Update README.md
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@ -61,9 +61,9 @@ raylib presents some limitation by design for code simplicity, some forks, alter
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- Single window with single OpenGL context by default, no multi-window support
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- Window resize and move stops the rendering loop on platforms supporting a window
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- `RenderTextures` are flipped vertically, as provided by OpenGL, it's up to user to draw then flipped to screen
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- Font rasterization has lower quality than alternatives using `Freetype2`, `HarfBuzz` or `Slug`
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- Text drawing does not support RTL, ligatures or emojis
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- `RenderTextures` are flipped vertically, as provided by OpenGL, it's up to user to draw then flipped on screen
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basic example
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