Merge branch 'master' of github.com:raysan5/raylib
This commit is contained in:
commit
606051950a
24 changed files with 479 additions and 400 deletions
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@ -97,7 +97,7 @@ int main(void)
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DrawRectangle(199, 199, 402, 34, LIGHTGRAY);
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for (int i = 0; i < 400; i++)
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{
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DrawLine(201 + i, 232 - averageVolume[i] * 32, 201 + i, 232, MAROON);
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DrawLine(201 + i, 232 - (int)averageVolume[i] * 32, 201 + i, 232, MAROON);
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}
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DrawRectangleLines(199, 199, 402, 34, GRAY);
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@ -133,10 +133,10 @@ int main(void)
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for (int i = 0; i < envItemsLength; i++) DrawRectangleRec(envItems[i].rect, envItems[i].color);
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Rectangle playerRect = { player.position.x - 20, player.position.y - 40, 40, 40 };
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Rectangle playerRect = { player.position.x - 20, player.position.y - 40, 40.0f, 40.0f };
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DrawRectangleRec(playerRect, RED);
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DrawCircle(player.position.x, player.position.y, 5, GOLD);
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DrawCircleV(player.position, 5.0f, GOLD);
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EndMode2D();
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@ -36,7 +36,7 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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boxPositionY -= (GetMouseWheelMove()*scrollSpeed);
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boxPositionY -= (int)(GetMouseWheelMove()*scrollSpeed);
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//----------------------------------------------------------------------------------
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// Draw
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@ -41,7 +41,7 @@ int main(void) {
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int rectCount = 20;
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float rectSize = (float)screenWidth/rectCount;
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ColorRect* rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight);
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ColorRect* rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight);
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@ -62,7 +62,7 @@ int main(void) {
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rectCount++;
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rectSize = (float)screenWidth/rectCount;
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free(rectangles);
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rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight);
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rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight);
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}
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if(IsKeyPressed(KEY_DOWN))
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@ -71,7 +71,7 @@ int main(void) {
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rectCount--;
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rectSize = (float)screenWidth/rectCount;
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free(rectangles);
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rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight);
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rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight);
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}
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}
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@ -121,17 +121,17 @@ static Color GenerateRandomColor()
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}
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static ColorRect* GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight){
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int *seq = LoadRandomSequence(rectCount, 0, rectCount-1);
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ColorRect* rectangles = (ColorRect *)malloc(rectCount*sizeof(ColorRect));
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int *seq = LoadRandomSequence((unsigned int)rectCount, 0, (unsigned int)rectCount-1);
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ColorRect* rectangles = (ColorRect *)malloc((int)rectCount*sizeof(ColorRect));
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float rectSeqWidth = rectCount * rectWidth;
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int startX = (screenWidth - rectSeqWidth) * 0.5f;
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float startX = (screenWidth - rectSeqWidth) * 0.5f;
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for(int x=0;x<rectCount;x++){
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int rectHeight = Remap(seq[x], 0, rectCount-1, 0, screenHeight);
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int rectHeight = (int)Remap((float)seq[x], 0, rectCount-1, 0, screenHeight);
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rectangles[x].c = GenerateRandomColor();
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rectangles[x].r = CLITERAL(Rectangle){
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startX + x * rectWidth, screenHeight - rectHeight, rectWidth, rectHeight
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startX + x * rectWidth, screenHeight - rectHeight, rectWidth, (float)rectHeight
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};
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}
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UnloadRandomSequence(seq);
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@ -69,18 +69,18 @@ int main(void)
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rotation += 60.0f*GetFrameTime(); // Rotate the rectangles, 60 degrees per second
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// Make the camera move to demonstrate the effect
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cameraX = (sinf(GetTime())*50.0f) - 10.0f;
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cameraY = cosf(GetTime())*30.0f;
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cameraX = (sinf((float)GetTime())*50.0f) - 10.0f;
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cameraY = cosf((float)GetTime())*30.0f;
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// Set the camera's target to the values computed above
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screenSpaceCamera.target = (Vector2){ cameraX, cameraY };
