win32 backend

This commit is contained in:
Jonathan Marler 2025-03-24 19:11:51 -06:00
commit 69a1a0d6fd

View file

@ -17,7 +17,8 @@ fn setDesktopPlatform(raylib: *std.Build.Step.Compile, platform: PlatformBackend
.rgfw => raylib.root_module.addCMacro("PLATFORM_DESKTOP_RGFW", ""),
.sdl => raylib.root_module.addCMacro("PLATFORM_DESKTOP_SDL", ""),
.android => raylib.root_module.addCMacro("PLATFORM_ANDROID", ""),
else => {},
.drm => {},
.win32 => raylib.root_module.addCMacro("PLATFORM_DESKTOP_WIN32", ""),
}
}
@ -180,11 +181,12 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
raylib.addIncludePath(b.path("src/platforms"));
switch (target.result.os.tag) {
.windows => {
try raylib_flags_arr.append("-DUNICODE");
switch (options.platform) {
.glfw => try c_source_files.append("src/rglfw.c"),
.rgfw, .sdl, .drm, .android => {},
.rgfw, .sdl, .drm, .android, .win32 => {},
}
raylib.linkSystemLibrary("shcore");
raylib.linkSystemLibrary("winmm");
raylib.linkSystemLibrary("gdi32");
raylib.linkSystemLibrary("opengl32");
@ -440,6 +442,7 @@ pub const PlatformBackend = enum {
sdl,
drm,
android,
win32,
};
pub fn build(b: *std.Build) !void {