Merge branch 'master' into embedded-optimizations-pico

This commit is contained in:
Colin James Wood 2026-07-19 14:43:39 +01:00
commit 739b78c43d
64 changed files with 9694 additions and 3281 deletions

View file

@ -107,6 +107,20 @@ endif ()
target_link_libraries(raylib PRIVATE $<BUILD_INTERFACE:${LIBS_PRIVATE}>)
target_link_libraries(raylib PUBLIC ${LIBS_PUBLIC})
# Static libraries must export their private link dependencies for installed consumers.
# LINK_ONLY keeps those dependencies out of the compile interface.
if (NOT BUILD_SHARED_LIBS)
set(raylib_install_private_libs ${LIBS_PRIVATE})
if (NOT glfw3_FOUND)
list(REMOVE_ITEM raylib_install_private_libs glfw)
endif()
foreach(lib IN LISTS raylib_install_private_libs)
target_link_libraries(raylib INTERFACE $<INSTALL_INTERFACE:$<LINK_ONLY:${lib}>>)
endforeach()
endif()
# Sets some compile time definitions for the pre-processor
# If CUSTOMIZE_BUILD option is on you will not use config.h by default
# and you will be able to select more build options

View file

@ -173,20 +173,22 @@
//#define RL_CULL_DISTANCE_FAR 4000.0 // Default projection matrix far cull distance
// Default shader vertex attribute locations
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES 7
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8
// NOTE: Locations can be redefined by user if required
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES 7
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM 9
// Default shader vertex attribute/uniform names to set location points
// NOTE: When a new shader is loaded, locations are tried to be set for convenience, looking for the names defined here
// In case custom shader names are used, it's up to the user to set locations with GetShaderLocation*() functions
// WARNING: Location pre-defined names can not be changed, they are used by default shaders and all raylib examples shaders, they are just listed here for reference
// WARNING: In case custom shader names are used, it's up to the user to set locations with GetShaderLocation*() functions
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
@ -196,6 +198,7 @@
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEINDICES "vertexBoneIndices" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCETRANSFORM "instanceTransform" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
@ -203,6 +206,7 @@
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (tint color, multiplied by texture color)
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_BONEMATRICES "boneMatrices" // bone matrices
//#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
//#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
//#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
@ -240,6 +244,9 @@
#ifndef SUPPORT_FILEFORMAT_QOI
#define SUPPORT_FILEFORMAT_QOI 1
#endif
#ifndef SUPPORT_FILEFORMAT_PEP
#define SUPPORT_FILEFORMAT_PEP 0
#endif
#ifndef SUPPORT_FILEFORMAT_PSD
#define SUPPORT_FILEFORMAT_PSD 0 // Disabled by default
#endif

1328
src/external/pep.h vendored Normal file

File diff suppressed because it is too large Load diff

8
src/external/rlsw.h vendored
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@ -3924,7 +3924,6 @@ static void sw_immediate_set_color(const float color[4])
RLSW.primitive.color[2] = color[2];
RLSW.primitive.color[3] = color[3];
RLSW.primitive.hasColorAlpha |= (color[3] < 1.0f);
}
static void sw_immediate_set_texcoord(const float texcoord[2])
@ -3963,6 +3962,9 @@ static void sw_immediate_push_vertex(const float position[4])
for (int i = 0; i < 4; i++) vertex->color[i] = RLSW.primitive.color[i];
for (int i = 0; i < 2; i++) vertex->texcoord[i] = RLSW.primitive.texcoord[i];
// Track whether any vertex in this primitive has alpha < 1.0
RLSW.primitive.hasColorAlpha |= (vertex->color[3] < 1.0f);
// Immediate rendering of the primitive if the required number is reached
if (RLSW.primitive.vertexCount == SW_PRIMITIVE_VERTEX_COUNT[RLSW.drawMode])
{
@ -4341,8 +4343,8 @@ void swScissor(int x, int y, int width, int height)
RLSW.scClipMin[0] = (2.0f*(float)RLSW.scMin[0]/(float)RLSW.vpSize[0]) - 1.0f;
RLSW.scClipMax[0] = (2.0f*(float)RLSW.scMax[0]/(float)RLSW.vpSize[0]) - 1.0f;
RLSW.scClipMax[1] = 1.0f - (2.0f*(float)RLSW.scMin[1]/(float)RLSW.vpSize[1]);
RLSW.scClipMin[1] = 1.0f - (2.0f*(float)RLSW.scMax[1]/(float)RLSW.vpSize[1]);
RLSW.scClipMin[1] = (2.0f*(float)RLSW.scMin[1]/(float)RLSW.vpSize[1]) - 1.0f;
RLSW.scClipMax[1] = (2.0f*(float)RLSW.scMax[1]/(float)RLSW.vpSize[1]) - 1.0f;
}
void swClearColor(float r, float g, float b, float a)

View file

@ -1020,7 +1020,12 @@ static int parseLine(Command *command, const char *p, unsigned int p_len,
int triangulate) {
char linebuf[4096];
const char *token;
assert(p_len < 4095);
// @raysan5:
// WARNING: If -DNDEBUG is set when compiling, assertions will not
// be present in the compiled binary, replacing by a runtime check
//assert(p_len < 4095);
if (p_len > 4095) return 0;
memcpy(linebuf, p, p_len);
linebuf[p_len] = '\0';
@ -1102,8 +1107,12 @@ static int parseLine(Command *command, const char *p, unsigned int p_len,
tinyobj_vertex_index_t i1;
tinyobj_vertex_index_t i2 = f[1];
assert(3 * num_f < TINYOBJ_MAX_FACES_PER_F_LINE);
// @raysan5:
// WARNING: If -DNDEBUG is set when compiling, assertions will not
// be present in the compiled binary, replacing by a runtime check
//assert(3 * num_f < TINYOBJ_MAX_FACES_PER_F_LINE);
if (3*num_f > TINYOBJ_MAX_FACES_PER_F_LINE) return 0;
for (k = 2; k < num_f; k++) {
i1 = i2;
i2 = f[k];
@ -1119,7 +1128,13 @@ static int parseLine(Command *command, const char *p, unsigned int p_len,
} else {
unsigned int k = 0;
assert(num_f < TINYOBJ_MAX_FACES_PER_F_LINE);
// @raysan5:
// WARNING: If -DNDEBUG is set when compiling, assertions will not
// be present in the compiled binary, replacing by a runtime check
//assert(num_f < TINYOBJ_MAX_FACES_PER_F_LINE);
if (num_f > TINYOBJ_MAX_FACES_PER_F_LINE) return 0;
for (k = 0; k < num_f; k++) {
command->f[k] = f[k];
}

View file

@ -663,13 +663,22 @@ double GetTime(void)
}
// Open URL with default system browser (if available)
// NOTE: This function is only safe to use if the provided URL is safe
// A user could craft a malicious string performing another action
// Avoid calling this function with user input non-validated strings
// WARNING: This function is only safe to use if you control the URL given,
// a user could craft a malicious string to perform and undesired action
// NOTE: Some safety checks have been added to mitigate security issues
void OpenURL(const char *url)
{
// Security check to (partially) avoid malicious code
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
if ((strchr(url, '\'') != NULL) || (strchr(url, '\"') != NULL))
{
// Filter characters: ' and "
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'\"] characters");
}
else if ((strncmp(url, "http://", 7) != 0) && (strncmp(url, "https://", 8) != 0))
{
// Only allow URL starting with "http://" or "https://" protocols
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL must start with 'http://' or 'https://' protocols");
}
else
{
JNIEnv *env = NULL;
@ -717,7 +726,6 @@ void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float d
void SetMousePosition(int x, int y)
{
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
}
// Set mouse cursor

View file

@ -151,7 +151,7 @@ static void CharCallback(GLFWwindow *window, unsigned int codepoint);
static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed
static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move
static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Scrolling Callback, runs on mouse wheel
static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
static void CursorEnterCallback(GLFWwindow *window, int entered); // GLFW3 Cursor Enter Callback, cursor enters client area
static void JoystickCallback(int jid, int event); // GLFW3 Joystick Connected/Disconnected Callback
// Memory allocator wrappers [used by glfwInitAllocator()]
@ -1181,17 +1181,25 @@ double GetTime(void)
}
// Open URL with default system browser (if available)
// NOTE: This function is only safe to use if you control the URL given
// A user could craft a malicious string performing another action
// Only call this function yourself not with user input or make sure to check the string yourself
// REF: https://github.com/raysan5/raylib/issues/686
// WARNING: This function is only safe to use if you control the URL given,
// a user could craft a malicious string to perform and undesired action
// NOTE: Some safety checks have been added to mitigate security issues
void OpenURL(const char *url)
{
// Security check to (partially) avoid malicious code
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
else
if ((strchr(url, '\'') != NULL) || (strchr(url, '\"') != NULL))
{
char *cmd = (char *)RL_CALLOC(strlen(url) + 32, sizeof(char));
// Filter characters: ' and "
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'\"] characters");
}
else if ((strncmp(url, "http://", 7) != 0) && (strncmp(url, "https://", 8) != 0))
{
// Only allow URL starting with "http://" or "https://" protocols
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL must start with 'http://' or 'https://' protocols");
}
else
{
char *cmd = (char *)RL_CALLOC(strlen(url) + 16, sizeof(char));
#if defined(_WIN32)
sprintf(cmd, "explorer \"%s\"", url);
#endif
@ -1201,7 +1209,9 @@ void OpenURL(const char *url)
#if defined(__APPLE__)
sprintf(cmd, "open '%s'", url);
#endif
// TODO: Replace system() call by custom process
int result = system(cmd);
if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created");
RL_FREE(cmd);
}
@ -1227,7 +1237,6 @@ void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float d
void SetMousePosition(int x, int y)
{
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
// NOTE: emscripten not implemented
glfwSetCursorPos(platform.handle, CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y);
@ -1316,7 +1325,7 @@ void PollInputEvents(void)
// Register previous gamepad states
for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k];
// Get current gamepad state
// Get current gamepad state using internal GLFW mapping, instead of the immediate joystick API
// NOTE: There is no callback available, getting it manually
GLFWgamepadstate state = { 0 };
int result = glfwGetGamepadState(i, &state); // This remaps all gamepads so they have their buttons mapped like an xbox controller
@ -1331,7 +1340,7 @@ void PollInputEvents(void)
for (int k = 0; (buttons != NULL) && (k < MAX_GAMEPAD_BUTTONS); k++)
{
int button = -1; // GamepadButton enum values assigned
int button = -1; // GamepadButton enum values assigned
switch (k)
{
@ -1357,7 +1366,7 @@ void PollInputEvents(void)
default: break;
}
if (button != -1) // Check for valid button
if (button != -1) // Check for valid button
{
if (buttons[k] == GLFW_PRESS)
{
@ -1399,10 +1408,10 @@ void PollInputEvents(void)
if ((CORE.Window.eventWaiting) ||
(FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED) && !FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN)))
{
glfwWaitEvents(); // Wait for in input events before continue (drawing is paused)
glfwWaitEvents(); // Wait for in input events before continue (drawing is paused)
CORE.Time.previous = GetTime();
}
else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) -> Update keys state
else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) -> Update keys state
CORE.Window.shouldClose = glfwWindowShouldClose(platform.handle);
@ -1683,6 +1692,14 @@ int InitPlatform(void)
return -1;
}
#if defined(__APPLE__)
// AppKit can constrain the requested window size to the visible work area during creation
int windowWidth = 0;
int windowHeight = 0;
glfwGetWindowSize(platform.handle, &windowWidth, &windowHeight);
if ((windowWidth > 0) && (windowHeight > 0)) CORE.Window.screen = (Size){ windowWidth, windowHeight };
#endif
// NOTE: Not considering scale factor now, considered below
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
@ -1829,7 +1846,7 @@ int InitPlatform(void)
{
CORE.Input.Gamepad.ready[i] = true;
CORE.Input.Gamepad.axisCount[i] = GLFW_GAMEPAD_AXIS_LAST + 1;
strncpy(CORE.Input.Gamepad.name[i], glfwGetJoystickName(i), MAX_GAMEPAD_NAME_LENGTH - 1);
snprintf(CORE.Input.Gamepad.name[i], MAX_GAMEPAD_NAME_LENGTH, "%s", glfwGetJoystickName(i));
}
}
//----------------------------------------------------------------------------
@ -2044,7 +2061,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths
for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++)
{
CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
strncpy(CORE.Window.dropFilepaths[i], paths[i], MAX_FILEPATH_LENGTH - 1);
snprintf(CORE.Window.dropFilepaths[i], MAX_FILEPATH_LENGTH, "%s", paths[i]);
}
}
}
@ -2167,10 +2184,18 @@ static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffs
}
// GLFW3: Cursor ennter callback, when cursor enters the window
static void CursorEnterCallback(GLFWwindow *window, int enter)
static void CursorEnterCallback(GLFWwindow *window, int entered)
{
if (enter) CORE.Input.Mouse.cursorOnScreen = true;
else CORE.Input.Mouse.cursorOnScreen = false;
if (entered)
{
// NOTE: Mouse position updated by MouseCursorPosCallback()
CORE.Input.Mouse.cursorOnScreen = true;
}
else
{
CORE.Input.Mouse.cursorOnScreen = false;
CORE.Input.Mouse.currentPosition = (Vector2){ 0 };
}
}
// GLFW3: Joystick connected/disconnected callback
@ -2183,7 +2208,7 @@ static void JoystickCallback(int jid, int event)
// WARNING: If glfwGetJoystickName() is longer than MAX_GAMEPAD_NAME_LENGTH,
// only copy up to (MAX_GAMEPAD_NAME_LENGTH -1) to destination string
memset(CORE.Input.Gamepad.name[jid], 0, MAX_GAMEPAD_NAME_LENGTH);
strncpy(CORE.Input.Gamepad.name[jid], glfwGetJoystickName(jid), MAX_GAMEPAD_NAME_LENGTH - 1);
snprintf(CORE.Input.Gamepad.name[jid], MAX_GAMEPAD_NAME_LENGTH, "%s", glfwGetJoystickName(jid));
}
else if (event == GLFW_DISCONNECTED)
{

