это входная очередь, из которой приложение будет
|
||||
// получать входные события пользователя.
|
||||
AInputQueue* inputQueue;
|
||||
|
||||
// Если значение не равно NULL, то это поверхность окна, в котором приложение может рисовать.
|
||||
ANativeWindow* window;
|
||||
|
||||
// Текущий прямоугольник содержимого окна. Это область, в которой
|
||||
// должно помещаться содержимое окна, чтобы его видел пользователь.
|
||||
ARect contentRect;
|
||||
|
||||
// Текущее состояние действия приложения. Может быть APP_CMD_START,
|
||||
// APP_CMD_RESUME, APP_CMD_PAUSE или APP_CMD_STOP; см. ниже.
|
||||
int activityState;
|
||||
|
||||
// Значение не равно нулю, когда NativeActivity приложения
|
||||
// разрушается и ожидает завершения потока приложения.
|
||||
int destroyRequested;
|
||||
|
||||
// -------------------------------------------------
|
||||
// Ниже показан "частная" реализация кода прилипания.
|
||||
|
||||
pthread_mutex_t mutex;
|
||||
pthread_cond_t cond;
|
||||
|
||||
int msgread;
|
||||
int msgwrite;
|
||||
|
||||
pthread_t thread;
|
||||
|
||||
struct android_poll_source cmdPollSource;
|
||||
struct android_poll_source inputPollSource;
|
||||
|
||||
int running;
|
||||
int stateSaved;
|
||||
int destroyed;
|
||||
int redrawNeeded;
|
||||
AInputQueue* pendingInputQueue;
|
||||
ANativeWindow* pendingWindow;
|
||||
ARect pendingContentRect;
|
||||
};
|
||||
|
||||
enum {
|
||||
/**
|
||||
* Идентификатор данных Looper команд, поступающих из основного потока приложения, который
|
||||
* возвращается как идентификатор от ALooper_pollOnce(). Данные для этого идентификатора
|
||||
* являются указателем на структуру android_poll_source.
|
||||
* Их можно извлечь и обработать с помощью android_app_read_cmd()
|
||||
* и android_app_exec_cmd().
|
||||
*/
|
||||
LOOPER_ID_MAIN = 1,
|
||||
|
||||
/**
|
||||
* Идентификатор данных Looper событий, поступающий из AInputQueue окна
|
||||
* приложения, который возвращается как идентификатор из
|
||||
* ALooper_pollOnce(). Данные этого идентификатора являются указателем на структуру
|
||||
* android_poll_source. Их можно прочитать через объект inputQueue
|
||||
* приложения android_app.
|
||||
*/
|
||||
LOOPER_ID_INPUT = 2,
|
||||
|
||||
/**
|
||||
* Запуск определяемых пользователем идентификаторов ALooper.
|
||||
*/
|
||||
LOOPER_ID_USER = 3,
|
||||
};
|
||||
|
||||
enum {
|
||||
/**
|
||||
* Команда из основного потока: AInputQueue изменена. После обработки
|
||||
* этой команды android_app->inputQueue будет обновлена в новую очередь
|
||||
* (или NULL).
|
||||
*/
|
||||
APP_CMD_INPUT_CHANGED,
|
||||
|
||||
/**
|
||||
* Команда из основного потока: новое окно ANativeWindow готово к использованию. После
|
||||
* получения этой команды окно android_app-> будет содержать новую поверхность
|
||||
*окна.
|
||||
*/
|
||||
APP_CMD_INIT_WINDOW,
|
||||
|
||||
/**
|
||||
* Команда из основного потока: существующее окно ANativeWindow необходимо
|
||||
* прекратить. После получения этой команды окно android_app->по-прежнему
|
||||
* содержит существующее окно; после вызова android_app_exec_cmd
|
||||
* оно получит значение NULL.
|
||||
*/
|
||||
APP_CMD_TERM_WINDOW,
|
||||
|
||||
/**
|
||||
* Команда из основного потока: текущее окно ANativeWindow изменило размер.
|
||||
* Перерисуйте согласно новом размеру.
|
||||
*/
|
||||
APP_CMD_WINDOW_RESIZED,
|
||||
|
||||
/**
|
||||
* Команда из основного потока: системе необходимо, чтобы текущее окно ANativeWindow
|
||||
* было перерисовано. Необходимо перерисовать окно перед ее передачей в
|
||||
* android_app_exec_cmd(), чтобы избежать переходных сбоев рисования.
|
||||
*/
|
||||
APP_CMD_WINDOW_REDRAW_NEEDED,
|
||||
|
||||
/**
|
||||
* Команда из основного потока: область содержимого окна изменена
|
||||
* таким образом, что из функционального ввода окно показывается или скрывается. Можно
|
||||
* найти новый прямоугольник содержимого в android_app::contentRect.
|
||||
*/
|
||||
APP_CMD_CONTENT_RECT_CHANGED,
|
||||
|
||||
/**
|
||||
* Команда из основного потока: окно действия приложения получило
|
||||
* фокус ввода.
|
||||
*/
|
||||
APP_CMD_GAINED_FOCUS,
|
||||
|
||||
/**
|
||||
* Команда из основного потока: окно действия приложения потеряло
|
||||
* фокус ввода.
|
||||
*/
|
||||
APP_CMD_LOST_FOCUS,
|
||||
|
||||
/**
|
||||
* Команда из основного потока: изменена текущая конфигурация устройства.
|
||||
*/
|
||||
APP_CMD_CONFIG_CHANGED,
|
||||
|
||||
/**
|
||||
* Команда из основного потока: системе не хватает памяти.
|
||||
* Попробуйте уменьшить использование памяти.
|
||||
*/
|
||||
APP_CMD_LOW_MEMORY,
|
||||
|
||||
/**
|
||||
* Команда из основного потока: действие приложения было запущено.
|
||||
*/
|
||||
APP_CMD_START,
|
||||
|
||||
/**
|
||||
* Команда из основного потока: действие приложения было возобновлено.
|
||||
*/
|
||||
APP_CMD_RESUME,
|
||||
|
||||
/**
|
||||
* Команда из основного потока: приложение должно создать новое сохраненное состояние
|
||||
* для себя, чтобы восстанавливаться из него позднее в случае необходимости. Если вы сохранили состояние,
|
||||
* выделите его с использованием malloc и поместите в android_app.savedState с
|
||||
* размером android_app.savedStateSize. Память будет освобождена
|
||||
* позднее.
|
||||
*/
|
||||
APP_CMD_SAVE_STATE,
|
||||
|
||||
/**
|
||||
* Команда из основного потока: пауза в действии приложения.
|
||||
*/
|
||||
APP_CMD_PAUSE,
|
||||
|
||||
/**
|
||||
* Команда из основного потока: действие приложения было остановлено.
|
||||
*/
|
||||
APP_CMD_STOP,
|
||||
|
||||
/**
|
||||
* Команда из основного потока: действие приложения уничтожается,
|
||||
* и ожидает очистки потока приложения и выхода перед обработкой.
|
||||
*/
|
||||
APP_CMD_DESTROY,
|
||||
};
|
||||
|
||||
/**
|
||||
* Вызовите, когда ALooper_pollAll() возвращает LOOPER_ID_MAIN, при чтении следующего сообщения команды
|
||||
*приложения.
|
||||
*/
|
||||
int8_t android_app_read_cmd(struct android_app* android_app);
|
||||
|
||||
/**
|
||||
* Вызовите с помощью команды, возвращенной android_app_read_cmd() для выполнения
|
||||
* начальной предварительной обработки данной команды. Можно выполнить собственные
|
||||
* действия для команды после вызова этой функции.
|
||||
*/
|
||||
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
|
||||
|
||||
/**
|
||||
* Вызовите с помощью команды, возвращенной android_app_read_cmd(), для
|
||||
* окончательной предварительной обработки данной команды. Необходимо завершить собственные
|
||||
* действия с командой до вызова этой функции.
|
||||
*/
|
||||
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
|
||||
|
||||
/**
|
||||
* Это функция, которую должен реализовать код приложения, представляет собой
|
||||
* главный вход в приложение.
|
||||
*/
|
||||
extern void android_main(struct android_app* app);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* _ANDROID_NATIVE_APP_GLUE_H */
|
||||
|
|
@ -1,64 +0,0 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Basic window
|
||||
*
|
||||
* This example has been created using raylib 3.8 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Copyright (c) 2021 <user_name> (@<user_github>)
|
||||
|
||||
* Adapt for Visual Studio: Vadim Boev (Kronka Dev)
|
||||
*
|
||||
********************************************************************************************/
|
||||
#include "android_native_app_glue.h"
|
||||
|
||||
#include "../../../../src/raylib.h"
|
||||
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
|
||||
|
||||
// TODO: Load resources / Initialize variables at this point
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update variables / Implement example logic at this point
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// TODO: Draw everything that requires to be drawn at this point:
|
||||
|
||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); // Example
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// TODO: Unload all loaded resources at this point
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -1,226 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
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|
||||
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|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x86">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x86">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
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|
||||
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|
||||
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|
||||
<ProjectGuid>{bfb31759-4fca-4503-bc7c-a97f705efdb2}</ProjectGuid>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
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||||
<PlatformToolset>Clang_5_0</PlatformToolset>
|
||||
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|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
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|
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||||
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
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||||
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
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|
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<CLanguageStandard>c99</CLanguageStandard>
|
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<CppLanguageStandard>Default</CppLanguageStandard>
|
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|
||||
</ClCompile>
|
||||
<Link>
|
||||
<LibraryDependencies>%(LibraryDependencies);EGL;GLESv2;log;android;c;m;raylib</LibraryDependencies>
|
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<CompileAs>CompileAsC</CompileAs>
|
||||
<CLanguageStandard>c99</CLanguageStandard>
|
||||
<CppLanguageStandard>Default</CppLanguageStandard>
|
||||
<PrecompiledHeaderCompileAs>CompileAsC</PrecompiledHeaderCompileAs>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
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<AdditionalLibraryDirectories>.;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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||||
</ClCompile>
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<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
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<ClCompile>
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<Link>
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<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
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<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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</ClCompile>
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<Link>
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|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="android_native_app_glue.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="android_native_app_glue.c" />
|
||||
<ClCompile Include="main.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClInclude Include="android_native_app_glue.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="android_native_app_glue.c" />
|
||||
<ClCompile Include="main.c" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Changes made to Package Name should also be reflected in the Debugging - Package Name property, in the Property Pages -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.$(ApplicationName)" android:versionCode="1" android:versionName="1.0">
|
||||
|
||||
<!-- This is the platform API where NativeActivity was introduced. -->
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29"/>
|
||||
|
||||
<!-- This .apk has no Java code itself, so set hasCode to false. -->
|
||||
<application android:label="@string/app_name" android:hasCode="false">
|
||||
|
||||
<!-- Our activity is the built-in NativeActivity framework class.
|
||||
This will take care of integrating with our NDK code. -->
|
||||
<activity android:name="android.app.NativeActivity" android:label="@string/app_name" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:configChanges="orientation|keyboardHidden|screenSize" android:screenOrientation="landscape">
|
||||
<!-- Tell NativeActivity the name of our .so -->
|
||||
<meta-data android:name="android.app.lib_name" android:value="main"/>
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN"/>
|
||||
<category android:name="android.intent.category.LAUNCHER"/>
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
|
|
@ -1,90 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project name="$(projectname)" default="help">
|
||||
|
||||
<!-- The ant.properties file can be created by you. It is only edited by the
|
||||
'android' tool to add properties to it.
|
||||
This is the place to change some Ant specific build properties.
|
||||
Here are some properties you may want to change/update:
|
||||
|
||||
source.dir
|
||||
The name of the source directory. Default is 'src'.
|
||||
out.dir
|
||||
The name of the output directory. Default is 'bin'.
|
||||
|
||||
For other overridable properties, look at the beginning of the rules
|
||||
files in the SDK, at tools/ant/build.xml
|
||||
|
||||
Properties related to the SDK location or the project target should
|
||||
be updated using the 'android' tool with the 'update' action.
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems.
|
||||
|
||||
-->
|
||||
<property file="ant.properties" />
|
||||
|
||||
<!-- if sdk.dir was not set from one of the property file, then
|
||||
get it from the ANDROID_HOME env var. -->
|
||||
<property environment="env" />
|
||||
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
|
||||
<isset property="env.ANDROID_HOME" />
|
||||
</condition>
|
||||
|
||||
<!-- The project.properties file contains project specific properties such as
|
||||
project target, and library dependencies. Lower level build properties are
|
||||
stored in ant.properties
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems. -->
|
||||
<loadproperties srcFile="project.properties" />
|
||||
|
||||
<!-- quick check on sdk.dir -->
|
||||
<fail
|
||||
message="sdk.dir is missing. Make sure ANDROID_HOME environment variable is correctly set."
|
||||
unless="sdk.dir"
|
||||
/>
|
||||
|
||||
<!--
|
||||
Import per project custom build rules if present at the root of the project.
|
||||
This is the place to put custom intermediary targets such as:
|
||||
-pre-build
|
||||
-pre-compile
|
||||
-post-compile (This is typically used for code obfuscation.
|
||||
Compiled code location: ${out.classes.absolute.dir}
|
||||
If this is not done in place, override ${out.dex.input.absolute.dir})
|
||||
-post-package
|
||||
-post-build
|
||||
-pre-clean
|
||||
-->
|
||||
<import file="custom_rules.xml" optional="true" />
|
||||
|
||||
<!-- Import the actual build file.
|
||||
|
||||
To customize existing targets, there are two options:
|
||||
- Customize only one target:
|
||||
- copy/paste the target into this file, *before* the
|
||||
<import> task.
|
||||
- customize it to your needs.
|
||||
- Customize the whole content of build.xml
|
||||
- copy/paste the content of the rules files (minus the top node)
|
||||
into this file, replacing the <import> task.
|
||||
- customize to your needs.
|
||||
|
||||
***********************
|
||||
****** IMPORTANT ******
|
||||
***********************
|
||||
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
|
||||
in order to avoid having your file be overridden by tools such as "android update project"
|
||||
-->
|
||||
<!-- version-tag: 1 -->
|
||||
<import file="${sdk.dir}/tools/ant/build.xml" />
|
||||
|
||||
<target name="-pre-compile">
|
||||
<path id="project.all.jars.path">
|
||||
<path path="${toString:project.all.jars.path}"/>
|
||||
<fileset dir="${jar.libs.dir}">
|
||||
<include name="*.jar"/>
|
||||
</fileset>
|
||||
</path>
|
||||
</target>
|
||||
</project>
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
# Project target
|
||||
target=$(androidapilevel)
|
||||
# Provide path to the directory where prebuilt external jar files are by setting jar.libs.dir=
|
||||
|
|
@ -1,134 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x86">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x86">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<RootNamespace>raylib_android</RootNamespace>
|
||||
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
|
||||
<ProjectVersion>1.0</ProjectVersion>
|
||||
<ProjectGuid>{b2231f0d-52da-4c55-8998-5886f766553c}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(AndroidTargetsPath)\Android.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'" Label="Configuration">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'" Label="Configuration">
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(AndroidTargetsPath)\Android.props" />
|
||||
<ImportGroup Label="ExtensionSettings" />
|
||||
<ImportGroup Label="Shared" />
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="res\values\strings.xml" />
|
||||
<AntBuildXml Include="build.xml" />
|
||||
<AndroidManifest Include="AndroidManifest.xml" />
|
||||
<AntProjectPropertiesFile Include="project.properties" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\raylib_android.NativeActivity\raylib_android.NativeActivity.vcxproj">
|
||||
<Project>{bfb31759-4fca-4503-bc7c-a97f705efdb2}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(AndroidTargetsPath)\Android.targets" />
|
||||
<ImportGroup Label="ExtensionTargets" />
|
||||
</Project>
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">raylib_android.Packaging</string>
|
||||
</resources>
|
||||
|
|
@ -107,6 +107,20 @@ endif ()
|
|||
target_link_libraries(raylib PRIVATE $<BUILD_INTERFACE:${LIBS_PRIVATE}>)
|
||||
target_link_libraries(raylib PUBLIC ${LIBS_PUBLIC})
