Improved shaders_postprocessing example
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1 changed files with 29214 additions and 26979 deletions
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@ -12,11 +12,11 @@ uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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float hatchOffsetY = 5.0f;
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float lumThreshold01 = 0.9f;
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float lumThreshold02 = 0.7f;
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float lumThreshold03 = 0.5f;
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float lumThreshold04 = 0.3f;
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float hatchOffsetY = 5.0;
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float lumThreshold01 = 0.9;
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float lumThreshold02 = 0.7;
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float lumThreshold03 = 0.5;
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float lumThreshold04 = 0.3;
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void main()
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{
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