REVIEWED: rlLoadFramebuffer()
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6 changed files with 6 additions and 6 deletions
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@ -194,7 +194,7 @@ static TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int s
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unsigned int rbo = rlLoadTextureDepth(size, size, true);
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cubemap.id = rlLoadTextureCubemap(0, size, format);
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unsigned int fbo = rlLoadFramebuffer(size, size);
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unsigned int fbo = rlLoadFramebuffer();
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rlFramebufferAttach(fbo, rbo, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_RENDERBUFFER, 0);
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rlFramebufferAttach(fbo, cubemap.id, RL_ATTACHMENT_COLOR_CHANNEL0, RL_ATTACHMENT_CUBEMAP_POSITIVE_X, 0);
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