|
||||
|
||||
# Static libraries must export their private link dependencies for installed consumers.
|
||||
# LINK_ONLY keeps those dependencies out of the compile interface.
|
||||
if (NOT BUILD_SHARED_LIBS)
|
||||
set(raylib_install_private_libs ${LIBS_PRIVATE})
|
||||
|
||||
if (NOT glfw3_FOUND)
|
||||
list(REMOVE_ITEM raylib_install_private_libs glfw)
|
||||
endif()
|
||||
|
||||
foreach(lib IN LISTS raylib_install_private_libs)
|
||||
target_link_libraries(raylib INTERFACE $<INSTALL_INTERFACE:$<LINK_ONLY:${lib}>>)
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
# Sets some compile time definitions for the pre-processor
|
||||
# If CUSTOMIZE_BUILD option is on you will not use config.h by default
|
||||
# and you will be able to select more build options
|
||||
|
|
|
|||
27
src/config.h
27
src/config.h
|
|
@ -173,20 +173,22 @@
|
|||
//#define RL_CULL_DISTANCE_FAR 4000.0 // Default projection matrix far cull distance
|
||||
|
||||
// Default shader vertex attribute locations
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES 7
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8
|
||||
// NOTE: Locations can be redefined by user if required
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES 7
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM 9
|
||||
|
||||
// Default shader vertex attribute/uniform names to set location points
|
||||
// NOTE: When a new shader is loaded, locations are tried to be set for convenience, looking for the names defined here
|
||||
// In case custom shader names are used, it's up to the user to set locations with GetShaderLocation*() functions
|
||||
// WARNING: Location pre-defined names can not be changed, they are used by default shaders and all raylib examples shaders, they are just listed here for reference
|
||||
// WARNING: In case custom shader names are used, it's up to the user to set locations with GetShaderLocation*() functions
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
|
||||
|
|
@ -196,6 +198,7 @@
|
|||
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEINDICES "vertexBoneIndices" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS
|
||||
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCETRANSFORM "instanceTransform" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM
|
||||
|
||||
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
|
||||
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
|
||||
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
|
||||
|
|
@ -203,6 +206,7 @@
|
|||
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
|
||||
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (tint color, multiplied by texture color)
|
||||
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_BONEMATRICES "boneMatrices" // bone matrices
|
||||
|
||||
//#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
|
||||
//#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
|
||||
//#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
|
||||
|
|
@ -240,6 +244,9 @@
|
|||
#ifndef SUPPORT_FILEFORMAT_QOI
|
||||
#define SUPPORT_FILEFORMAT_QOI 1
|
||||
#endif
|
||||
#ifndef SUPPORT_FILEFORMAT_PEP
|
||||
#define SUPPORT_FILEFORMAT_PEP 0
|
||||
#endif
|
||||
#ifndef SUPPORT_FILEFORMAT_PSD
|
||||
#define SUPPORT_FILEFORMAT_PSD 0 // Disabled by default
|
||||
#endif
|
||||
|
|
|
|||
1328
src/external/pep.h
vendored
Normal file
1328
src/external/pep.h
vendored
Normal file
File diff suppressed because it is too large
Load diff
8
src/external/rlsw.h
vendored
8
src/external/rlsw.h
vendored
|
|
@ -3924,7 +3924,6 @@ static void sw_immediate_set_color(const float color[4])
|
|||
RLSW.primitive.color[2] = color[2];
|
||||
RLSW.primitive.color[3] = color[3];
|
||||
|
||||
RLSW.primitive.hasColorAlpha |= (color[3] < 1.0f);
|
||||
}
|
||||
|
||||
static void sw_immediate_set_texcoord(const float texcoord[2])
|
||||
|
|
@ -3963,6 +3962,9 @@ static void sw_immediate_push_vertex(const float position[4])
|
|||
for (int i = 0; i < 4; i++) vertex->color[i] = RLSW.primitive.color[i];
|
||||
for (int i = 0; i < 2; i++) vertex->texcoord[i] = RLSW.primitive.texcoord[i];
|
||||
|
||||
// Track whether any vertex in this primitive has alpha < 1.0
|
||||
RLSW.primitive.hasColorAlpha |= (vertex->color[3] < 1.0f);
|
||||
|
||||
// Immediate rendering of the primitive if the required number is reached
|
||||
if (RLSW.primitive.vertexCount == SW_PRIMITIVE_VERTEX_COUNT[RLSW.drawMode])
|
||||
{
|
||||
|
|
@ -4341,8 +4343,8 @@ void swScissor(int x, int y, int width, int height)
|
|||
|
||||
RLSW.scClipMin[0] = (2.0f*(float)RLSW.scMin[0]/(float)RLSW.vpSize[0]) - 1.0f;
|
||||
RLSW.scClipMax[0] = (2.0f*(float)RLSW.scMax[0]/(float)RLSW.vpSize[0]) - 1.0f;
|
||||
RLSW.scClipMax[1] = 1.0f - (2.0f*(float)RLSW.scMin[1]/(float)RLSW.vpSize[1]);
|
||||
RLSW.scClipMin[1] = 1.0f - (2.0f*(float)RLSW.scMax[1]/(float)RLSW.vpSize[1]);
|
||||
RLSW.scClipMin[1] = (2.0f*(float)RLSW.scMin[1]/(float)RLSW.vpSize[1]) - 1.0f;
|
||||
RLSW.scClipMax[1] = (2.0f*(float)RLSW.scMax[1]/(float)RLSW.vpSize[1]) - 1.0f;
|
||||
}
|
||||
|
||||
void swClearColor(float r, float g, float b, float a)
|
||||
|
|
|
|||
21
src/external/tinyobj_loader_c.h
vendored
21
src/external/tinyobj_loader_c.h
vendored
|
|
@ -1020,7 +1020,12 @@ static int parseLine(Command *command, const char *p, unsigned int p_len,
|
|||
int triangulate) {
|
||||
char linebuf[4096];
|
||||
const char *token;
|
||||
assert(p_len < 4095);
|
||||
|
||||
// @raysan5:
|
||||
// WARNING: If -DNDEBUG is set when compiling, assertions will not
|
||||
// be present in the compiled binary, replacing by a runtime check
|
||||
//assert(p_len < 4095);
|
||||
if (p_len > 4095) return 0;
|
||||
|
||||
memcpy(linebuf, p, p_len);
|
||||
linebuf[p_len] = '\0';
|
||||
|
|
@ -1102,7 +1107,11 @@ static int parseLine(Command *command, const char *p, unsigned int p_len,
|
|||
tinyobj_vertex_index_t i1;
|
||||
tinyobj_vertex_index_t i2 = f[1];
|
||||
|
||||
assert(3 * num_f < TINYOBJ_MAX_FACES_PER_F_LINE);
|
||||
// @raysan5:
|
||||
// WARNING: If -DNDEBUG is set when compiling, assertions will not
|
||||
// be present in the compiled binary, replacing by a runtime check
|
||||
//assert(3 * num_f < TINYOBJ_MAX_FACES_PER_F_LINE);
|
||||
if (3*num_f > TINYOBJ_MAX_FACES_PER_F_LINE) return 0;
|
||||
|
||||
for (k = 2; k < num_f; k++) {
|
||||
i1 = i2;
|
||||
|
|
@ -1119,7 +1128,13 @@ static int parseLine(Command *command, const char *p, unsigned int p_len,
|
|||
|
||||
} else {
|
||||
unsigned int k = 0;
|
||||
assert(num_f < TINYOBJ_MAX_FACES_PER_F_LINE);
|
||||
|
||||
// @raysan5:
|
||||
// WARNING: If -DNDEBUG is set when compiling, assertions will not
|
||||
// be present in the compiled binary, replacing by a runtime check
|
||||
//assert(num_f < TINYOBJ_MAX_FACES_PER_F_LINE);
|
||||
if (num_f > TINYOBJ_MAX_FACES_PER_F_LINE) return 0;
|
||||
|
||||
for (k = 0; k < num_f; k++) {
|
||||
command->f[k] = f[k];
|
||||
}
|
||||
|
|
|
|||
|
|
@ -663,13 +663,22 @@ double GetTime(void)
|
|||
}
|
||||
|
||||
// Open URL with default system browser (if available)
|
||||
// NOTE: This function is only safe to use if the provided URL is safe
|
||||
// A user could craft a malicious string performing another action
|
||||
// Avoid calling this function with user input non-validated strings
|
||||
// WARNING: This function is only safe to use if you control the URL given,
|
||||
// a user could craft a malicious string to perform and undesired action
|
||||
// NOTE: Some safety checks have been added to mitigate security issues
|
||||
void OpenURL(const char *url)
|
||||
{
|
||||
// Security check to (partially) avoid malicious code
|
||||
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
||||
if ((strchr(url, '\'') != NULL) || (strchr(url, '\"') != NULL))
|
||||
{
|
||||
// Filter characters: ' and "
|
||||
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'\"] characters");
|
||||
}
|
||||
else if ((strncmp(url, "http://", 7) != 0) && (strncmp(url, "https://", 8) != 0))
|
||||
{
|
||||
// Only allow URL starting with "http://" or "https://" protocols
|
||||
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL must start with 'http://' or 'https://' protocols");
|
||||
}
|
||||
else
|
||||
{
|
||||
JNIEnv *env = NULL;
|
||||
|
|
@ -717,7 +726,6 @@ void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float d
|
|||
void SetMousePosition(int x, int y)
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
||||
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
||||
}
|
||||
|
||||
// Set mouse cursor
|
||||
|
|
|
|||
|
|
@ -151,7 +151,7 @@ static void CharCallback(GLFWwindow *window, unsigned int codepoint);
|
|||
static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed
|
||||
static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move
|
||||
static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Scrolling Callback, runs on mouse wheel
|
||||
static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
|
||||
static void CursorEnterCallback(GLFWwindow *window, int entered); // GLFW3 Cursor Enter Callback, cursor enters client area
|
||||
static void JoystickCallback(int jid, int event); // GLFW3 Joystick Connected/Disconnected Callback
|
||||
|
||||
// Memory allocator wrappers [used by glfwInitAllocator()]
|
||||
|
|
@ -1181,17 +1181,25 @@ double GetTime(void)
|
|||
}
|
||||
|
||||
// Open URL with default system browser (if available)
|
||||
// NOTE: This function is only safe to use if you control the URL given
|
||||
// A user could craft a malicious string performing another action
|
||||
// Only call this function yourself not with user input or make sure to check the string yourself
|
||||
// REF: https://github.com/raysan5/raylib/issues/686
|
||||
// WARNING: This function is only safe to use if you control the URL given,
|
||||
// a user could craft a malicious string to perform and undesired action
|
||||
// NOTE: Some safety checks have been added to mitigate security issues
|
||||
void OpenURL(const char *url)
|
||||
{
|
||||
// Security check to (partially) avoid malicious code
|
||||
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
||||
if ((strchr(url, '\'') != NULL) || (strchr(url, '\"') != NULL))
|
||||
{
|
||||
// Filter characters: ' and "
|
||||
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'\"] characters");
|
||||
}
|
||||
else if ((strncmp(url, "http://", 7) != 0) && (strncmp(url, "https://", 8) != 0))
|
||||
{
|
||||
// Only allow URL starting with "http://" or "https://" protocols
|
||||
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL must start with 'http://' or 'https://' protocols");
|
||||
}
|
||||
else
|
||||
{
|
||||
char *cmd = (char *)RL_CALLOC(strlen(url) + 32, sizeof(char));
|
||||
char *cmd = (char *)RL_CALLOC(strlen(url) + 16, sizeof(char));
|
||||
#if defined(_WIN32)
|
||||
sprintf(cmd, "explorer \"%s\"", url);
|
||||
#endif
|
||||
|
|
@ -1201,7 +1209,9 @@ void OpenURL(const char *url)
|
|||
#if defined(__APPLE__)
|
||||
sprintf(cmd, "open '%s'", url);
|
||||
#endif
|
||||
// TODO: Replace system() call by custom process
|
||||
int result = system(cmd);
|
||||
|
||||
if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created");
|
||||
RL_FREE(cmd);
|
||||
}
|
||||
|
|
@ -1227,7 +1237,6 @@ void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float d
|
|||
void SetMousePosition(int x, int y)
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
||||
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
||||
|
||||
// NOTE: emscripten not implemented
|
||||
glfwSetCursorPos(platform.handle, CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y);
|
||||
|
|
@ -1316,7 +1325,7 @@ void PollInputEvents(void)
|
|||
// Register previous gamepad states
|
||||
for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k];
|
||||
|
||||
// Get current gamepad state
|
||||
// Get current gamepad state using internal GLFW mapping, instead of the immediate joystick API
|
||||
// NOTE: There is no callback available, getting it manually
|
||||
GLFWgamepadstate state = { 0 };
|
||||
int result = glfwGetGamepadState(i, &state); // This remaps all gamepads so they have their buttons mapped like an xbox controller
|
||||
|
|
@ -1331,7 +1340,7 @@ void PollInputEvents(void)
|
|||
|
||||
for (int k = 0; (buttons != NULL) && (k < MAX_GAMEPAD_BUTTONS); k++)
|
||||
{
|
||||
int button = -1; // GamepadButton enum values assigned
|
||||
int button = -1; // GamepadButton enum values assigned
|
||||
|
||||
switch (k)
|
||||
{
|
||||
|
|
@ -1357,7 +1366,7 @@ void PollInputEvents(void)
|
|||
default: break;
|
||||
}
|
||||
|
||||
if (button != -1) // Check for valid button
|
||||
if (button != -1) // Check for valid button
|
||||
{
|
||||
if (buttons[k] == GLFW_PRESS)
|
||||
{
|
||||
|
|
@ -1399,10 +1408,10 @@ void PollInputEvents(void)
|
|||
if ((CORE.Window.eventWaiting) ||
|
||||
(FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED) && !FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN)))
|
||||
{
|
||||
glfwWaitEvents(); // Wait for in input events before continue (drawing is paused)
|
||||
glfwWaitEvents(); // Wait for in input events before continue (drawing is paused)
|
||||
CORE.Time.previous = GetTime();
|
||||
}
|
||||
else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) -> Update keys state
|
||||
else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) -> Update keys state
|
||||
|
||||
CORE.Window.shouldClose = glfwWindowShouldClose(platform.handle);
|
||||
|
||||
|
|
@ -1683,6 +1692,14 @@ int InitPlatform(void)
|
|||
return -1;
|
||||
}
|
||||
|
||||
#if defined(__APPLE__)
|
||||
// AppKit can constrain the requested window size to the visible work area during creation
|
||||
int windowWidth = 0;
|
||||
int windowHeight = 0;
|
||||
glfwGetWindowSize(platform.handle, &windowWidth, &windowHeight);
|
||||
if ((windowWidth > 0) && (windowHeight > 0)) CORE.Window.screen = (Size){ windowWidth, windowHeight };
|
||||
#endif
|
||||
|
||||
// NOTE: Not considering scale factor now, considered below
|
||||
CORE.Window.render.width = CORE.Window.screen.width;
|
||||
CORE.Window.render.height = CORE.Window.screen.height;
|
||||
|
|
@ -1829,7 +1846,7 @@ int InitPlatform(void)
|
|||
{
|
||||
CORE.Input.Gamepad.ready[i] = true;
|
||||
CORE.Input.Gamepad.axisCount[i] = GLFW_GAMEPAD_AXIS_LAST + 1;
|
||||
strncpy(CORE.Input.Gamepad.name[i], glfwGetJoystickName(i), MAX_GAMEPAD_NAME_LENGTH - 1);
|
||||
snprintf(CORE.Input.Gamepad.name[i], MAX_GAMEPAD_NAME_LENGTH, "%s", glfwGetJoystickName(i));
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------
|
||||
|
|
@ -2044,7 +2061,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths
|
|||
for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++)
|
||||
{
|
||||
CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
|
||||
strncpy(CORE.Window.dropFilepaths[i], paths[i], MAX_FILEPATH_LENGTH - 1);
|
||||
snprintf(CORE.Window.dropFilepaths[i], MAX_FILEPATH_LENGTH, "%s", paths[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2167,10 +2184,18 @@ static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffs
|
|||
}
|
||||
|
||||
// GLFW3: Cursor ennter callback, when cursor enters the window
|
||||
static void CursorEnterCallback(GLFWwindow *window, int enter)
|
||||
static void CursorEnterCallback(GLFWwindow *window, int entered)
|
||||
{
|
||||
if (enter) CORE.Input.Mouse.cursorOnScreen = true;
|
||||
else CORE.Input.Mouse.cursorOnScreen = false;
|
||||
if (entered)
|
||||
{
|
||||
// NOTE: Mouse position updated by MouseCursorPosCallback()
|
||||
CORE.Input.Mouse.cursorOnScreen = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
CORE.Input.Mouse.cursorOnScreen = false;
|
||||
CORE.Input.Mouse.currentPosition = (Vector2){ 0 };
|
||||
}
|
||||
}
|
||||
|
||||
// GLFW3: Joystick connected/disconnected callback
|
||||
|
|
@ -2183,7 +2208,7 @@ static void JoystickCallback(int jid, int event)
|
|||
// WARNING: If glfwGetJoystickName() is longer than MAX_GAMEPAD_NAME_LENGTH,
|
||||
// only copy up to (MAX_GAMEPAD_NAME_LENGTH -1) to destination string
|
||||
memset(CORE.Input.Gamepad.name[jid], 0, MAX_GAMEPAD_NAME_LENGTH);
|
||||
strncpy(CORE.Input.Gamepad.name[jid], glfwGetJoystickName(jid), MAX_GAMEPAD_NAME_LENGTH - 1);
|
||||
snprintf(CORE.Input.Gamepad.name[jid], MAX_GAMEPAD_NAME_LENGTH, "%s", glfwGetJoystickName(jid));
|
||||
}
|
||||
else if (event == GLFW_DISCONNECTED)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -486,14 +486,14 @@ static void RGFW_cb_dropfunc(const RGFW_event *e)
|
|||
CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *));
|
||||
|
||||
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
|
||||
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], e->drop.value->data);
|
||||
snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", e->drop.value->data);
|
||||
|
||||
CORE.Window.dropFileCount++;
|
||||
}
|
||||
else if (CORE.Window.dropFileCount < 1024)
|
||||
{
|
||||
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
|
||||
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], e->drop.value->data);
|
||||
snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", e->drop.value->data);
|
||||
|
||||
CORE.Window.dropFileCount++;
|
||||
}
|
||||
|
|
@ -1471,15 +1471,25 @@ double GetTime(void)
|
|||
}
|
||||
|
||||
// Open URL with default system browser (if available)
|
||||
// NOTE: This function is only safe to use if you control the URL given
|
||||
// A user could craft a malicious string performing another action
|
||||
// WARNING: This function is only safe to use if you control the URL given,
|
||||
// a user could craft a malicious string to perform and undesired action
|
||||
// NOTE: Some safety checks have been added to mitigate security issues
|
||||
void OpenURL(const char *url)
|
||||
{
|
||||
// Security check to (partially) avoid malicious code on target platform
|
||||
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
||||
// Security check to (partially) avoid malicious code
|
||||
if ((strchr(url, '\'') != NULL) || (strchr(url, '\"') != NULL))
|
||||
{
|
||||
// Filter characters: ' and "
|
||||
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'\"] characters");
|
||||
}
|
||||
else if ((strncmp(url, "http://", 7) != 0) && (strncmp(url, "https://", 8) != 0))
|
||||
{
|
||||
// Only allow URL starting with "http://" or "https://" protocols
|
||||
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL must start with 'http://' or 'https://' protocols");
|
||||
}
|
||||
else
|
||||
{
|
||||
char *cmd = (char *)RL_CALLOC(strlen(url) + 32, sizeof(char));
|
||||
char *cmd = (char *)RL_CALLOC(strlen(url) + 16, sizeof(char));
|
||||
#if defined(_WIN32)
|
||||
sprintf(cmd, "explorer \"%s\"", url);
|
||||
#endif
|
||||
|
|
@ -1516,7 +1526,6 @@ void SetMousePosition(int x, int y)
|
|||
{
|
||||
RGFW_window_moveMouse(platform.window, x, y);
|
||||
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
||||
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
||||
}
|
||||
|
||||
// Set mouse cursor
|
||||
|
|
@ -1609,74 +1618,76 @@ void PollInputEvents(void)
|
|||
//-----------------------------------------------------------------------------
|
||||
|
||||
mg_event gamepad_event;
|
||||
while (mg_gamepads_check_event(&platform.minigamepad, &gamepad_event)) {
|
||||
while (mg_gamepads_check_event(&platform.minigamepad, &gamepad_event))
|
||||
{
|
||||
int gamepadIndex = gamepad_event.gamepad->index;
|
||||
switch (gamepad_event.type) {
|
||||
|
||||
switch (gamepad_event.type)
|
||||
{
|
||||
case MG_EVENT_BUTTON_PRESS:
|
||||
{
|
||||
int button = mg_buttonConvertTable[gamepad_event.button];
|
||||
if (button >= 0)
|
||||
{
|
||||
int button = mg_buttonConvertTable[gamepad_event.button];
|
||||
if (button >= 0)
|
||||
{
|
||||
CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = 1;
|
||||
CORE.Input.Gamepad.lastButtonPressed = button;
|
||||
}
|
||||
} break;
|
||||
CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = 1;
|
||||
CORE.Input.Gamepad.lastButtonPressed = button;
|
||||
}
|
||||
} break;
|
||||
case MG_EVENT_BUTTON_RELEASE:
|
||||
{
|
||||
int button = mg_buttonConvertTable[gamepad_event.button];
|
||||
if (button >= 0)
|
||||
{
|
||||
int button = mg_buttonConvertTable[gamepad_event.button];
|
||||
if (button >= 0)
|
||||
{
|
||||
CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = 0;
|
||||
if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
|
||||
}
|
||||
} break;
|
||||
CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = 0;
|
||||
if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
|
||||
}
|
||||
} break;
|
||||
case MG_EVENT_AXIS_MOVE:
|
||||
{
|
||||
int axis = mg_axisConvertTable[gamepad_event.axis];
|
||||
{
|
||||
int axis = mg_axisConvertTable[gamepad_event.axis];
|
||||
|
||||
switch (axis) {
|
||||
case GAMEPAD_AXIS_LEFT_X:
|
||||
case GAMEPAD_AXIS_LEFT_Y:
|
||||
case GAMEPAD_AXIS_RIGHT_X:
|
||||
case GAMEPAD_AXIS_RIGHT_Y:
|
||||
CORE.Input.Gamepad.axisState[gamepadIndex][axis] = platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value;
|
||||
break;
|
||||
case GAMEPAD_AXIS_LEFT_TRIGGER:
|
||||
case GAMEPAD_AXIS_RIGHT_TRIGGER:
|
||||
CORE.Input.Gamepad.axisState[gamepadIndex][axis] = platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value;
|
||||
switch (axis) {
|
||||
case GAMEPAD_AXIS_LEFT_X:
|
||||
case GAMEPAD_AXIS_LEFT_Y:
|
||||
case GAMEPAD_AXIS_RIGHT_X:
|
||||
case GAMEPAD_AXIS_RIGHT_Y:
|
||||
{
|
||||
CORE.Input.Gamepad.axisState[gamepadIndex][axis] = platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value;
|
||||
} break;
|
||||
case GAMEPAD_AXIS_LEFT_TRIGGER:
|
||||
case GAMEPAD_AXIS_RIGHT_TRIGGER:
|
||||
{
|
||||
CORE.Input.Gamepad.axisState[gamepadIndex][axis] = platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value;
|
||||
|
||||
// Trigger button press when axis is all the way
|
||||
int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER) ? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
|
||||
int pressed = (platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value >= 1.0f);
|
||||
// Trigger button press when axis is all the way
|
||||
int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER) ? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
|
||||
int pressed = (platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value >= 1.0f);
|
||||
|
||||
CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = pressed;
|
||||
if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
|
||||
else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = pressed;
|
||||
if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
|
||||
else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
} break;
|
||||
case MG_EVENT_GAMEPAD_CONNECT:
|
||||
{
|
||||
CORE.Input.Gamepad.ready[gamepadIndex] = true;
|
||||
CORE.Input.Gamepad.axisState[gamepadIndex][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
|
||||
CORE.Input.Gamepad.axisState[gamepadIndex][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
|
||||
|
||||
int axisCount = 0;
|
||||
for (int i = 0; i < MG_AXIS_COUNT; i += 1) {
|
||||
if (platform.minigamepad.gamepads[gamepadIndex].axes[i].supported)
|
||||
{
|
||||
axisCount += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
for (int i = 0; i < MG_AXIS_COUNT; i += 1)
|
||||
{
|
||||
if (platform.minigamepad.gamepads[gamepadIndex].axes[i].supported) axisCount += 1;
|
||||
else break;
|
||||
}
|
||||
|
||||
CORE.Input.Gamepad.axisCount[gamepadIndex] = axisCount;
|
||||
strcpy(CORE.Input.Gamepad.name[gamepadIndex], platform.minigamepad.gamepads[gamepadIndex].name);
|
||||
break;
|
||||
case MG_EVENT_GAMEPAD_DISCONNECT:
|
||||
CORE.Input.Gamepad.ready[gamepadIndex] = false;
|
||||
break;
|
||||
snprintf(CORE.Input.Gamepad.name[gamepadIndex], MAX_GAMEPAD_NAME_LENGTH, "%s", platform.minigamepad.gamepads[gamepadIndex].name);
|
||||
|
||||
} break;
|
||||
case MG_EVENT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[gamepadIndex] = false; break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -863,7 +863,7 @@ void SetWindowMonitor(int monitor)
|
|||
// ending up positioned partly outside the target display
|
||||
// NOTE 2: The workaround for that is, previously to moving the window,
|
||||
// setting the window size to the target display size, so they match
|
||||
// NOTE 3: It wasn't done here because it can not bee assumed that changing
|
||||
// NOTE 3: It wasn't done here because it can not be assumed that changing
|
||||
// the window size automatically is acceptable behavior by the user
|
||||
SDL_SetWindowPosition(platform.window, usableBounds.x, usableBounds.y);
|
||||
CORE.Window.position.x = usableBounds.x;
|
||||
|
|
@ -1255,12 +1255,14 @@ Image GetClipboardImage(void)
|
|||
|
||||
for (int i = 0; i < SDL_arraysize(imageFormats); i++)
|
||||
{
|
||||
// NOTE: This pointer should be free with SDL_free() at some point
|
||||
fileData = SDL_GetClipboardData(imageFormats[i], &dataSize);
|
||||
|
||||
if (fileData)
|
||||
{
|
||||
image = LoadImageFromMemory(imageExtensions[i], fileData, (int)dataSize);
|
||||
|
||||
SDL_free(fileData);
|
||||
|
||||
if (IsImageValid(image))
|
||||
{
|
||||
TRACELOG(LOG_INFO, "Clipboard: Got image from clipboard successfully: %s", imageExtensions[i]);
|
||||
|
|
@ -1341,14 +1343,22 @@ double GetTime(void)
|
|||
}
|
||||
|
||||
// Open URL with default system browser (if available)
|
||||
// NOTE: This function is only safe to use if the provided URL is safe
|
||||
// A user could craft a malicious string performing another action
|
||||
// Avoid calling this function with user input non-validated strings
|
||||
// REF: https://github.com/raysan5/raylib/issues/686
|
||||
// WARNING: This function is only safe to use if you control the URL given,
|
||||
// a user could craft a malicious string to perform and undesired action
|
||||
// NOTE: Some safety checks have been added to mitigate security issues
|
||||
void OpenURL(const char *url)
|
||||
{
|
||||
// Security check to (partially) avoid malicious code
|
||||
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
||||
if ((strchr(url, '\'') != NULL) || (strchr(url, '\"') != NULL))
|
||||
{
|
||||
// Filter characters: ' and "
|
||||
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'\"] characters");
|
||||
}
|
||||
else if ((strncmp(url, "http://", 7) != 0) && (strncmp(url, "https://", 8) != 0))