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// Round worldSpace coordinates, keep decimals into screenSpace coordinates
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worldSpaceCamera.target.x = (int)screenSpaceCamera.target.x;
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worldSpaceCamera.target.x = truncf(screenSpaceCamera.target.x);
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screenSpaceCamera.target.x -= worldSpaceCamera.target.x;
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screenSpaceCamera.target.x *= virtualRatio;
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worldSpaceCamera.target.y = (int)screenSpaceCamera.target.y;
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worldSpaceCamera.target.y = truncf(screenSpaceCamera.target.y);
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screenSpaceCamera.target.y -= worldSpaceCamera.target.y;
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screenSpaceCamera.target.y *= virtualRatio;
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//----------------------------------------------------------------------------------
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@ -177,7 +177,7 @@ int LoadStorageValue(unsigned int position)
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if (fileData != NULL)
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{
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if (dataSize < (position*4)) TraceLog(LOG_WARNING, "FILEIO: [%s] Failed to find storage position: %i", STORAGE_DATA_FILE, position);
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if (dataSize < ((int)(position*4))) TraceLog(LOG_WARNING, "FILEIO: [%s] Failed to find storage position: %i", STORAGE_DATA_FILE, position);
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else
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{
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int *dataPtr = (int *)fileData;
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@ -67,7 +67,7 @@ int main(void)
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DrawCubeTexture(texture, (Vector3){ -2.0f, 2.0f, 0.0f }, 2.0f, 4.0f, 2.0f, WHITE);
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// Draw cube with an applied texture, but only a defined rectangle piece of the texture
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DrawCubeTextureRec(texture, (Rectangle){ 0, texture.height/2, texture.width/2, texture.height/2 },
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DrawCubeTextureRec(texture, (Rectangle){ 0.0f, texture.height/2.0f, texture.width/2.0f, texture.height/2.0f },
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(Vector3){ 2.0f, 1.0f, 0.0f }, 2.0f, 2.0f, 2.0f, WHITE);
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DrawGrid(10, 1.0f); // Draw a grid
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@ -281,7 +281,7 @@ int main(void)
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.id = gBuffer.positionTexture,
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.width = screenWidth,
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.height = screenHeight,
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}, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
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}, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, Vector2Zero(), RAYWHITE);
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DrawText("POSITION TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
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} break;
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@ -291,7 +291,7 @@ int main(void)
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.id = gBuffer.normalTexture,
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.width = screenWidth,
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.height = screenHeight,
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}, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
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}, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, Vector2Zero(), RAYWHITE);
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DrawText("NORMAL TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
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} break;
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@ -301,7 +301,7 @@ int main(void)
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.id = gBuffer.albedoSpecTexture,
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.width = screenWidth,
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.height = screenHeight,
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}, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
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}, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, Vector2Zero(), RAYWHITE);
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DrawText("ALBEDO TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
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} break;
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@ -69,8 +69,8 @@ int main(void)
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DrawLineBezier(startPoint, endPoint, 4.0f, BLUE);
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// Draw start-end spline circles with some details
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DrawCircleV(startPoint, CheckCollisionPointCircle(mouse, startPoint, 10.0f)? 14 : 8, moveStartPoint? RED : BLUE);
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DrawCircleV(endPoint, CheckCollisionPointCircle(mouse, endPoint, 10.0f)? 14 : 8, moveEndPoint? RED : BLUE);
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DrawCircleV(startPoint, CheckCollisionPointCircle(mouse, startPoint, 10.0f)? 14.0f : 8.0f, moveStartPoint? RED : BLUE);
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DrawCircleV(endPoint, CheckCollisionPointCircle(mouse, endPoint, 10.0f)? 14.0f : 8.0f, moveEndPoint? RED : BLUE);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -242,7 +242,7 @@ int main(void)
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(splineTypeActive != SPLINE_BEZIER) &&
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(i < pointCount - 1)) DrawLineV(points[i], points[i + 1], GRAY);
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DrawText(TextFormat("[%.0f, %.0f]", points[i].x, points[i].y), points[i].x, points[i].y + 10, 10, BLACK);
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DrawText(TextFormat("[%.0f, %.0f]", points[i].x, points[i].y), (int)points[i].x, (int)points[i].y + 10, 10, BLACK);
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}
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}
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@ -7351,7 +7351,7 @@
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},
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{
