Corrected some issues on game
Now it works! :)
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1 changed files with 7 additions and 13 deletions
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@ -151,7 +151,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
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# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
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# -s USE_PTHREADS=1 # multithreading support
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CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources
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CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s ALLOW_MEMORY_GROWTH=1 --preload-file resources
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endif
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# Define include paths for required headers
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@ -218,7 +218,7 @@ endif
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ifeq ($(PLATFORM_OS),WINDOWS)
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# resources file contains raylib icon for windows .exe
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# -Wl,--subsystem,windows hides the console window
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CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
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LDLIBS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
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endif
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# Define output extension to generate a .html file using provided shell
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@ -253,7 +253,7 @@ all:
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# Project target defined by PROJECT_NAME
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$(PROJECT_NAME): $(OBJS)
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$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(WEB_SHELL)
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# Compile source files
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# NOTE: This pattern will compile every module defined on $(OBJS)
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