|
||||
{
|
||||
// Only allow URL starting with "http://" or "https://" protocols
|
||||
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL must start with 'http://' or 'https://' protocols");
|
||||
}
|
||||
else SDL_OpenURL(url);
|
||||
}
|
||||
|
||||
|
|
@ -1401,7 +1411,6 @@ void SetMousePosition(int x, int y)
|
|||
SDL_WarpMouseInWindow(platform.window, x, y);
|
||||
|
||||
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
||||
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
||||
}
|
||||
|
||||
// Set mouse cursor
|
||||
|
|
@ -1512,9 +1521,9 @@ void PollInputEvents(void)
|
|||
// Event memory is now managed by SDL, so it should not be freed in SDL_EVENT_DROP_FILE,
|
||||
// in case data needs to be hold onto the text in SDL_EVENT_TEXT_EDITING and SDL_EVENT_TEXT_INPUT events,
|
||||
// a copy is required, SDL_TEXTINPUTEVENT_TEXT_SIZE is no longer necessary and has been removed
|
||||
strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data, MAX_FILEPATH_LENGTH - 1);
|
||||
snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", event.drop.data);
|
||||
#else
|
||||
strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file, MAX_FILEPATH_LENGTH - 1);
|
||||
snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", event.drop.file);
|
||||
SDL_free(event.drop.file);
|
||||
#endif
|
||||
|
||||
|
|
@ -1525,9 +1534,9 @@ void PollInputEvents(void)
|
|||
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
|
||||
|
||||
#if defined(USING_VERSION_SDL3)
|
||||
strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data, MAX_FILEPATH_LENGTH - 1);
|
||||
snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", event.drop.data);
|
||||
#else
|
||||
strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file, MAX_FILEPATH_LENGTH - 1);
|
||||
snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", event.drop.file);
|
||||
SDL_free(event.drop.file);
|
||||
#endif
|
||||
|
||||
|
|
@ -1812,8 +1821,8 @@ void PollInputEvents(void)
|
|||
CORE.Input.Gamepad.axisState[nextAvailableSlot][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
|
||||
memset(CORE.Input.Gamepad.name[nextAvailableSlot], 0, MAX_GAMEPAD_NAME_LENGTH);
|
||||
const char *controllerName = SDL_GameControllerNameForIndex(nextAvailableSlot);
|
||||
if (controllerName != NULL) strncpy(CORE.Input.Gamepad.name[nextAvailableSlot], controllerName, MAX_GAMEPAD_NAME_LENGTH - 1);
|
||||
else strncpy(CORE.Input.Gamepad.name[nextAvailableSlot], "noname", 6);
|
||||
if (controllerName != NULL) snprintf(CORE.Input.Gamepad.name[nextAvailableSlot], MAX_GAMEPAD_NAME_LENGTH, "%s", controllerName);
|
||||
else memcpy(CORE.Input.Gamepad.name[nextAvailableSlot], "noname", 6);
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError());
|
||||
}
|
||||
|
|
@ -2164,11 +2173,20 @@ int InitPlatform(void)
|
|||
platform.gamepadId[i] = -1; // Set all gamepad initial instance ids as invalid to not conflict with instance id zero
|
||||
}
|
||||
|
||||
#if defined(USING_VERSION_SDL3)
|
||||
int numJoysticks;
|
||||
SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks);
|
||||
#else
|
||||
int numJoysticks = SDL_NumJoysticks();
|
||||
#endif
|
||||
|
||||
for (int i = 0; (i < numJoysticks) && (i < MAX_GAMEPADS); i++)
|
||||
{
|
||||
#if defined(USING_VERSION_SDL3)
|
||||
platform.gamepad[i] = SDL_OpenGamepad(joysticks[i]);
|
||||
#else
|
||||
platform.gamepad[i] = SDL_GameControllerOpen(i);
|
||||
#endif
|
||||
platform.gamepadId[i] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[i]));
|
||||
|
||||
if (platform.gamepad[i])
|
||||
|
|
@ -2177,7 +2195,12 @@ int InitPlatform(void)
|
|||
CORE.Input.Gamepad.axisCount[i] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[i]));
|
||||
CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
|
||||
CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
|
||||
strncpy(CORE.Input.Gamepad.name[i], SDL_GameControllerNameForIndex(i), MAX_GAMEPAD_NAME_LENGTH - 1);
|
||||
#if defined(USING_VERSION_SDL3)
|
||||
const char *joystickName = SDL_GetJoystickNameForID(joysticks[i]);
|
||||
#else
|
||||
const char *joystickName = SDL_GameControllerNameForIndex(i);
|
||||
#endif
|
||||
snprintf(CORE.Input.Gamepad.name[i], MAX_GAMEPAD_NAME_LENGTH, "%s", joystickName);
|
||||
CORE.Input.Gamepad.name[i][MAX_GAMEPAD_NAME_LENGTH - 1] = '\0';
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError());
|
||||
|
|
|
|||
|
|
@ -1247,19 +1247,28 @@ double GetTime(void)
|
|||
}
|
||||
|
||||
// Open URL with default system browser (if available)
|
||||
// NOTE: This function is only safe to use if the provided URL is safe
|
||||
// A user could craft a malicious string performing another action
|
||||
// Avoid calling this function with user input non-validated strings
|
||||
// REF: https://github.com/raysan5/raylib/issues/686
|
||||
// WARNING: This function is only safe to use if you control the URL given,
|
||||
// a user could craft a malicious string to perform and undesired action
|
||||
// NOTE: Some safety checks have been added to mitigate security issues
|
||||
void OpenURL(const char *url)
|
||||
{
|
||||
// Security check to (partially) avoid malicious code on target platform
|
||||
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
||||
// Security check to (partially) avoid malicious code
|
||||
if ((strchr(url, '\'') != NULL) || (strchr(url, '\"') != NULL))
|
||||
{
|
||||
// Filter characters: ' and "
|
||||
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'\"] characters");
|
||||
}
|
||||
else if ((strncmp(url, "http://", 7) != 0) && (strncmp(url, "https://", 8) != 0))
|
||||
{
|
||||
// Only allow URL starting with "http://" or "https://" protocols
|
||||
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL must start with 'http://' or 'https://' protocols");
|
||||
}
|
||||
else
|
||||
{
|
||||
int len = strlen(url) + 32;
|
||||
int len = strlen(url) + 16;
|
||||
char *cmd = (char *)RL_CALLOC(len, sizeof(char));
|
||||
snprintf(cmd, len, "explorer \"%s\"", url);
|
||||
|
||||
int result = system(cmd);
|
||||
if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created");
|
||||
RL_FREE(cmd);
|
||||
|
|
@ -1290,8 +1299,8 @@ void SetMousePosition(int x, int y)
|
|||
if (!CORE.Input.Mouse.cursorLocked)
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
||||
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
||||
TRACELOG(LOG_WARNING, "SetMousePosition not implemented");
|
||||
|
||||
TRACELOG(LOG_WARNING, "SetMousePosition not implemented at platform level");
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "INPUT: MOUSE: Cursor not enabled");
|
||||
}
|
||||
|
|
@ -2213,7 +2222,7 @@ static unsigned SanitizeFlags(int mode, unsigned flags)
|
|||
//
|
||||
// This design takes care of many odd corner cases. For example, in case of restoring
|
||||
// a window that was previously maximized AND minimized and those two flags need to be removed,
|
||||
// ShowWindow with SW_RESTORE twice need to bee actually calleed. Another example is
|
||||
// ShowWindow with SW_RESTORE twice need to be actually calleed. Another example is
|
||||
// wheen having a maximized window, if the undecorated flag is modified then the window style
|
||||
// needs to be updated, but updating the style would mean the window size would change
|
||||
// causing the window to lose its Maximized state which would mean the window size
|
||||
|
|
|
|||
|
|
@ -1014,9 +1014,8 @@ double GetTime(void)
|
|||
}
|
||||
|
||||
// Open URL with default system browser (if available)
|
||||
// NOTE: This function is only safe to use if the provided URL is safe
|
||||
// A user could craft a malicious string performing another action
|
||||
// Avoid calling this function with user input non-validated strings
|
||||
// WARNING: This function is only safe to use if you control the URL given,
|
||||
// a user could craft a malicious string to perform and undesired action
|
||||
void OpenURL(const char *url)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "OpenURL() not implemented on target platform");
|
||||
|
|
@ -1043,7 +1042,6 @@ void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float d
|
|||
void SetMousePosition(int x, int y)
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
||||
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
||||
}
|
||||
|
||||
// Set mouse cursor
|
||||
|
|
@ -1446,7 +1444,9 @@ int InitPlatform(void)
|
|||
return -1;
|
||||
}
|
||||
|
||||
if (!eglChooseConfig(platform.device, NULL, NULL, 0, &numConfigs))
|
||||
// WARNING: Providing framebufferAttribs is not logically necessary,
|
||||
// but it may prevent segfaults on some nvidia drivers
|
||||
if (!eglChooseConfig(platform.device, framebufferAttribs, NULL, 0, &numConfigs))
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError());
|
||||
return -1;
|
||||
|
|
|
|||
|
|
@ -420,7 +420,6 @@ void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float d
|
|||
void SetMousePosition(int x, int y)
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
||||
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
||||
}
|
||||
|
||||
// Set mouse cursor
|
||||
|
|
|
|||
|
|
@ -352,14 +352,22 @@ double GetTime(void)
|
|||
}
|
||||
|
||||
// Open URL with default system browser (if available)
|
||||
// NOTE: This function is only safe to use if you control the URL given.
|
||||
// A user could craft a malicious string performing another action.
|
||||
// Only call this function yourself not with user input or make sure to check the string yourself.
|
||||
// Ref: https://github.com/raysan5/raylib/issues/686
|
||||
// WARNING: This function is only safe to use if you control the URL given,
|
||||
// a user could craft a malicious string to perform and undesired action
|
||||
// NOTE: Some safety checks have been added to mitigate security issues
|
||||
void OpenURL(const char *url)
|
||||
{
|
||||
// Security check to (partially) avoid malicious code on target platform
|
||||
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
||||
// Security check to (partially) avoid malicious code
|
||||
if ((strchr(url, '\'') != NULL) || (strchr(url, '\"') != NULL))
|
||||
{
|
||||
// Filter characters: ' and "
|
||||
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'\"] characters");
|
||||
}
|
||||
else if ((strncmp(url, "http://", 7) != 0) && (strncmp(url, "https://", 8) != 0))
|
||||
{
|
||||
// Only allow URL starting with "http://" or "https://" protocols
|
||||
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL must start with 'http://' or 'https://' protocols");
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Load url using default browser
|
||||
|
|
@ -387,7 +395,6 @@ void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float d
|
|||
void SetMousePosition(int x, int y)
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
||||
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
||||
}
|
||||
|
||||
// Set mouse cursor
|
||||
|
|
|
|||
|
|
@ -1047,7 +1047,6 @@ void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float d
|
|||
void SetMousePosition(int x, int y)
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
||||
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
||||
|
||||
if (CORE.Input.Mouse.cursorLocked) CORE.Input.Mouse.lockedPosition = CORE.Input.Mouse.currentPosition;
|
||||
|
||||
|
|
@ -1579,7 +1578,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths
|
|||
for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++)
|
||||
{
|
||||
CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
|
||||
strncpy(CORE.Window.dropFilepaths[i], paths[i], MAX_FILEPATH_LENGTH - 1);
|
||||
snprintf(CORE.Window.dropFilepaths[i], MAX_FILEPATH_LENGTH, "%s", paths[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -968,13 +968,22 @@ double GetTime(void)
|
|||
}
|
||||
|
||||
// Open URL with default system browser (if available)
|
||||
// NOTE: This function is only safe to use if the provided URL is safe
|
||||
// A user could craft a malicious string performing another action
|
||||
// Avoid calling this function with user input non-validated strings
|
||||
// WARNING: This function is only safe to use if you control the URL given,
|
||||
// a user could craft a malicious string to perform and undesired action
|
||||
// NOTE: Some safety checks have been added to mitigate security issues
|
||||
void OpenURL(const char *url)
|
||||
{
|
||||
// Security check to (partially) avoid malicious code on target platform
|
||||
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
||||
// Security check to (partially) avoid malicious code
|
||||
if ((strchr(url, '\'') != NULL) || (strchr(url, '\"') != NULL))
|
||||
{
|
||||
// Filter characters: ' and "
|
||||
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'\"] characters");
|
||||
}
|
||||
else if ((strncmp(url, "http://", 7) != 0) && (strncmp(url, "https://", 8) != 0))
|
||||
{
|
||||
// Only allow URL starting with "http://" or "https://" protocols
|
||||
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL must start with 'http://' or 'https://' protocols");
|
||||
}
|
||||
else emscripten_run_script(TextFormat("window.open('%s', '_blank')", url));
|
||||
}
|
||||
|
||||
|
|
@ -1439,7 +1448,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths
|
|||
for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++)
|
||||
{
|
||||
CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
|
||||
strncpy(CORE.Window.dropFilepaths[i], paths[i], MAX_FILEPATH_LENGTH - 1);
|
||||
snprintf(CORE.Window.dropFilepaths[i], MAX_FILEPATH_LENGTH, "%s", paths[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1498,8 +1507,16 @@ static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent
|
|||
{
|
||||
switch (eventType)
|
||||
{
|
||||
case EMSCRIPTEN_EVENT_MOUSEENTER: CORE.Input.Mouse.cursorOnScreen = true; break;
|
||||
case EMSCRIPTEN_EVENT_MOUSELEAVE: CORE.Input.Mouse.cursorOnScreen = false; break;
|
||||
case EMSCRIPTEN_EVENT_MOUSEENTER: {
|
||||
// NOTE: Mouse position updated by EmscriptenMouseMoveCallback(),
|
||||
// EmscriptenPointerlockCallback(), and EmscriptenTouchCallback()
|
||||
CORE.Input.Mouse.cursorOnScreen = true;
|
||||
} break;
|
||||
case EMSCRIPTEN_EVENT_MOUSELEAVE:
|
||||
{
|
||||
CORE.Input.Mouse.cursorOnScreen = false;
|
||||
CORE.Input.Mouse.currentPosition = (Vector2){ 0 };
|
||||
} break;
|
||||
case EMSCRIPTEN_EVENT_MOUSEDOWN:
|
||||
{
|
||||
// NOTE: Emscripten and raylib buttons indices are not aligned
|
||||
|
|
|
|||
12
src/raudio.c
12
src/raudio.c
|
|
@ -822,7 +822,7 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
|
|||
wave.sampleRate = wav.sampleRate;
|
||||
wave.sampleSize = 16;
|
||||
wave.channels = wav.channels;
|
||||
wave.data = (short *)RL_MALLOC((size_t)wave.frameCount*wave.channels*sizeof(short));
|
||||
wave.data = (short *)RL_CALLOC((size_t)wave.frameCount*wave.channels, sizeof(short));
|
||||
|
||||
// NOTE: Forcing conversion to 16bit sample size on reading
|
||||
drwav_read_pcm_frames_s16(&wav, wave.frameCount, (drwav_int16 *)wave.data);
|
||||
|
|
@ -845,7 +845,7 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
|
|||
wave.sampleSize = 16; // By default, ogg data is 16 bit per sample (short)
|
||||
wave.channels = info.channels;
|
||||
wave.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples(oggData); // NOTE: It returns frames!
|
||||
wave.data = (short *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(short));
|
||||
wave.data = (short *)RL_CALLOC(wave.frameCount*wave.channels, sizeof(short));
|
||||
|
||||
// NOTE: Get the number of samples to process (be careful! asking for number of shorts, not bytes!)
|
||||
stb_vorbis_get_samples_short_interleaved(oggData, info.channels, (short *)wave.data, wave.frameCount*wave.channels);
|
||||
|
|
@ -1154,7 +1154,7 @@ bool ExportWaveAsCode(Wave wave, const char *fileName)
|
|||
|
||||
// Get file name from path and convert variable name to uppercase
|
||||
char varFileName[256] = { 0 };
|
||||
strncpy(varFileName, GetFileNameWithoutExt(fileName), 256 - 1);
|
||||
snprintf(varFileName, 256, "%s", GetFileNameWithoutExt(fileName)); // NOTE: Using function provided by [rcore] module
|
||||
for (int i = 0; varFileName[i] != '\0'; i++) if (varFileName[i] >= 'a' && varFileName[i] <= 'z') { varFileName[i] = varFileName[i] - 32; }
|
||||
|
||||
// Add wave information
|
||||
|
|
@ -1258,7 +1258,7 @@ void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
|
|||
return;
|
||||
}
|
||||
|
||||
void *data = RL_MALLOC(frameCount*channels*(sampleSize/8));
|
||||
void *data = RL_CALLOC(frameCount*channels*(sampleSize/8), 1);
|
||||
|
||||
frameCount = (ma_uint32)ma_convert_frames(data, frameCount, formatOut, channels, sampleRate, wave->data, frameCountIn, formatIn, wave->channels, wave->sampleRate);
|
||||
if (frameCount == 0)
|
||||
|
|
@ -1772,7 +1772,7 @@ void UnloadMusicStream(Music music)
|
|||
{
|
||||
if (false) { }
|
||||
#if SUPPORT_FILEFORMAT_WAV
|
||||
else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData);
|
||||
else if (music.ctxType == MUSIC_AUDIO_WAV) { drwav_uninit((drwav *)music.ctxData); RL_FREE(music.ctxData); }
|
||||
#endif
|
||||
#if SUPPORT_FILEFORMAT_OGG
|
||||
else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData);
|
||||
|
|
@ -2827,7 +2827,7 @@ static const char *GetFileNameWithoutExt(const char *filePath)
|
|||
static char fileName[MAX_FILENAMEWITHOUTEXT_LENGTH] = { 0 };
|
||||
memset(fileName, 0, MAX_FILENAMEWITHOUTEXT_LENGTH);
|
||||
|
||||
if (filePath != NULL) strncpy(fileName, GetFileName(filePath), MAX_FILENAMEWITHOUTEXT_LENGTH - 1); // Get filename with extension
|
||||
if (filePath != NULL) snprintf(fileName, MAX_FILENAMEWITHOUTEXT_LENGTH, "%s", GetFileName(filePath));
|
||||
|
||||
int fileNameLength = (int)strlen(fileName); // Get size in bytes
|
||||
|
||||
|
|
|
|||
22
src/raylib.h
22
src/raylib.h
|
|
@ -409,7 +409,7 @@ typedef struct BoneInfo {
|
|||
|
||||
// Skeleton, animation bones hierarchy
|
||||
typedef struct ModelSkeleton {
|
||||
int boneCount; // Number of bones
|
||||
unsigned int boneCount; // Number of bones
|
||||
BoneInfo *bones; // Bones information (skeleton)
|
||||
ModelAnimPose bindPose; // Bones base transformation (Transform[])
|
||||
} ModelSkeleton;
|
||||
|
|
@ -436,7 +436,7 @@ typedef struct Model {
|
|||
typedef struct ModelAnimation {
|
||||
char name[32]; // Animation name
|
||||
|
||||
int boneCount; // Number of bones (per pose)
|
||||
unsigned int boneCount; // Number of bones (per pose)
|
||||
int keyframeCount; // Number of animation key frames
|
||||
ModelAnimPose *keyframePoses; // Animation sequence keyframe poses [keyframe][pose]
|
||||
} ModelAnimation;
|
||||
|
|
@ -1154,13 +1154,15 @@ RLAPI long GetFileModTime(const char *fileName); // Get file
|
|||
RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png')
|
||||
RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
|
||||
RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
|
||||
RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
|
||||
RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
|
||||
RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a provided fileName with path (uses static string)
|
||||
RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a provided path (uses static string)
|
||||
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
|
||||
RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
|
||||
RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success
|
||||
RLAPI int ChangeDirectory(const char *dirPath); // Change working directory, returns 0 on success
|
||||
RLAPI bool IsPathFile(const char *path); // Check if given path is a file or a directory
|
||||
RLAPI bool IsPathFile(const char *path); // Check if provided path points to a file
|
||||
RLAPI bool IsPathDirectory(const char *path); // Check if provided path points to a directory
|
||||
RLAPI bool IsPathAbsolute(const char *path); // Check if provided path is an absolute path
|
||||
RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS
|
||||
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths, files and directories, no subdirs scan
|
||||
RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and subdir scan; some filters available: '*.*','FILES*','DIRS*'
|
||||
|
|
@ -1239,7 +1241,7 @@ RLAPI void SetMouseCursor(int cursor); // Set mouse curso
|
|||
RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size)
|
||||
RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size)
|
||||
RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size)
|
||||
RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index
|
||||
RLAPI int GetTouchPointId(int index); // Get touch point identifier for provided index
|
||||
RLAPI int GetTouchPointCount(void); // Get number of touch points
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
|
@ -1326,7 +1328,7 @@ RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vecto
|
|||
RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
|
||||
RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
|
||||
|
||||
// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
|
||||
// Spline segment point evaluation functions, for a provided t [0.0f .. 1.0f]
|
||||
RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear
|
||||
RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline
|
||||
RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom
|
||||
|
|
@ -1416,7 +1418,7 @@ RLAPI Color GetImageColor(Image image, int x, int y);
|
|||
|
||||
// Image drawing functions
|
||||
// NOTE: Image software-rendering functions (CPU)
|
||||
RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color
|
||||
RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with provided color
|
||||
RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image
|
||||
RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
|
||||
RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
|
||||
|
|
@ -1431,8 +1433,10 @@ RLAPI void ImageDrawTriangleStrip(Image *dst, const Vector2 *points, int pointCo
|
|||
RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
|
||||
RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
|
||||
RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
|
||||
RLAPI void ImageDrawRectanglePro(Image *dst, Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters within and image
|
||||
RLAPI void ImageDrawRectangleLines(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle lines within an image
|
||||
RLAPI void ImageDrawRectangleLinesEx(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image with line thickness
|
||||
RLAPI void ImageDrawRectangleGradientEx(Image *dst, Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw rectangle with gradient colors within an image, counter-clockwise color order
|
||||
RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image
|
||||
RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version)
|
||||
RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image
|
||||
|
|
@ -1440,10 +1444,12 @@ RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color c
|
|||
RLAPI void ImageDrawCircleGradient(Image *dst, Vector2 center, float radius, Color inner, Color outer); // Draw a gradient-filled circle within an image
|
||||
|
||||
RLAPI void ImageDrawImage(Image *dst, Image src, int posX, int posY, Color tint); // Draw an image within an image
|
||||
RLAPI void ImageDrawImageEx(Image *dst, Image src, Vector2 position, float rotation, float scale, Color tint); // Draw an image with scaling and rotation within an image
|
||||
RLAPI void ImageDrawImageRec(Image *dst, Image src, Rectangle srcRec, Vector2 position, Color tint); // Draw a part of an image defined by a rectangle within an image
|
||||
RLAPI void ImageDrawImagePro(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Vector2 origin, float rotation, Color tint); // Draw a part of an image defined by a rectangle into destination rectangle, with scaling and rotation, within an image
|
||||
RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
|
||||
RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
|
||||
RLAPI void ImageDrawTextPro(Image *dst, Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
|
||||
|
||||
// Texture loading functions
|
||||
// NOTE: These functions require GPU access
|
||||
|
|
|
|||
113
src/rcore.c
113
src/rcore.c
|
|
@ -108,7 +108,7 @@
|
|||
|
||||
#include <stdlib.h> // Required for: srand(), rand(), exit()
|
||||
#include <stdio.h> // Required for: FILE, fopen(), fseek(), ftell(), fread(), fwrite(), fprintf(), vprintf(), fclose(), sprintf() [Used in OpenURL()]
|
||||
#include <string.h> // Required for: strlen(), strncpy(), strcmp(), strrchr(), memset(), strcat()
|
||||
#include <string.h> // Required for: strlen(), strcmp(), strrchr(), memset(), memcpy(), strcat()
|
||||
#include <stdarg.h> // Required for: va_list, va_start(), va_end() [Used in TraceLog()]
|
||||
|
||||
#ifndef PICO_RP2350
|
||||
|
|
@ -1813,7 +1813,6 @@ void UnloadRandomSequence(int *sequence)
|
|||
}
|
||||
|
||||
// Takes a screenshot of current screen
|
||||
// NOTE: Provided fileName should not contain paths, saving to working directory
|
||||
void TakeScreenshot(const char *fileName)
|
||||
{
|
||||
#if SUPPORT_MODULE_RTEXTURES
|
||||
|
|
@ -1828,7 +1827,8 @@ void TakeScreenshot(const char *fileName)
|
|||
Image image = { imgData, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y), 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
|
||||
|
||||
char path[MAX_FILEPATH_LENGTH] = { 0 };
|
||||
strncpy(path, TextFormat("%s/%s", CORE.Storage.basePath, fileName), MAX_FILEPATH_LENGTH - 1);
|
||||
if (!IsPathAbsolute(fileName)) snprintf(path, MAX_FILEPATH_LENGTH, "%s", TextFormat("%s/%s", CORE.Storage.basePath, fileName));
|
||||
else snprintf(path, MAX_FILEPATH_LENGTH, "%s", fileName);
|
||||
|
||||
ExportImage(image, path); // WARNING: Module required: rtextures
|
||||
RL_FREE(imgData);
|
||||
|
|
@ -1853,8 +1853,6 @@ void SetConfigFlags(unsigned int flags)
|
|||
FLAG_SET(CORE.Window.flags, flags);
|
||||
}
|
||||
|
||||
// void OpenURL(const char *url); // Defined per platform
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition: Logging system
|
||||
//----------------------------------------------------------------------------------
|
||||
|
|
@ -1894,12 +1892,12 @@ void TraceLog(int logType, const char *text, ...)