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"name": "ImageKernelConvolution",
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"description": "Apply Custom Square image convolution kernel",
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"description": "Apply custom square convolution kernel to image",
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"returnType": "void",
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"params": [
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{
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@ -7359,7 +7359,7 @@
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"name": "image"
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},
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{
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"type": "float *",
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"type": "const float *",
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"name": "kernel"
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},
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{
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@ -7817,6 +7817,33 @@
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}
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]
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},
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{
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"name": "ImageDrawLineEx",
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"description": "Draw a line defining thickness within an image",
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"returnType": "void",
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"params": [
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{
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"type": "Image *",
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"name": "dst"
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},
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{
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"type": "Vector2",
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"name": "start"
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},
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{
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"type": "Vector2",
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"name": "end"
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},
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{
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"type": "int",
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"name": "thick"
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},
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{
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"type": "Color",
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"name": "color"
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}
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]
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},
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{
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"name": "ImageDrawCircle",
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"description": "Draw a filled circle within an image",
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@ -5617,11 +5617,11 @@ return {
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},
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{
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name = "ImageKernelConvolution",
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description = "Apply Custom Square image convolution kernel",
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description = "Apply custom square convolution kernel to image",
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returnType = "void",
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params = {
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{type = "Image *", name = "image"},
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{type = "float *", name = "kernel"},
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{type = "const float *", name = "kernel"},
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{type = "int", name = "kernelSize"}
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}
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},
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@ -5879,6 +5879,18 @@ return {
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{type = "Color", name = "color"}
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}
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},
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{
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name = "ImageDrawLineEx",
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description = "Draw a line defining thickness within an image",
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returnType = "void",
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params = {
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{type = "Image *", name = "dst"},
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{type = "Vector2", name = "start"},
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{type = "Vector2", name = "end"},
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{type = "int", name = "thick"},
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{type = "Color", name = "color"}
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}
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},
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{
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name = "ImageDrawCircle",
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description = "Draw a filled circle within an image",
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File diff suppressed because it is too large
Load diff
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@ -670,7 +670,7 @@
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<Param type="unsigned int" name="frames" desc="" />
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</Callback>
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</Callbacks>
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<Functions count="571">
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<Functions count="572">
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<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
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<Param type="int" name="width" desc="" />
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<Param type="int" name="height" desc="" />
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@ -1842,9 +1842,9 @@
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<Param type="Image *" name="image" desc="" />
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<Param type="int" name="blurSize" desc="" />
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</Function>
