[examples] Add shapes_triangle_strip
This commit is contained in:
parent
ca664cb023
commit
68baddb41d
2 changed files with 124 additions and 2 deletions
115
examples/shapes/shapes_triangle_strip.c
Normal file
115
examples/shapes/shapes_triangle_strip.c
Normal file
|
|
@ -0,0 +1,115 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - triangle strip
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
|
||||
*
|
||||
* Example contributed by Jopestpe (@jopestpe)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2018-2025 Jopestpe (@jopestpe)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include <math.h>
|
||||
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include "raygui.h" // Required for GUI controls
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
static Vector2 CalculatePoint(Vector2 start, float angle, float length);
|
||||
static void DrawTriangleCustom(Vector2 point1, Vector2 point2, Vector2 point3, float angle, bool outline);
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - triangle strip");
|
||||
|
||||
Vector2 points[120] = { 0 };
|
||||
Vector2 center = { (screenWidth/2.0f) - 125.f, screenHeight/2.0f };
|
||||
float segments = 6.0f;
|
||||
float insideRadius = 100.0f;
|
||||
float outsideRadius = 150.0f;
|
||||
bool outline = true;
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
int pointCount = (int)(segments);
|
||||
float angleStep = (360.0f/pointCount)*DEG2RAD;
|
||||
|
||||
for (int i = 0, i2 = 0; i < pointCount; i++, i2 += 2)
|
||||
{
|
||||
points[i2] = CalculatePoint(center, i*angleStep, insideRadius);
|
||||
points[i2 + 1] = CalculatePoint(center, i*angleStep + angleStep/2.0f, outsideRadius);
|
||||
}
|
||||
|
||||
points[pointCount*2] = points[0];
|
||||
points[pointCount*2 + 1] = points[1];
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
for (int i = 0, i2 = 0; i < pointCount; i++, i2 += 2)
|
||||
{
|
||||
DrawTriangleCustom(points[i2], points[i2 + 1], points[i2 + 2], i*angleStep, outline);
|
||||
DrawTriangleCustom(points[i2 + 2], points[i2 + 1], points[i2 + 3], i*angleStep + (angleStep/2), outline);
|
||||
}
|
||||
|
||||
DrawLine(580, 0, 580, GetScreenHeight(), (Color){ 218, 218, 218, 255 });
|
||||
DrawRectangle(580, 0, GetScreenWidth(), GetScreenHeight(), (Color){ 232, 232, 232, 255 });
|
||||
|
||||
// Draw GUI controls
|
||||
//------------------------------------------------------------------------------
|
||||
GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Segments", TextFormat("%.0f", segments), &segments, 6.0f, 60.f);
|
||||
GuiCheckBox((Rectangle){ 640, 70, 20, 20 }, "Outline", &outline);
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static Vector2 CalculatePoint(Vector2 start, float angle, float radius)
|
||||
{
|
||||
return (Vector2){ start.x + cosf(angle)*radius, start.y + sinf(angle)*radius };
|
||||
}
|
||||
|
||||
static void DrawTriangleCustom(Vector2 point1, Vector2 point2, Vector2 point3, float angle, bool outline)
|
||||
{
|
||||
Color color = ColorFromHSV(angle*RAD2DEG, 1.0f, 1.0f);
|
||||
DrawTriangle(point3, point2, point1, color);
|
||||
if (outline) DrawTriangleLines(point1, point2, point3, BLACK);
|
||||
}
|
||||
BIN
examples/shapes/shapes_triangle_strip.png
Normal file
BIN
examples/shapes/shapes_triangle_strip.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 12 KiB |
Loading…
Reference in a new issue