|
|||
|
||||
switch (logType)
|
||||
{
|
||||
case LOG_TRACE: strncpy(buffer, "TRACE: ", 8); break;
|
||||
case LOG_DEBUG: strncpy(buffer, "DEBUG: ", 8); break;
|
||||
case LOG_INFO: strncpy(buffer, "INFO: ", 7); break;
|
||||
case LOG_WARNING: strncpy(buffer, "WARNING: ", 10); break;
|
||||
case LOG_ERROR: strncpy(buffer, "ERROR: ", 8); break;
|
||||
case LOG_FATAL: strncpy(buffer, "FATAL: ", 8); break;
|
||||
case LOG_TRACE: memcpy(buffer, "TRACE: ", 7); break;
|
||||
case LOG_DEBUG: memcpy(buffer, "DEBUG: ", 7); break;
|
||||
case LOG_INFO: memcpy(buffer, "INFO: ", 6); break;
|
||||
case LOG_WARNING: memcpy(buffer, "WARNING: ", 9); break;
|
||||
case LOG_ERROR: memcpy(buffer, "ERROR: ", 7); break;
|
||||
case LOG_FATAL: memcpy(buffer, "FATAL: ", 7); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
|
|
@ -2072,7 +2070,7 @@ bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileN
|
|||
|
||||
// Get file name from path
|
||||
char varFileName[256] = { 0 };
|
||||
strncpy(varFileName, GetFileNameWithoutExt(fileName), 256 - 1);
|
||||
snprintf(varFileName, 256, "%s", GetFileNameWithoutExt(fileName));
|
||||
for (int i = 0; varFileName[i] != '\0'; i++)
|
||||
{
|
||||
// Convert variable name to uppercase
|
||||
|
|
@ -2516,7 +2514,7 @@ const char *GetFileNameWithoutExt(const char *filePath)
|
|||
|
||||
if (filePath != NULL)
|
||||
{
|
||||
strncpy(fileName, GetFileName(filePath), MAX_FILENAME_LENGTH - 1); // Get filename.ext without path
|
||||
snprintf(fileName, MAX_FILENAME_LENGTH, "%s", GetFileName(filePath)); // Get filename.ext without path
|
||||
int fileNameLength = (int)strlen(fileName); // Get size in bytes
|
||||
|
||||
for (int i = fileNameLength; i > 0; i--) // Reverse search '.'
|
||||
|
|
@ -2533,7 +2531,7 @@ const char *GetFileNameWithoutExt(const char *filePath)
|
|||
return fileName;
|
||||
}
|
||||
|
||||
// Get directory for a given filePath
|
||||
// Get directory for a provided filePath
|
||||
const char *GetDirectoryPath(const char *filePath)
|
||||
{
|
||||
/*
|
||||
|
|
@ -2570,7 +2568,6 @@ const char *GetDirectoryPath(const char *filePath)
|
|||
}
|
||||
else
|
||||
{
|
||||
// NOTE: Be careful, strncpy() is not safe, it does not care about '\0'
|
||||
char *dirPathPtr = dirPath;
|
||||
if ((filePath[1] != ':') && (filePath[0] != '\\') && (filePath[0] != '/')) dirPathPtr += 2; // Skip drive letter, "C:"
|
||||
memcpy(dirPathPtr, filePath, strlen(filePath) - (strlen(lastSlash) - 1));
|
||||
|
|
@ -2581,14 +2578,14 @@ const char *GetDirectoryPath(const char *filePath)
|
|||
return dirPath;
|
||||
}
|
||||
|
||||
// Get previous directory path for a given path
|
||||
// Get previous directory path for a provided path
|
||||
const char *GetPrevDirectoryPath(const char *dirPath)
|
||||
{
|
||||
static char prevDirPath[MAX_FILEPATH_LENGTH] = { 0 };
|
||||
memset(prevDirPath, 0, MAX_FILEPATH_LENGTH);
|
||||
int dirPathLength = (int)strlen(dirPath);
|
||||
|
||||
if (dirPathLength <= 3) strncpy(prevDirPath, dirPath, MAX_FILEPATH_LENGTH - 1);
|
||||
if (dirPathLength <= 3) snprintf(prevDirPath, MAX_FILEPATH_LENGTH, "%s", dirPath);
|
||||
|
||||
for (int i = (dirPathLength - 1); (i >= 0) && (dirPathLength > 3); i--)
|
||||
{
|
||||
|
|
@ -2597,7 +2594,7 @@ const char *GetPrevDirectoryPath(const char *dirPath)
|
|||
// Check for root: "C:\" or "/"
|
||||
if (((i == 2) && (dirPath[1] ==':')) || (i == 0)) i++;
|
||||
|
||||
strncpy(prevDirPath, dirPath, i);
|
||||
memcpy(prevDirPath, dirPath, i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -2831,13 +2828,49 @@ int ChangeDirectory(const char *dirPath)
|
|||
return result;
|
||||
}
|
||||
|
||||
// Check if given path point to a file
|
||||
// Check if provided path point to a file
|
||||
bool IsPathFile(const char *path)
|
||||
{
|
||||
struct stat result = { 0 };
|
||||
stat(path, &result);
|
||||
bool result = false;
|
||||
|
||||
return S_ISREG(result.st_mode);
|
||||
struct stat info = { 0 };
|
||||
stat(path, &info);
|
||||
|
||||
if (S_ISREG(info.st_mode)) result = true;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Check if provided path point to a directory
|
||||
bool IsPathDirectory(const char *path)
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
if (!IsPathFile(path)) result = true;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Check if provided path is an absolute path
|
||||
bool IsPathAbsolute(const char *path)
|
||||
{
|
||||
int result = false;
|
||||
|
||||
if ((path != NULL) && (path[0] != '\0'))
|
||||
{
|
||||
#if defined(_WIN32)
|
||||
// UNC path (\\server\share)
|
||||
if ((path[0] == '\\') && (path[1] == '\\')) result = true;
|
||||
// Drive letter (e.g. C:\ or D:/)
|
||||
else if (isalpha((unsigned char)path[0]) && (path[1] == ':') &&
|
||||
((path[2] == '\\') || (path[2] == '/'))) result = true;
|
||||
#else
|
||||
// POSIX: must start with /
|
||||
if (path[0] == '/') result = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Check if fileName is valid for the platform/OS
|
||||
|
|
@ -3271,7 +3304,7 @@ unsigned int *ComputeMD5(const unsigned char *data, int dataSize)
|
|||
memcpy(msg + newDataSize, &bitsLen, 4); // Append the len in bits at the end of the buffer
|
||||
|
||||
// Process the message in successive 512-bit chunks for each 512-bit chunk of message
|
||||
for (int offset = 0; offset < newDataSize; offset += (512/8))
|
||||
for (int offset = 0; offset < newDataSize; offset += 64) // 512/8
|
||||
{
|
||||
// Break chunk into sixteen 32-bit words w[j], 0 <= j <= 15
|
||||
unsigned int *w = (unsigned int *)(msg + offset);
|
||||
|
|
@ -3368,16 +3401,16 @@ unsigned int *ComputeSHA1(const unsigned char *data, int dataSize)
|
|||
msg[newDataSize - 8] = (unsigned char)(bitsLen >> 56);
|
||||
|
||||
// Process the message in successive 512-bit chunks
|
||||
for (int offset = 0; offset < newDataSize; offset += (512/8))
|
||||
for (int offset = 0; offset < newDataSize; offset += 64) // 512/8
|
||||
{
|
||||
// Break chunk into sixteen 32-bit words w[j], 0 <= j <= 15
|
||||
unsigned int w[80] = { 0 };
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
w[i] = (msg[offset + (i*4) + 0] << 24) |
|
||||
(msg[offset + (i*4) + 1] << 16) |
|
||||
(msg[offset + (i*4) + 2] << 8) |
|
||||
(msg[offset + (i*4) + 3]);
|
||||
w[i] = ((unsigned int)msg[offset + (i*4) + 0] << 24) |
|
||||
((unsigned int)msg[offset + (i*4) + 1] << 16) |
|
||||
((unsigned int)msg[offset + (i*4) + 2] << 8) |
|
||||
((unsigned int)msg[offset + (i*4) + 3]);
|
||||
}
|
||||
|
||||
// Message schedule: extend the sixteen 32-bit words into eighty 32-bit words:
|
||||
|
|
@ -3599,10 +3632,14 @@ AutomationEventList LoadAutomationEventList(const char *fileName)
|
|||
case 'c': sscanf(buffer, "c %i", &list.count); break;
|
||||
case 'e':
|
||||
{
|
||||
sscanf(buffer, "e %d %d %d %d %d %d %[^\n]s", &list.events[counter].frame, &list.events[counter].type,
|
||||
&list.events[counter].params[0], &list.events[counter].params[1], &list.events[counter].params[2], &list.events[counter].params[3], eventDesc);
|
||||
if (counter < list.capacity)
|
||||
{
|
||||
sscanf(buffer, "e %d %d %d %d %d %d %63[^\n]s", &list.events[counter].frame, &list.events[counter].type,
|
||||
&list.events[counter].params[0], &list.events[counter].params[1], &list.events[counter].params[2], &list.events[counter].params[3], eventDesc);
|
||||
|
||||
counter++;
|
||||
counter++;
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "AUTOMATION: Event goes beyond automated list capacity (MAX: %u): %s", list.capacity, buffer);
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
|
|
@ -3935,7 +3972,7 @@ bool IsGamepadAvailable(int gamepad)
|
|||
{
|
||||
bool result = false;
|
||||
|
||||
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad]) result = true;
|
||||
if ((gamepad >= 0) && (gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad]) result = true;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
@ -3955,7 +3992,7 @@ bool IsGamepadButtonPressed(int gamepad, int button)
|
|||
{
|
||||
bool pressed = false;
|
||||
|
||||
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS))
|
||||
if ((gamepad >= 0) && (gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS))
|
||||
{
|
||||
if ((CORE.Input.Gamepad.previousButtonState[gamepad][button] == 0) && (CORE.Input.Gamepad.currentButtonState[gamepad][button] == 1)) pressed = true;
|
||||
}
|
||||
|
|
@ -3968,7 +4005,7 @@ bool IsGamepadButtonDown(int gamepad, int button)
|
|||
{
|
||||
bool down = false;
|
||||
|
||||
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS))
|
||||
if ((gamepad >= 0) && (gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS))
|
||||
{
|
||||
if (CORE.Input.Gamepad.currentButtonState[gamepad][button] == 1) down = true;
|
||||
}
|
||||
|
|
@ -3981,7 +4018,7 @@ bool IsGamepadButtonReleased(int gamepad, int button)
|
|||
{
|
||||
bool released = false;
|
||||
|
||||
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS))
|
||||
if ((gamepad >= 0) && (gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS))
|
||||
{
|
||||
if ((CORE.Input.Gamepad.previousButtonState[gamepad][button] == 1) && (CORE.Input.Gamepad.currentButtonState[gamepad][button] == 0)) released = true;
|
||||
}
|
||||
|
|
@ -3994,7 +4031,7 @@ bool IsGamepadButtonUp(int gamepad, int button)
|
|||
{
|
||||
bool up = false;
|
||||
|
||||
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS))
|
||||
if ((gamepad >= 0) && (gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS))
|
||||
{
|
||||
if (CORE.Input.Gamepad.currentButtonState[gamepad][button] == 0) up = true;
|
||||
}
|
||||
|
|
@ -4024,7 +4061,7 @@ float GetGamepadAxisMovement(int gamepad, int axis)
|
|||
{
|
||||
float value = ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER))? -1.0f : 0.0f;
|
||||
|
||||
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXES))
|
||||
if ((gamepad >= 0) && (gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXES))
|
||||
{
|
||||
float movement = (value < 0.0f)? CORE.Input.Gamepad.axisState[gamepad][axis] : fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]);
|
||||
|
||||
|
|
@ -4208,7 +4245,7 @@ Vector2 GetTouchPosition(int index)
|
|||
return position;
|
||||
}
|
||||
|
||||
// Get touch point identifier for given index
|
||||
// Get touch point identifier for provided index
|
||||
int GetTouchPointId(int index)
|
||||
{
|
||||
int id = -1;
|
||||
|
|
|
|||
126
src/rlgl.h
126
src/rlgl.h
|
|
@ -56,8 +56,8 @@
|
|||
* #define RL_CULL_DISTANCE_NEAR 0.05 // Default projection matrix near cull distance
|
||||
* #define RL_CULL_DISTANCE_FAR 4000.0 // Default projection matrix far cull distance
|
||||
*
|
||||
* When loading a shader, the following vertex attributes and uniform
|
||||
* location names are tried to be set automatically:
|
||||
* When loading a shader, the following vertex attributes and uniform location names are tried to be set automatically:
|
||||
* WARNING: Pre-defined names can not be changed, they are used by default shaders and all raylib examples shaders, they are just listed here for reference
|
||||
*
|
||||
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
|
||||
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
|
||||
|
|
@ -67,6 +67,8 @@
|
|||
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
|
||||
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEINDICES "vertexBoneIndices" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES
|
||||
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS
|
||||
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCETRANSFORM "instanceTransform" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM
|
||||
*
|
||||
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
|
||||
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
|
||||
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
|
||||
|
|
@ -74,6 +76,7 @@
|
|||
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)))
|
||||
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
|
||||
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_BONEMATRICES "boneMatrices" // bone matrices
|
||||
*
|
||||
* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
|
||||
* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
|
||||
* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
|
||||
|
|
@ -324,6 +327,7 @@
|
|||
#define RL_DRAW_FRAMEBUFFER 0x8CA9 // GL_DRAW_FRAMEBUFFER
|
||||
|
||||
// Default shader vertex attribute locations
|
||||
// NOTE: Locations can be redefined by user if required
|
||||
#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0
|
||||
#endif
|
||||
|
|
@ -843,11 +847,11 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
|
|||
#define SW_CALLOC(n,sz) RL_CALLOC(n, sz)
|
||||
#define SW_REALLOC(ptr, newSz) RL_REALLOC(ptr, newSz)
|
||||
#define SW_FREE(ptr) RL_FREE(ptr)
|
||||
#include "external/rlsw.h" // OpenGL 1.1 software implementation
|
||||
#include "external/rlsw.h" // OpenGL 1.1 software implementation
|
||||
#else
|
||||
#if defined(__APPLE__)
|
||||
#include <OpenGL/gl.h> // OpenGL 1.1 library for OSX
|
||||
#include <OpenGL/glext.h> // OpenGL extensions library
|
||||
#include <OpenGL/gl.h> // OpenGL 1.1 library for OSX
|
||||
#include <OpenGL/glext.h> // OpenGL extensions library
|
||||
#else
|
||||
// APIENTRY for OpenGL function pointer declarations is required
|
||||
#if !defined(APIENTRY)
|
||||
|
|
@ -862,7 +866,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
|
|||
#define WINGDIAPI __declspec(dllimport)
|
||||
#endif
|
||||
|
||||
#include <GL/gl.h> // OpenGL 1.1 library
|
||||
#include <GL/gl.h> // OpenGL 1.1 library
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
|
@ -903,9 +907,10 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
|
|||
#endif
|
||||
#endif
|
||||
|
||||
#include <stdlib.h> // Required for: calloc(), free()
|
||||
#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading]
|
||||
#include <math.h> // Required for: sqrtf(), sinf(), cosf(), floor(), log()
|
||||
#include <stdlib.h> // Required for: calloc(), free()
|
||||
#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading]
|
||||
#include <math.h> // Required for: sqrtf(), sinf(), cosf(), floor(), log()
|
||||
#include <limits.h> // Required for: INT_MAX
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
|
|
@ -993,65 +998,28 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
|
|||
#endif
|
||||
|
||||
// Default shader vertex attribute names to set location points
|
||||
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
|
||||
#endif
|
||||
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
|
||||
#endif
|
||||
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
|
||||
#endif
|
||||
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR
|
||||
#endif
|
||||
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT
|
||||
#endif
|
||||
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
|
||||
#endif
|
||||
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEINDICES
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEINDICES "vertexBoneIndices" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES
|
||||
#endif
|
||||
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS
|
||||
#endif
|
||||
// WARNING: Pre-defined names can not be changed, they are used by default shaders and all raylib examples shaders, they are just listed here for reference
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEINDICES "vertexBoneIndices" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCETRANSFORM "instanceTransform" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM
|
||||
|
||||
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCETRANSFORM
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCETRANSFORM "instanceTransform" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM
|
||||
#endif
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_BONEMATRICES "boneMatrices" // bone matrices (required for GPU skinning)
|
||||
|
||||
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MVP
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
|
||||
#endif
|
||||
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
|
||||
#endif
|
||||
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
|
||||
#endif
|
||||
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
|
||||
#endif
|
||||
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
|
||||
#endif
|
||||
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
|
||||
#endif
|
||||
#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0
|
||||
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
|
||||
#endif
|
||||
#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1
|
||||
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
|
||||
#endif
|
||||
#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2
|
||||
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
|
||||
#endif
|
||||
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_BONEMATRICES
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_BONEMATRICES "boneMatrices" // bone matrices (required for GPU skinning)
|
||||
#endif
|
||||
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
|
||||
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
|
||||
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Types and Structures Definition
|
||||
|
|
@ -2502,7 +2470,7 @@ void rlLoadExtensions(void *loader)
|
|||
// NOTE: String duplication rquired because glGetString() returns a const string
|
||||
int extensionsLength = (int)strlen(extensions); // Get extensions string size in bytes
|
||||
char *extensionsDup = (char *)RL_CALLOC(extensionsLength + 1, sizeof(char)); // Allocate space for copy with additional EOL byte
|
||||
strncpy(extensionsDup, extensions, extensionsLength);
|
||||
snprintf(extensionsDup, extensionsLength, "%s", extensions);
|
||||
extList[numExt] = extensionsDup;
|
||||
|
||||
for (int i = 0; i < extensionsLength; i++)
|
||||
|
|
@ -3022,7 +2990,7 @@ void rlDrawRenderBatch(rlRenderBatch *batch)
|
|||
|
||||
// NOTE: glMapBuffer() causes sync issue
|
||||
// If GPU is working with this buffer, glMapBuffer() will wait(stall) until GPU to finish its job
|
||||
// To avoid waiting (idle), glBufferData() can bee called first with NULL pointer before glMapBuffer()
|
||||
// To avoid waiting (idle), glBufferData() can be called first with NULL pointer before glMapBuffer()
|
||||
// Doing that, the previous data in PBO will be discarded and glMapBuffer() returns a new
|
||||
// allocated pointer immediately even if GPU is still working with the previous data
|
||||
|
||||
|
|
@ -3825,6 +3793,10 @@ unsigned char *rlReadScreenPixels(int width, int height)
|
|||
{
|
||||
unsigned char *imgData = (unsigned char *)RL_CALLOC(width*height*4, sizeof(unsigned char));
|
||||
|
||||
// NOTE: Buffer retrieved is GL_FRONT in single-buffered configurations
|
||||
// and GL_BACK in double-buffered configurations, make sure to call it at the end of frame
|
||||
//glReadBuffer(GL_BACK);
|
||||
|
||||
// NOTE: glReadPixels() returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer
|
||||
// WARNING: Getting alpha channel! Be careful, it can be transparent if not cleared properly!
