Update shader_basic_pbr example to work on web

changed to GLSL_VERSION            100
update glsl100 shader
set float  precision  to highp
removed keyword  in
change for loop tu use constant value  gives an error
This commit is contained in:
devdad 2024-11-19 17:53:31 +01:00
commit 69f1ab8637

View file

@ -22,7 +22,7 @@
#if defined(PLATFORM_DESKTOP)
#define GLSL_VERSION 330
#else // PLATFORM_ANDROID, PLATFORM_WEB
#define GLSL_VERSION 120
#define GLSL_VERSION 100
#endif
#include <stdlib.h> // Required for: NULL