View file

@ -486,14 +486,14 @@ static void RGFW_cb_dropfunc(const RGFW_event *e)
CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *));
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], e->drop.value->data);
snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", e->drop.value->data);
CORE.Window.dropFileCount++;
}
else if (CORE.Window.dropFileCount < 1024)
{
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], e->drop.value->data);
snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", e->drop.value->data);
CORE.Window.dropFileCount++;
}
@ -1471,15 +1471,25 @@ double GetTime(void)
}
// Open URL with default system browser (if available)
// NOTE: This function is only safe to use if you control the URL given
// A user could craft a malicious string performing another action
// WARNING: This function is only safe to use if you control the URL given,
// a user could craft a malicious string to perform and undesired action
// NOTE: Some safety checks have been added to mitigate security issues
void OpenURL(const char *url)
{
// Security check to (partially) avoid malicious code on target platform
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
else
// Security check to (partially) avoid malicious code
if ((strchr(url, '\'') != NULL) || (strchr(url, '\"') != NULL))
{
char *cmd = (char *)RL_CALLOC(strlen(url) + 32, sizeof(char));
// Filter characters: ' and "
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'\"] characters");
}
else if ((strncmp(url, "http://", 7) != 0) && (strncmp(url, "https://", 8) != 0))
{
// Only allow URL starting with "http://" or "https://" protocols
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL must start with 'http://' or 'https://' protocols");
}
else
{
char *cmd = (char *)RL_CALLOC(strlen(url) + 16, sizeof(char));
#if defined(_WIN32)
sprintf(cmd, "explorer \"%s\"", url);
#endif
@ -1516,7 +1526,6 @@ void SetMousePosition(int x, int y)
{
RGFW_window_moveMouse(platform.window, x, y);
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
}
// Set mouse cursor
@ -1609,74 +1618,76 @@ void PollInputEvents(void)
//-----------------------------------------------------------------------------
mg_event gamepad_event;
while (mg_gamepads_check_event(&platform.minigamepad, &gamepad_event)) {
while (mg_gamepads_check_event(&platform.minigamepad, &gamepad_event))
{
int gamepadIndex = gamepad_event.gamepad->index;
switch (gamepad_event.type) {
switch (gamepad_event.type)
{
case MG_EVENT_BUTTON_PRESS:
{
int button = mg_buttonConvertTable[gamepad_event.button];
if (button >= 0)
{
int button = mg_buttonConvertTable[gamepad_event.button];
if (button >= 0)
{
CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = 1;
CORE.Input.Gamepad.lastButtonPressed = button;
}
} break;
CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = 1;
CORE.Input.Gamepad.lastButtonPressed = button;
}
} break;
case MG_EVENT_BUTTON_RELEASE:
{
int button = mg_buttonConvertTable[gamepad_event.button];
if (button >= 0)
{
int button = mg_buttonConvertTable[gamepad_event.button];
if (button >= 0)
{
CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = 0;
if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
}
} break;
CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = 0;
if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
}
} break;
case MG_EVENT_AXIS_MOVE:
{
int axis = mg_axisConvertTable[gamepad_event.axis];
{
int axis = mg_axisConvertTable[gamepad_event.axis];
switch (axis) {
case GAMEPAD_AXIS_LEFT_X:
case GAMEPAD_AXIS_LEFT_Y:
case GAMEPAD_AXIS_RIGHT_X:
case GAMEPAD_AXIS_RIGHT_Y:
CORE.Input.Gamepad.axisState[gamepadIndex][axis] = platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value;
break;
case GAMEPAD_AXIS_LEFT_TRIGGER:
case GAMEPAD_AXIS_RIGHT_TRIGGER:
CORE.Input.Gamepad.axisState[gamepadIndex][axis] = platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value;
switch (axis) {
case GAMEPAD_AXIS_LEFT_X:
case GAMEPAD_AXIS_LEFT_Y:
case GAMEPAD_AXIS_RIGHT_X:
case GAMEPAD_AXIS_RIGHT_Y:
{
CORE.Input.Gamepad.axisState[gamepadIndex][axis] = platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value;
} break;
case GAMEPAD_AXIS_LEFT_TRIGGER:
case GAMEPAD_AXIS_RIGHT_TRIGGER:
{
CORE.Input.Gamepad.axisState[gamepadIndex][axis] = platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value;
// Trigger button press when axis is all the way
int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER) ? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
int pressed = (platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value >= 1.0f);
// Trigger button press when axis is all the way
int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER) ? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
int pressed = (platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value >= 1.0f);
CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = pressed;
if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
break;
}
} break;
CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = pressed;
if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
} break;
default: break;
}
} break;
case MG_EVENT_GAMEPAD_CONNECT:
{
CORE.Input.Gamepad.ready[gamepadIndex] = true;
CORE.Input.Gamepad.axisState[gamepadIndex][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
CORE.Input.Gamepad.axisState[gamepadIndex][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
int axisCount = 0;
for (int i = 0; i < MG_AXIS_COUNT; i += 1) {
if (platform.minigamepad.gamepads[gamepadIndex].axes[i].supported)
{
axisCount += 1;
}
else
{
break;
}
for (int i = 0; i < MG_AXIS_COUNT; i += 1)
{
if (platform.minigamepad.gamepads[gamepadIndex].axes[i].supported) axisCount += 1;
else break;
}
CORE.Input.Gamepad.axisCount[gamepadIndex] = axisCount;
strcpy(CORE.Input.Gamepad.name[gamepadIndex], platform.minigamepad.gamepads[gamepadIndex].name);
break;
case MG_EVENT_GAMEPAD_DISCONNECT:
CORE.Input.Gamepad.ready[gamepadIndex] = false;
break;
snprintf(CORE.Input.Gamepad.name[gamepadIndex], MAX_GAMEPAD_NAME_LENGTH, "%s", platform.minigamepad.gamepads[gamepadIndex].name);
} break;
case MG_EVENT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[gamepadIndex] = false; break;
default: break;
}
}

View file

@ -863,7 +863,7 @@ void SetWindowMonitor(int monitor)
// ending up positioned partly outside the target display
// NOTE 2: The workaround for that is, previously to moving the window,
// setting the window size to the target display size, so they match
// NOTE 3: It wasn't done here because it can not bee assumed that changing
// NOTE 3: It wasn't done here because it can not be assumed that changing
// the window size automatically is acceptable behavior by the user
SDL_SetWindowPosition(platform.window, usableBounds.x, usableBounds.y);
CORE.Window.position.x = usableBounds.x;
@ -1255,12 +1255,14 @@ Image GetClipboardImage(void)
for (int i = 0; i < SDL_arraysize(imageFormats); i++)
{
// NOTE: This pointer should be free with SDL_free() at some point
fileData = SDL_GetClipboardData(imageFormats[i], &dataSize);
if (fileData)
{
image = LoadImageFromMemory(imageExtensions[i], fileData, (int)dataSize);
SDL_free(fileData);
if (IsImageValid(image))
{
TRACELOG(LOG_INFO, "Clipboard: Got image from clipboard successfully: %s", imageExtensions[i]);
@ -1341,14 +1343,22 @@ double GetTime(void)
}
// Open URL with default system browser (if available)
// NOTE: This function is only safe to use if the provided URL is safe
// A user could craft a malicious string performing another action
// Avoid calling this function with user input non-validated strings
// REF: https://github.com/raysan5/raylib/issues/686
// WARNING: This function is only safe to use if you control the URL given,
// a user could craft a malicious string to perform and undesired action
// NOTE: Some safety checks have been added to mitigate security issues
void OpenURL(const char *url)
{
// Security check to (partially) avoid malicious code
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
if ((strchr(url, '\'') != NULL) || (strchr(url, '\"') != NULL))
{
// Filter characters: ' and "
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'\"] characters");
}
else if ((strncmp(url, "http://", 7) != 0) && (strncmp(url, "https://", 8) != 0))
{
// Only allow URL starting with "http://" or "https://" protocols
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL must start with 'http://' or 'https://' protocols");
}
else SDL_OpenURL(url);
}
@ -1401,7 +1411,6 @@ void SetMousePosition(int x, int y)
SDL_WarpMouseInWindow(platform.window, x, y);
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
}
// Set mouse cursor
@ -1512,9 +1521,9 @@ void PollInputEvents(void)
// Event memory is now managed by SDL, so it should not be freed in SDL_EVENT_DROP_FILE,
// in case data needs to be hold onto the text in SDL_EVENT_TEXT_EDITING and SDL_EVENT_TEXT_INPUT events,
// a copy is required, SDL_TEXTINPUTEVENT_TEXT_SIZE is no longer necessary and has been removed
strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data, MAX_FILEPATH_LENGTH - 1);
snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", event.drop.data);
#else
strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file, MAX_FILEPATH_LENGTH - 1);
snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", event.drop.file);
SDL_free(event.drop.file);
#endif
@ -1525,9 +1534,9 @@ void PollInputEvents(void)
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
#if defined(USING_VERSION_SDL3)
strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data, MAX_FILEPATH_LENGTH - 1);
snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", event.drop.data);
#else
strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file, MAX_FILEPATH_LENGTH - 1);
snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", event.drop.file);
SDL_free(event.drop.file);
#endif
@ -1812,8 +1821,8 @@ void PollInputEvents(void)
CORE.Input.Gamepad.axisState[nextAvailableSlot][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
memset(CORE.Input.Gamepad.name[nextAvailableSlot], 0, MAX_GAMEPAD_NAME_LENGTH);
const char *controllerName = SDL_GameControllerNameForIndex(nextAvailableSlot);
if (controllerName != NULL) strncpy(CORE.Input.Gamepad.name[nextAvailableSlot], controllerName, MAX_GAMEPAD_NAME_LENGTH - 1);
else strncpy(CORE.Input.Gamepad.name[nextAvailableSlot], "noname", 6);
if (controllerName != NULL) snprintf(CORE.Input.Gamepad.name[nextAvailableSlot], MAX_GAMEPAD_NAME_LENGTH, "%s", controllerName);
else memcpy(CORE.Input.Gamepad.name[nextAvailableSlot], "noname", 6);
}
else TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError());
}
@ -2164,11 +2173,20 @@ int InitPlatform(void)
platform.gamepadId[i] = -1; // Set all gamepad initial instance ids as invalid to not conflict with instance id zero
}
#if defined(USING_VERSION_SDL3)
int numJoysticks;
SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks);
#else
int numJoysticks = SDL_NumJoysticks();
#endif
for (int i = 0; (i < numJoysticks) && (i < MAX_GAMEPADS); i++)
{
#if defined(USING_VERSION_SDL3)
platform.gamepad[i] = SDL_OpenGamepad(joysticks[i]);
#else
platform.gamepad[i] = SDL_GameControllerOpen(i);
#endif
platform.gamepadId[i] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[i]));
if (platform.gamepad[i])
@ -2177,7 +2195,12 @@ int InitPlatform(void)
CORE.Input.Gamepad.axisCount[i] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[i]));
CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
strncpy(CORE.Input.Gamepad.name[i], SDL_GameControllerNameForIndex(i), MAX_GAMEPAD_NAME_LENGTH - 1);
#if defined(USING_VERSION_SDL3)
const char *joystickName = SDL_GetJoystickNameForID(joysticks[i]);
#else
const char *joystickName = SDL_GameControllerNameForIndex(i);
#endif
snprintf(CORE.Input.Gamepad.name[i], MAX_GAMEPAD_NAME_LENGTH, "%s", joystickName);
CORE.Input.Gamepad.name[i][MAX_GAMEPAD_NAME_LENGTH - 1] = '\0';
}
else TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError());