|
||||
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, imgData);
|
||||
|
|
@ -5269,7 +5241,9 @@ static int rlGetPixelDataSize(int width, int height, int format)
|
|||
{
|
||||
int blockWidth = (width + 3)/4;
|
||||
int blockHeight = (height + 3)/4;
|
||||
dataSize = blockWidth*blockHeight*8;
|
||||
unsigned long long dataSizeBytes = (unsigned long long)blockWidth*blockHeight*8;
|
||||
if (dataSizeBytes < INT_MAX) dataSize = (int)dataSizeBytes;
|
||||
|
||||
} break;
|
||||
case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA:
|
||||
case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA:
|
||||
|
|
@ -5278,13 +5252,17 @@ static int rlGetPixelDataSize(int width, int height, int format)
|
|||
{
|
||||
int blockWidth = (width + 3)/4;
|
||||
int blockHeight = (height + 3)/4;
|
||||
dataSize = blockWidth*blockHeight*16;
|
||||
unsigned long long dataSizeBytes = (unsigned long long)blockWidth*blockHeight*16;
|
||||
if (dataSizeBytes < INT_MAX) dataSize = (int)dataSizeBytes;
|
||||
|
||||
} break;
|
||||
case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: // 4 bytes per each 4x4 block
|
||||
{
|
||||
int blockWidth = (width + 3)/4;
|
||||
int blockHeight = (height + 3)/4;
|
||||
dataSize = blockWidth*blockHeight*4;
|
||||
unsigned long long dataSizeBytes = (unsigned long long)blockWidth*blockHeight*4;
|
||||
if (dataSizeBytes < INT_MAX) dataSize = (int)dataSizeBytes;
|
||||
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
|
|
@ -5293,10 +5271,12 @@ static int rlGetPixelDataSize(int width, int height, int format)
|
|||
if ((format >= RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) &&
|
||||
(format <= RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16))
|
||||
{
|
||||
double bytesPerPixel = (double)bpp/8.0;
|
||||
dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes
|
||||
unsigned long long dataSizeBytes = ((unsigned long long)width*height*bpp) >> 3; // Get size in bytes (dividing by 8)
|
||||
if (dataSizeBytes < INT_MAX) dataSize = (int)dataSizeBytes;
|
||||
}
|
||||
|
||||
if (dataSize == 0) TRACELOG(LOG_WARNING, "Requested image size is larger than 2GB, it can not be allocated");
|
||||
|
||||
return dataSize;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -50,9 +50,9 @@
|
|||
#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
|
||||
#include "raymath.h" // Required for: Vector3, Quaternion and Matrix functionality
|
||||
|
||||
#include <stdio.h> // Required for: sprintf()
|
||||
#include <stdio.h> // Required for: sprintf(), snprintf()
|
||||
#include <stdlib.h> // Required for: malloc(), calloc(), free()
|
||||
#include <string.h> // Required for: memcmp(), strlen(), strncpy()
|
||||
#include <string.h> // Required for: strlen(), memcmp()
|
||||
#include <math.h> // Required for: sinf(), cosf(), sqrtf(), fabsf()
|
||||
|
||||
#if SUPPORT_FILEFORMAT_OBJ || SUPPORT_FILEFORMAT_MTL
|
||||
|
|
@ -2073,7 +2073,7 @@ bool ExportMeshAsCode(Mesh mesh, const char *fileName)
|
|||
|
||||
// Get file name from path and convert variable name to uppercase
|
||||
char varFileName[256] = { 0 };
|
||||
strncpy(varFileName, GetFileNameWithoutExt(fileName), 256 - 1); // NOTE: Using function provided by [rcore] module
|
||||
snprintf(varFileName, 256, "%s", GetFileNameWithoutExt(fileName)); // NOTE: Using function provided by [rcore] module
|
||||
for (int i = 0; varFileName[i] != '\0'; i++) if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; }
|
||||
|
||||
// Add image information
|
||||
|
|
@ -2320,7 +2320,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, float frame)
|
|||
Matrix currentPoseMatrix = { 0 };
|
||||
|
||||
// Update all bones and bone matrices of model
|
||||
for (int boneIndex = 0; boneIndex < model.skeleton.boneCount; boneIndex++)
|
||||
for (unsigned int boneIndex = 0; boneIndex < model.skeleton.boneCount; boneIndex++)
|
||||
{
|
||||
// Compute interpolated pose between current and next frame
|
||||
// NOTE: Storing animation frame data in model.currentPose
|
||||
|
|
@ -2390,7 +2390,7 @@ void UpdateModelAnimationEx(Model model, ModelAnimation animA, float frameA, Mod
|
|||
Matrix bindPoseMatrix = { 0 };
|
||||
Matrix currentPoseMatrix = { 0 };
|
||||
|
||||
for (int boneIndex = 0; boneIndex < model.skeleton.boneCount; boneIndex++)
|
||||
for (unsigned int boneIndex = 0; boneIndex < model.skeleton.boneCount; boneIndex++)
|
||||
{
|
||||
// Get frame-interpolation for first animation
|
||||
Vector3 frameATranslation = Vector3Lerp(
|
||||
|
|
@ -4421,7 +4421,7 @@ static Model LoadOBJ(const char *fileName)
|
|||
}
|
||||
|
||||
char currentDir[MAX_FILEPATH_LENGTH] = { 0 };
|
||||
strncpy(currentDir, GetWorkingDirectory(), MAX_FILEPATH_LENGTH - 1); // Save current working directory
|
||||
snprintf(currentDir, MAX_FILEPATH_LENGTH, "%s", GetWorkingDirectory()); // Save current working directory
|
||||
const char *workingDir = GetDirectoryPath(fileName); // Switch to OBJ directory for material path correctness
|
||||
if (CHDIR(workingDir) != 0) TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to change working directory", workingDir);
|
||||
|
||||
|
|
@ -5013,7 +5013,7 @@ static Model LoadIQM(const char *fileName)
|
|||
// Initialize runtime animation data: current pose and bone matrices
|
||||
model.currentPose = (Transform *)RL_CALLOC(model.skeleton.boneCount, sizeof(Transform));
|
||||
model.boneMatrices = (Matrix *)RL_CALLOC(model.skeleton.boneCount, sizeof(Matrix));
|
||||
for (int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity();
|
||||
for (unsigned int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity();
|
||||
|
||||
UnloadFileData(fileData);
|
||||
|
||||
|
|
@ -5241,7 +5241,7 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCou
|
|||
// Build frameposes
|
||||
for (unsigned int frame = 0; frame < anim[a].num_frames; frame++)
|
||||
{
|
||||
for (int i = 0; i < animations[a].boneCount; i++)
|
||||
for (unsigned int i = 0; i < animations[a].boneCount; i++)
|
||||
{
|
||||
if (bones[i].parent >= 0)
|
||||
{
|
||||
|
|
@ -5316,8 +5316,8 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat
|
|||
{
|
||||
int base64Size = (int)strlen(cgltfImage->uri + i + 1);
|
||||
while (cgltfImage->uri[i + base64Size] == '=') base64Size--; // Ignore optional paddings
|
||||
int numberOfEncodedBits = base64Size*6 - (base64Size*6) % 8 ; // Encoded bits minus extra bits, so it becomes a multiple of 8 bits
|
||||
int outSize = numberOfEncodedBits/8 ; // Actual encoded bytes
|
||||
int numberOfEncodedBits = base64Size*6 - (base64Size*6)%8; // Encoded bits minus extra bits, so it becomes a multiple of 8 bits
|
||||
int outSize = numberOfEncodedBits >> 3; // Actual encoded bytes
|
||||
void *data = NULL;
|
||||
|
||||
cgltf_options options = { 0 };
|
||||
|
|
@ -5369,15 +5369,15 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat
|
|||
}
|
||||
|
||||
// Load bone info from GLTF skin data
|
||||
static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, int *boneCount)
|
||||
static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, unsigned int *boneCount)
|
||||
{
|
||||
*boneCount = (int)skin.joints_count;
|
||||
*boneCount = (unsigned int)skin.joints_count;
|
||||
BoneInfo *bones = (BoneInfo *)RL_CALLOC(skin.joints_count, sizeof(BoneInfo));
|
||||
|
||||
for (unsigned int i = 0; i < skin.joints_count; i++)
|
||||
{
|
||||
cgltf_node node = *skin.joints[i];
|
||||
if (node.name != NULL) strncpy(bones[i].name, node.name, sizeof(bones[i].name) - 1);
|
||||
if (node.name != NULL) snprintf(bones[i].name, sizeof(bones[i].name), "%s", node.name);
|
||||
|
||||
// Find parent bone index by walking up the node tree past any
|
||||
// non-joint ancestors (intermediate transform nodes used by some
|
||||
|
|
@ -6144,7 +6144,7 @@ static Model LoadGLTF(const char *fileName)
|
|||
model.skeleton.bones = LoadBoneInfoGLTF(skin, &model.skeleton.boneCount);
|
||||
model.skeleton.bindPose = (Transform *)RL_CALLOC(model.skeleton.boneCount, sizeof(Transform));
|
||||
|
||||
for (int i = 0; i < model.skeleton.boneCount; i++)
|
||||
for (unsigned int i = 0; i < model.skeleton.boneCount; i++)
|
||||
{
|
||||
Matrix bindMatrix = { 0 };
|
||||
cgltf_float inverseBindTransform[16] = { 0 };
|
||||
|
|
@ -6309,7 +6309,7 @@ static Model LoadGLTF(const char *fileName)
|
|||
if ((data->skins_count > 0) && !hasJoints && (node->parent != NULL) && (node->parent->mesh == NULL))
|
||||
{
|
||||
int parentBoneId = -1;
|
||||
for (int joint = 0; joint < model.skeleton.boneCount; joint++)
|
||||
for (unsigned int joint = 0; joint < model.skeleton.boneCount; joint++)
|
||||
{
|
||||
if (data->skins[0].joints[joint] == node->parent)
|
||||
{
|
||||
|
|
@ -6347,7 +6347,7 @@ static Model LoadGLTF(const char *fileName)
|
|||
// Initialize runtime animation data: current pose and bone matrices
|
||||
model.currentPose = (Transform *)RL_CALLOC(model.skeleton.boneCount, sizeof(Transform));
|
||||
model.boneMatrices = (Matrix *)RL_CALLOC(model.skeleton.boneCount, sizeof(Matrix));
|
||||
for (int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity();
|
||||
for (unsigned int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity();
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
|
||||
// Free unused allocated memory in case of no bones defined
|
||||
|
|
@ -6660,7 +6660,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
|
|||
animDuration = (time > animDuration)? time : animDuration;
|
||||
}
|
||||
|
||||
if (animData.name != NULL) strncpy(animations[a].name, animData.name, sizeof(animations[a].name) - 1);
|
||||
if (animData.name != NULL) snprintf(animations[a].name, sizeof(animations[a].name), "%s", animData.name);
|
||||
|
||||
animations[a].keyframeCount = (int)(animDuration*GLTF_FRAMERATE) + 1;
|
||||
animations[a].keyframePoses = (Transform **)RL_CALLOC(animations[a].keyframeCount, sizeof(Transform *));
|
||||
|
|
@ -6670,7 +6670,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
|
|||
animations[a].keyframePoses[j] = (Transform *)RL_CALLOC(animations[a].boneCount, sizeof(Transform));
|
||||
float time = (float)j / GLTF_FRAMERATE;
|
||||
|
||||
for (int k = 0; k < animations[a].boneCount; k++)
|
||||
for (unsigned int k = 0; k < animations[a].boneCount; k++)
|
||||
{
|
||||
Vector3 translation = {skin.joints[k]->translation[0], skin.joints[k]->translation[1], skin.joints[k]->translation[2]};
|
||||
Quaternion rotation = {skin.joints[k]->rotation[0], skin.joints[k]->rotation[1], skin.joints[k]->rotation[2], skin.joints[k]->rotation[3]};
|
||||
|
|
@ -7150,7 +7150,7 @@ static Model LoadM3D(const char *fileName)
|
|||
for (i = 0; i < (int)m3d->numbone; i++)
|
||||
{
|
||||
model.skeleton.bones[i].parent = m3d->bone[i].parent;
|
||||
strncpy(model.skeleton.bones[i].name, m3d->bone[i].name, sizeof(model.skeleton.bones[i].name) - 1);
|
||||
snprintf(model.skeleton.bones[i].name, sizeof(model.skeleton.bones[i].name), "%s", m3d->bone[i].name);
|
||||
model.skeleton.bindPose[i].translation.x = m3d->vertex[m3d->bone[i].pos].x*m3d->scale;
|
||||
model.skeleton.bindPose[i].translation.y = m3d->vertex[m3d->bone[i].pos].y*m3d->scale;
|
||||
model.skeleton.bindPose[i].translation.z = m3d->vertex[m3d->bone[i].pos].z*m3d->scale;
|
||||
|
|
@ -7204,7 +7204,7 @@ static Model LoadM3D(const char *fileName)
|
|||
// Initialize runtime animation data: current pose and bone matrices
|
||||
model.currentPose = (Transform *)RL_CALLOC(model.skeleton.boneCount, sizeof(Transform));
|
||||
model.boneMatrices = (Matrix *)RL_CALLOC(model.skeleton.boneCount, sizeof(Matrix));
|
||||
for (int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity();
|
||||
for (unsigned int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity();
|
||||
}
|
||||
|
||||
m3d_free(m3d);
|
||||
|
|
@ -7258,14 +7258,14 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou
|
|||
|
||||
animations[a].keyframeCount = m3d->action[a].durationmsec/M3D_ANIMDELAY;
|
||||
animations[a].keyframePoses = (Transform **)RL_CALLOC(animations[a].keyframeCount, sizeof(Transform *));
|
||||
strncpy(animations[a].name, m3d->action[a].name, sizeof(animations[a].name) - 1);
|
||||
snprintf(animations[a].name, sizeof(animations[a].name), "%s", m3d->action[a].name);
|
||||
|
||||
TRACELOG(LOG_INFO, "MODEL: [%s] Loaded animation: %s | Frames: %d | Duration: %fs", fileName, animations[a].name, animations[a].keyframeCount, m3d->action[a].durationmsec);
|
||||
|
||||
for (i = 0; i < (int)m3d->numbone; i++)
|
||||
{
|
||||
bones[i].parent = m3d->bone[i].parent;
|
||||
strncpy(bones[i].name, m3d->bone[i].name, sizeof(bones[i].name) - 1);
|
||||
snprintf(bones[i].name, sizeof(bones[i].name), "%s", m3d->bone[i].name);
|
||||
}
|
||||
|
||||
// A special, never transformed "no bone" bone, used for boneless vertices
|
||||
|
|
|
|||
300
src/rshapes.c
300
src/rshapes.c
|
|
@ -888,14 +888,13 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
|
|||
// Draw rectangle with rounded edges
|
||||
void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color)
|
||||
{
|
||||
// NOTE: For line thicknes <=1.0f using RL_LINES, otherwise using RL_QUADS/RL_TRIANGLES
|
||||
DrawRectangleRoundedLinesEx(rec, roundness, segments, 1.0f, color);
|
||||
}
|
||||
|
||||
// Draw rectangle with rounded edges outline with line thickness
|
||||
void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float thick, Color color)
|
||||
{
|
||||
if (thick < 0) thick = 0;
|
||||
if (thick <= 0) return;
|
||||
|
||||
// Not a rounded rectangle
|
||||
if (roundness <= 0.0f)
|
||||
|
|
@ -966,176 +965,145 @@ void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, f
|
|||
|
||||
const float angles[4] = { 180.0f, 270.0f, 0.0f, 90.0f };
|
||||
|
||||
if (thick > 1)
|
||||
{
|
||||
#if SUPPORT_QUADS_DRAW_MODE
|
||||
rlSetTexture(GetShapesTexture().id);
|
||||
Rectangle shapeRect = GetShapesTextureRectangle();
|
||||
rlSetTexture(GetShapesTexture().id);
|
||||
Rectangle shapeRect = GetShapesTextureRectangle();
|
||||
|
||||
rlBegin(RL_QUADS);
|
||||
rlBegin(RL_QUADS);
|
||||
|
||||
// Draw all the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner
|
||||
for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop
|
||||
{
|
||||
float angle = angles[k];
|
||||
const Vector2 center = centers[k];
|
||||
for (int i = 0; i < segments; i++)
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
|
||||
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
|
||||
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
|
||||
|
||||
angle += stepLength;
|
||||
}
|
||||
}
|
||||
|
||||
// Upper rectangle
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(point[0].x, point[0].y);
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(point[8].x, point[8].y);
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(point[9].x, point[9].y);
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(point[1].x, point[1].y);
|
||||
|
||||
// Right rectangle
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(point[2].x, point[2].y);
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(point[10].x, point[10].y);
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(point[11].x, point[11].y);
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(point[3].x, point[3].y);
|
||||
|
||||
// Lower rectangle
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(point[13].x, point[13].y);
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(point[5].x, point[5].y);
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(point[4].x, point[4].y);
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(point[12].x, point[12].y);
|
||||
|
||||
// Left rectangle
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(point[15].x, point[15].y);
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(point[7].x, point[7].y);
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(point[6].x, point[6].y);
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(point[14].x, point[14].y);
|
||||
|
||||
rlEnd();
|
||||
rlSetTexture(0);
|
||||
#else
|
||||
rlBegin(RL_TRIANGLES);
|
||||
|
||||
// Draw all of the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner
|
||||
for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop
|
||||
{
|
||||
float angle = angles[k];
|
||||
const Vector2 center = centers[k];
|
||||
|
||||
for (int i = 0; i < segments; i++)
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
|
||||
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
|
||||
|
||||
angle += stepLength;
|
||||
}
|
||||
}
|
||||
|
||||
// Upper rectangle
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlVertex2f(point[0].x, point[0].y);
|
||||
rlVertex2f(point[8].x, point[8].y);
|
||||
rlVertex2f(point[9].x, point[9].y);
|
||||
rlVertex2f(point[1].x, point[1].y);
|
||||
rlVertex2f(point[0].x, point[0].y);
|
||||
rlVertex2f(point[9].x, point[9].y);
|
||||
|
||||
// Right rectangle
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlVertex2f(point[10].x, point[10].y);
|
||||
rlVertex2f(point[11].x, point[11].y);
|
||||
rlVertex2f(point[3].x, point[3].y);
|
||||
rlVertex2f(point[2].x, point[2].y);
|
||||
rlVertex2f(point[10].x, point[10].y);
|
||||
rlVertex2f(point[3].x, point[3].y);
|
||||
|
||||
// Lower rectangle
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlVertex2f(point[13].x, point[13].y);
|
||||
rlVertex2f(point[5].x, point[5].y);
|
||||
rlVertex2f(point[4].x, point[4].y);
|
||||
rlVertex2f(point[12].x, point[12].y);
|
||||
rlVertex2f(point[13].x, point[13].y);
|
||||
rlVertex2f(point[4].x, point[4].y);
|
||||
|
||||
// Left rectangle
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlVertex2f(point[7].x, point[7].y);
|
||||
rlVertex2f(point[6].x, point[6].y);
|
||||
rlVertex2f(point[14].x, point[14].y);
|
||||
rlVertex2f(point[15].x, point[15].y);
|
||||
rlVertex2f(point[7].x, point[7].y);
|
||||
rlVertex2f(point[14].x, point[14].y);
|
||||
rlEnd();
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use LINES to draw the outline
|
||||
rlBegin(RL_LINES);
|
||||
// Draw all the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner
|
||||
for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop
|
||||
{
|
||||
float angle = angles[k];
|
||||
const Vector2 center = centers[k];
|
||||
|
||||
for (int i = 0; i < segments; i++)
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
|
||||
angle += stepLength;
|
||||
}
|
||||
}
|
||||
|
||||
// And now the remaining 4 lines
|
||||
for (int i = 0; i < 8; i += 2)
|
||||
// Draw all the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner
|
||||
for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop
|
||||
{
|
||||
float angle = angles[k];
|
||||
const Vector2 center = centers[k];
|
||||
for (int i = 0; i < segments; i++)
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlVertex2f(point[i].x, point[i].y);
|
||||
rlVertex2f(point[i + 1].x, point[i + 1].y);
|
||||
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
|
||||
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
|
||||
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
|
||||
|
||||
angle += stepLength;
|
||||
