Changed size of textures and file name changed

Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c ,
Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh);
but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh
This commit is contained in:
devdad 2023-12-14 00:05:32 +01:00
commit 5eead42e2a
7 changed files with 9 additions and 2 deletions

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