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<Function name="ImageKernelConvolution" retType="void" paramCount="3" desc="Apply Custom Square image convolution kernel">
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<Function name="ImageKernelConvolution" retType="void" paramCount="3" desc="Apply custom square convolution kernel to image">
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<Param type="Image *" name="image" desc="" />
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<Param type="float *" name="kernel" desc="" />
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<Param type="const float *" name="kernel" desc="" />
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<Param type="int" name="kernelSize" desc="" />
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</Function>
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<Function name="ImageResize" retType="void" paramCount="3" desc="Resize image (Bicubic scaling algorithm)">
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@ -1966,6 +1966,13 @@
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<Param type="Vector2" name="end" desc="" />
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<Param type="Color" name="color" desc="" />
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</Function>
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<Function name="ImageDrawLineEx" retType="void" paramCount="5" desc="Draw a line defining thickness within an image">
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<Param type="Image *" name="dst" desc="" />
|
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<Param type="Vector2" name="start" desc="" />
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<Param type="Vector2" name="end" desc="" />
|
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<Param type="int" name="thick" desc="" />
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<Param type="Color" name="color" desc="" />
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</Function>
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<Function name="ImageDrawCircle" retType="void" paramCount="5" desc="Draw a filled circle within an image">
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<Param type="Image *" name="dst" desc="" />
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<Param type="int" name="centerX" desc="" />
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@ -202,7 +202,7 @@
|
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</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
</ClCompile>
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@ -219,7 +219,7 @@
|
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</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
||||
|
|
@ -237,7 +237,7 @@
|
|||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
|
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@ -258,7 +258,7 @@
|
|||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
|
|
@ -281,7 +281,7 @@
|
|||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
|
|
@ -303,7 +303,7 @@
|
|||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
|
|
@ -325,7 +325,7 @@
|
|||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
|
|
@ -353,7 +353,7 @@
|
|||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
|
|
|
|||
|
|
@ -34,8 +34,12 @@
|
|||
<link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
body { margin: 0px; }
|
||||
canvas.emscripten { border: 0px none; background-color: black; }
|
||||
body {
|
||||
margin: 0px;
|
||||
overflow: hidden;
|
||||
background-color: black;
|
||||
}
|
||||
canvas.emscripten { border: 0px none; background-color: black;}
|
||||
</style>
|
||||
<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
|
||||
<script type='text/javascript'>
|
||||
|
|
|
|||
|
|
@ -1342,7 +1342,7 @@ RLAPI void ImageAlphaClear(Image *image, Color color, float threshold);
|
|||
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
||||
RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
|
||||
RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation
|
||||
RLAPI void ImageKernelConvolution(Image *image, float *kernel, int kernelSize); // Apply Custom Square image convolution kernel
|
||||
RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image
|
||||
RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
|
||||
RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
|
||||
RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
|
||||
|
|
@ -1373,6 +1373,7 @@ RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color);
|
|||
RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
|
||||
RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
|
||||
RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
|
||||
RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color); // Draw a line defining thickness within an image
|
||||
RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image
|
||||
RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version)
|
||||
RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image
|
||||
|
|
|
|||
|
|
@ -856,7 +856,7 @@ void EndDrawing(void)
|
|||
#ifndef GIF_RECORD_FRAMERATE
|
||||
#define GIF_RECORD_FRAMERATE 10
|
||||
#endif
|
||||
gifFrameCounter += GetFrameTime()*1000;
|
||||
gifFrameCounter += (unsigned int)(GetFrameTime()*1000);
|
||||
|
||||
// NOTE: We record one gif frame depending on the desired gif framerate
|
||||
if (gifFrameCounter > 1000/GIF_RECORD_FRAMERATE)
|
||||
|
|
|
|||
|
|
@ -1406,7 +1406,7 @@ void rlBegin(int mode)
|
|||
}
|
||||
}
|
||||
|
||||
void rlEnd() { glEnd(); }
|
||||
void rlEnd(void) { glEnd(); }
|
||||
void rlVertex2i(int x, int y) { glVertex2i(x, y); }
|
||||
void rlVertex2f(float x, float y) { glVertex2f(x, y); }
|
||||
void rlVertex3f(float x, float y, float z) { glVertex3f(x, y, z); }
|
||||
|
|
@ -3945,7 +3945,9 @@ void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool norma
|
|||
// Additional types (depends on OpenGL version or extensions):
|
||||
// - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED,
|
||||
// - GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV
|
||||
glVertexAttribPointer(index, compSize, type, normalized, stride, (void *)offset);
|
||||
|
||||
size_t offsetNative = offset;
|
||||
glVertexAttribPointer(index, compSize, type, normalized, stride, (void *)offsetNative);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4871,7 +4871,11 @@ static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, int *boneCount)
|
|||
for (unsigned int i = 0; i < skin.joints_count; i++)
|
||||
{
|
||||
cgltf_node node = *skin.joints[i];
|
||||
if (node.name != NULL) strncpy(bones[i].name, node.name, sizeof(bones[i].name));
|
||||
if (node.name != NULL)
|
||||
{
|
||||
strncpy(bones[i].name, node.name, sizeof(bones[i].name));
|
||||
bones[i].name[sizeof(bones[i].name) - 1] = '\0';
|
||||
}
|
||||
|
||||
// Find parent bone index
|
||||
unsigned int parentIndex = -1;
|
||||
|
|
|
|||
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Reference in a new issue