Changed size of textures and file name changed
Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c , Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh); but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh
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Before Width: | Height: | Size: 3.9 MiB After Width: | Height: | Size: 1.6 MiB |
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.9 MiB After Width: | Height: | Size: 1.1 MiB |
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Before Width: | Height: | Size: 2.8 MiB After Width: | Height: | Size: 1.2 MiB |
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Before Width: | Height: | Size: 2.2 MiB After Width: | Height: | Size: 623 KiB |
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Before Width: | Height: | Size: 2.1 MiB After Width: | Height: | Size: 657 KiB |
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Before Width: | Height: | Size: 2.4 MiB After Width: | Height: | Size: 645 KiB |