}
|
||||
rlEnd();
|
||||
}
|
||||
}
|
||||
|
||||
// Upper rectangle
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(point[0].x, point[0].y);
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(point[8].x, point[8].y);
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(point[9].x, point[9].y);
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(point[1].x, point[1].y);
|
||||
|
||||
// Right rectangle
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(point[2].x, point[2].y);
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(point[10].x, point[10].y);
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(point[11].x, point[11].y);
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(point[3].x, point[3].y);
|
||||
|
||||
// Lower rectangle
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(point[13].x, point[13].y);
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(point[5].x, point[5].y);
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(point[4].x, point[4].y);
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(point[12].x, point[12].y);
|
||||
|
||||
// Left rectangle
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(point[15].x, point[15].y);
|
||||
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(point[7].x, point[7].y);
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||
rlVertex2f(point[6].x, point[6].y);
|
||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
|
||||
rlVertex2f(point[14].x, point[14].y);
|
||||
|
||||
rlEnd();
|
||||
rlSetTexture(0);
|
||||
#else
|
||||
rlBegin(RL_TRIANGLES);
|
||||
|
||||
// Draw all of the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner
|
||||
for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop
|
||||
{
|
||||
float angle = angles[k];
|
||||
const Vector2 center = centers[k];
|
||||
|
||||
for (int i = 0; i < segments; i++)
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
|
||||
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
|
||||
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
|
||||
|
||||
angle += stepLength;
|
||||
}
|
||||
}
|
||||
|
||||
// Upper rectangle
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlVertex2f(point[0].x, point[0].y);
|
||||
rlVertex2f(point[8].x, point[8].y);
|
||||
rlVertex2f(point[9].x, point[9].y);
|
||||
rlVertex2f(point[1].x, point[1].y);
|
||||
rlVertex2f(point[0].x, point[0].y);
|
||||
rlVertex2f(point[9].x, point[9].y);
|
||||
|
||||
// Right rectangle
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlVertex2f(point[10].x, point[10].y);
|
||||
rlVertex2f(point[11].x, point[11].y);
|
||||
rlVertex2f(point[3].x, point[3].y);
|
||||
rlVertex2f(point[2].x, point[2].y);
|
||||
rlVertex2f(point[10].x, point[10].y);
|
||||
rlVertex2f(point[3].x, point[3].y);
|
||||
|
||||
// Lower rectangle
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlVertex2f(point[13].x, point[13].y);
|
||||
rlVertex2f(point[5].x, point[5].y);
|
||||
rlVertex2f(point[4].x, point[4].y);
|
||||
rlVertex2f(point[12].x, point[12].y);
|
||||
rlVertex2f(point[13].x, point[13].y);
|
||||
rlVertex2f(point[4].x, point[4].y);
|
||||
|
||||
// Left rectangle
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlVertex2f(point[7].x, point[7].y);
|
||||
rlVertex2f(point[6].x, point[6].y);
|
||||
rlVertex2f(point[14].x, point[14].y);
|
||||
rlVertex2f(point[15].x, point[15].y);
|
||||
rlVertex2f(point[7].x, point[7].y);
|
||||
rlVertex2f(point[14].x, point[14].y);
|
||||
rlEnd();
|
||||
#endif
|
||||
}
|
||||
|
||||
// Draw a polygon of n sides
|
||||
|
|
|
|||
77
src/rtext.c
77
src/rtext.c
|
|
@ -58,8 +58,8 @@
|
|||
#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2 -> Only DrawTextPro()
|
||||
|
||||
#include <stdlib.h> // Required for: malloc(), free()
|
||||
#include <stdio.h> // Required for: vsprintf()
|
||||
#include <string.h> // Required for: strcmp(), strstr(), strncpy() [Used in TextReplace()], sscanf() [Used in LoadBMFont()]
|
||||
#include <stdio.h> // Required for: vsprintf(), snprintf()
|
||||
#include <string.h> // Required for: strcmp(), strstr(), strncpy(), sscanf() [Used in LoadBMFont()]
|
||||
#include <stdarg.h> // Required for: va_list, va_start(), vsprintf(), va_end() [Used in TextFormat()]
|
||||
#include <ctype.h> // Required for: toupper(), tolower() [Used in TextToUpper(), TextToLower()]
|
||||
|
||||
|
|
@ -536,7 +536,7 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int
|
|||
Font font = { 0 };
|
||||
|
||||
char fileExtLower[16] = { 0 };
|
||||
strncpy(fileExtLower, TextToLower(fileType), 16 - 1);
|
||||
snprintf(fileExtLower, 16, "%s", TextToLower(fileType));
|
||||
|
||||
font.baseSize = fontSize;
|
||||
font.glyphPadding = 0;
|
||||
|
|
@ -1030,7 +1030,7 @@ bool ExportFontAsCode(Font font, const char *fileName)
|
|||
|
||||
// Get file name from path
|
||||
char fileNamePascal[256] = { 0 };
|
||||
strncpy(fileNamePascal, TextToPascal(GetFileNameWithoutExt(fileName)), 256 - 1);
|
||||
snprintf(fileNamePascal, 256, "%s", TextToPascal(GetFileNameWithoutExt(fileName)));
|
||||
|
||||
// Get font atlas image and size, required to estimate code file size
|
||||
// NOTE: This mechanism is highly coupled to raylib
|
||||
|
|
@ -1532,7 +1532,7 @@ char **LoadTextLines(const char *text, int *count)
|
|||
if ((text[i] == '\n') || (text[i] == '\0'))
|
||||
{
|
||||
lines[l] = (char *)RL_CALLOC(lineLen + 1, 1);
|
||||
strncpy(lines[l], &text[i - lineLen], lineLen);
|
||||
memcpy(lines[l], &text[i - lineLen], lineLen);
|
||||
lineLen = 0;
|
||||
l++;
|
||||
}
|
||||
|
|
@ -1699,7 +1699,7 @@ const char *TextSubtext(const char *text, int position, int length)
|
|||
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
|
||||
memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH);
|
||||
|
||||
if (text != NULL)
|
||||
if ((text != NULL) && (position >= 0) && (length > 0))
|
||||
{
|
||||
int textLength = TextLength(text);
|
||||
|
||||
|
|
@ -1755,8 +1755,8 @@ char *GetTextBetween(const char *text, const char *begin, const char *end)
|
|||
{
|
||||
endIndex += (beginIndex + beginLen);
|
||||
int len = (endIndex - beginIndex - beginLen);
|
||||
if (len < (MAX_TEXT_BUFFER_LENGTH - 1)) strncpy(buffer, text + beginIndex + beginLen, len);
|
||||
else strncpy(buffer, text + beginIndex + beginLen, MAX_TEXT_BUFFER_LENGTH - 1);
|
||||
if (len < (MAX_TEXT_BUFFER_LENGTH - 1)) memcpy(buffer, text + beginIndex + beginLen, len);
|
||||
else snprintf(buffer, MAX_TEXT_BUFFER_LENGTH, "%s", text + beginIndex + beginLen);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1764,7 +1764,7 @@ char *GetTextBetween(const char *text, const char *begin, const char *end)
|
|||
}
|
||||
|
||||
// Replace text string
|
||||
// REQUIRES: strstr(), strncpy()
|
||||
// REQUIRES: strstr(), memcpy()
|
||||
// NOTE: Limited text replace functionality, using static string
|
||||
char *TextReplace(const char *text, const char *search, const char *replacement)
|
||||
{
|
||||
|
|
@ -1821,7 +1821,7 @@ char *TextReplace(const char *text, const char *search, const char *replacement)
|
|||
|
||||
// Copy remaind text part after replacement to result (pointed by moving temp)
|
||||
// NOTE: Text pointer internal copy has been updated along the process
|
||||
strncpy(tempPtr, text, TextLength(text));
|
||||
memcpy(tempPtr, text, TextLength(text));
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "Text with replacement is longer than internal buffer, use TextReplaceAlloc()");
|
||||
}
|
||||
|
|
@ -1830,7 +1830,7 @@ char *TextReplace(const char *text, const char *search, const char *replacement)
|
|||
}
|
||||
|
||||
// Replace text string
|
||||
// REQUIRES: strstr(), strncpy()
|
||||
// REQUIRES: strstr(), memcpy()
|
||||
// WARNING: Allocated memory must be manually freed
|
||||
char *TextReplaceAlloc(const char *text, const char *search, const char *replacement)
|
||||
{
|
||||
|
|
@ -1887,7 +1887,7 @@ char *TextReplaceAlloc(const char *text, const char *search, const char *replace
|
|||
|
||||
// Copy remaind text part after replacement to result (pointed by moving temp)
|
||||
// NOTE: Text pointer internal copy has been updated along the process
|
||||
strncpy(temp, text, TextLength(text));
|
||||
memcpy(temp, text, TextLength(text));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1975,10 +1975,11 @@ char *TextInsert(const char *text, const char *insert, int position)
|
|||
{
|
||||
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
|
||||
memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH);
|
||||
int textLen = TextLength(text);
|
||||
|
||||
if ((text != NULL) && (insert != NULL))
|
||||
if ((text != NULL) && (insert != NULL) && (position >= 0))
|
||||
{
|
||||
int textLen = TextLength(text);
|
||||
if (position > textLen) position = textLen; // End of text string
|
||||
int insertLen = TextLength(insert);
|
||||
|
||||
if ((textLen + insertLen) < (MAX_TEXT_BUFFER_LENGTH - 1))
|
||||
|
|
@ -1987,7 +1988,7 @@ char *TextInsert(const char *text, const char *insert, int position)
|
|||
|
||||
for (int i = 0; i < position; i++) buffer[i] = text[i];
|
||||
for (int i = position; i < insertLen + position; i++) buffer[i] = insert[i - position];
|
||||
for (int i = (insertLen + position); i < (textLen + insertLen); i++) buffer[i] = text[i];
|
||||
for (int i = (insertLen + position); i < (textLen + insertLen); i++) buffer[i] = text[i - insertLen];
|
||||
|
||||
buffer[textLen + insertLen] = '\0'; // Add EOL
|
||||
}
|
||||
|
|
@ -2002,17 +2003,18 @@ char *TextInsert(const char *text, const char *insert, int position)
|
|||
char *TextInsertAlloc(const char *text, const char *insert, int position)
|
||||
{
|
||||
char *result = NULL;
|
||||
int textLen = TextLength(text);
|
||||
|
||||
if ((text != NULL) && (insert != NULL))
|
||||
if ((text != NULL) && (insert != NULL) && (position >= 0))
|
||||
{
|
||||
int textLen = TextLength(text);
|
||||
if (position > textLen) position = textLen; // End of text string
|
||||
int insertLen = TextLength(insert);
|
||||
|
||||
result = (char *)RL_MALLOC(textLen + insertLen + 1);
|
||||
|
||||
for (int i = 0; i < position; i++) result[i] = text[i];
|
||||
for (int i = position; i < insertLen + position; i++) result[i] = insert[i - position];
|
||||
for (int i = (insertLen + position); i < (textLen + insertLen); i++) result[i] = text[i];
|
||||
for (int i = position; i < (insertLen + position); i++) result[i] = insert[i - position];
|
||||
for (int i = (insertLen + position); i < (textLen + insertLen); i++) result[i] = text[i - insertLen];
|
||||
|
||||
result[textLen + insertLen] = '\0'; // Add EOL
|
||||
}
|
||||
|
|
@ -2036,7 +2038,7 @@ char *TextJoin(char **textList, int count, const char *delimiter)
|
|||
int textLength = TextLength(textList[i]);
|
||||
|
||||
// Make sure joined text could fit inside MAX_TEXT_BUFFER_LENGTH
|
||||
if ((totalLength + textLength) < MAX_TEXT_BUFFER_LENGTH)
|
||||
if ((totalLength + textLength + delimiterLen) < MAX_TEXT_BUFFER_LENGTH)
|
||||
{
|
||||
memcpy(textPtr, textList[i], textLength);
|
||||
totalLength += textLength;
|
||||
|
|
@ -2200,18 +2202,43 @@ char *TextToSnake(const char *text)
|
|||
if (text != NULL)
|
||||
{
|
||||
// Check for next separator to upper case another character
|
||||
for (int i = 0, j = 0; (i < MAX_TEXT_BUFFER_LENGTH - 1) && (text[j] != '\0'); i++, j++)
|
||||
for (int i = 0, j = 0; (i < MAX_TEXT_BUFFER_LENGTH - 1) && (text[j] != '\0'); j++)
|
||||
{
|
||||
if ((text[j] >= 'A') && (text[j] <= 'Z'))
|
||||
if (text[j] == ' ')
|
||||
{
|
||||
if (i >= 1)
|
||||
if ((i > 0) && (buffer[i - 1] != '_'))
|
||||
{
|
||||
buffer[i] = '_';
|
||||
i++;
|
||||
}
|
||||
buffer[i] = text[j] + 32;
|
||||
}
|
||||
else buffer[i] = text[j];
|
||||
else if ((text[j] >= 'A') && (text[j] <= 'Z'))
|
||||
{
|
||||
if ((i > 0) && (buffer[i - 1] != '_'))
|
||||
{
|
||||
char prev = text[j - 1];
|
||||
char next = text[j + 1];
|
||||
|
||||
// Considering multiple cap leters to be on single word (HTTPRequest --> http_request)
|
||||
if (((prev >= 'a') && (prev <= 'z')) ||
|
||||
(((prev >= 'A') && (prev <= 'Z')) && ((next >= 'a') && (next <= 'z'))))
|
||||
{
|
||||
if (i < MAX_TEXT_BUFFER_LENGTH - 2)
|
||||
{
|
||||
buffer[i] = '_';
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buffer[i] = text[j] + 32;
|
||||
i++;
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer[i] = text[j];
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
209
src/rtextures.c
209
src/rtextures.c
|
|
@ -12,6 +12,7 @@
|
|||
* #define SUPPORT_FILEFORMAT_JPG 0
|
||||
* #define SUPPORT_FILEFORMAT_GIF 1
|
||||
* #define SUPPORT_FILEFORMAT_QOI 1
|
||||
* #define SUPPORT_FILEFORMAT_PEP 1
|
||||
* #define SUPPORT_FILEFORMAT_PSD 0
|
||||
* #define SUPPORT_FILEFORMAT_HDR 0
|
||||
* #define SUPPORT_FILEFORMAT_PIC 0
|
||||
|
|
@ -69,6 +70,7 @@
|
|||
#include <string.h> // Required for: strlen() [Used in ImageTextEx()], strcmp() [Used in LoadImageFromMemory()/LoadImageAnimFromMemory()/ExportImageToMemory()]
|
||||
#include <math.h> // Required for: fabsf() [Used in DrawTextureRec()]
|
||||
#include <stdio.h> // Required for: sprintf() [Used in ExportImageAsCode()]
|
||||
#include <limits.h> // Required for: INT_MAX
|
||||
|
||||
// Support only desired texture formats on stb_image
|
||||
#if !SUPPORT_FILEFORMAT_BMP
|
||||
|
|
@ -188,7 +190,15 @@
|
|||
#if defined(_MSC_VER)
|
||||
#pragma warning(pop) // Disable MSVC warning suppression
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if SUPPORT_FILEFORMAT_PEP
|
||||
#define PEP_MALLOC RL_MALLOC
|
||||
#define PEP_REALLOC RL_REALLOC
|
||||
#define PEP_FREE RL_FREE
|
||||
|
||||
#define PEP_IMPLEMENTATION
|
||||
#include "external/pep.h"
|
||||
#endif
|
||||
|
||||
#if SUPPORT_IMAGE_EXPORT
|
||||
|
|
@ -510,6 +520,31 @@ Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, i
|
|||
}
|
||||
}
|
||||
#endif
|
||||
#if SUPPORT_FILEFORMAT_PEP
|
||||
else if ((strcmp(fileType, ".pep") == 0) || (strcmp(fileType, ".PEP") == 0))
|
||||
{
|
||||
if (fileData != NULL)
|
||||
{
|
||||
// Deserialize file data into pep structure
|
||||
pep p = pep_deserialize(fileData, dataSize);
|
||||
|
||||
// Decompress pep data for image struct
|
||||
// Decompression options:
|
||||
// - First color transparent, 3rd parameter: 1
|
||||
// - Premultiply alpha on loading, 4th parameter: 1
|
||||
unsigned int *pepData = pep_decompress(&p, pep_rgba, 1, 1);
|
||||
|
||||
image.data = pepData;
|
||||
image.width = p.width;
|
||||
image.height = p.height;
|
||||
image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
|
||||
image.mipmaps = 1;
|
||||
|
||||
PEP_FREE(pepData);
|
||||
pep_free(&p);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#if SUPPORT_FILEFORMAT_DDS
|
||||
else if ((strcmp(fileType, ".dds") == 0) || (strcmp(fileType, ".DDS") == 0))
|
||||
{
|
||||
|
|
@ -681,6 +716,25 @@ bool ExportImage(Image image, const char *fileName)
|
|||
}
|
||||
}
|
||||
#endif
|
||||
#if SUPPORT_FILEFORMAT_PEP
|
||||
else if (IsFileExtension(fileName, ".pep"))
|
||||
{
|
||||
if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)
|
||||
{
|
||||
// NOTE: Only RGBA 32bit (8bit per channel) image format supported
|
||||
pep p = pep_compress(image.data, image.width, image.height, pep_rgba, pep_8bit);
|
||||
|
||||
unsigned int pepDataSize = 0;
|
||||
unsigned char *pepData = pep_serialize(&p, &pepDataSize);
|
||||
|
||||
result = SaveFileData(fileName, pepData, pepDataSize);
|
||||
|
||||
PEP_FREE(pepData);
|
||||
pep_free(&p);
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "IMAGE: Image can not be exported, .pep requires RGBA 32bit input");
|
||||
}
|
||||
#endif
|
||||
#if SUPPORT_FILEFORMAT_KTX
|
||||
else if (IsFileExtension(fileName, ".ktx"))
|
||||
{
|
||||
|
|
@ -760,7 +814,7 @@ bool ExportImageAsCode(Image image, const char *fileName)
|
|||
|
||||
// Get file name from path and convert variable name to uppercase
|
||||
char varFileName[256] = { 0 };
|
||||
strncpy(varFileName, GetFileNameWithoutExt(fileName), 256 - 1); // NOTE: Using function provided by [rcore] module
|
||||
snprintf(varFileName, 256, "%s", GetFileNameWithoutExt(fileName)); // NOTE: Using function provided by [rcore] module
|
||||
for (int i = 0; varFileName[i] != '\0'; i++) if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; }
|
||||
|
||||
// Add image information
|
||||
|
|
@ -790,9 +844,10 @@ bool ExportImageAsCode(Image image, const char *fileName)
|
|||
// Generate image: plain color
|
||||
Image GenImageColor(int width, int height, Color color)
|
||||
{
|
||||
Color *pixels = (Color *)RL_CALLOC(width*height, sizeof(Color));
|
||||
int dataSize = GetPixelDataSize(width, height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
|
||||
Color *pixels = (Color *)RL_CALLOC(dataSize, 1);
|
||||
|
||||
for (int i = 0; i < width*height; i++) pixels[i] = color;
|
||||
for (int i = 0; (pixels != NULL) && (i < width*height); i++) pixels[i] = color;
|
||||
|
||||
Image image = {
|
||||
.data = pixels,
|
||||
|
|
@ -1175,18 +1230,34 @@ Image ImageFromImage(Image image, Rectangle rec)
|
|||
{
|
||||
Image result = { 0 };
|
||||
|
||||
int bytesPerPixel = GetPixelDataSize(1, 1, image.format);
|
||||
// Security check to avoid program crash
|
||||
if ((image.data == NULL) || (image.width == 0) || (image.height == 0)) return result;
|
||||
|
||||
result.width = (int)rec.width;
|
||||
result.height = (int)rec.height;
|
||||
result.data = RL_CALLOC((int)rec.width*(int)rec.height*bytesPerPixel, 1);
|
||||
result.format = image.format;
|
||||
result.mipmaps = 1;
|
||||
if (image.format < PIXELFORMAT_COMPRESSED_DXT1_RGB)
|
||||
{
|
||||
// Basic rectangle validation: size smaller than image size
|
||||
if ((rec.x >= 0) && (rec.y >= 0) && (rec.width > 0) && (rec.height > 0) &&
|
||||
(((int)rec.x + (int)rec.width) <= image.width) &&
|
||||
(((int)rec.y + (int)rec.height) <= image.height))
|
||||
{
|
||||
int bytesPerPixel = GetPixelDataSize(1, 1, image.format);
|
||||
|
||||
for (int y = 0; y < (int)rec.height; y++)
|
||||
{
|
||||
memcpy(((unsigned char *)result.data) + y*(int)rec.width*bytesPerPixel, ((unsigned char *)image.data) + ((y + (int)rec.y)*image.width + (int)rec.x)*bytesPerPixel, (int)rec.width*bytesPerPixel);
|
||||
}
|
||||
result.width = (int)rec.width;
|
||||
result.height = (int)rec.height;
|
||||
result.data = RL_CALLOC((int)rec.width*(int)rec.height*bytesPerPixel, 1);
|
||||
result.format = image.format;
|
||||
result.mipmaps = 1;
|
||||
|
||||
for (int y = 0; y < (int)rec.height; y++)
|
||||
{
|
||||
memcpy(((unsigned char *)result.data) + y*(int)rec.width*bytesPerPixel,
|
||||
((unsigned char *)image.data) + ((y + (int)rec.y)*image.width + (int)rec.x)*bytesPerPixel,
|
||||
(int)rec.width*bytesPerPixel);
|
||||
}
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "IMAGE: ImageToImage(), rectangle provided not valid");
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "IMAGE: Image manipulation not supported for compressed formats");
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
@ -2631,45 +2702,49 @@ void ImageRotate(Image *image, int degrees)
|
