Avoid external variable whiteTexture

To get it, use GetDefaultTexture()
This commit is contained in:
raysan5 2016-06-11 12:41:03 +02:00
commit 68a02e567d

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@ -228,8 +228,7 @@ static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays;
static int blendMode = 0;
// White texture useful for plain color polys (required by shader)
// NOTE: It's required in shapes and models modules!
unsigned int whiteTexture;
static unsigned int whiteTexture;
//----------------------------------------------------------------------------------
// Module specific Functions Declaration