View file

@ -1247,19 +1247,28 @@ double GetTime(void)
}
// Open URL with default system browser (if available)
// NOTE: This function is only safe to use if the provided URL is safe
// A user could craft a malicious string performing another action
// Avoid calling this function with user input non-validated strings
// REF: https://github.com/raysan5/raylib/issues/686
// WARNING: This function is only safe to use if you control the URL given,
// a user could craft a malicious string to perform and undesired action
// NOTE: Some safety checks have been added to mitigate security issues
void OpenURL(const char *url)
{
// Security check to (partially) avoid malicious code on target platform
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
else
// Security check to (partially) avoid malicious code
if ((strchr(url, '\'') != NULL) || (strchr(url, '\"') != NULL))
{
int len = strlen(url) + 32;
// Filter characters: ' and "
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'\"] characters");
}
else if ((strncmp(url, "http://", 7) != 0) && (strncmp(url, "https://", 8) != 0))
{
// Only allow URL starting with "http://" or "https://" protocols
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL must start with 'http://' or 'https://' protocols");
}
else
{
int len = strlen(url) + 16;
char *cmd = (char *)RL_CALLOC(len, sizeof(char));
snprintf(cmd, len, "explorer \"%s\"", url);
int result = system(cmd);
if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created");
RL_FREE(cmd);
@ -1290,8 +1299,8 @@ void SetMousePosition(int x, int y)
if (!CORE.Input.Mouse.cursorLocked)
{
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
TRACELOG(LOG_WARNING, "SetMousePosition not implemented");
TRACELOG(LOG_WARNING, "SetMousePosition not implemented at platform level");
}
else TRACELOG(LOG_WARNING, "INPUT: MOUSE: Cursor not enabled");
}
@ -2213,7 +2222,7 @@ static unsigned SanitizeFlags(int mode, unsigned flags)
//
// This design takes care of many odd corner cases. For example, in case of restoring
// a window that was previously maximized AND minimized and those two flags need to be removed,
// ShowWindow with SW_RESTORE twice need to bee actually calleed. Another example is
// ShowWindow with SW_RESTORE twice need to be actually calleed. Another example is
// wheen having a maximized window, if the undecorated flag is modified then the window style
// needs to be updated, but updating the style would mean the window size would change
// causing the window to lose its Maximized state which would mean the window size

View file

@ -1014,9 +1014,8 @@ double GetTime(void)
}
// Open URL with default system browser (if available)
// NOTE: This function is only safe to use if the provided URL is safe
// A user could craft a malicious string performing another action
// Avoid calling this function with user input non-validated strings
// WARNING: This function is only safe to use if you control the URL given,
// a user could craft a malicious string to perform and undesired action
void OpenURL(const char *url)
{
TRACELOG(LOG_WARNING, "OpenURL() not implemented on target platform");
@ -1043,7 +1042,6 @@ void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float d
void SetMousePosition(int x, int y)
{
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
}
// Set mouse cursor
@ -1446,7 +1444,9 @@ int InitPlatform(void)
return -1;
}
if (!eglChooseConfig(platform.device, NULL, NULL, 0, &numConfigs))
// WARNING: Providing framebufferAttribs is not logically necessary,
// but it may prevent segfaults on some nvidia drivers
if (!eglChooseConfig(platform.device, framebufferAttribs, NULL, 0, &numConfigs))
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError());
return -1;
@ -2732,4 +2732,4 @@ static void SetupFramebuffer(int width, int height)
}
}
// EOF
// EOF

View file

@ -420,7 +420,6 @@ void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float d
void SetMousePosition(int x, int y)
{
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
}
// Set mouse cursor

View file

@ -352,14 +352,22 @@ double GetTime(void)
}
// Open URL with default system browser (if available)
// NOTE: This function is only safe to use if you control the URL given.
// A user could craft a malicious string performing another action.
// Only call this function yourself not with user input or make sure to check the string yourself.
// Ref: https://github.com/raysan5/raylib/issues/686
// WARNING: This function is only safe to use if you control the URL given,
// a user could craft a malicious string to perform and undesired action
// NOTE: Some safety checks have been added to mitigate security issues
void OpenURL(const char *url)
{
// Security check to (partially) avoid malicious code on target platform
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
// Security check to (partially) avoid malicious code
if ((strchr(url, '\'') != NULL) || (strchr(url, '\"') != NULL))
{
// Filter characters: ' and "
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'\"] characters");
}
else if ((strncmp(url, "http://", 7) != 0) && (strncmp(url, "https://", 8) != 0))
{
// Only allow URL starting with "http://" or "https://" protocols
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL must start with 'http://' or 'https://' protocols");
}
else
{
// TODO: Load url using default browser
@ -387,7 +395,6 @@ void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float d
void SetMousePosition(int x, int y)
{
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
}
// Set mouse cursor

View file

@ -1047,7 +1047,6 @@ void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float d
void SetMousePosition(int x, int y)
{
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
if (CORE.Input.Mouse.cursorLocked) CORE.Input.Mouse.lockedPosition = CORE.Input.Mouse.currentPosition;
@ -1579,7 +1578,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths
for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++)
{
CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
strncpy(CORE.Window.dropFilepaths[i], paths[i], MAX_FILEPATH_LENGTH - 1);
snprintf(CORE.Window.dropFilepaths[i], MAX_FILEPATH_LENGTH, "%s", paths[i]);
}
}
}

View file

@ -968,13 +968,22 @@ double GetTime(void)
}
// Open URL with default system browser (if available)
// NOTE: This function is only safe to use if the provided URL is safe
// A user could craft a malicious string performing another action
// Avoid calling this function with user input non-validated strings
// WARNING: This function is only safe to use if you control the URL given,
// a user could craft a malicious string to perform and undesired action
// NOTE: Some safety checks have been added to mitigate security issues
void OpenURL(const char *url)
{
// Security check to (partially) avoid malicious code on target platform
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
// Security check to (partially) avoid malicious code
if ((strchr(url, '\'') != NULL) || (strchr(url, '\"') != NULL))
{
// Filter characters: ' and "
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'\"] characters");
}
else if ((strncmp(url, "http://", 7) != 0) && (strncmp(url, "https://", 8) != 0))
{
// Only allow URL starting with "http://" or "https://" protocols
TRACELOG(LOG_WARNING, "SYSTEM: Provided URL must start with 'http://' or 'https://' protocols");
}
else emscripten_run_script(TextFormat("window.open('%s', '_blank')", url));
}
@ -1439,7 +1448,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths
for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++)
{
CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
strncpy(CORE.Window.dropFilepaths[i], paths[i], MAX_FILEPATH_LENGTH - 1);
snprintf(CORE.Window.dropFilepaths[i], MAX_FILEPATH_LENGTH, "%s", paths[i]);
}
}
}
@ -1498,8 +1507,16 @@ static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent
{
switch (eventType)
{
case EMSCRIPTEN_EVENT_MOUSEENTER: CORE.Input.Mouse.cursorOnScreen = true; break;
case EMSCRIPTEN_EVENT_MOUSELEAVE: CORE.Input.Mouse.cursorOnScreen = false; break;
case EMSCRIPTEN_EVENT_MOUSEENTER: {
// NOTE: Mouse position updated by EmscriptenMouseMoveCallback(),
// EmscriptenPointerlockCallback(), and EmscriptenTouchCallback()
CORE.Input.Mouse.cursorOnScreen = true;
} break;
case EMSCRIPTEN_EVENT_MOUSELEAVE:
{
CORE.Input.Mouse.cursorOnScreen = false;
CORE.Input.Mouse.currentPosition = (Vector2){ 0 };
} break;
case EMSCRIPTEN_EVENT_MOUSEDOWN:
{
// NOTE: Emscripten and raylib buttons indices are not aligned

View file

@ -822,7 +822,7 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
wave.sampleRate = wav.sampleRate;
wave.sampleSize = 16;
wave.channels = wav.channels;
wave.data = (short *)RL_MALLOC((size_t)wave.frameCount*wave.channels*sizeof(short));
wave.data = (short *)RL_CALLOC((size_t)wave.frameCount*wave.channels, sizeof(short));
// NOTE: Forcing conversion to 16bit sample size on reading
drwav_read_pcm_frames_s16(&wav, wave.frameCount, (drwav_int16 *)wave.data);
@ -845,7 +845,7 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
wave.sampleSize = 16; // By default, ogg data is 16 bit per sample (short)
wave.channels = info.channels;
wave.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples(oggData); // NOTE: It returns frames!
wave.data = (short *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(short));
wave.data = (short *)RL_CALLOC(wave.frameCount*wave.channels, sizeof(short));
// NOTE: Get the number of samples to process (be careful! asking for number of shorts, not bytes!)
stb_vorbis_get_samples_short_interleaved(oggData, info.channels, (short *)wave.data, wave.frameCount*wave.channels);
@ -1154,7 +1154,7 @@ bool ExportWaveAsCode(Wave wave, const char *fileName)
// Get file name from path and convert variable name to uppercase
char varFileName[256] = { 0 };
strncpy(varFileName, GetFileNameWithoutExt(fileName), 256 - 1);
snprintf(varFileName, 256, "%s", GetFileNameWithoutExt(fileName)); // NOTE: Using function provided by [rcore] module
for (int i = 0; varFileName[i] != '\0'; i++) if (varFileName[i] >= 'a' && varFileName[i] <= 'z') { varFileName[i] = varFileName[i] - 32; }
// Add wave information
@ -1258,7 +1258,7 @@ void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
return;
}
void *data = RL_MALLOC(frameCount*channels*(sampleSize/8));
void *data = RL_CALLOC(frameCount*channels*(sampleSize/8), 1);
frameCount = (ma_uint32)ma_convert_frames(data, frameCount, formatOut, channels, sampleRate, wave->data, frameCountIn, formatIn, wave->channels, wave->sampleRate);
if (frameCount == 0)
@ -1772,7 +1772,7 @@ void UnloadMusicStream(Music music)
{
if (false) { }
#if SUPPORT_FILEFORMAT_WAV
else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData);
else if (music.ctxType == MUSIC_AUDIO_WAV) { drwav_uninit((drwav *)music.ctxData); RL_FREE(music.ctxData); }
#endif
#if SUPPORT_FILEFORMAT_OGG
else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData);
@ -2827,7 +2827,7 @@ static const char *GetFileNameWithoutExt(const char *filePath)
static char fileName[MAX_FILENAMEWITHOUTEXT_LENGTH] = { 0 };
memset(fileName, 0, MAX_FILENAMEWITHOUTEXT_LENGTH);
if (filePath != NULL) strncpy(fileName, GetFileName(filePath), MAX_FILENAMEWITHOUTEXT_LENGTH - 1); // Get filename with extension
if (filePath != NULL) snprintf(fileName, MAX_FILENAMEWITHOUTEXT_LENGTH, "%s", GetFileName(filePath));
int fileNameLength = (int)strlen(fileName); // Get size in bytes