|||
int width = (int)(fabsf(image->width*cosRadius) + fabsf(image->height*sinRadius));
|
||||
int height = (int)(fabsf(image->height*cosRadius) + fabsf(image->width*sinRadius));
|
||||
|
||||
int dataSize = GetPixelDataSize(width, height, image->format);
|
||||
int bytesPerPixel = GetPixelDataSize(1, 1, image->format);
|
||||
unsigned char *rotatedData = (unsigned char *)RL_CALLOC(width*height, bytesPerPixel);
|
||||
unsigned char *rotatedData = (unsigned char *)RL_CALLOC(dataSize, 1);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
if (rotatedData != NULL)
|
||||
{
|
||||
for (int x = 0; x < width; x++)
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
float oldX = ((x - width/2.0f)*cosRadius + (y - height/2.0f)*sinRadius) + image->width/2.0f;
|
||||
float oldY = ((y - height/2.0f)*cosRadius - (x - width/2.0f)*sinRadius) + image->height/2.0f;
|
||||
|
||||
if ((oldX >= 0) && (oldX < image->width) && (oldY >= 0) && (oldY < image->height))
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
int x1 = (int)floorf(oldX);
|
||||
int y1 = (int)floorf(oldY);
|
||||
int x2 = MIN(x1 + 1, image->width - 1);
|
||||
int y2 = MIN(y1 + 1, image->height - 1);
|
||||
float oldX = ((x - width/2.0f)*cosRadius + (y - height/2.0f)*sinRadius) + image->width/2.0f;
|
||||
float oldY = ((y - height/2.0f)*cosRadius - (x - width/2.0f)*sinRadius) + image->height/2.0f;
|
||||
|
||||
float px = oldX - x1;
|
||||
float py = oldY - y1;
|
||||
|
||||
for (int i = 0; i < bytesPerPixel; i++)
|
||||
if ((oldX >= 0) && (oldX < image->width) && (oldY >= 0) && (oldY < image->height))
|
||||
{
|
||||
float f1 = ((unsigned char *)image->data)[(y1*image->width + x1)*bytesPerPixel + i];
|
||||
float f2 = ((unsigned char *)image->data)[(y1*image->width + x2)*bytesPerPixel + i];
|
||||
float f3 = ((unsigned char *)image->data)[(y2*image->width + x1)*bytesPerPixel + i];
|
||||
float f4 = ((unsigned char *)image->data)[(y2*image->width + x2)*bytesPerPixel + i];
|
||||
int x1 = (int)floorf(oldX);
|
||||
int y1 = (int)floorf(oldY);
|
||||
int x2 = MIN(x1 + 1, image->width - 1);
|
||||
int y2 = MIN(y1 + 1, image->height - 1);
|
||||
|
||||
float val = f1*(1 - px)*(1 - py) + f2*px*(1 - py) + f3*(1 - px)*py + f4*px*py;
|
||||
float px = oldX - x1;
|
||||
float py = oldY - y1;
|
||||
|
||||
rotatedData[(y*width + x)*bytesPerPixel + i] = (unsigned char)val;
|
||||
for (int i = 0; i < bytesPerPixel; i++)
|
||||
{
|
||||
float f1 = ((unsigned char *)image->data)[(y1*image->width + x1)*bytesPerPixel + i];
|
||||
float f2 = ((unsigned char *)image->data)[(y1*image->width + x2)*bytesPerPixel + i];
|
||||
float f3 = ((unsigned char *)image->data)[(y2*image->width + x1)*bytesPerPixel + i];
|
||||
float f4 = ((unsigned char *)image->data)[(y2*image->width + x2)*bytesPerPixel + i];
|
||||
|
||||
float val = f1*(1 - px)*(1 - py) + f2*px*(1 - py) + f3*(1 - px)*py + f4*px*py;
|
||||
|
||||
rotatedData[(y*width + x)*bytesPerPixel + i] = (unsigned char)val;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RL_FREE(image->data);
|
||||
image->data = rotatedData;
|
||||
image->width = width;
|
||||
image->height = height;
|
||||
RL_FREE(image->data);
|
||||
image->data = rotatedData;
|
||||
image->width = width;
|
||||
image->height = height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -3865,10 +3940,16 @@ void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color)
|
|||
}
|
||||
}
|
||||
|
||||
// Draw a color-filled rectangle with pro parameters within and image
|
||||
void ImageDrawRectanglePro(Image *dst, Rectangle rec, Vector2 origin, float rotation, Color color)
|
||||
{
|
||||
// TODO: NEW: Implement ImageDrawRectanglePro()
|
||||
}
|
||||
|
||||
// Draw rectangle lines within an image
|
||||
void ImageDrawRectangleLines(Image *dst, int posX, int posY, int width, int height, Color color)
|
||||
{
|
||||
Rectangle rec = { posX, posY, width, height };
|
||||
Rectangle rec = { (float)posX, (float)posY, (float)width, (float)height };
|
||||
ImageDrawRectangleLinesEx(dst, rec, 1, color);
|
||||
}
|
||||
|
||||
|
|
@ -3881,6 +3962,12 @@ void ImageDrawRectangleLinesEx(Image *dst, Rectangle rec, int thick, Color color
|
|||
ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + rec.height - thick), (int)rec.width, thick, color);
|
||||
}
|
||||
|
||||
// Draw rectangle with gradient colors within an image, counter-clockwise color order
|
||||
void ImageDrawRectangleGradientEx(Image *dst, Rectangle rec, Color col1, Color col2, Color col3, Color col4)
|
||||
{
|
||||
// TODO: NEW: Implement ImageDrawRectangleGradientEx()
|
||||
}
|
||||
|
||||
// Draw circle within an image
|
||||
void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color)
|
||||
{
|
||||
|
|
@ -3948,17 +4035,23 @@ void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color)
|
|||
// Draw a gradient-filled circle within an image
|
||||
void ImageDrawCircleGradient(Image *dst, Vector2 center, float radius, Color inner, Color outer)
|
||||
{
|
||||
// TODO: Implement gradient circle drawing
|
||||
// TODO: NEW: Implement ImageDrawCircleGradient()
|
||||
}
|
||||
|
||||
// Draw an image within an image
|
||||
void ImageDrawImage(Image *dst, Image src, int posX, int posY, Color tint)
|
||||
{
|
||||
Rectangle srcRec = { 0, 0, src.width, src.height };
|
||||
Rectangle dstRec = { posX, posY, srcRec.width, srcRec.height };
|
||||
Rectangle srcRec = { 0.0f, 0.0f, (float)src.width, (float)src.height };
|
||||
Rectangle dstRec = { (float)posX, (float)posY, srcRec.width, srcRec.height };
|
||||
ImageDrawImagePro(dst, src, srcRec, dstRec, (Vector2){ 0 }, 0.0f, tint);
|
||||
}
|
||||
|
||||
// Draw an image with scaling and rotation within an image
|
||||
void ImageDrawImageEx(Image *dst, Image src, Vector2 position, float rotation, float scale, Color tint)
|
||||
{
|
||||
// TODO: NEW: Implement ImageDrawImageEx()
|
||||
}
|
||||
|
||||
// Draw a part of an image defined by a rectangle within an image
|
||||
void ImageDrawImageRec(Image *dst, Image src, Rectangle srcRec, Vector2 position, Color tint)
|
||||
{
|
||||
|
|
@ -3967,8 +4060,7 @@ void ImageDrawImageRec(Image *dst, Image src, Rectangle srcRec, Vector2 position
|
|||
}
|
||||
|
||||
// Draw a part of an image defined by a rectangle into destination rectangle, with scaling and rotation, within an image
|
||||
// NOTE: Color tint is applied to source image
|
||||
// TODO: WARNING: origin and rotation are not implemented
|
||||
// TODO: REVIEW: ImageDrawImagePro(), implement origin and rotation for image drawing
|
||||
void ImageDrawImagePro(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Vector2 origin, float rotation, Color tint)
|
||||
{
|
||||
// Security check to avoid program crash
|
||||
|
|
@ -4146,6 +4238,12 @@ void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position,
|
|||
UnloadImage(imText);
|
||||
}
|
||||
|
||||
// Draw text using Font and pro parameters (rotation)
|
||||
void ImageDrawTextPro(Image *dst, Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint)
|
||||
{
|
||||
// TODO: NEW: Implement ImageDrawTextPro()
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Texture loading functions
|
||||
//------------------------------------------------------------------------------------
|
||||
|
|
@ -5426,17 +5524,24 @@ int GetPixelDataSize(int width, int height, int format)
|
|||
default: break;
|
||||
}
|
||||
|
||||
double bytesPerPixel = (double)bpp/8.0;
|
||||
dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes
|
||||
unsigned long long dataSizeBytes = ((unsigned long long)width*height*bpp) >> 3; // Get size in bytes (dividing by 8)
|
||||
|
||||
// Most compressed formats works on 4x4 blocks,
|
||||
// if texture is smaller, minimum dataSize is 8 or 16
|
||||
if ((width < 4) && (height < 4))
|
||||
if (dataSizeBytes < INT_MAX)
|
||||
{
|
||||
if ((format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8;
|
||||
else if ((format >= PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16;
|
||||
dataSize = (int)dataSizeBytes;
|
||||
|
||||
// Most compressed formats works on 4x4 blocks,
|
||||
// if texture is smaller, minimum dataSize is 8 or 16
|
||||
if ((width < 4) && (height < 4))
|
||||
{
|
||||
if ((format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8;
|
||||
else if ((format >= PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16;
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: In case required image data larger than 2GB, no memory allocated at all (NULL)
|
||||
if (dataSize == 0) TRACELOG(LOG_WARNING, "Requested image size is larger than 2GB, it can not be allocated");
|
||||
|
||||
return dataSize;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2331,7 +2331,7 @@ static rlExampleInfo *LoadExampleInfo(const char *exFileName)
|
|||
// Example found in collection
|
||||
exInfo = (rlExampleInfo *)RL_CALLOC(1, sizeof(rlExampleInfo));
|
||||
|
||||
strncpy(exInfo->name, GetFileNameWithoutExt(exFileName), 128 - 1);
|
||||
snprintf(exInfo->name, 128, "%s", GetFileNameWithoutExt(exFileName));
|
||||
strncpy(exInfo->category, exInfo->name, TextFindIndex(exInfo->name, "_"));
|
||||
|
||||
char *exText = LoadFileText(exFileName);
|
||||
|
|
@ -2377,7 +2377,7 @@ static rlExampleInfo *LoadExampleInfo(const char *exFileName)
|
|||
int copyrightIndex = TextFindIndex(exText, "Copyright (c) ");
|
||||
int yearStartIndex = copyrightIndex + 14;
|
||||
char yearText[5] = { 0 };
|
||||
strncpy(yearText, exText + yearStartIndex, 4);
|
||||
snprintf(yearText, 5, "%s", exText + yearStartIndex);
|
||||
exInfo->yearCreated = TextToInteger(yearText);
|
||||
// Check for review year included (or just use creation year)
|
||||
if (exText[yearStartIndex + 4] == '-') strncpy(yearText, exText + yearStartIndex + 5, 4);
|
||||
|
|
@ -2425,7 +2425,7 @@ static int ParseExampleInfoLine(const char *line, rlExampleInfo *entry)
|
|||
#define MAX_EXAMPLE_INFO_LINE_LEN 512
|
||||
|
||||
char temp[MAX_EXAMPLE_INFO_LINE_LEN] = { 0 };
|
||||
strncpy(temp, line, MAX_EXAMPLE_INFO_LINE_LEN);
|
||||
snprintf(temp, MAX_EXAMPLE_INFO_LINE_LEN, "%s", line);
|
||||
temp[MAX_EXAMPLE_INFO_LINE_LEN - 1] = '\0'; // Ensure null termination
|
||||
|
||||
int tokenCount = 0;
|
||||
|
|
@ -2902,7 +2902,7 @@ static void UpdateWebMetadata(const char *exHtmlPath, const char *exFilePath)
|
|||
char exTitle[64] = { 0 }; // Example title: fileName without extension, replacing underscores by spaces
|
||||
|
||||
// Get example name: replace underscore by spaces
|
||||
strncpy(exName, GetFileNameWithoutExt(exHtmlPathCopy), 64 - 1);
|
||||
snprintf(exName, 64, "%s", GetFileNameWithoutExt(exHtmlPathCopy));
|
||||
strcpy(exTitle, exName);
|
||||
for (int i = 0; (i < 64) && (exTitle[i] != '\0'); i++) { if (exTitle[i] == '_') exTitle[i] = ' '; }
|
||||
|
||||
|
|
|
|||
|
|
@ -79,6 +79,7 @@ raylib_api: ../../src/raylib.h rlparser
|
|||
FORMAT=JSON EXTENSION=json $(MAKE) raylib_api.json
|
||||
FORMAT=XML EXTENSION=xml $(MAKE) raylib_api.xml
|
||||
FORMAT=LUA EXTENSION=lua $(MAKE) raylib_api.lua
|
||||
FORMAT=SEXPR EXTENSION=sexpr $(MAKE) raylib_api.sexpr
|
||||
|
||||
# rlparser execution: [raylib.h] parse, generating some output files
|
||||
raylib_api.$(EXTENSION): ../../src/raylib.h rlparser
|
||||
|
|
@ -112,7 +113,8 @@ all: rlparser
|
|||
FORMAT=JSON EXTENSION=json $(MAKE) parse
|
||||
FORMAT=XML EXTENSION=xml $(MAKE) parse
|
||||
FORMAT=LUA EXTENSION=lua $(MAKE) parse
|
||||
FORMAT=SEXPR EXTENSION=sexpr $(MAKE) parse
|
||||
|
||||
# Clean rlparser and generated output files
|
||||
clean:
|
||||
rm -f rlparser *.json *.txt *.xml *.lua
|
||||
rm -f rlparser *.json *.txt *.xml *.lua *.sexpr
|
||||
|
|
|
|||
|
|
@ -968,7 +968,7 @@
|
|||
"description": "Skeleton, animation bones hierarchy",
|
||||
"fields": [
|
||||
{
|
||||
"type": "int",
|
||||
"type": "unsigned int",
|
||||
"name": "boneCount",
|
||||
"description": "Number of bones"
|
||||
},
|
||||
|
|
@ -1045,7 +1045,7 @@
|
|||
"description": "Animation name"
|
||||
},
|
||||
{
|
||||
"type": "int",
|
||||
"type": "unsigned int",
|
||||
"name": "boneCount",
|
||||
"description": "Number of bones (per pose)"
|
||||
},
|
||||
|
|
@ -4603,7 +4603,7 @@
|
|||
},
|
||||
{
|
||||
"name": "GetDirectoryPath",
|
||||
"description": "Get full path for a given fileName with path (uses static string)",
|
||||
"description": "Get full path for a provided fileName with path (uses static string)",
|
||||
"returnType": "const char *",
|
||||
"params": [
|
||||
{
|
||||
|
|
@ -4614,7 +4614,7 @@
|
|||
},
|
||||
{
|
||||
"name": "GetPrevDirectoryPath",
|
||||
"description": "Get previous directory path for a given path (uses static string)",
|
||||
"description": "Get previous directory path for a provided path (uses static string)",
|
||||
"returnType": "const char *",
|
||||
"params": [
|
||||
{
|
||||
|
|
@ -4657,7 +4657,29 @@
|
|||
},
|
||||
{
|
||||
"name": "IsPathFile",
|
||||
"description": "Check if given path is a file or a directory",
|
||||
"description": "Check if provided path points to a file",
|
||||
"returnType": "bool",
|
||||
"params": [
|
||||
{
|
||||
"type": "const char *",
|
||||
"name": "path"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "IsPathDirectory",
|
||||
"description": "Check if provided path points to a directory",
|
||||
"returnType": "bool",
|
||||
"params": [
|
||||
{
|
||||
"type": "const char *",
|
||||
"name": "path"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "IsPathAbsolute",
|
||||
"description": "Check if provided path is an absolute path",
|
||||
"returnType": "bool",
|
||||
"params": [
|
||||
{
|
||||
|
|
@ -5368,7 +5390,7 @@
|
|||
},
|
||||
{
|
||||
"name": "GetTouchPointId",
|
||||
"description": "Get touch point identifier for given index",
|
||||
"description": "Get touch point identifier for provided index",
|
||||
"returnType": "int",
|
||||
"params": [
|
||||
{
|
||||
|
|
@ -8088,7 +8110,7 @@
|
|||
},
|
||||
{
|
||||
"name": "ImageClearBackground",
|
||||
"description": "Clear image background with given color",
|
||||
"description": "Clear image background with provided color",
|
||||
"returnType": "void",
|
||||
"params": [
|
||||
{
|
||||
|
|
@ -8455,6 +8477,33 @@
|
|||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ImageDrawRectanglePro",
|
||||
"description": "Draw a color-filled rectangle with pro parameters within and image",
|
||||
"returnType": "void",
|
||||
"params": [
|
||||
{
|
||||
"type": "Image *",
|
||||
"name": "dst"
|
||||
},
|
||||
{
|
||||
"type": "Rectangle",
|
||||
"name": "rec"
|
||||
},
|
||||
{
|
||||
"type": "Vector2",
|
||||
"name": "origin"
|
||||
},
|
||||
{
|
||||
"type": "float",
|
||||
"name": "rotation"
|
||||
},
|
||||
{
|
||||
"type": "Color",
|
||||
"name": "color"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ImageDrawRectangleLines",
|
||||
"description": "Draw rectangle lines within an image",
|
||||
|
|
@ -8509,6 +8558,37 @@
|
|||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ImageDrawRectangleGradientEx",
|
||||
"description": "Draw rectangle with gradient colors within an image, counter-clockwise color order",
|
||||
"returnType": "void",
|
||||
"params": [
|
||||
{
|
||||
"type": "Image *",
|
||||
"name": "dst"
|
||||
},
|
||||
{
|
||||
"type": "Rectangle",
|
||||
"name": "rec"
|
||||
},
|
||||
{
|
||||
"type": "Color",
|
||||
"name": "col1"
|
||||
},
|
||||
{
|
||||
"type": "Color",
|
||||
"name": "col2"
|
||||
},
|
||||
{
|
||||
"type": "Color",
|
||||
"name": "col3"
|
||||
},
|
||||
{
|
||||
"type": "Color",
|
||||
"name": "col4"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ImageDrawCircle",
|
||||
"description": "Draw a filled circle within an image",
|
||||
|
|
@ -8663,6 +8743,37 @@
|
|||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ImageDrawImageEx",
|
||||
"description": "Draw an image with scaling and rotation within an image",
|
||||
"returnType": "void",
|
||||
"params": [
|
||||
{
|
||||
"type": "Image *",
|
||||
"name": "dst"
|
||||
},
|
||||
{
|
||||
"type": "Image",
|
||||
"name": "src"
|
||||
},
|
||||
{
|
||||
"type": "Vector2",
|
||||
"name": "position"
|
||||
},
|
||||
{
|
||||
"type": "float",
|
||||
"name": "rotation"
|
||||
},
|
||||
{
|
||||
"type": "float",
|
||||
"name": "scale"
|
||||
},
|
||||
{
|
||||
"type": "Color",
|
||||
"name": "tint"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ImageDrawImageRec",
|
||||
"description": "Draw a part of an image defined by a rectangle within an image",
|
||||
|
|
@ -8791,6 +8902,49 @@
|
|||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ImageDrawTextPro",
|
||||
"description": "Draw text using Font and pro parameters (rotation)",
|
||||
"returnType": "void",
|
||||
"params": [
|
||||
{
|
||||
"type": "Image *",
|
||||
"name": "dst"
|
||||
},
|
||||
{
|
||||
"type": "Font",
|
||||
"name": "font"
|
||||
},
|
||||
{
|
||||
"type": "const char *",
|
||||
"name": "text"
|
||||
},
|
||||
{
|
||||
"type": "Vector2",
|
||||
"name": "position"
|
||||
},
|
||||
{
|
||||
"type": "Vector2",
|
||||
"name": "origin"
|
||||
},
|
||||
{
|
||||
"type": "float",
|
||||
"name": "rotation"
|
||||
},
|
||||
{
|
||||
"type": "float",
|
||||
"name": "fontSize"
|
||||
},
|
||||
{
|
||||
"type": "float",
|
||||
"name": "spacing"
|
||||
},
|
||||
{
|
||||
"type": "Color",
|
||||
"name": "tint"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "LoadTexture",
|
||||
"description": "Load texture from file into GPU memory (VRAM)",
|
||||
|
|
|
|||
|
|
@ -968,7 +968,7 @@ return {
|
|||
description = "Skeleton, animation bones hierarchy",
|
||||
fields = {
|
||||
{
|
||||
type = "int",
|
||||
type = "unsigned int",
|
||||
name = "boneCount",
|
||||
description = "Number of bones"
|
||||
},
|
||||
|
|
@ -1045,7 +1045,7 @@ return {
|
|||
description = "Animation name"
|
||||
},
|
||||
{
|
||||
type = "int",
|
||||
type = "unsigned int",
|
||||
name = "boneCount",
|
||||
description = "Number of bones (per pose)"
|
||||
},
|
||||
|
|
@ -4135,7 +4135,7 @@ return {
|
|||
},
|
||||
{
|
||||
name = "GetDirectoryPath",
|
||||
description = "Get full path for a given fileName with path (uses static string)",
|
||||
description = "Get full path for a provided fileName with path (uses static string)",
|
||||
returnType = "const char *",
|
||||
params = {
|
||||
{type = "const char *", name = "filePath"}
|
||||
|
|
@ -4143,7 +4143,7 @@ return {
|
|||
},
|
||||
{
|
||||
name = "GetPrevDirectoryPath",
|
||||
description = "Get previous directory path for a given path (uses static string)",
|
||||
description = "Get previous directory path for a provided path (uses static string)",
|
||||
returnType = "const char *",
|
||||
params = {
|
||||
{type = "const char *", name = "dirPath"}
|
||||
|
|
@ -4177,7 +4177,23 @@ return {
|
|||
},
|
||||
{
|
||||
name = "IsPathFile",
|
||||
description = "Check if given path is a file or a directory",
|
||||
description = "Check if provided path points to a file",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "const char *", name = "path"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "IsPathDirectory",
|
||||
