update 2 more examples

This commit is contained in:
Jon Daniel 2025-08-02 01:32:12 +02:00
commit 6fce935a26

View file

@ -68,7 +68,7 @@ int main(void)
int swirlCenterLoc = GetShaderLocation(shader, "center");
// Create a RenderTexture2D to be used for render to texture
RenderTexture2D target;
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -80,10 +80,9 @@ int main(void)
{
screenWidth = GetScreenWidth();
screenHeight = GetScreenHeight();
UnloadRenderTexture(target);
target = LoadRenderTexture(screenWidth, screenHeight);
}
// Create a RenderTexture2D to be used for render to texture
UnloadRenderTexture(target);
target = LoadRenderTexture(screenWidth, screenHeight);
// Update
//----------------------------------------------------------------------------------