View file

@ -409,7 +409,7 @@ typedef struct BoneInfo {
// Skeleton, animation bones hierarchy
typedef struct ModelSkeleton {
int boneCount; // Number of bones
unsigned int boneCount; // Number of bones
BoneInfo *bones; // Bones information (skeleton)
ModelAnimPose bindPose; // Bones base transformation (Transform[])
} ModelSkeleton;
@ -436,7 +436,7 @@ typedef struct Model {
typedef struct ModelAnimation {
char name[32]; // Animation name
int boneCount; // Number of bones (per pose)
unsigned int boneCount; // Number of bones (per pose)
int keyframeCount; // Number of animation key frames
ModelAnimPose *keyframePoses; // Animation sequence keyframe poses [keyframe][pose]
} ModelAnimation;
@ -1154,13 +1154,15 @@ RLAPI long GetFileModTime(const char *fileName); // Get file
RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png')
RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a provided fileName with path (uses static string)
RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a provided path (uses static string)
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success
RLAPI int ChangeDirectory(const char *dirPath); // Change working directory, returns 0 on success
RLAPI bool IsPathFile(const char *path); // Check if given path is a file or a directory
RLAPI bool IsPathFile(const char *path); // Check if provided path points to a file
RLAPI bool IsPathDirectory(const char *path); // Check if provided path points to a directory
RLAPI bool IsPathAbsolute(const char *path); // Check if provided path is an absolute path
RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths, files and directories, no subdirs scan
RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and subdir scan; some filters available: '*.*','FILES*','DIRS*'
@ -1239,7 +1241,7 @@ RLAPI void SetMouseCursor(int cursor); // Set mouse curso
RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size)
RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size)
RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size)
RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index
RLAPI int GetTouchPointId(int index); // Get touch point identifier for provided index
RLAPI int GetTouchPointCount(void); // Get number of touch points
//------------------------------------------------------------------------------------
@ -1326,7 +1328,7 @@ RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vecto
RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
// Spline segment point evaluation functions, for a provided t [0.0f .. 1.0f]
RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear
RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline
RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom
@ -1416,7 +1418,7 @@ RLAPI Color GetImageColor(Image image, int x, int y);
// Image drawing functions
// NOTE: Image software-rendering functions (CPU)
RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color
RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with provided color
RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image
RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
@ -1431,8 +1433,10 @@ RLAPI void ImageDrawTriangleStrip(Image *dst, const Vector2 *points, int pointCo
RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
RLAPI void ImageDrawRectanglePro(Image *dst, Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters within and image
RLAPI void ImageDrawRectangleLines(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle lines within an image
RLAPI void ImageDrawRectangleLinesEx(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image with line thickness
RLAPI void ImageDrawRectangleGradientEx(Image *dst, Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw rectangle with gradient colors within an image, counter-clockwise color order
RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image
RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version)
RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image
@ -1440,10 +1444,12 @@ RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color c
RLAPI void ImageDrawCircleGradient(Image *dst, Vector2 center, float radius, Color inner, Color outer); // Draw a gradient-filled circle within an image
RLAPI void ImageDrawImage(Image *dst, Image src, int posX, int posY, Color tint); // Draw an image within an image
RLAPI void ImageDrawImageEx(Image *dst, Image src, Vector2 position, float rotation, float scale, Color tint); // Draw an image with scaling and rotation within an image
RLAPI void ImageDrawImageRec(Image *dst, Image src, Rectangle srcRec, Vector2 position, Color tint); // Draw a part of an image defined by a rectangle within an image
RLAPI void ImageDrawImagePro(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Vector2 origin, float rotation, Color tint); // Draw a part of an image defined by a rectangle into destination rectangle, with scaling and rotation, within an image
RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
RLAPI void ImageDrawTextPro(Image *dst, Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
// Texture loading functions
// NOTE: These functions require GPU access

View file

@ -108,7 +108,7 @@
#include <stdlib.h> // Required for: srand(), rand(), exit()
#include <stdio.h> // Required for: FILE, fopen(), fseek(), ftell(), fread(), fwrite(), fprintf(), vprintf(), fclose(), sprintf() [Used in OpenURL()]
#include <string.h> // Required for: strlen(), strncpy(), strcmp(), strrchr(), memset(), strcat()
#include <string.h> // Required for: strlen(), strcmp(), strrchr(), memset(), memcpy(), strcat()
#include <stdarg.h> // Required for: va_list, va_start(), va_end() [Used in TraceLog()]
#ifndef PICO_RP2350
@ -1813,7 +1813,6 @@ void UnloadRandomSequence(int *sequence)
}
// Takes a screenshot of current screen
// NOTE: Provided fileName should not contain paths, saving to working directory
void TakeScreenshot(const char *fileName)
{
#if SUPPORT_MODULE_RTEXTURES
@ -1828,7 +1827,8 @@ void TakeScreenshot(const char *fileName)
Image image = { imgData, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y), 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
char path[MAX_FILEPATH_LENGTH] = { 0 };
strncpy(path, TextFormat("%s/%s", CORE.Storage.basePath, fileName), MAX_FILEPATH_LENGTH - 1);
if (!IsPathAbsolute(fileName)) snprintf(path, MAX_FILEPATH_LENGTH, "%s", TextFormat("%s/%s", CORE.Storage.basePath, fileName));
else snprintf(path, MAX_FILEPATH_LENGTH, "%s", fileName);
ExportImage(image, path); // WARNING: Module required: rtextures
RL_FREE(imgData);
@ -1853,8 +1853,6 @@ void SetConfigFlags(unsigned int flags)
FLAG_SET(CORE.Window.flags, flags);
}
// void OpenURL(const char *url); // Defined per platform
//----------------------------------------------------------------------------------
// Module Functions Definition: Logging system
//----------------------------------------------------------------------------------
@ -1894,12 +1892,12 @@ void TraceLog(int logType, const char *text, ...)
switch (logType)
{
case LOG_TRACE: strncpy(buffer, "TRACE: ", 8); break;
case LOG_DEBUG: strncpy(buffer, "DEBUG: ", 8); break;
case LOG_INFO: strncpy(buffer, "INFO: ", 7); break;
case LOG_WARNING: strncpy(buffer, "WARNING: ", 10); break;
case LOG_ERROR: strncpy(buffer, "ERROR: ", 8); break;
case LOG_FATAL: strncpy(buffer, "FATAL: ", 8); break;
case LOG_TRACE: memcpy(buffer, "TRACE: ", 7); break;
case LOG_DEBUG: memcpy(buffer, "DEBUG: ", 7); break;
case LOG_INFO: memcpy(buffer, "INFO: ", 6); break;
case LOG_WARNING: memcpy(buffer, "WARNING: ", 9); break;
case LOG_ERROR: memcpy(buffer, "ERROR: ", 7); break;
case LOG_FATAL: memcpy(buffer, "FATAL: ", 7); break;
default: break;
}
@ -2072,7 +2070,7 @@ bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileN
// Get file name from path
char varFileName[256] = { 0 };
strncpy(varFileName, GetFileNameWithoutExt(fileName), 256 - 1);
snprintf(varFileName, 256, "%s", GetFileNameWithoutExt(fileName));
for (int i = 0; varFileName[i] != '\0'; i++)
{
// Convert variable name to uppercase
@ -2516,7 +2514,7 @@ const char *GetFileNameWithoutExt(const char *filePath)
if (filePath != NULL)
{
strncpy(fileName, GetFileName(filePath), MAX_FILENAME_LENGTH - 1); // Get filename.ext without path
snprintf(fileName, MAX_FILENAME_LENGTH, "%s", GetFileName(filePath)); // Get filename.ext without path
int fileNameLength = (int)strlen(fileName); // Get size in bytes
for (int i = fileNameLength; i > 0; i--) // Reverse search '.'
@ -2533,7 +2531,7 @@ const char *GetFileNameWithoutExt(const char *filePath)
return fileName;
}
// Get directory for a given filePath
// Get directory for a provided filePath
const char *GetDirectoryPath(const char *filePath)
{
/*
@ -2570,7 +2568,6 @@ const char *GetDirectoryPath(const char *filePath)
}
else
{
// NOTE: Be careful, strncpy() is not safe, it does not care about '\0'
char *dirPathPtr = dirPath;
if ((filePath[1] != ':') && (filePath[0] != '\\') && (filePath[0] != '/')) dirPathPtr += 2; // Skip drive letter, "C:"
memcpy(dirPathPtr, filePath, strlen(filePath) - (strlen(lastSlash) - 1));
@ -2581,14 +2578,14 @@ const char *GetDirectoryPath(const char *filePath)
return dirPath;
}
// Get previous directory path for a given path
// Get previous directory path for a provided path
const char *GetPrevDirectoryPath(const char *dirPath)
{
static char prevDirPath[MAX_FILEPATH_LENGTH] = { 0 };
memset(prevDirPath, 0, MAX_FILEPATH_LENGTH);
int dirPathLength = (int)strlen(dirPath);
if (dirPathLength <= 3) strncpy(prevDirPath, dirPath, MAX_FILEPATH_LENGTH - 1);
if (dirPathLength <= 3) snprintf(prevDirPath, MAX_FILEPATH_LENGTH, "%s", dirPath);
for (int i = (dirPathLength - 1); (i >= 0) && (dirPathLength > 3); i--)
{
@ -2597,7 +2594,7 @@ const char *GetPrevDirectoryPath(const char *dirPath)
// Check for root: "C:\" or "/"
if (((i == 2) && (dirPath[1] ==':')) || (i == 0)) i++;
strncpy(prevDirPath, dirPath, i);
memcpy(prevDirPath, dirPath, i);
break;
}
}
@ -2831,13 +2828,49 @@ int ChangeDirectory(const char *dirPath)
return result;
}
// Check if given path point to a file
// Check if provided path point to a file
bool IsPathFile(const char *path)
{
struct stat result = { 0 };
stat(path, &result);
bool result = false;
return S_ISREG(result.st_mode);
struct stat info = { 0 };
stat(path, &info);
if (S_ISREG(info.st_mode)) result = true;
return result;
}
// Check if provided path point to a directory
bool IsPathDirectory(const char *path)
{
bool result = false;
if (!IsPathFile(path)) result = true;
return result;
}
// Check if provided path is an absolute path
bool IsPathAbsolute(const char *path)
{
int result = false;
if ((path != NULL) && (path[0] != '\0'))
{
#if defined(_WIN32)
// UNC path (\\server\share)
if ((path[0] == '\\') && (path[1] == '\\')) result = true;
// Drive letter (e.g. C:\ or D:/)
else if (isalpha((unsigned char)path[0]) && (path[1] == ':') &&
((path[2] == '\\') || (path[2] == '/'))) result = true;
#else
// POSIX: must start with /
if (path[0] == '/') result = true;
#endif
}
return result;
}
// Check if fileName is valid for the platform/OS
@ -3271,7 +3304,7 @@ unsigned int *ComputeMD5(const unsigned char *data, int dataSize)
memcpy(msg + newDataSize, &bitsLen, 4); // Append the len in bits at the end of the buffer
// Process the message in successive 512-bit chunks for each 512-bit chunk of message
for (int offset = 0; offset < newDataSize; offset += (512/8))
for (int offset = 0; offset < newDataSize; offset += 64) // 512/8
{
// Break chunk into sixteen 32-bit words w[j], 0 <= j <= 15
unsigned int *w = (unsigned int *)(msg + offset);
@ -3368,16 +3401,16 @@ unsigned int *ComputeSHA1(const unsigned char *data, int dataSize)
msg[newDataSize - 8] = (unsigned char)(bitsLen >> 56);
// Process the message in successive 512-bit chunks
for (int offset = 0; offset < newDataSize; offset += (512/8))
for (int offset = 0; offset < newDataSize; offset += 64) // 512/8
{
// Break chunk into sixteen 32-bit words w[j], 0 <= j <= 15
unsigned int w[80] = { 0 };
for (int i = 0; i < 16; i++)
{
w[i] = (msg[offset + (i*4) + 0] << 24) |
(msg[offset + (i*4) + 1] << 16) |
(msg[offset + (i*4) + 2] << 8) |
(msg[offset + (i*4) + 3]);
w[i] = ((unsigned int)msg[offset + (i*4) + 0] << 24) |
((unsigned int)msg[offset + (i*4) + 1] << 16) |
((unsigned int)msg[offset + (i*4) + 2] << 8) |
((unsigned int)msg[offset + (i*4) + 3]);
}
// Message schedule: extend the sixteen 32-bit words into eighty 32-bit words:
@ -3599,10 +3632,14 @@ AutomationEventList LoadAutomationEventList(const char *fileName)
case 'c': sscanf(buffer, "c %i", &list.count); break;
case 'e':
{
sscanf(buffer, "e %d %d %d %d %d %d %[^\n]s", &list.events[counter].frame, &list.events[counter].type,
&list.events[counter].params[0], &list.events[counter].params[1], &list.events[counter].params[2], &list.events[counter].params[3], eventDesc);
if (counter < list.capacity)
{
sscanf(buffer, "e %d %d %d %d %d %d %63[^\n]s", &list.events[counter].frame, &list.events[counter].type,
&list.events[counter].params[0], &list.events[counter].params[1], &list.events[counter].params[2], &list.events[counter].params[3], eventDesc);
counter++;
counter++;
}
else TRACELOG(LOG_WARNING, "AUTOMATION: Event goes beyond automated list capacity (MAX: %u): %s", list.capacity, buffer);
} break;
default: break;
}
@ -3935,7 +3972,7 @@ bool IsGamepadAvailable(int gamepad)
{
bool result = false;
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad]) result = true;
if ((gamepad >= 0) && (gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad]) result = true;
return result;
}
@ -3955,7 +3992,7 @@ bool IsGamepadButtonPressed(int gamepad, int button)
{
bool pressed = false;
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS))
if ((gamepad >= 0) && (gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS))
{
if ((CORE.Input.Gamepad.previousButtonState[gamepad][button] == 0) && (CORE.Input.Gamepad.currentButtonState[gamepad][button] == 1)) pressed = true;
}
@ -3968,7 +4005,7 @@ bool IsGamepadButtonDown(int gamepad, int button)
{
bool down = false;
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS))
if ((gamepad >= 0) && (gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS))
{
if (CORE.Input.Gamepad.currentButtonState[gamepad][button] == 1) down = true;
}
@ -3981,7 +4018,7 @@ bool IsGamepadButtonReleased(int gamepad, int button)
{
bool released = false;
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS))
if ((gamepad >= 0) && (gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS))
{
if ((CORE.Input.Gamepad.previousButtonState[gamepad][button] == 1) && (CORE.Input.Gamepad.currentButtonState[gamepad][button] == 0)) released = true;
}
@ -3994,7 +4031,7 @@ bool IsGamepadButtonUp(int gamepad, int button)
{
bool up = false;
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS))
if ((gamepad >= 0) && (gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS))
{
if (CORE.Input.Gamepad.currentButtonState[gamepad][button] == 0) up = true;
}
@ -4024,7 +4061,7 @@ float GetGamepadAxisMovement(int gamepad, int axis)
{
float value = ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER))? -1.0f : 0.0f;
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXES))
if ((gamepad >= 0) && (gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXES))
{
float movement = (value < 0.0f)? CORE.Input.Gamepad.axisState[gamepad][axis] : fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]);
@ -4208,7 +4245,7 @@ Vector2 GetTouchPosition(int index)
return position;
}
// Get touch point identifier for given index
// Get touch point identifier for provided index
int GetTouchPointId(int index)
{
int id = -1;

