Minor tweaks
This commit is contained in:
parent
c8313d9ebc
commit
61cfd1afcb
1 changed files with 3 additions and 3 deletions
|
|
@ -1147,7 +1147,7 @@ void PollInputEvents(void)
|
|||
|
||||
const unsigned char *buttons = state.buttons;
|
||||
|
||||
for (int k = 0; (buttons != NULL) && (k < GLFW_GAMEPAD_BUTTON_DPAD_LEFT + 1) && (k < MAX_GAMEPAD_BUTTONS); k++)
|
||||
for (int k = 0; (buttons != NULL) && (k < MAX_GAMEPAD_BUTTONS); k++)
|
||||
{
|
||||
int button = -1; // GamepadButton enum values assigned
|
||||
|
||||
|
|
@ -1189,7 +1189,7 @@ void PollInputEvents(void)
|
|||
// Get current axis state
|
||||
const float *axes = state.axes;
|
||||
|
||||
for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1) && (k < MAX_GAMEPAD_AXIS); k++)
|
||||
for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1); k++)
|
||||
{
|
||||
CORE.Input.Gamepad.axisState[i][k] = axes[k];
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue