Add DrawSplineSegmentLinearVar
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1 changed files with 109 additions and 6 deletions
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@ -1298,6 +1298,7 @@ RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4
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RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
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RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
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RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
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RLAPI void DrawSplineSegmentLinearVar(Vector2 p1, Vector2 p2, const float* thicks, int thickCount, Color color); // Draw spline segment with variable thickness: Linear Bezier, 2 points
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RLAPI void DrawSplineSegmentBezierCubicVar(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, const float* thicks, int thickCount, Color color); // Draw spline segment with variable thickness: Cubic Bezier, 2 points, 2 control points
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// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
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