View file

@ -56,8 +56,8 @@
* #define RL_CULL_DISTANCE_NEAR 0.05 // Default projection matrix near cull distance
* #define RL_CULL_DISTANCE_FAR 4000.0 // Default projection matrix far cull distance
*
* When loading a shader, the following vertex attributes and uniform
* location names are tried to be set automatically:
* When loading a shader, the following vertex attributes and uniform location names are tried to be set automatically:
* WARNING: Pre-defined names can not be changed, they are used by default shaders and all raylib examples shaders, they are just listed here for reference
*
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
@ -67,6 +67,8 @@
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEINDICES "vertexBoneIndices" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCETRANSFORM "instanceTransform" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM
*
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
@ -74,6 +76,7 @@
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)))
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_BONEMATRICES "boneMatrices" // bone matrices
*
* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
@ -324,6 +327,7 @@
#define RL_DRAW_FRAMEBUFFER 0x8CA9 // GL_DRAW_FRAMEBUFFER
// Default shader vertex attribute locations
// NOTE: Locations can be redefined by user if required
#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0
#endif
@ -843,11 +847,11 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#define SW_CALLOC(n,sz) RL_CALLOC(n, sz)
#define SW_REALLOC(ptr, newSz) RL_REALLOC(ptr, newSz)
#define SW_FREE(ptr) RL_FREE(ptr)
#include "external/rlsw.h" // OpenGL 1.1 software implementation
#include "external/rlsw.h" // OpenGL 1.1 software implementation
#else
#if defined(__APPLE__)
#include <OpenGL/gl.h> // OpenGL 1.1 library for OSX
#include <OpenGL/glext.h> // OpenGL extensions library
#include <OpenGL/gl.h> // OpenGL 1.1 library for OSX
#include <OpenGL/glext.h> // OpenGL extensions library
#else
// APIENTRY for OpenGL function pointer declarations is required
#if !defined(APIENTRY)
@ -862,7 +866,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#define WINGDIAPI __declspec(dllimport)
#endif
#include <GL/gl.h> // OpenGL 1.1 library
#include <GL/gl.h> // OpenGL 1.1 library
#endif
#endif
#endif
@ -903,9 +907,10 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#endif
#endif
#include <stdlib.h> // Required for: calloc(), free()
#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading]
#include <math.h> // Required for: sqrtf(), sinf(), cosf(), floor(), log()
#include <stdlib.h> // Required for: calloc(), free()
#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading]
#include <math.h> // Required for: sqrtf(), sinf(), cosf(), floor(), log()
#include <limits.h> // Required for: INT_MAX
//----------------------------------------------------------------------------------
// Defines and Macros
@ -993,65 +998,28 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#endif
// Default shader vertex attribute names to set location points
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION
#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
#endif
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
#endif
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL
#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
#endif
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR
#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR
#endif
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT
#endif
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
#endif
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEINDICES
#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEINDICES "vertexBoneIndices" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES
#endif
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS
#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS
#endif
// WARNING: Pre-defined names can not be changed, they are used by default shaders and all raylib examples shaders, they are just listed here for reference
#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEINDICES "vertexBoneIndices" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES
#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS
#define RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCETRANSFORM "instanceTransform" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCETRANSFORM
#define RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCETRANSFORM "instanceTransform" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM
#endif
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
#define RL_DEFAULT_SHADER_UNIFORM_NAME_BONEMATRICES "boneMatrices" // bone matrices (required for GPU skinning)
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MVP
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
#endif
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW
#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
#endif
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION
#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
#endif
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
#endif
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL
#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
#endif
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR
#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
#endif
#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
#endif
#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
#endif
#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
#endif
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_BONEMATRICES
#define RL_DEFAULT_SHADER_UNIFORM_NAME_BONEMATRICES "boneMatrices" // bone matrices (required for GPU skinning)
#endif
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
//----------------------------------------------------------------------------------
// Module Types and Structures Definition
@ -2502,7 +2470,7 @@ void rlLoadExtensions(void *loader)
// NOTE: String duplication rquired because glGetString() returns a const string
int extensionsLength = (int)strlen(extensions); // Get extensions string size in bytes
char *extensionsDup = (char *)RL_CALLOC(extensionsLength + 1, sizeof(char)); // Allocate space for copy with additional EOL byte
strncpy(extensionsDup, extensions, extensionsLength);
snprintf(extensionsDup, extensionsLength, "%s", extensions);
extList[numExt] = extensionsDup;
for (int i = 0; i < extensionsLength; i++)
@ -3022,7 +2990,7 @@ void rlDrawRenderBatch(rlRenderBatch *batch)
// NOTE: glMapBuffer() causes sync issue
// If GPU is working with this buffer, glMapBuffer() will wait(stall) until GPU to finish its job
// To avoid waiting (idle), glBufferData() can bee called first with NULL pointer before glMapBuffer()
// To avoid waiting (idle), glBufferData() can be called first with NULL pointer before glMapBuffer()
// Doing that, the previous data in PBO will be discarded and glMapBuffer() returns a new
// allocated pointer immediately even if GPU is still working with the previous data
@ -3825,6 +3793,10 @@ unsigned char *rlReadScreenPixels(int width, int height)
{
unsigned char *imgData = (unsigned char *)RL_CALLOC(width*height*4, sizeof(unsigned char));
// NOTE: Buffer retrieved is GL_FRONT in single-buffered configurations
// and GL_BACK in double-buffered configurations, make sure to call it at the end of frame
//glReadBuffer(GL_BACK);
// NOTE: glReadPixels() returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer
// WARNING: Getting alpha channel! Be careful, it can be transparent if not cleared properly!
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, imgData);
@ -5269,7 +5241,9 @@ static int rlGetPixelDataSize(int width, int height, int format)
{
int blockWidth = (width + 3)/4;
int blockHeight = (height + 3)/4;
dataSize = blockWidth*blockHeight*8;
unsigned long long dataSizeBytes = (unsigned long long)blockWidth*blockHeight*8;
if (dataSizeBytes < INT_MAX) dataSize = (int)dataSizeBytes;
} break;
case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA:
case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA:
@ -5278,13 +5252,17 @@ static int rlGetPixelDataSize(int width, int height, int format)
{
int blockWidth = (width + 3)/4;
int blockHeight = (height + 3)/4;
dataSize = blockWidth*blockHeight*16;
unsigned long long dataSizeBytes = (unsigned long long)blockWidth*blockHeight*16;
if (dataSizeBytes < INT_MAX) dataSize = (int)dataSizeBytes;
} break;
case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: // 4 bytes per each 4x4 block
{
int blockWidth = (width + 3)/4;
int blockHeight = (height + 3)/4;
dataSize = blockWidth*blockHeight*4;
unsigned long long dataSizeBytes = (unsigned long long)blockWidth*blockHeight*4;
if (dataSizeBytes < INT_MAX) dataSize = (int)dataSizeBytes;
} break;
default: break;
}
@ -5293,9 +5271,11 @@ static int rlGetPixelDataSize(int width, int height, int format)
if ((format >= RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) &&
(format <= RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16))
{
double bytesPerPixel = (double)bpp/8.0;
dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes
unsigned long long dataSizeBytes = ((unsigned long long)width*height*bpp) >> 3; // Get size in bytes (dividing by 8)
if (dataSizeBytes < INT_MAX) dataSize = (int)dataSizeBytes;
}
if (dataSize == 0) TRACELOG(LOG_WARNING, "Requested image size is larger than 2GB, it can not be allocated");
return dataSize;
}

