Updated examples/Makefile after testing on OSX
I may be wrong, but the best way to install ray lib is through home-brew, and I'd expect that that should be a search path for others.
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1 changed files with 2 additions and 2 deletions
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@ -18,7 +18,7 @@
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# > PLATFORM_DESKTOP_RGFW (RGFW backend):
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# - Windows (Win32, Win64)
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# - Linux (X11 desktop mode)
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# - macOS/OSX (x64, arm64 (not tested))
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# - macOS/OSX (x64, arm64)
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# - Others (not tested)
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# > PLATFORM_DESKTOP_WIN32 (native Win32):
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# - Windows (Win32, Win64)
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@ -418,7 +418,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
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ifeq ($(PLATFORM_OS),OSX)
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# Libraries for OSX 10.9 desktop compiling
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# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
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LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo -framework QuartzCore
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LDLIBS = -L/opt/homebrew/lib -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo -framework QuartzCore
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endif
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ifeq ($(PLATFORM_OS),BSD)
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# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
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