Fix compilation by removing old colorBackBuffer setters
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parent
739b78c43d
commit
661b1c1024
1 changed files with 1 additions and 13 deletions
14
src/external/rlsw.h
vendored
14
src/external/rlsw.h
vendored
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@ -4023,9 +4023,6 @@ bool swInit(int w, int h)
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}
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}
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RLSW.colorBuffer = &RLSW.framebuffer.color;
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RLSW.colorBuffer = &RLSW.framebuffer.color;
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#ifdef RLSW_BACKBUFFER
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RLSW.colorBackBuffer = &RLSW.framebuffer.backColor;
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#endif
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RLSW.depthBuffer = &RLSW.framebuffer.depth;
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RLSW.depthBuffer = &RLSW.framebuffer.depth;
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swViewport(0, 0, w, h);
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swViewport(0, 0, w, h);
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@ -4186,8 +4183,8 @@ void swSwapColorBuffers(void)
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RLSW.framebuffer.color = RLSW.framebuffer.backColor;
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RLSW.framebuffer.color = RLSW.framebuffer.backColor;
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RLSW.framebuffer.backColor = tmp;
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RLSW.framebuffer.backColor = tmp;
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// Only needs to know about current colorBuffer.
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RLSW.colorBuffer = &RLSW.framebuffer.color;
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RLSW.colorBuffer = &RLSW.framebuffer.color;
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RLSW.colorBackBuffer = &RLSW.framebuffer.backColor;
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#else
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#else
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TRACELOG(LOG_WARNING, "swSwapColorBuffers not enabled (#define RLSW_BACKBUFFER with a compiler option to enable).");
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TRACELOG(LOG_WARNING, "swSwapColorBuffers not enabled (#define RLSW_BACKBUFFER with a compiler option to enable).");
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#endif
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#endif
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@ -5020,9 +5017,6 @@ void swDeleteTextures(int count, sw_handle_t *textures)
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if (!tex) { RLSW.errCode = SW_INVALID_VALUE; continue; }
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if (!tex) { RLSW.errCode = SW_INVALID_VALUE; continue; }
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if (tex == RLSW.boundTexture) RLSW.boundTexture = NULL;
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if (tex == RLSW.boundTexture) RLSW.boundTexture = NULL;
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if (tex == RLSW.colorBuffer) RLSW.colorBuffer = NULL;
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if (tex == RLSW.colorBuffer) RLSW.colorBuffer = NULL;
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#ifdef RLSW_BACKBUFFER
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if (tex == RLSW.colorBackBuffer) RLSW.colorBackBuffer = NULL;
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#endif
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if (tex == RLSW.depthBuffer) RLSW.depthBuffer = NULL;
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if (tex == RLSW.depthBuffer) RLSW.depthBuffer = NULL;
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sw_texture_free(tex);
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sw_texture_free(tex);
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@ -5273,9 +5267,6 @@ void swDeleteFramebuffers(int count, uint32_t *framebuffers)
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{
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{
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RLSW.boundFramebufferId = SW_HANDLE_NULL;
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RLSW.boundFramebufferId = SW_HANDLE_NULL;
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RLSW.colorBuffer = &RLSW.framebuffer.color;
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RLSW.colorBuffer = &RLSW.framebuffer.color;
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#ifdef RLSW_BACKBUFFER
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RLSW.colorBackBuffer = &RLSW.framebuffer.backColor;
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#endif
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RLSW.depthBuffer = &RLSW.framebuffer.depth;
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RLSW.depthBuffer = &RLSW.framebuffer.depth;
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}
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}
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@ -5295,9 +5286,6 @@ void swBindFramebuffer(uint32_t id)
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{
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{
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RLSW.boundFramebufferId = SW_HANDLE_NULL;
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RLSW.boundFramebufferId = SW_HANDLE_NULL;
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RLSW.colorBuffer = &RLSW.framebuffer.color;
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RLSW.colorBuffer = &RLSW.framebuffer.color;
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#ifdef RLSW_BACKBUFFER
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RLSW.colorBackBuffer = &RLSW.framebuffer.backColor;
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#endif
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RLSW.depthBuffer = &RLSW.framebuffer.depth;
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RLSW.depthBuffer = &RLSW.framebuffer.depth;
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return;
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return;
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}
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}
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