View file

@ -50,9 +50,9 @@
#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
#include "raymath.h" // Required for: Vector3, Quaternion and Matrix functionality
#include <stdio.h> // Required for: sprintf()
#include <stdio.h> // Required for: sprintf(), snprintf()
#include <stdlib.h> // Required for: malloc(), calloc(), free()
#include <string.h> // Required for: memcmp(), strlen(), strncpy()
#include <string.h> // Required for: strlen(), memcmp()
#include <math.h> // Required for: sinf(), cosf(), sqrtf(), fabsf()
#if SUPPORT_FILEFORMAT_OBJ || SUPPORT_FILEFORMAT_MTL
@ -2073,7 +2073,7 @@ bool ExportMeshAsCode(Mesh mesh, const char *fileName)
// Get file name from path and convert variable name to uppercase
char varFileName[256] = { 0 };
strncpy(varFileName, GetFileNameWithoutExt(fileName), 256 - 1); // NOTE: Using function provided by [rcore] module
snprintf(varFileName, 256, "%s", GetFileNameWithoutExt(fileName)); // NOTE: Using function provided by [rcore] module
for (int i = 0; varFileName[i] != '\0'; i++) if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; }
// Add image information
@ -2320,7 +2320,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, float frame)
Matrix currentPoseMatrix = { 0 };
// Update all bones and bone matrices of model
for (int boneIndex = 0; boneIndex < model.skeleton.boneCount; boneIndex++)
for (unsigned int boneIndex = 0; boneIndex < model.skeleton.boneCount; boneIndex++)
{
// Compute interpolated pose between current and next frame
// NOTE: Storing animation frame data in model.currentPose
@ -2390,7 +2390,7 @@ void UpdateModelAnimationEx(Model model, ModelAnimation animA, float frameA, Mod
Matrix bindPoseMatrix = { 0 };
Matrix currentPoseMatrix = { 0 };
for (int boneIndex = 0; boneIndex < model.skeleton.boneCount; boneIndex++)
for (unsigned int boneIndex = 0; boneIndex < model.skeleton.boneCount; boneIndex++)
{
// Get frame-interpolation for first animation
Vector3 frameATranslation = Vector3Lerp(
@ -4421,7 +4421,7 @@ static Model LoadOBJ(const char *fileName)
}
char currentDir[MAX_FILEPATH_LENGTH] = { 0 };
strncpy(currentDir, GetWorkingDirectory(), MAX_FILEPATH_LENGTH - 1); // Save current working directory
snprintf(currentDir, MAX_FILEPATH_LENGTH, "%s", GetWorkingDirectory()); // Save current working directory
const char *workingDir = GetDirectoryPath(fileName); // Switch to OBJ directory for material path correctness
if (CHDIR(workingDir) != 0) TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to change working directory", workingDir);
@ -5013,7 +5013,7 @@ static Model LoadIQM(const char *fileName)
// Initialize runtime animation data: current pose and bone matrices
model.currentPose = (Transform *)RL_CALLOC(model.skeleton.boneCount, sizeof(Transform));
model.boneMatrices = (Matrix *)RL_CALLOC(model.skeleton.boneCount, sizeof(Matrix));
for (int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity();
for (unsigned int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity();
UnloadFileData(fileData);
@ -5241,7 +5241,7 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCou
// Build frameposes
for (unsigned int frame = 0; frame < anim[a].num_frames; frame++)
{
for (int i = 0; i < animations[a].boneCount; i++)
for (unsigned int i = 0; i < animations[a].boneCount; i++)
{
if (bones[i].parent >= 0)
{
@ -5316,8 +5316,8 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat
{
int base64Size = (int)strlen(cgltfImage->uri + i + 1);
while (cgltfImage->uri[i + base64Size] == '=') base64Size--; // Ignore optional paddings
int numberOfEncodedBits = base64Size*6 - (base64Size*6) % 8 ; // Encoded bits minus extra bits, so it becomes a multiple of 8 bits
int outSize = numberOfEncodedBits/8 ; // Actual encoded bytes
int numberOfEncodedBits = base64Size*6 - (base64Size*6)%8; // Encoded bits minus extra bits, so it becomes a multiple of 8 bits
int outSize = numberOfEncodedBits >> 3; // Actual encoded bytes
void *data = NULL;
cgltf_options options = { 0 };
@ -5369,15 +5369,15 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat
}
// Load bone info from GLTF skin data
static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, int *boneCount)
static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, unsigned int *boneCount)
{
*boneCount = (int)skin.joints_count;
*boneCount = (unsigned int)skin.joints_count;
BoneInfo *bones = (BoneInfo *)RL_CALLOC(skin.joints_count, sizeof(BoneInfo));
for (unsigned int i = 0; i < skin.joints_count; i++)
{
cgltf_node node = *skin.joints[i];
if (node.name != NULL) strncpy(bones[i].name, node.name, sizeof(bones[i].name) - 1);
if (node.name != NULL) snprintf(bones[i].name, sizeof(bones[i].name), "%s", node.name);
// Find parent bone index by walking up the node tree past any
// non-joint ancestors (intermediate transform nodes used by some
@ -6144,7 +6144,7 @@ static Model LoadGLTF(const char *fileName)
model.skeleton.bones = LoadBoneInfoGLTF(skin, &model.skeleton.boneCount);
model.skeleton.bindPose = (Transform *)RL_CALLOC(model.skeleton.boneCount, sizeof(Transform));
for (int i = 0; i < model.skeleton.boneCount; i++)
for (unsigned int i = 0; i < model.skeleton.boneCount; i++)
{
Matrix bindMatrix = { 0 };
cgltf_float inverseBindTransform[16] = { 0 };
@ -6309,7 +6309,7 @@ static Model LoadGLTF(const char *fileName)
if ((data->skins_count > 0) && !hasJoints && (node->parent != NULL) && (node->parent->mesh == NULL))
{
int parentBoneId = -1;
for (int joint = 0; joint < model.skeleton.boneCount; joint++)
for (unsigned int joint = 0; joint < model.skeleton.boneCount; joint++)
{
if (data->skins[0].joints[joint] == node->parent)
{
@ -6347,7 +6347,7 @@ static Model LoadGLTF(const char *fileName)
// Initialize runtime animation data: current pose and bone matrices
model.currentPose = (Transform *)RL_CALLOC(model.skeleton.boneCount, sizeof(Transform));
model.boneMatrices = (Matrix *)RL_CALLOC(model.skeleton.boneCount, sizeof(Matrix));
for (int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity();
for (unsigned int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity();
//----------------------------------------------------------------------------------------------------
// Free unused allocated memory in case of no bones defined
@ -6660,7 +6660,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
animDuration = (time > animDuration)? time : animDuration;
}
if (animData.name != NULL) strncpy(animations[a].name, animData.name, sizeof(animations[a].name) - 1);
if (animData.name != NULL) snprintf(animations[a].name, sizeof(animations[a].name), "%s", animData.name);
animations[a].keyframeCount = (int)(animDuration*GLTF_FRAMERATE) + 1;
animations[a].keyframePoses = (Transform **)RL_CALLOC(animations[a].keyframeCount, sizeof(Transform *));
@ -6670,7 +6670,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
animations[a].keyframePoses[j] = (Transform *)RL_CALLOC(animations[a].boneCount, sizeof(Transform));
float time = (float)j / GLTF_FRAMERATE;
for (int k = 0; k < animations[a].boneCount; k++)
for (unsigned int k = 0; k < animations[a].boneCount; k++)
{
Vector3 translation = {skin.joints[k]->translation[0], skin.joints[k]->translation[1], skin.joints[k]->translation[2]};
Quaternion rotation = {skin.joints[k]->rotation[0], skin.joints[k]->rotation[1], skin.joints[k]->rotation[2], skin.joints[k]->rotation[3]};
@ -7150,7 +7150,7 @@ static Model LoadM3D(const char *fileName)
for (i = 0; i < (int)m3d->numbone; i++)
{
model.skeleton.bones[i].parent = m3d->bone[i].parent;
strncpy(model.skeleton.bones[i].name, m3d->bone[i].name, sizeof(model.skeleton.bones[i].name) - 1);
snprintf(model.skeleton.bones[i].name, sizeof(model.skeleton.bones[i].name), "%s", m3d->bone[i].name);
model.skeleton.bindPose[i].translation.x = m3d->vertex[m3d->bone[i].pos].x*m3d->scale;
model.skeleton.bindPose[i].translation.y = m3d->vertex[m3d->bone[i].pos].y*m3d->scale;
model.skeleton.bindPose[i].translation.z = m3d->vertex[m3d->bone[i].pos].z*m3d->scale;
@ -7204,7 +7204,7 @@ static Model LoadM3D(const char *fileName)
// Initialize runtime animation data: current pose and bone matrices
model.currentPose = (Transform *)RL_CALLOC(model.skeleton.boneCount, sizeof(Transform));
model.boneMatrices = (Matrix *)RL_CALLOC(model.skeleton.boneCount, sizeof(Matrix));
for (int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity();
for (unsigned int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity();
}
m3d_free(m3d);
@ -7258,14 +7258,14 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou
animations[a].keyframeCount = m3d->action[a].durationmsec/M3D_ANIMDELAY;
animations[a].keyframePoses = (Transform **)RL_CALLOC(animations[a].keyframeCount, sizeof(Transform *));
strncpy(animations[a].name, m3d->action[a].name, sizeof(animations[a].name) - 1);
snprintf(animations[a].name, sizeof(animations[a].name), "%s", m3d->action[a].name);
TRACELOG(LOG_INFO, "MODEL: [%s] Loaded animation: %s | Frames: %d | Duration: %fs", fileName, animations[a].name, animations[a].keyframeCount, m3d->action[a].durationmsec);
for (i = 0; i < (int)m3d->numbone; i++)
{
bones[i].parent = m3d->bone[i].parent;
strncpy(bones[i].name, m3d->bone[i].name, sizeof(bones[i].name) - 1);
snprintf(bones[i].name, sizeof(bones[i].name), "%s", m3d->bone[i].name);
}
// A special, never transformed "no bone" bone, used for boneless vertices

View file

@ -888,14 +888,13 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
// Draw rectangle with rounded edges
void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color)
{
// NOTE: For line thicknes <=1.0f using RL_LINES, otherwise using RL_QUADS/RL_TRIANGLES
DrawRectangleRoundedLinesEx(rec, roundness, segments, 1.0f, color);
}
// Draw rectangle with rounded edges outline with line thickness
void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float thick, Color color)
{
if (thick < 0) thick = 0;
if (thick <= 0) return;
// Not a rounded rectangle
if (roundness <= 0.0f)
@ -966,176 +965,145 @@ void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, f
const float angles[4] = { 180.0f, 270.0f, 0.0f, 90.0f };
if (thick > 1)
{
#if SUPPORT_QUADS_DRAW_MODE
rlSetTexture(GetShapesTexture().id);
Rectangle shapeRect = GetShapesTextureRectangle();
rlSetTexture(GetShapesTexture().id);
Rectangle shapeRect = GetShapesTextureRectangle();
rlBegin(RL_QUADS);
rlBegin(RL_QUADS);
// Draw all the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner
for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop
{
float angle = angles[k];
const Vector2 center = centers[k];
for (int i = 0; i < segments; i++)
{
rlColor4ub(color.r, color.g, color.b, color.a);
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
angle += stepLength;
}
}
// Upper rectangle
rlColor4ub(color.r, color.g, color.b, color.a);
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(point[0].x, point[0].y);
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(point[8].x, point[8].y);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(point[9].x, point[9].y);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(point[1].x, point[1].y);
// Right rectangle
rlColor4ub(color.r, color.g, color.b, color.a);
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(point[2].x, point[2].y);
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(point[10].x, point[10].y);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(point[11].x, point[11].y);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(point[3].x, point[3].y);
// Lower rectangle
rlColor4ub(color.r, color.g, color.b, color.a);
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(point[13].x, point[13].y);
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(point[5].x, point[5].y);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(point[4].x, point[4].y);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(point[12].x, point[12].y);
// Left rectangle
rlColor4ub(color.r, color.g, color.b, color.a);
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(point[15].x, point[15].y);
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(point[7].x, point[7].y);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(point[6].x, point[6].y);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(point[14].x, point[14].y);
rlEnd();
rlSetTexture(0);
#else
rlBegin(RL_TRIANGLES);
// Draw all of the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner
for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop
{
float angle = angles[k];
const Vector2 center = centers[k];
for (int i = 0; i < segments; i++)
{
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
angle += stepLength;
}
}
// Upper rectangle
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(point[0].x, point[0].y);
rlVertex2f(point[8].x, point[8].y);
rlVertex2f(point[9].x, point[9].y);
rlVertex2f(point[1].x, point[1].y);
rlVertex2f(point[0].x, point[0].y);
rlVertex2f(point[9].x, point[9].y);
// Right rectangle
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(point[10].x, point[10].y);
rlVertex2f(point[11].x, point[11].y);
rlVertex2f(point[3].x, point[3].y);
rlVertex2f(point[2].x, point[2].y);
rlVertex2f(point[10].x, point[10].y);
rlVertex2f(point[3].x, point[3].y);
// Lower rectangle
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(point[13].x, point[13].y);
rlVertex2f(point[5].x, point[5].y);
rlVertex2f(point[4].x, point[4].y);
rlVertex2f(point[12].x, point[12].y);
rlVertex2f(point[13].x, point[13].y);
rlVertex2f(point[4].x, point[4].y);
// Left rectangle
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(point[7].x, point[7].y);
rlVertex2f(point[6].x, point[6].y);
rlVertex2f(point[14].x, point[14].y);
rlVertex2f(point[15].x, point[15].y);
rlVertex2f(point[7].x, point[7].y);
rlVertex2f(point[14].x, point[14].y);
rlEnd();
#endif
}
else
{
// Use LINES to draw the outline
rlBegin(RL_LINES);
// Draw all the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner
for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop
{
float angle = angles[k];
const Vector2 center = centers[k];
for (int i = 0; i < segments; i++)
{
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
angle += stepLength;
}
}
// And now the remaining 4 lines
for (int i = 0; i < 8; i += 2)
// Draw all the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner
for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop
{
float angle = angles[k];
const Vector2 center = centers[k];
for (int i = 0; i < segments; i++)
{
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(point[i].x, point[i].y);
rlVertex2f(point[i + 1].x, point[i + 1].y);
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
angle += stepLength;
}
rlEnd();
}
}
// Upper rectangle
rlColor4ub(color.r, color.g, color.b, color.a);
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(point[0].x, point[0].y);
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(point[8].x, point[8].y);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(point[9].x, point[9].y);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(point[1].x, point[1].y);
// Right rectangle
rlColor4ub(color.r, color.g, color.b, color.a);
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(point[2].x, point[2].y);
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(point[10].x, point[10].y);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(point[11].x, point[11].y);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(point[3].x, point[3].y);
// Lower rectangle
rlColor4ub(color.r, color.g, color.b, color.a);
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(point[13].x, point[13].y);
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(point[5].x, point[5].y);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(point[4].x, point[4].y);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(point[12].x, point[12].y);
// Left rectangle
rlColor4ub(color.r, color.g, color.b, color.a);
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(point[15].x, point[15].y);
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(point[7].x, point[7].y);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(point[6].x, point[6].y);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(point[14].x, point[14].y);
rlEnd();
rlSetTexture(0);
#else
rlBegin(RL_TRIANGLES);
// Draw all of the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner
for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop
{
float angle = angles[k];
const Vector2 center = centers[k];
for (int i = 0; i < segments; i++)
{
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius);
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius);
rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius);
rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius);
angle += stepLength;
}
}
// Upper rectangle
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(point[0].x, point[0].y);
rlVertex2f(point[8].x, point[8].y);
rlVertex2f(point[9].x, point[9].y);
rlVertex2f(point[1].x, point[1].y);
rlVertex2f(point[0].x, point[0].y);
rlVertex2f(point[9].x, point[9].y);
// Right rectangle
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(point[10].x, point[10].y);
rlVertex2f(point[11].x, point[11].y);
rlVertex2f(point[3].x, point[3].y);
rlVertex2f(point[2].x, point[2].y);
rlVertex2f(point[10].x, point[10].y);
rlVertex2f(point[3].x, point[3].y);
// Lower rectangle
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(point[13].x, point[13].y);
rlVertex2f(point[5].x, point[5].y);
rlVertex2f(point[4].x, point[4].y);
rlVertex2f(point[12].x, point[12].y);
rlVertex2f(point[13].x, point[13].y);
rlVertex2f(point[4].x, point[4].y);
// Left rectangle
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(point[7].x, point[7].y);
rlVertex2f(point[6].x, point[6].y);
rlVertex2f(point[14].x, point[14].y);
rlVertex2f(point[15].x, point[15].y);
rlVertex2f(point[7].x, point[7].y);
rlVertex2f(point[14].x, point[14].y);
rlEnd();
#endif
}
// Draw a polygon of n sides