description = "Check if provided path points to a directory",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "const char *", name = "path"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "IsPathAbsolute",
|
||||
description = "Check if provided path is an absolute path",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "const char *", name = "path"}
|
||||
|
|
@ -4663,7 +4679,7 @@ return {
|
|||
},
|
||||
{
|
||||
name = "GetTouchPointId",
|
||||
description = "Get touch point identifier for given index",
|
||||
description = "Get touch point identifier for provided index",
|
||||
returnType = "int",
|
||||
params = {
|
||||
{type = "int", name = "index"}
|
||||
|
|
@ -6063,7 +6079,7 @@ return {
|
|||
},
|
||||
{
|
||||
name = "ImageClearBackground",
|
||||
description = "Clear image background with given color",
|
||||
description = "Clear image background with provided color",
|
||||
returnType = "void",
|
||||
params = {
|
||||
{type = "Image *", name = "dst"},
|
||||
|
|
@ -6232,6 +6248,18 @@ return {
|
|||
{type = "Color", name = "color"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "ImageDrawRectanglePro",
|
||||
description = "Draw a color-filled rectangle with pro parameters within and image",
|
||||
returnType = "void",
|
||||
params = {
|
||||
{type = "Image *", name = "dst"},
|
||||
{type = "Rectangle", name = "rec"},
|
||||
{type = "Vector2", name = "origin"},
|
||||
{type = "float", name = "rotation"},
|
||||
{type = "Color", name = "color"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "ImageDrawRectangleLines",
|
||||
description = "Draw rectangle lines within an image",
|
||||
|
|
@ -6256,6 +6284,19 @@ return {
|
|||
{type = "Color", name = "color"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "ImageDrawRectangleGradientEx",
|
||||
description = "Draw rectangle with gradient colors within an image, counter-clockwise color order",
|
||||
returnType = "void",
|
||||
params = {
|
||||
{type = "Image *", name = "dst"},
|
||||
{type = "Rectangle", name = "rec"},
|
||||
{type = "Color", name = "col1"},
|
||||
{type = "Color", name = "col2"},
|
||||
{type = "Color", name = "col3"},
|
||||
{type = "Color", name = "col4"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "ImageDrawCircle",
|
||||
description = "Draw a filled circle within an image",
|
||||
|
|
@ -6326,6 +6367,19 @@ return {
|
|||
{type = "Color", name = "tint"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "ImageDrawImageEx",
|
||||
description = "Draw an image with scaling and rotation within an image",
|
||||
returnType = "void",
|
||||
params = {
|
||||
{type = "Image *", name = "dst"},
|
||||
{type = "Image", name = "src"},
|
||||
{type = "Vector2", name = "position"},
|
||||
{type = "float", name = "rotation"},
|
||||
{type = "float", name = "scale"},
|
||||
{type = "Color", name = "tint"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "ImageDrawImageRec",
|
||||
description = "Draw a part of an image defined by a rectangle within an image",
|
||||
|
|
@ -6379,6 +6433,22 @@ return {
|
|||
{type = "Color", name = "tint"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "ImageDrawTextPro",
|
||||
description = "Draw text using Font and pro parameters (rotation)",
|
||||
returnType = "void",
|
||||
params = {
|
||||
{type = "Image *", name = "dst"},
|
||||
{type = "Font", name = "font"},
|
||||
{type = "const char *", name = "text"},
|
||||
{type = "Vector2", name = "position"},
|
||||
{type = "Vector2", name = "origin"},
|
||||
{type = "float", name = "rotation"},
|
||||
{type = "float", name = "fontSize"},
|
||||
{type = "float", name = "spacing"},
|
||||
{type = "Color", name = "tint"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "LoadTexture",
|
||||
description = "Load texture from file into GPU memory (VRAM)",
|
||||
|
|
|
|||
6594
tools/rlparser/output/raylib_api.sexpr
Normal file
6594
tools/rlparser/output/raylib_api.sexpr
Normal file
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -201,7 +201,7 @@
|
|||
<Field type="int" name="parent" desc="Bone parent" />
|
||||
</Struct>
|
||||
<Struct name="ModelSkeleton" fieldCount="3" desc="Skeleton, animation bones hierarchy">
|
||||
<Field type="int" name="boneCount" desc="Number of bones" />
|
||||
<Field type="unsigned int" name="boneCount" desc="Number of bones" />
|
||||
<Field type="BoneInfo *" name="bones" desc="Bones information (skeleton)" />
|
||||
<Field type="ModelAnimPose" name="bindPose" desc="Bones base transformation (Transform[])" />
|
||||
</Struct>
|
||||
|
|
@ -218,7 +218,7 @@
|
|||
</Struct>
|
||||
<Struct name="ModelAnimation" fieldCount="4" desc="ModelAnimation, contains a full animation sequence">
|
||||
<Field type="char[32]" name="name" desc="Animation name" />
|
||||
<Field type="int" name="boneCount" desc="Number of bones (per pose)" />
|
||||
<Field type="unsigned int" name="boneCount" desc="Number of bones (per pose)" />
|
||||
<Field type="int" name="keyframeCount" desc="Number of animation key frames" />
|
||||
<Field type="ModelAnimPose *" name="keyframePoses" desc="Animation sequence keyframe poses [keyframe][pose]" />
|
||||
</Struct>
|
||||
|
|
@ -681,7 +681,7 @@
|
|||
<Param type="unsigned int" name="frames" desc="" />
|
||||
</Callback>
|
||||
</Callbacks>
|
||||
<Functions count="607">
|
||||
<Functions count="613">
|
||||
<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
|
|
@ -1099,10 +1099,10 @@
|
|||
<Function name="GetFileNameWithoutExt" retType="const char *" paramCount="1" desc="Get filename string without extension (uses static string)">
|
||||
<Param type="const char *" name="filePath" desc="" />
|
||||
</Function>
|
||||
<Function name="GetDirectoryPath" retType="const char *" paramCount="1" desc="Get full path for a given fileName with path (uses static string)">
|
||||
<Function name="GetDirectoryPath" retType="const char *" paramCount="1" desc="Get full path for a provided fileName with path (uses static string)">
|
||||
<Param type="const char *" name="filePath" desc="" />
|
||||
</Function>
|
||||
<Function name="GetPrevDirectoryPath" retType="const char *" paramCount="1" desc="Get previous directory path for a given path (uses static string)">
|
||||
<Function name="GetPrevDirectoryPath" retType="const char *" paramCount="1" desc="Get previous directory path for a provided path (uses static string)">
|
||||
<Param type="const char *" name="dirPath" desc="" />
|
||||
</Function>
|
||||
<Function name="GetWorkingDirectory" retType="const char *" paramCount="0" desc="Get current working directory (uses static string)">
|
||||
|
|
@ -1115,7 +1115,13 @@
|
|||
<Function name="ChangeDirectory" retType="int" paramCount="1" desc="Change working directory, returns 0 on success">
|
||||
<Param type="const char *" name="dirPath" desc="" />
|
||||
</Function>
|
||||
<Function name="IsPathFile" retType="bool" paramCount="1" desc="Check if given path is a file or a directory">
|
||||
<Function name="IsPathFile" retType="bool" paramCount="1" desc="Check if provided path points to a file">
|
||||
<Param type="const char *" name="path" desc="" />
|
||||
</Function>
|
||||
<Function name="IsPathDirectory" retType="bool" paramCount="1" desc="Check if provided path points to a directory">
|
||||
<Param type="const char *" name="path" desc="" />
|
||||
</Function>
|
||||
<Function name="IsPathAbsolute" retType="bool" paramCount="1" desc="Check if provided path is an absolute path">
|
||||
<Param type="const char *" name="path" desc="" />
|
||||
</Function>
|
||||
<Function name="IsFileNameValid" retType="bool" paramCount="1" desc="Check if fileName is valid for the platform/OS">
|
||||
|
|
@ -1316,7 +1322,7 @@
|
|||
<Function name="GetTouchPosition" retType="Vector2" paramCount="1" desc="Get touch position XY for a touch point index (relative to screen size)">
|
||||
<Param type="int" name="index" desc="" />
|
||||
</Function>
|
||||
<Function name="GetTouchPointId" retType="int" paramCount="1" desc="Get touch point identifier for given index">
|
||||
<Function name="GetTouchPointId" retType="int" paramCount="1" desc="Get touch point identifier for provided index">
|
||||
<Param type="int" name="index" desc="" />
|
||||
</Function>
|
||||
<Function name="GetTouchPointCount" retType="int" paramCount="0" desc="Get number of touch points">
|
||||
|
|
@ -2036,7 +2042,7 @@
|
|||
<Param type="int" name="x" desc="" />
|
||||
<Param type="int" name="y" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageClearBackground" retType="void" paramCount="2" desc="Clear image background with given color">
|
||||
<Function name="ImageClearBackground" retType="void" paramCount="2" desc="Clear image background with provided color">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
|
|
@ -2132,6 +2138,13 @@
|
|||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawRectanglePro" retType="void" paramCount="5" desc="Draw a color-filled rectangle with pro parameters within and image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="Vector2" name="origin" desc="" />
|
||||
<Param type="float" name="rotation" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawRectangleLines" retType="void" paramCount="6" desc="Draw rectangle lines within an image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="int" name="posX" desc="" />
|
||||
|
|
@ -2146,6 +2159,14 @@
|
|||
<Param type="int" name="thick" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawRectangleGradientEx" retType="void" paramCount="6" desc="Draw rectangle with gradient colors within an image, counter-clockwise color order">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="Color" name="col1" desc="" />
|
||||
<Param type="Color" name="col2" desc="" />
|
||||
<Param type="Color" name="col3" desc="" />
|
||||
<Param type="Color" name="col4" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawCircle" retType="void" paramCount="5" desc="Draw a filled circle within an image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="int" name="centerX" desc="" />
|
||||
|
|
@ -2186,6 +2207,14 @@
|
|||
<Param type="int" name="posY" desc="" />
|
||||
<Param type="Color" name="tint" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawImageEx" retType="void" paramCount="6" desc="Draw an image with scaling and rotation within an image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Image" name="src" desc="" />
|
||||
<Param type="Vector2" name="position" desc="" />
|
||||
<Param type="float" name="rotation" desc="" />
|
||||
<Param type="float" name="scale" desc="" />
|
||||
<Param type="Color" name="tint" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawImageRec" retType="void" paramCount="5" desc="Draw a part of an image defined by a rectangle within an image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Image" name="src" desc="" />
|
||||
|
|
@ -2219,6 +2248,17 @@
|
|||
<Param type="float" name="spacing" desc="" />
|
||||
<Param type="Color" name="tint" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawTextPro" retType="void" paramCount="9" desc="Draw text using Font and pro parameters (rotation)">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Font" name="font" desc="" />
|
||||
<Param type="const char *" name="text" desc="" />
|
||||
<Param type="Vector2" name="position" desc="" />
|
||||
<Param type="Vector2" name="origin" desc="" />
|
||||
<Param type="float" name="rotation" desc="" />
|
||||
<Param type="float" name="fontSize" desc="" />
|
||||
<Param type="float" name="spacing" desc="" />
|
||||
<Param type="Color" name="tint" desc="" />
|
||||
</Function>
|
||||
<Function name="LoadTexture" retType="Texture2D" paramCount="1" desc="Load texture from file into GPU memory (VRAM)">
|
||||
<Param type="const char *" name="fileName" desc="" />
|
||||
</Function>
|
||||
|
|
|
|||
|
|
@ -146,7 +146,7 @@ typedef struct FunctionInfo {
|
|||
} FunctionInfo;
|
||||
|
||||
// Output format for parsed data
|
||||
typedef enum { DEFAULT = 0, JSON, XML, LUA, CODE } OutputFormat;
|
||||
typedef enum { DEFAULT = 0, JSON, XML, LUA, SEXPR, CODE } OutputFormat;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
|
|
@ -1062,6 +1062,7 @@ int main(int argc, char *argv[])
|
|||
else if (outputFormat == JSON) printf("\nOutput format: JSON\n\n");
|
||||
else if (outputFormat == XML) printf("\nOutput format: XML\n\n");
|
||||
else if (outputFormat == LUA) printf("\nOutput format: LUA\n\n");
|
||||
else if (outputFormat == SEXPR) printf("\nOutput format: SEXPR\n\n");
|
||||
else if (outputFormat == CODE) printf("\nOutput format: CODE\n\n");
|
||||
|
||||
ExportParsedData(outFileName, outputFormat);
|
||||
|
|
@ -1098,10 +1099,10 @@ static void ShowCommandLineInfo(void)
|
|||
printf(" -i, --input <filename.h> : Define input header file to parse.\n");
|
||||
printf(" NOTE: If not specified, defaults to: raylib.h\n\n");
|
||||
printf(" -o, --output <filename.ext> : Define output file and format.\n");
|
||||
printf(" Supported extensions: .txt, .json, .xml, .lua, .h\n");
|
||||
printf(" Supported extensions: .txt, .json, .xml, .lua, .sexpr, .h\n");
|
||||
printf(" NOTE: If not specified, defaults to: raylib_api.txt\n\n");
|
||||
printf(" -f, --format <type> : Define output format for parser data.\n");
|
||||
printf(" Supported types: DEFAULT, JSON, XML, LUA, CODE\n\n");
|
||||
printf(" Supported types: DEFAULT, JSON, XML, LUA, SEXPR, CODE\n\n");
|
||||
printf(" -d, --define <DEF> : Define functions specifiers (i.e. RLAPI for raylib.h, RMAPI for raymath.h, etc.)\n");
|
||||
printf(" NOTE: If no specifier defined, defaults to: RLAPI\n\n");
|
||||
printf(" -t, --truncate <after> : Define string to truncate input after (i.e. \"RLGL IMPLEMENTATION\" for rlgl.h)\n");
|
||||
|
|
@ -1154,6 +1155,7 @@ static void ProcessCommandLine(int argc, char *argv[])
|
|||
else if (IsTextEqual(argv[i + 1], "JSON\0", 5)) outputFormat = JSON;
|
||||
else if (IsTextEqual(argv[i + 1], "XML\0", 4)) outputFormat = XML;
|
||||
else if (IsTextEqual(argv[i + 1], "LUA\0", 4)) outputFormat = LUA;
|
||||
else if (IsTextEqual(argv[i + 1], "SEXPR\0", 4)) outputFormat = SEXPR;
|
||||
else if (IsTextEqual(argv[i + 1], "CODE\0", 5)) outputFormat = CODE;
|
||||
}
|
||||
else printf("WARNING: No format parameters provided\n");
|
||||
|
|
@ -2007,6 +2009,131 @@ static void ExportParsedData(const char *fileName, int format)
|
|||
fprintf(outFile, " }\n");
|
||||
fprintf(outFile, "}\n");
|
||||
} break;
|
||||
case SEXPR:
|
||||
{
|
||||
fprintf(outFile, "(");
|
||||
|
||||
// Print defines info
|
||||
fprintf(outFile, "(defines\n");
|
||||
for (int i = 0; i < defineCount; i++)
|
||||
{
|
||||
if(i != 0) fprintf(outFile, "\n");
|
||||
fprintf(outFile, " ((name \"%s\")\n", defines[i].name);
|
||||
fprintf(outFile, " (type \"%s\")\n", StrDefineType(defines[i].type));
|
||||
if ((defines[i].type == INT) ||
|
||||
(defines[i].type == LONG) ||
|
||||
(defines[i].type == FLOAT) ||
|
||||
(defines[i].type == DOUBLE) ||
|
||||
(defines[i].type == STRING))
|
||||
{
|
||||
fprintf(outFile, " (value %s)\n", defines[i].value);
|
||||
}
|
||||
else
|
||||
{
|
||||
fprintf(outFile, " (value \"%s\")\n", defines[i].value);
|
||||
}
|
||||
fprintf(outFile, " (description \"%s\"))", defines[i].desc);
|
||||
}
|
||||
fprintf(outFile, ")\n\n");
|
||||
|
||||
// Print structs info
|
||||
fprintf(outFile, " (structs\n");
|
||||
for (int i = 0; i < structCount; i++)
|
||||
{
|
||||
if(i != 0) fprintf(outFile, "\n\n");
|
||||
fprintf(outFile, " ((name \"%s\")\n", structs[i].name);
|
||||
fprintf(outFile, " (description \"%s\")\n", EscapeBackslashes(structs[i].desc));
|
||||
fprintf(outFile, " (fields ");
|
||||
for (int f = 0; f < structs[i].fieldCount; f++)
|
||||
{
|
||||
fprintf(outFile, "\n ((type \"%s\")\n", structs[i].fieldType[f]);
|
||||
fprintf(outFile, " (name \"%s\")\n", structs[i].fieldName[f]);
|
||||
fprintf(outFile, " (description \"%s\"))", EscapeBackslashes(structs[i].fieldDesc[f]));
|
||||
}
|
||||
fprintf(outFile, "))");
|
||||
}
|
||||
fprintf(outFile, ")\n\n");
|
||||
|
||||
// Print aliases info
|
||||
fprintf(outFile, " (aliases\n");
|
||||
for (int i = 0; i < aliasCount; i++)
|
||||
{
|
||||
if(i != 0) fprintf(outFile, "\n\n");
|
||||
fprintf(outFile, " ((type \"%s\")\n", aliases[i].type);
|
||||
fprintf(outFile, " (name \"%s\")\n", aliases[i].name);
|
||||
fprintf(outFile, " (description \"%s\"))", aliases[i].desc);
|
||||
}
|
||||
fprintf(outFile, ")\n\n");
|
||||
|
||||
// Print enums info
|
||||
fprintf(outFile, " (enums\n");
|
||||
for (int i = 0; i < enumCount; i++)
|
||||
{
|
||||
if(i != 0) fprintf(outFile, "\n\n");
|
||||
fprintf(outFile, " ((name \"%s\")\n", enums[i].name);
|
||||
fprintf(outFile, " (description \"%s\")\n", EscapeBackslashes(enums[i].desc));
|
||||
fprintf(outFile, " (values\n");
|
||||
for (int e = 0; e < enums[i].valueCount; e++)
|
||||
{
|
||||
if(e != 0) fprintf(outFile, "\n\n");
|
||||
fprintf(outFile, " ((name \"%s\")\n", enums[i].valueName[e]);
|
||||
fprintf(outFile, " (value %i)\n", enums[i].valueInteger[e]);
|
||||
fprintf(outFile, " (description \"%s\"))", EscapeBackslashes(enums[i].valueDesc[e]));
|
||||
}
|
||||
fprintf(outFile, "))");
|
||||
}
|
||||
fprintf(outFile, ")\n\n");
|
||||
|
||||
// Print callbacks info
|
||||
fprintf(outFile, " (callbacks\n");
|
||||
for (int i = 0; i < callbackCount; i++)
|
||||
{
|
||||
if(i != 0) fprintf(outFile, "\n\n");
|
||||
fprintf(outFile, " ((name \"%s\")\n", callbacks[i].name);
|
||||
fprintf(outFile, " (description \"%s\")\n", EscapeBackslashes(callbacks[i].desc));
|
||||
fprintf(outFile, " (return-type \"%s\")", callbacks[i].retType);
|
||||
|
||||
if (callbacks[i].paramCount == 0) fprintf(outFile, "\n");
|
||||
else
|
||||
{
|
||||
fprintf(outFile, "\n (params\n");
|
||||
for (int p = 0; p < callbacks[i].paramCount; p++)
|
||||
{
|
||||
if(p != 0) fprintf(outFile, "\n");
|
||||
fprintf(outFile, " ((type \"%s\") (name \"%s\"))", callbacks[i].paramType[p], callbacks[i].paramName[p]);
|
||||
}
|
||||
fprintf(outFile, ")");
|
||||
}
|
||||
fprintf(outFile, ")");
|
||||
}
|
||||
fprintf(outFile, ")\n\n");
|
||||
|
||||
// Print functions info
|
||||
fprintf(outFile, " (functions\n");
|
||||
for (int i = 0; i < funcCount; i++)
|
||||
{
|
||||
if(i != 0) fprintf(outFile, "\n\n");
|
||||
fprintf(outFile, " ((name \"%s\")\n", funcs[i].name);
|
||||
fprintf(outFile, " (description \"%s\")\n", EscapeBackslashes(funcs[i].desc));
|
||||
fprintf(outFile, " (return-type \"%s\")", funcs[i].retType);
|
||||
|
||||
if (funcs[i].paramCount == 0) fprintf(outFile, "");
|
||||
else
|
||||
{
|
||||
fprintf(outFile, "\n (params\n");
|
||||
for (int p = 0; p < funcs[i].paramCount; p++)
|
||||
{
|
||||
if(p != 0) fprintf(outFile, "\n");
|
||||
fprintf(outFile, " ((type \"%s\") (name \"%s\"))", funcs[i].paramType[p], funcs[i].paramName[p]);
|
||||
}
|
||||
fprintf(outFile, ")");
|
||||
}
|
||||
fprintf(outFile, ")");
|
||||
}
|
||||
fprintf(outFile, ")");
|
||||
fprintf(outFile, ")\n");
|
||||
} break;
|
||||
|
||||
case CODE:
|
||||
default: break;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue