Some work on example games
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1 changed files with 8 additions and 21 deletions
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@ -3,8 +3,8 @@
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precision mediump float;
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// Input vertex attributes (from vertex shader)
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in vec2 fragTexCoord;
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in vec4 fragColor;
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varying vec2 fragTexCoord;
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varying vec4 fragColor;
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// Input uniform values
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uniform sampler2D texture0;
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