View file

@ -58,8 +58,8 @@
#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2 -> Only DrawTextPro()
#include <stdlib.h> // Required for: malloc(), free()
#include <stdio.h> // Required for: vsprintf()
#include <string.h> // Required for: strcmp(), strstr(), strncpy() [Used in TextReplace()], sscanf() [Used in LoadBMFont()]
#include <stdio.h> // Required for: vsprintf(), snprintf()
#include <string.h> // Required for: strcmp(), strstr(), strncpy(), sscanf() [Used in LoadBMFont()]
#include <stdarg.h> // Required for: va_list, va_start(), vsprintf(), va_end() [Used in TextFormat()]
#include <ctype.h> // Required for: toupper(), tolower() [Used in TextToUpper(), TextToLower()]
@ -536,7 +536,7 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int
Font font = { 0 };
char fileExtLower[16] = { 0 };
strncpy(fileExtLower, TextToLower(fileType), 16 - 1);
snprintf(fileExtLower, 16, "%s", TextToLower(fileType));
font.baseSize = fontSize;
font.glyphPadding = 0;
@ -1030,7 +1030,7 @@ bool ExportFontAsCode(Font font, const char *fileName)
// Get file name from path
char fileNamePascal[256] = { 0 };
strncpy(fileNamePascal, TextToPascal(GetFileNameWithoutExt(fileName)), 256 - 1);
snprintf(fileNamePascal, 256, "%s", TextToPascal(GetFileNameWithoutExt(fileName)));
// Get font atlas image and size, required to estimate code file size
// NOTE: This mechanism is highly coupled to raylib
@ -1532,7 +1532,7 @@ char **LoadTextLines(const char *text, int *count)
if ((text[i] == '\n') || (text[i] == '\0'))
{
lines[l] = (char *)RL_CALLOC(lineLen + 1, 1);
strncpy(lines[l], &text[i - lineLen], lineLen);
memcpy(lines[l], &text[i - lineLen], lineLen);
lineLen = 0;
l++;
}
@ -1699,7 +1699,7 @@ const char *TextSubtext(const char *text, int position, int length)
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH);
if (text != NULL)
if ((text != NULL) && (position >= 0) && (length > 0))
{
int textLength = TextLength(text);
@ -1755,8 +1755,8 @@ char *GetTextBetween(const char *text, const char *begin, const char *end)
{
endIndex += (beginIndex + beginLen);
int len = (endIndex - beginIndex - beginLen);
if (len < (MAX_TEXT_BUFFER_LENGTH - 1)) strncpy(buffer, text + beginIndex + beginLen, len);
else strncpy(buffer, text + beginIndex + beginLen, MAX_TEXT_BUFFER_LENGTH - 1);
if (len < (MAX_TEXT_BUFFER_LENGTH - 1)) memcpy(buffer, text + beginIndex + beginLen, len);
else snprintf(buffer, MAX_TEXT_BUFFER_LENGTH, "%s", text + beginIndex + beginLen);
}
}
@ -1764,7 +1764,7 @@ char *GetTextBetween(const char *text, const char *begin, const char *end)
}
// Replace text string
// REQUIRES: strstr(), strncpy()
// REQUIRES: strstr(), memcpy()
// NOTE: Limited text replace functionality, using static string
char *TextReplace(const char *text, const char *search, const char *replacement)
{
@ -1821,7 +1821,7 @@ char *TextReplace(const char *text, const char *search, const char *replacement)
// Copy remaind text part after replacement to result (pointed by moving temp)
// NOTE: Text pointer internal copy has been updated along the process
strncpy(tempPtr, text, TextLength(text));
memcpy(tempPtr, text, TextLength(text));
}
else TRACELOG(LOG_WARNING, "Text with replacement is longer than internal buffer, use TextReplaceAlloc()");
}
@ -1830,7 +1830,7 @@ char *TextReplace(const char *text, const char *search, const char *replacement)
}
// Replace text string
// REQUIRES: strstr(), strncpy()
// REQUIRES: strstr(), memcpy()
// WARNING: Allocated memory must be manually freed
char *TextReplaceAlloc(const char *text, const char *search, const char *replacement)
{
@ -1887,7 +1887,7 @@ char *TextReplaceAlloc(const char *text, const char *search, const char *replace
// Copy remaind text part after replacement to result (pointed by moving temp)
// NOTE: Text pointer internal copy has been updated along the process
strncpy(temp, text, TextLength(text));
memcpy(temp, text, TextLength(text));
}
}
@ -1975,10 +1975,11 @@ char *TextInsert(const char *text, const char *insert, int position)
{
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH);
int textLen = TextLength(text);
if ((text != NULL) && (insert != NULL))
if ((text != NULL) && (insert != NULL) && (position >= 0))
{
int textLen = TextLength(text);
if (position > textLen) position = textLen; // End of text string
int insertLen = TextLength(insert);
if ((textLen + insertLen) < (MAX_TEXT_BUFFER_LENGTH - 1))
@ -1987,7 +1988,7 @@ char *TextInsert(const char *text, const char *insert, int position)
for (int i = 0; i < position; i++) buffer[i] = text[i];
for (int i = position; i < insertLen + position; i++) buffer[i] = insert[i - position];
for (int i = (insertLen + position); i < (textLen + insertLen); i++) buffer[i] = text[i];
for (int i = (insertLen + position); i < (textLen + insertLen); i++) buffer[i] = text[i - insertLen];
buffer[textLen + insertLen] = '\0'; // Add EOL
}
@ -2002,17 +2003,18 @@ char *TextInsert(const char *text, const char *insert, int position)
char *TextInsertAlloc(const char *text, const char *insert, int position)
{
char *result = NULL;
int textLen = TextLength(text);
if ((text != NULL) && (insert != NULL))
if ((text != NULL) && (insert != NULL) && (position >= 0))
{
int textLen = TextLength(text);
if (position > textLen) position = textLen; // End of text string
int insertLen = TextLength(insert);
result = (char *)RL_MALLOC(textLen + insertLen + 1);
for (int i = 0; i < position; i++) result[i] = text[i];
for (int i = position; i < insertLen + position; i++) result[i] = insert[i - position];
for (int i = (insertLen + position); i < (textLen + insertLen); i++) result[i] = text[i];
for (int i = position; i < (insertLen + position); i++) result[i] = insert[i - position];
for (int i = (insertLen + position); i < (textLen + insertLen); i++) result[i] = text[i - insertLen];
result[textLen + insertLen] = '\0'; // Add EOL
}
@ -2036,7 +2038,7 @@ char *TextJoin(char **textList, int count, const char *delimiter)
int textLength = TextLength(textList[i]);
// Make sure joined text could fit inside MAX_TEXT_BUFFER_LENGTH
if ((totalLength + textLength) < MAX_TEXT_BUFFER_LENGTH)
if ((totalLength + textLength + delimiterLen) < MAX_TEXT_BUFFER_LENGTH)
{
memcpy(textPtr, textList[i], textLength);
totalLength += textLength;
@ -2200,18 +2202,43 @@ char *TextToSnake(const char *text)
if (text != NULL)
{
// Check for next separator to upper case another character
for (int i = 0, j = 0; (i < MAX_TEXT_BUFFER_LENGTH - 1) && (text[j] != '\0'); i++, j++)
for (int i = 0, j = 0; (i < MAX_TEXT_BUFFER_LENGTH - 1) && (text[j] != '\0'); j++)
{
if ((text[j] >= 'A') && (text[j] <= 'Z'))
if (text[j] == ' ')
{
if (i >= 1)
if ((i > 0) && (buffer[i - 1] != '_'))
{
buffer[i] = '_';
i++;
}
buffer[i] = text[j] + 32;
}
else buffer[i] = text[j];
else if ((text[j] >= 'A') && (text[j] <= 'Z'))
{
if ((i > 0) && (buffer[i - 1] != '_'))
{
char prev = text[j - 1];
char next = text[j + 1];
// Considering multiple cap leters to be on single word (HTTPRequest --> http_request)
if (((prev >= 'a') && (prev <= 'z')) ||
(((prev >= 'A') && (prev <= 'Z')) && ((next >= 'a') && (next <= 'z'))))
{
if (i < MAX_TEXT_BUFFER_LENGTH - 2)
{
buffer[i] = '_';
i++;
}
}
}
buffer[i] = text[j] + 32;
i++;
}
else
{
buffer[i] = text[j];
i++;
}
}
}

View file

@ -12,6 +12,7 @@
* #define SUPPORT_FILEFORMAT_JPG 0
* #define SUPPORT_FILEFORMAT_GIF 1
* #define SUPPORT_FILEFORMAT_QOI 1
* #define SUPPORT_FILEFORMAT_PEP 1
* #define SUPPORT_FILEFORMAT_PSD 0
* #define SUPPORT_FILEFORMAT_HDR 0
* #define SUPPORT_FILEFORMAT_PIC 0
@ -69,6 +70,7 @@
#include <string.h> // Required for: strlen() [Used in ImageTextEx()], strcmp() [Used in LoadImageFromMemory()/LoadImageAnimFromMemory()/ExportImageToMemory()]
#include <math.h> // Required for: fabsf() [Used in DrawTextureRec()]
#include <stdio.h> // Required for: sprintf() [Used in ExportImageAsCode()]
#include <limits.h> // Required for: INT_MAX
// Support only desired texture formats on stb_image
#if !SUPPORT_FILEFORMAT_BMP
@ -188,7 +190,15 @@
#if defined(_MSC_VER)
#pragma warning(pop) // Disable MSVC warning suppression
#endif
#endif
#if SUPPORT_FILEFORMAT_PEP
#define PEP_MALLOC RL_MALLOC
#define PEP_REALLOC RL_REALLOC
#define PEP_FREE RL_FREE
#define PEP_IMPLEMENTATION
#include "external/pep.h"
#endif
#if SUPPORT_IMAGE_EXPORT
@ -510,6 +520,31 @@ Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, i
}
}
#endif
#if SUPPORT_FILEFORMAT_PEP
else if ((strcmp(fileType, ".pep") == 0) || (strcmp(fileType, ".PEP") == 0))
{
if (fileData != NULL)
{
// Deserialize file data into pep structure
pep p = pep_deserialize(fileData, dataSize);
// Decompress pep data for image struct
// Decompression options:
// - First color transparent, 3rd parameter: 1
// - Premultiply alpha on loading, 4th parameter: 1
unsigned int *pepData = pep_decompress(&p, pep_rgba, 1, 1);
image.data = pepData;
image.width = p.width;
image.height = p.height;
image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
image.mipmaps = 1;
PEP_FREE(pepData);
pep_free(&p);
}
}
#endif
#if SUPPORT_FILEFORMAT_DDS
else if ((strcmp(fileType, ".dds") == 0) || (strcmp(fileType, ".DDS") == 0))
{
@ -681,6 +716,25 @@ bool ExportImage(Image image, const char *fileName)
}
}
#endif
#if SUPPORT_FILEFORMAT_PEP
else if (IsFileExtension(fileName, ".pep"))
{
if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)
{
// NOTE: Only RGBA 32bit (8bit per channel) image format supported
pep p = pep_compress(image.data, image.width, image.height, pep_rgba, pep_8bit);
unsigned int pepDataSize = 0;
unsigned char *pepData = pep_serialize(&p, &pepDataSize);
result = SaveFileData(fileName, pepData, pepDataSize);
PEP_FREE(pepData);
pep_free(&p);
}
else TRACELOG(LOG_WARNING, "IMAGE: Image can not be exported, .pep requires RGBA 32bit input");
}
#endif
#if SUPPORT_FILEFORMAT_KTX
else if (IsFileExtension(fileName, ".ktx"))
{
@ -760,7 +814,7 @@ bool ExportImageAsCode(Image image, const char *fileName)
// Get file name from path and convert variable name to uppercase
char varFileName[256] = { 0 };
strncpy(varFileName, GetFileNameWithoutExt(fileName), 256 - 1); // NOTE: Using function provided by [rcore] module
snprintf(varFileName, 256, "%s", GetFileNameWithoutExt(fileName)); // NOTE: Using function provided by [rcore] module
for (int i = 0; varFileName[i] != '\0'; i++) if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; }
// Add image information
@ -790,9 +844,10 @@ bool ExportImageAsCode(Image image, const char *fileName)
// Generate image: plain color
Image GenImageColor(int width, int height, Color color)
{
Color *pixels = (Color *)RL_CALLOC(width*height, sizeof(Color));
int dataSize = GetPixelDataSize(width, height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
Color *pixels = (Color *)RL_CALLOC(dataSize, 1);
for (int i = 0; i < width*height; i++) pixels[i] = color;
for (int i = 0; (pixels != NULL) && (i < width*height); i++) pixels[i] = color;
Image image = {
.data = pixels,
@ -1175,18 +1230,34 @@ Image ImageFromImage(Image image, Rectangle rec)
{
Image result = { 0 };
int bytesPerPixel = GetPixelDataSize(1, 1, image.format);
// Security check to avoid program crash
if ((image.data == NULL) || (image.width == 0) || (image.height == 0)) return result;
result.width = (int)rec.width;
result.height = (int)rec.height;
result.data = RL_CALLOC((int)rec.width*(int)rec.height*bytesPerPixel, 1);
result.format = image.format;
result.mipmaps = 1;
if (image.format < PIXELFORMAT_COMPRESSED_DXT1_RGB)
{
// Basic rectangle validation: size smaller than image size
if ((rec.x >= 0) && (rec.y >= 0) && (rec.width > 0) && (rec.height > 0) &&
(((int)rec.x + (int)rec.width) <= image.width) &&
(((int)rec.y + (int)rec.height) <= image.height))
{
int bytesPerPixel = GetPixelDataSize(1, 1, image.format);
for (int y = 0; y < (int)rec.height; y++)
{
memcpy(((unsigned char *)result.data) + y*(int)rec.width*bytesPerPixel, ((unsigned char *)image.data) + ((y + (int)rec.y)*image.width + (int)rec.x)*bytesPerPixel, (int)rec.width*bytesPerPixel);
}
result.width = (int)rec.width;
result.height = (int)rec.height;
result.data = RL_CALLOC((int)rec.width*(int)rec.height*bytesPerPixel, 1);
result.format = image.format;
result.mipmaps = 1;
for (int y = 0; y < (int)rec.height; y++)
{
memcpy(((unsigned char *)result.data) + y*(int)rec.width*bytesPerPixel,
((unsigned char *)image.data) + ((y + (int)rec.y)*image.width + (int)rec.x)*bytesPerPixel,
(int)rec.width*bytesPerPixel);
}
}
else TRACELOG(LOG_WARNING, "IMAGE: ImageToImage(), rectangle provided not valid");
}
else TRACELOG(LOG_WARNING, "IMAGE: Image manipulation not supported for compressed formats");
return result;
}
@ -2631,45 +2702,49 @@ void ImageRotate(Image *image, int degrees)
int width = (int)(fabsf(image->width*cosRadius) + fabsf(image->height*sinRadius));
int height = (int)(fabsf(image->height*cosRadius) + fabsf(image->width*sinRadius));
int dataSize = GetPixelDataSize(width, height, image->format);
int bytesPerPixel = GetPixelDataSize(1, 1, image->format);
unsigned char *rotatedData = (unsigned char *)RL_CALLOC(width*height, bytesPerPixel);
unsigned char *rotatedData = (unsigned char *)RL_CALLOC(dataSize, 1);
for (int y = 0; y < height; y++)
if (rotatedData != NULL)
{
for (int x = 0; x < width; x++)
for (int y = 0; y < height; y++)
{
float oldX = ((x - width/2.0f)*cosRadius + (y - height/2.0f)*sinRadius) + image->width/2.0f;
float oldY = ((y - height/2.0f)*cosRadius - (x - width/2.0f)*sinRadius) + image->height/2.0f;
if ((oldX >= 0) && (oldX < image->width) && (oldY >= 0) && (oldY < image->height))
for (int x = 0; x < width; x++)
{
int x1 = (int)floorf(oldX);
int y1 = (int)floorf(oldY);
int x2 = MIN(x1 + 1, image->width - 1);
int y2 = MIN(y1 + 1, image->height - 1);
float oldX = ((x - width/2.0f)*cosRadius + (y - height/2.0f)*sinRadius) + image->width/2.0f;
float oldY = ((y - height/2.0f)*cosRadius - (x - width/2.0f)*sinRadius) + image->height/2.0f;
float px = oldX - x1;
float py = oldY - y1;
for (int i = 0; i < bytesPerPixel; i++)
if ((oldX >= 0) && (oldX < image->width) && (oldY >= 0) && (oldY < image->height))
{
float f1 = ((unsigned char *)image->data)[(y1*image->width + x1)*bytesPerPixel + i];
float f2 = ((unsigned char *)image->data)[(y1*image->width + x2)*bytesPerPixel + i];
float f3 = ((unsigned char *)image->data)[(y2*image->width + x1)*bytesPerPixel + i];
float f4 = ((unsigned char *)image->data)[(y2*image->width + x2)*bytesPerPixel + i];
int x1 = (int)floorf(oldX);
int y1 = (int)floorf(oldY);
int x2 = MIN(x1 + 1, image->width - 1);
int y2 = MIN(y1 + 1, image->height - 1);
float val = f1*(1 - px)*(1 - py) + f2*px*(1 - py) + f3*(1 - px)*py + f4*px*py;
float px = oldX - x1;
float py = oldY - y1;
rotatedData[(y*width + x)*bytesPerPixel + i] = (unsigned char)val;
for (int i = 0; i < bytesPerPixel; i++)
{
float f1 = ((unsigned char *)image->data)[(y1*image->width + x1)*bytesPerPixel + i];
float f2 = ((unsigned char *)image->data)[(y1*image->width + x2)*bytesPerPixel + i];
float f3 = ((unsigned char *)image->data)[(y2*image->width + x1)*bytesPerPixel + i];
float f4 = ((unsigned char *)image->data)[(y2*image->width + x2)*bytesPerPixel + i];
float val = f1*(1 - px)*(1 - py) + f2*px*(1 - py) + f3*(1 - px)*py + f4*px*py;
rotatedData[(y*width + x)*bytesPerPixel + i] = (unsigned char)val;
}
}
}
}
}
RL_FREE(image->data);
image->data = rotatedData;
image->width = width;
image->height = height;
RL_FREE(image->data);
image->data = rotatedData;
image->width = width;
image->height = height;
}
}
}
@ -3865,10 +3940,16 @@ void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color)
}
}
// Draw a color-filled rectangle with pro parameters within and image
void ImageDrawRectanglePro(Image *dst, Rectangle rec, Vector2 origin, float rotation, Color color)
{
// TODO: NEW: Implement ImageDrawRectanglePro()
}
// Draw rectangle lines within an image
void ImageDrawRectangleLines(Image *dst, int posX, int posY, int width, int height, Color color)
{
Rectangle rec = { posX, posY, width, height };
Rectangle rec = { (float)posX, (float)posY, (float)width, (float)height };
ImageDrawRectangleLinesEx(dst, rec, 1, color);
}
@ -3881,6 +3962,12 @@ void ImageDrawRectangleLinesEx(Image *dst, Rectangle rec, int thick, Color color
ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + rec.height - thick), (int)rec.width, thick, color);
}
// Draw rectangle with gradient colors within an image, counter-clockwise color order
void ImageDrawRectangleGradientEx(Image *dst, Rectangle rec, Color col1, Color col2, Color col3, Color col4)
{
// TODO: NEW: Implement ImageDrawRectangleGradientEx()
}
// Draw circle within an image
void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color)
{
@ -3948,17 +4035,23 @@ void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color)
// Draw a gradient-filled circle within an image
void ImageDrawCircleGradient(Image *dst, Vector2 center, float radius, Color inner, Color outer)
{
// TODO: Implement gradient circle drawing
// TODO: NEW: Implement ImageDrawCircleGradient()
}
// Draw an image within an image
void ImageDrawImage(Image *dst, Image src, int posX, int posY, Color tint)
{
Rectangle srcRec = { 0, 0, src.width, src.height };
Rectangle dstRec = { posX, posY, srcRec.width, srcRec.height };
Rectangle srcRec = { 0.0f, 0.0f, (float)src.width, (float)src.height };
Rectangle dstRec = { (float)posX, (float)posY, srcRec.width, srcRec.height };
ImageDrawImagePro(dst, src, srcRec, dstRec, (Vector2){ 0 }, 0.0f, tint);
}
// Draw an image with scaling and rotation within an image
void ImageDrawImageEx(Image *dst, Image src, Vector2 position, float rotation, float scale, Color tint)
{
// TODO: NEW: Implement ImageDrawImageEx()
}
// Draw a part of an image defined by a rectangle within an image
void ImageDrawImageRec(Image *dst, Image src, Rectangle srcRec, Vector2 position, Color tint)
{
@ -3967,8 +4060,7 @@ void ImageDrawImageRec(Image *dst, Image src, Rectangle srcRec, Vector2 position
}
// Draw a part of an image defined by a rectangle into destination rectangle, with scaling and rotation, within an image
// NOTE: Color tint is applied to source image
// TODO: WARNING: origin and rotation are not implemented
// TODO: REVIEW: ImageDrawImagePro(), implement origin and rotation for image drawing
void ImageDrawImagePro(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Vector2 origin, float rotation, Color tint)
{
// Security check to avoid program crash
@ -4146,6 +4238,12 @@ void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position,
UnloadImage(imText);
}
// Draw text using Font and pro parameters (rotation)
void ImageDrawTextPro(Image *dst, Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint)
{
// TODO: NEW: Implement ImageDrawTextPro()
}
//------------------------------------------------------------------------------------
// Texture loading functions
//------------------------------------------------------------------------------------
@ -5425,17 +5523,24 @@ int GetPixelDataSize(int width, int height, int format)
case PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break;
default: break;
}
unsigned long long dataSizeBytes = ((unsigned long long)width*height*bpp) >> 3; // Get size in bytes (dividing by 8)
double bytesPerPixel = (double)bpp/8.0;
dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes
// Most compressed formats works on 4x4 blocks,
// if texture is smaller, minimum dataSize is 8 or 16
if ((width < 4) && (height < 4))
if (dataSizeBytes < INT_MAX)
{
if ((format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8;
else if ((format >= PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16;
dataSize = (int)dataSizeBytes;
// Most compressed formats works on 4x4 blocks,
// if texture is smaller, minimum dataSize is 8 or 16
if ((width < 4) && (height < 4))
{
if ((format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8;
else if ((format >= PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16;
}
}
// NOTE: In case required image data larger than 2GB, no memory allocated at all (NULL)
if (dataSize == 0) TRACELOG(LOG_WARNING, "Requested image size is larger than 2GB, it can not be allocated");
return dataSize;
}